Core/DBLayer: Pass connection info down to lower level class MySQLConnection and use relevant data in logging messages in its methods
--HG-- branch : trunk
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@@ -18,9 +18,9 @@
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#include "CharacterDatabase.h"
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bool CharacterDatabaseConnection::Open(const MySQLConnectionInfo& connInfo)
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bool CharacterDatabaseConnection::Open()
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{
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if (!MySQLConnection::Open(connInfo))
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if (!MySQLConnection::Open())
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return false;
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m_stmts.resize(MAX_CHARACTERDATABASE_STATEMENTS);
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