Partially revert f296095191 "Fix various warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."

Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
This commit is contained in:
Shauren committed 2014-05-18 12:50:10 +02:00
1 parent fce80ffa6e
commit f9c7bb4171
122 files changed
+786 -785

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+24 -24
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@@ -79,7 +79,7 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader
class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript)
PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript);
uint32 absorbPct;
@@ -121,7 +121,7 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader
class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript)
PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript);
uint32 absorbPct, hpPct;
bool Load() override
@@ -178,7 +178,7 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader
class spell_dk_anti_magic_zone_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript)
PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript);
uint32 absorbPct;
@@ -229,7 +229,7 @@ class spell_dk_blood_boil : public SpellScriptLoader
class spell_dk_blood_boil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript)
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -275,7 +275,7 @@ class spell_dk_blood_gorged : public SpellScriptLoader
class spell_dk_blood_gorged_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_blood_gorged_AuraScript)
PrepareAuraScript(spell_dk_blood_gorged_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -349,7 +349,7 @@ class spell_dk_corpse_explosion : public SpellScriptLoader
class spell_dk_corpse_explosion_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript)
PrepareSpellScript(spell_dk_corpse_explosion_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
@@ -448,7 +448,7 @@ class spell_dk_death_coil : public SpellScriptLoader
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript)
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
@@ -515,7 +515,7 @@ class spell_dk_death_gate : public SpellScriptLoader
class spell_dk_death_gate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate_SpellScript)
PrepareSpellScript(spell_dk_death_gate_SpellScript);
SpellCastResult CheckClass()
{
@@ -556,7 +556,7 @@ class spell_dk_death_grip : public SpellScriptLoader
class spell_dk_death_grip_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_SpellScript)
PrepareSpellScript(spell_dk_death_grip_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
@@ -590,7 +590,7 @@ class spell_dk_death_pact : public SpellScriptLoader
class spell_dk_death_pact_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_pact_SpellScript)
PrepareSpellScript(spell_dk_death_pact_SpellScript);
SpellCastResult CheckCast()
{
@@ -646,7 +646,7 @@ class spell_dk_death_strike : public SpellScriptLoader
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript)
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -690,7 +690,7 @@ class spell_dk_ghoul_explode : public SpellScriptLoader
class spell_dk_ghoul_explode_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript)
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
@@ -738,7 +738,7 @@ class spell_dk_icebound_fortitude : public SpellScriptLoader
class spell_dk_icebound_fortitude_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript)
PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript);
bool Load() override
{
@@ -787,7 +787,7 @@ class spell_dk_improved_blood_presence : public SpellScriptLoader
class spell_dk_improved_blood_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript)
PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -834,7 +834,7 @@ class spell_dk_improved_frost_presence : public SpellScriptLoader
class spell_dk_improved_frost_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript)
PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -881,7 +881,7 @@ class spell_dk_improved_unholy_presence : public SpellScriptLoader
class spell_dk_improved_unholy_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript)
PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -941,7 +941,7 @@ class spell_dk_presence : public SpellScriptLoader
class spell_dk_presence_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_presence_AuraScript)
PrepareAuraScript(spell_dk_presence_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -1057,7 +1057,7 @@ class spell_dk_raise_dead : public SpellScriptLoader
class spell_dk_raise_dead_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_raise_dead_SpellScript)
PrepareSpellScript(spell_dk_raise_dead_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
@@ -1190,7 +1190,7 @@ class spell_dk_rune_tap_party : public SpellScriptLoader
class spell_dk_rune_tap_party_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_rune_tap_party_SpellScript)
PrepareSpellScript(spell_dk_rune_tap_party_SpellScript);
void CheckTargets(std::list<WorldObject*>& targets)
{
@@ -1217,7 +1217,7 @@ class spell_dk_scent_of_blood : public SpellScriptLoader
class spell_dk_scent_of_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_scent_of_blood_AuraScript)
PrepareAuraScript(spell_dk_scent_of_blood_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
@@ -1253,7 +1253,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader
class spell_dk_scourge_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_scourge_strike_SpellScript)
PrepareSpellScript(spell_dk_scourge_strike_SpellScript);
float multiplier;
bool Load() override
@@ -1316,7 +1316,7 @@ class spell_dk_spell_deflection : public SpellScriptLoader
class spell_dk_spell_deflection_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_spell_deflection_AuraScript)
PrepareAuraScript(spell_dk_spell_deflection_AuraScript);
uint32 absorbPct;
@@ -1360,7 +1360,7 @@ class spell_dk_vampiric_blood : public SpellScriptLoader
class spell_dk_vampiric_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_vampiric_blood_AuraScript)
PrepareAuraScript(spell_dk_vampiric_blood_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
@@ -1387,7 +1387,7 @@ class spell_dk_will_of_the_necropolis : public SpellScriptLoader
class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript)
PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript);
bool Validate(SpellInfo const* spellInfo) override
{