*Merge [8524] New cell search algorithm implemented. You can now choose different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
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@@ -126,6 +126,27 @@ void DynamicObject::Update(uint32 p_time)
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else
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deleteThis = true;
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/*
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// have radius and work as persistent effect
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if(m_radius)
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{
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// TODO: make a timer and update this in larger intervals
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CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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MaNGOS::DynamicObjectUpdater notifier(*this, caster);
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TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, WorldTypeMapContainer > world_object_notifier(notifier);
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TypeContainerVisitor<MaNGOS::DynamicObjectUpdater, GridTypeMapContainer > grid_object_notifier(notifier);
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CellLock<GridReadGuard> cell_lock(cell, p);
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cell_lock->Visit(cell_lock, world_object_notifier, *GetMap(), *this, m_radius);
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cell_lock->Visit(cell_lock, grid_object_notifier, *GetMap(), *this, m_radius);
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}
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*/
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if (m_effMask)
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{
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if (m_updateTimer < p_time)
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