diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index fbaa942cb1..7c01ee2e59 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -1684,7 +1684,7 @@ void ObjectMgr::LoadLinkedRespawn() } while (result->NextRow()); - TC_LOG_INFO("server.loading", ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); + TC_LOG_INFO("server.loading", ">> Loaded %u linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime)); } bool ObjectMgr::SetCreatureLinkedRespawn(ObjectGuid::LowType guidLow, ObjectGuid::LowType linkedGuidLow) @@ -2286,13 +2286,13 @@ void ObjectMgr::LoadGameobjects() if (data.phaseUseFlags & ~PHASE_USE_FLAGS_ALL) { - TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id); + TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: %u Entry: %u) has unknown `phaseUseFlags` set, removed unknown value.", guid, data.id); data.phaseUseFlags &= PHASE_USE_FLAGS_ALL; } if (data.phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE && data.phaseUseFlags & PHASE_USE_FLAGS_INVERSE) { - TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," + TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: %u Entry: %u) has both `phaseUseFlags` PHASE_USE_FLAGS_ALWAYS_VISIBLE and PHASE_USE_FLAGS_INVERSE," " removing PHASE_USE_FLAGS_INVERSE.", guid, data.id); data.phaseUseFlags &= ~PHASE_USE_FLAGS_INVERSE; } @@ -2315,12 +2315,12 @@ void ObjectMgr::LoadGameobjects() MapEntry const* terrainSwapEntry = sMapStore.LookupEntry(data.terrainSwapMap); if (!terrainSwapEntry) { - TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap); + TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: %u Entry: %u) with `terrainSwapMap` %u does not exist, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } else if (terrainSwapEntry->rootPhaseMap != data.mapid) { - TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: " UI64FMTD " Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap); + TC_LOG_ERROR("sql.sql", "Table `gameobject` have gameobject (GUID: %u Entry: %u) with `terrainSwapMap` %u which cannot be used on spawn map, set to -1", guid, data.id, data.terrainSwapMap); data.terrainSwapMap = -1; } }