Core/Corpses: Fixed leaking bones

Ref #15765

(cherry picked from commit bd16520ecc91d827abae7f0447cc292fe9e843e9)

Conflicts:
	src/server/game/Entities/Corpse/Corpse.cpp
This commit is contained in:
Shauren authored and ariel- committed 2016-01-11 01:50:56 -03:00
1 parent 6664a3acc3
commit fc9c587604
6 files changed
+43 -37

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+33 -9
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@@ -1578,6 +1578,13 @@ void Map::UnloadAll()
RemoveFromMap<Transport>(transport, true);
}
for (auto& cellCorpsePair : _corpsesByCell)
for (Corpse* corpse : cellCorpsePair.second)
delete corpse;
_corpsesByCell.clear();
_corpsesByPlayer.clear();
}
// *****************************
@@ -3600,14 +3607,16 @@ void Map::AddCorpse(Corpse* corpse)
{
corpse->SetMap(this);
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
_corpsesByCell[cellCoord.GetId()].insert(corpse);
_corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
_corpsesByCell[corpse->GetCellCoord().GetId()].insert(corpse);
if (corpse->GetType() != CORPSE_BONES)
_corpsesByPlayer[corpse->GetOwnerGUID()] = corpse;
else
_corpseBones.insert(corpse);
}
void Map::RemoveCorpse(Corpse* corpse)
{
ASSERT(corpse && corpse->GetType() != CORPSE_BONES);
ASSERT(corpse);
corpse->DestroyForNearbyPlayers();
if (corpse->IsInGrid())
@@ -3618,9 +3627,11 @@ void Map::RemoveCorpse(Corpse* corpse)
corpse->ResetMap();
}
CellCoord cellCoord = Trinity::ComputeCellCoord(corpse->GetPositionX(), corpse->GetPositionY());
_corpsesByCell[cellCoord.GetId()].erase(corpse);
_corpsesByPlayer.erase(corpse->GetOwnerGUID());
_corpsesByCell[corpse->GetCellCoord().GetId()].erase(corpse);
if (corpse->GetType() != CORPSE_BONES)
_corpsesByPlayer.erase(corpse->GetOwnerGUID());
else
_corpseBones.erase(corpse);
}
Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*= false*/)
@@ -3651,12 +3662,12 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
for (uint8 i = OBJECT_FIELD_GUID + 4; i < CORPSE_END; ++i) // don't overwrite guid
bones->SetUInt32Value(i, corpse->GetUInt32Value(i));
bones->SetGridCoord(corpse->GetGridCoord());
bones->SetCellCoord(corpse->GetCellCoord());
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
bones->SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid::Empty);
bones->SetGuidValue(OBJECT_FIELD_DATA, corpse->GetGuidValue(OBJECT_FIELD_DATA));
bones->SetGuidValue(OBJECT_FIELD_DATA, ObjectGuid::Empty);
for (uint8 i = 0; i < EQUIPMENT_SLOT_END; ++i)
if (corpse->GetUInt32Value(CORPSE_FIELD_ITEM + i))
@@ -3664,6 +3675,8 @@ Corpse* Map::ConvertCorpseToBones(ObjectGuid const& ownerGuid, bool insignia /*=
bones->CopyPhaseFrom(corpse);
AddCorpse(bones);
// add bones in grid store if grid loaded where corpse placed
AddToMap(bones);
}
@@ -3687,6 +3700,17 @@ void Map::RemoveOldCorpses()
for (ObjectGuid const& ownerGuid : corpses)
ConvertCorpseToBones(ownerGuid);
std::vector<Corpse*> expiredBones;
for (Corpse* bones : _corpseBones)
if (bones->IsExpired(now))
expiredBones.push_back(bones);
for (Corpse* bones : expiredBones)
{
RemoveCorpse(bones);
delete bones;
}
}
void Map::SendZoneDynamicInfo(Player* player)