Scripts/Deadmines: move entrance faction spawns to instance_spawn_groups and handle them via faction flags instead
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@@ -0,0 +1,4 @@
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DELETE FROM `instance_spawn_groups` WHERE `spawnGroupId` IN (409, 410);
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INSERT INTO `instance_spawn_groups` (`instanceMapId`, `bossStateId`, `bossStates`, `spawnGroupId`, `flags`) VALUES
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(36, 4, 0x1 | 0x2 | 0x4 | 0x8, 409, 0x1 | 0x4),
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(36, 4, 0x1 | 0x2 | 0x4 | 0x8, 410, 0x1 | 0x8);
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