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@@ -462,12 +462,6 @@ void Unit::resetAttackTimer(WeaponAttackType type)
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m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
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}
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float Unit::GetMeleeReach() const
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{
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float reach = m_floatValues[UNIT_FIELD_COMBATREACH];
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return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH;
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}
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bool Unit::IsWithinCombatRange(const Unit* obj, float dist2compare) const
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{
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if (!obj || !IsInMap(obj) || !IsInPhase(obj))
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@@ -494,7 +488,7 @@ bool Unit::IsWithinMeleeRange(const Unit* obj, float dist) const
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float dz = GetPositionZMinusOffset() - obj->GetPositionZMinusOffset();
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float distsq = dx*dx + dy*dy + dz*dz;
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float sizefactor = GetMeleeReach() + obj->GetMeleeReach();
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float sizefactor = GetCombatReach() + obj->GetCombatReach() + 4.0f / 3.0f;
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float maxdist = dist + sizefactor;
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return distsq < maxdist * maxdist;
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