Core/Datastores: updated DBC structure names to generated member format
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@@ -98,7 +98,7 @@ public:
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return false;
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}
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uint8 powerType = classEntry->powerType;
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uint8 powerType = classEntry->DisplayPower;
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// reset m_form if no aura
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if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
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