Core/Datastores: updated DBC structure names to generated member format
This commit is contained in:
1 parent
06ffa70afc
commit
fcb79fee07
105 files changed
+2301
-2328
No files matched your search
@@ -136,9 +136,9 @@ public:
|
||||
}
|
||||
|
||||
// Dump camera locations
|
||||
if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->cinematicCamera))
|
||||
if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
|
||||
{
|
||||
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->cinematicCamera);
|
||||
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->Camera[0]);
|
||||
uint32 count = 1;
|
||||
for (FlyByCamera const& cam : *flyByCameras)
|
||||
{
|
||||
@@ -1530,7 +1530,7 @@ public:
|
||||
}
|
||||
if (!mEntry->IsDungeon())
|
||||
{
|
||||
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->Name[LOCALE_enUS]);
|
||||
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->MapName[LOCALE_enUS]);
|
||||
return true;
|
||||
}
|
||||
int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
|
||||
@@ -1541,29 +1541,29 @@ public:
|
||||
}
|
||||
if (difficulty >= 0 && !GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
|
||||
{
|
||||
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->Name[LOCALE_enUS]);
|
||||
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->MapName[LOCALE_enUS]);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (difficulty == -1)
|
||||
{
|
||||
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->Name[LOCALE_enUS]);
|
||||
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->MapName[LOCALE_enUS]);
|
||||
for (uint8 diff = (mEntry->IsRaid() ? 0 : 1); diff < (mEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY); ++diff)
|
||||
{
|
||||
if (GetMapDifficultyData(mEntry->ID, Difficulty(diff)))
|
||||
{
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->Name[LOCALE_enUS]);
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->MapName[LOCALE_enUS]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(mEntry->ID, Difficulty(diff));
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (mEntry->IsNonRaidDungeon() && difficulty == DUNGEON_DIFFICULTY_NORMAL)
|
||||
{
|
||||
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->Name[LOCALE_enUS], difficulty);
|
||||
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[LOCALE_enUS], difficulty);
|
||||
}
|
||||
else
|
||||
{
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->Name[LOCALE_enUS]);
|
||||
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->MapName[LOCALE_enUS]);
|
||||
sInstanceSaveMgr->ForceGlobalReset(mEntry->ID, Difficulty(difficulty));
|
||||
}
|
||||
return true;
|
||||
@@ -1596,9 +1596,9 @@ public:
|
||||
for (uint32 i = 0; i < sWorldSafeLocsStore.GetNumRows(); ++i)
|
||||
{
|
||||
WorldSafeLocsEntry const* loc = sWorldSafeLocsStore.LookupEntry(i);
|
||||
if (loc && loc->map_id == player->GetMapId())
|
||||
if (loc && loc->Continent == player->GetMapId())
|
||||
{
|
||||
float dist = (loc->x - x) * (loc->x - x) + (loc->y - y) * (loc->y - y) + (loc->z - z) * (loc->z - z);
|
||||
float dist = (loc->Loc.X - x) * (loc->Loc.X - x) + (loc->Loc.Y - y) * (loc->Loc.Y - y) + (loc->Loc.Z - z) * (loc->Loc.Z - z);
|
||||
if (dist < distNearest)
|
||||
{
|
||||
distNearest = dist;
|
||||
@@ -1609,7 +1609,7 @@ public:
|
||||
}
|
||||
|
||||
if (nearestLoc)
|
||||
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->x, nearestLoc->y, nearestLoc->z);
|
||||
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.X, nearestLoc->Loc.Y, nearestLoc->Loc.Z);
|
||||
else
|
||||
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
|
||||
|
||||
|
||||
Reference in new issue
Block a user