Merge commit '4fd51ab3b94c5a61d009f57ad28fb728bd154fb8' into 4.3.4

Conflicts:
	.travis.yml
	cmake/macros/ConfigureBoost.cmake
	sql/base/auth_database.sql
	sql/base/characters_database.sql
	sql/base/dev/world_database.sql
	sql/updates/world/2015_03_21_00_world.sql
	src/server/game/Miscellaneous/Language.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellInfo.cpp
	src/server/scripts/Spells/spell_quest.cpp
	src/server/worldserver/Main.cpp
This commit is contained in:
Carbenium committed 2015-07-22 00:26:09 +02:00
commit fd0ef7bfab
402 files changed
+2494 -366

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+57 -57
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@@ -514,7 +514,7 @@ SpellValue::SpellValue(SpellInfo const* proto)
Spell::Spell(Unit* caster, SpellInfo const* info, TriggerCastFlags triggerFlags, ObjectGuid originalCasterGUID, bool skipCheck) :
m_spellInfo(sSpellMgr->GetSpellForDifficultyFromSpell(info, caster)),
m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
m_caster((info->HasAttribute(SPELL_ATTR6_CAST_BY_CHARMER) && caster->GetCharmerOrOwner()) ? caster->GetCharmerOrOwner() : caster)
, m_spellValue(new SpellValue(m_spellInfo)), m_preGeneratedPath(PathGenerator(m_caster))
{
m_customError = SPELL_CUSTOM_ERROR_NONE;
@@ -535,7 +535,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
switch (m_spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MELEE:
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQ_OFFHAND)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
m_attackType = OFF_ATTACK;
else
m_attackType = BASE_ATTACK;
@@ -545,7 +545,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
break;
default:
// Wands
if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG)
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
m_attackType = RANGED_ATTACK;
else
m_attackType = BASE_ATTACK;
@@ -576,7 +576,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
m_spellState = SPELL_STATE_NULL;
_triggeredCastFlags = triggerFlags;
if (info->AttributesEx4 & SPELL_ATTR4_CAN_CAST_WHILE_CASTING)
if (info->HasAttribute(SPELL_ATTR4_CAN_CAST_WHILE_CASTING))
_triggeredCastFlags = TriggerCastFlags(uint32(_triggeredCastFlags) | TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_CAST_DIRECTLY);
m_CastItem = NULL;
@@ -617,8 +617,8 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
// Determine if spell can be reflected back to the caster
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->Attributes & SPELL_ATTR0_ABILITY)
&& !(m_spellInfo->AttributesEx & SPELL_ATTR1_CANT_BE_REFLECTED) && !(m_spellInfo->Attributes & SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
m_canReflect = m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !m_spellInfo->HasAttribute(SPELL_ATTR0_ABILITY)
&& !m_spellInfo->HasAttribute(SPELL_ATTR1_CANT_BE_REFLECTED) && !m_spellInfo->HasAttribute(SPELL_ATTR0_UNAFFECTED_BY_INVULNERABILITY)
&& !m_spellInfo->IsPassive() && !m_spellInfo->IsPositive();
CleanupTargetList();
@@ -1745,11 +1745,11 @@ uint32 Spell::GetSearcherTypeMask(SpellTargetObjectTypes objType, ConditionList*
default:
break;
}
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_DEAD))
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_DEAD))
retMask &= ~GRID_MAP_TYPE_MASK_CORPSE;
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_PLAYERS)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS))
retMask &= GRID_MAP_TYPE_MASK_CORPSE | GRID_MAP_TYPE_MASK_PLAYER;
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_ONLY_TARGET_GHOSTS)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_GHOSTS))
retMask &= GRID_MAP_TYPE_MASK_PLAYER;
if (condList)
@@ -1839,7 +1839,7 @@ void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTar
}
// chain lightning/heal spells and similar - allow to jump at larger distance and go out of los
bool isBouncingFar = (m_spellInfo->AttributesEx4 & SPELL_ATTR4_AREA_TARGET_CHAIN
bool isBouncingFar = (m_spellInfo->HasAttribute(SPELL_ATTR4_AREA_TARGET_CHAIN)
|| m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE
|| m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC);
@@ -1940,7 +1940,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
break;
case SPELL_DAMAGE_CLASS_RANGED:
// Auto attack
if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG)
if (m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG))
{
m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
@@ -1954,7 +1954,7 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
default:
if (m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON &&
m_spellInfo->EquippedItemSubClassMask & (1<<ITEM_SUBCLASS_WEAPON_WAND)
&& m_spellInfo->AttributesEx2 & SPELL_ATTR2_AUTOREPEAT_FLAG) // Wands auto attack
&& m_spellInfo->HasAttribute(SPELL_ATTR2_AUTOREPEAT_FLAG)) // Wands auto attack
{
m_procAttacker = PROC_FLAG_DONE_RANGED_AUTO_ATTACK;
m_procVictim = PROC_FLAG_TAKEN_RANGED_AUTO_ATTACK;
@@ -1987,8 +1987,8 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
if (!(m_procAttacker & PROC_FLAG_DONE_RANGED_AUTO_ATTACK))
{
if (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS &&
(m_spellInfo->AttributesEx2 & SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC ||
m_spellInfo->AttributesEx3 & SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2))
(m_spellInfo->HasAttribute(SPELL_ATTR2_TRIGGERED_CAN_TRIGGER_PROC) ||
m_spellInfo->HasAttribute(SPELL_ATTR3_TRIGGERED_CAN_TRIGGER_PROC_2)))
m_procEx |= PROC_EX_INTERNAL_CANT_PROC;
else if (_triggeredCastFlags & TRIGGERED_DISALLOW_PROC_EVENTS)
m_procEx |= PROC_EX_INTERNAL_TRIGGERED;
@@ -2281,7 +2281,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
//Spells with this flag cannot trigger if effect is cast on self
bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE || missInfo == SPELL_MISS_IMMUNE2);
bool canEffectTrigger = !m_spellInfo->HasAttribute(SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE || missInfo == SPELL_MISS_IMMUNE2);
Unit* spellHitTarget = NULL;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -2401,7 +2401,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (canEffectTrigger && missInfo != SPELL_MISS_REFLECT)
{
caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
if (caster->GetTypeId() == TYPEID_PLAYER && (m_spellInfo->Attributes & SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 &&
if (caster->GetTypeId() == TYPEID_PLAYER && m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET) == 0 &&
(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MELEE || m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED))
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
}
@@ -2421,7 +2421,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo, m_triggeredByAuraSpell);
// Failed Pickpocket, reveal rogue
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->AttributesCu & SPELL_ATTR0_CU_PICKPOCKET && unitTarget->GetTypeId() == TYPEID_UNIT)
if (missInfo == SPELL_MISS_RESIST && m_spellInfo->HasAttribute(SPELL_ATTR0_CU_PICKPOCKET) && unitTarget->GetTypeId() == TYPEID_UNIT)
{
m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
if (unitTarget->ToCreature()->IsAIEnabled)
@@ -2431,9 +2431,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (missInfo != SPELL_MISS_EVADE && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL)))
{
m_caster->CombatStart(unit, !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO));
m_caster->CombatStart(unit, !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO));
if (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_AURA_CC)
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_AURA_CC))
if (!unit->IsStandState())
unit->SetStandState(UNIT_STAND_STATE_STAND);
}
@@ -2504,7 +2504,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
{
unit->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_HITBYSPELL);
/// @todo This is a hack. But we do not know what types of stealth should be interrupted by CC
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_AURA_CC) && unit->IsControlledByPlayer())
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_AURA_CC) && unit->IsControlledByPlayer())
unit->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
}
else if (m_caster->IsFriendlyTo(unit))
@@ -2522,7 +2522,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
if (m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->ToPlayer()->UpdatePvP(true);
}
if (unit->IsInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO))
if (unit->IsInCombat() && !m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
{
m_caster->SetInCombatState(unit->GetCombatTimer() > 0, unit);
unit->getHostileRefManager().threatAssist(m_caster, 0.0f);
@@ -3201,7 +3201,7 @@ void Spell::cast(bool skipCheck)
SendSpellGo();
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->AttributesEx4 & SPELL_ATTR4_UNK4)
if ((m_spellInfo->Speed > 0.0f && !m_spellInfo->IsChanneled()) || m_spellInfo->HasAttribute(SPELL_ATTR4_UNK4))
{
// Remove used for cast item if need (it can be already NULL after TakeReagents call
// in case delayed spell remove item at cast delay start
@@ -3606,7 +3606,7 @@ void Spell::finish(bool ok)
break;
}
}
if (!found && !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
if (!found && !m_spellInfo->HasAttribute(SPELL_ATTR2_NOT_RESET_AUTO_ACTIONS))
{
m_caster->resetAttackTimer(BASE_ATTACK);
if (m_caster->haveOffhandWeapon())
@@ -3632,7 +3632,7 @@ void Spell::finish(bool ok)
}
// Stop Attack for some spells
if (m_spellInfo->Attributes & SPELL_ATTR0_STOP_ATTACK_TARGET)
if (m_spellInfo->HasAttribute(SPELL_ATTR0_STOP_ATTACK_TARGET))
m_caster->AttackStop();
}
@@ -4594,8 +4594,8 @@ void Spell::HandleThreatSpells()
if (m_UniqueTargetInfo.empty())
return;
if ((m_spellInfo->AttributesEx & SPELL_ATTR1_NO_THREAT) ||
(m_spellInfo->AttributesEx3 & SPELL_ATTR3_NO_INITIAL_AGGRO))
if (m_spellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT) ||
m_spellInfo->HasAttribute(SPELL_ATTR3_NO_INITIAL_AGGRO))
return;
float threat = 0.0f;
@@ -4606,7 +4606,7 @@ void Spell::HandleThreatSpells()
threat += threatEntry->flatMod;
}
else if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_NO_INITIAL_THREAT) == 0)
else if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_NO_INITIAL_THREAT) == 0)
threat += m_spellInfo->SpellLevel;
// past this point only multiplicative effects occur
@@ -4701,11 +4701,11 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
SpellCastResult Spell::CheckCast(bool strict)
{
// check death state
if (!m_caster->IsAlive() && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && !((m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
if (!m_caster->IsAlive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !(m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD) || (IsTriggered() && !m_triggeredByAuraSpell)))
return SPELL_FAILED_CASTER_DEAD;
// check cooldowns to prevent cheating
if (m_caster->GetTypeId() == TYPEID_PLAYER && !(m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE))
if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE))
{
//can cast triggered (by aura only?) spells while have this flag
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURASTATE) && m_caster->ToPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_ALLOW_ONLY_ABILITY))
@@ -4724,7 +4724,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_NOT_READY;
}
if (m_spellInfo->AttributesEx7 & SPELL_ATTR7_IS_CHEAT_SPELL && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
if (m_spellInfo->HasAttribute(SPELL_ATTR7_IS_CHEAT_SPELL) && !m_caster->HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_ALLOW_CHEAT_SPELLS))
{
m_customError = SPELL_CUSTOM_ERROR_GM_ONLY;
return SPELL_FAILED_CUSTOM_ERROR;
@@ -4742,11 +4742,11 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->GetTypeId() == TYPEID_PLAYER && VMAP::VMapFactory::createOrGetVMapManager()->isLineOfSightCalcEnabled())
{
if (m_spellInfo->Attributes & SPELL_ATTR0_OUTDOORS_ONLY &&
if (m_spellInfo->HasAttribute(SPELL_ATTR0_OUTDOORS_ONLY) &&
!m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
return SPELL_FAILED_ONLY_OUTDOORS;
if (m_spellInfo->Attributes & SPELL_ATTR0_INDOORS_ONLY &&
if (m_spellInfo->HasAttribute(SPELL_ATTR0_INDOORS_ONLY) &&
m_caster->GetMap()->IsOutdoors(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ()))
return SPELL_FAILED_ONLY_INDOORS;
}
@@ -4772,7 +4772,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (shapeError != SPELL_CAST_OK)
return shapeError;
if ((m_spellInfo->Attributes & SPELL_ATTR0_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
if (m_spellInfo->HasAttribute(SPELL_ATTR0_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
return SPELL_FAILED_ONLY_STEALTHED;
}
}
@@ -4859,7 +4859,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// those spells may have incorrect target entries or not filled at all (for example 15332)
// such spells when learned are not targeting anyone using targeting system, they should apply directly to caster instead
// also, such casts shouldn't be sent to client
if (!((m_spellInfo->Attributes & SPELL_ATTR0_PASSIVE) && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)))
if (!(m_spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)))
{
// Check explicit target for m_originalCaster - todo: get rid of such workarounds
SpellCastResult castResult = m_spellInfo->CheckExplicitTarget(m_originalCaster ? m_originalCaster : m_caster, m_targets.GetObjectTarget(), m_targets.GetItemTarget());
@@ -4876,11 +4876,11 @@ SpellCastResult Spell::CheckCast(bool strict)
if (target != m_caster)
{
// Must be behind the target
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET) && target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_BEHIND;
// Target must be facing you
if ((m_spellInfo->AttributesCu & SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
if (m_spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER) && !target->HasInArc(static_cast<float>(M_PI), m_caster))
return SPELL_FAILED_NOT_INFRONT;
if (m_caster->GetEntry() != WORLD_TRIGGER) // Ignore LOS for gameobjects casts (wrongly cast by a trigger)
@@ -4890,7 +4890,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell->Id))
losTarget = dynObj;
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget))
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !target->IsWithinLOSInMap(losTarget))
return SPELL_FAILED_LINE_OF_SIGHT;
}
}
@@ -4902,7 +4902,7 @@ SpellCastResult Spell::CheckCast(bool strict)
float x, y, z;
m_targets.GetDstPos()->GetPosition(x, y, z);
if (!(m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z))
if (!m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS) && !m_caster->IsWithinLOS(x, y, z))
return SPELL_FAILED_LINE_OF_SIGHT;
}
@@ -4923,7 +4923,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// Spell cast only in battleground
if ((m_spellInfo->AttributesEx3 & SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
if (!m_caster->ToPlayer()->InBattleground())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
@@ -4949,7 +4949,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// not let players cast spells at mount (and let do it to creatures)
if (m_caster->IsMounted() && m_caster->GetTypeId() == TYPEID_PLAYER && !(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE) &&
!m_spellInfo->IsPassive() && !(m_spellInfo->Attributes & SPELL_ATTR0_CASTABLE_WHILE_MOUNTED))
!m_spellInfo->IsPassive() && !m_spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_MOUNTED))
{
if (m_caster->IsInFlight())
return SPELL_FAILED_NOT_ON_TAXI;
@@ -5588,7 +5588,7 @@ SpellCastResult Spell::CheckPetCast(Unit* target)
SpellCastResult Spell::CheckCasterAuras() const
{
// spells totally immuned to caster auras (wsg flag drop, give marks etc)
if (m_spellInfo->AttributesEx6 & SPELL_ATTR6_IGNORE_CASTER_AURAS)
if (m_spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_AURAS))
return SPELL_CAST_OK;
uint8 school_immune = 0;
@@ -5597,7 +5597,7 @@ SpellCastResult Spell::CheckCasterAuras() const
// Check if the spell grants school or mechanic immunity.
// We use bitmasks so the loop is done only once and not on every aura check below.
if (m_spellInfo->AttributesEx & SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY)
if (m_spellInfo->HasAttribute(SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY))
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
@@ -5613,7 +5613,7 @@ SpellCastResult Spell::CheckCasterAuras() const
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
bool usableInStun = (m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_STUNNED) != 0;
bool usableInStun = m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_STUNNED);
// Glyph of Pain Suppression
// Allow Pain Suppression and Guardian Spirit to be cast while stunned
@@ -5646,9 +5646,9 @@ SpellCastResult Spell::CheckCasterAuras() const
else
prevented_reason = SPELL_FAILED_STUNNED;
}
else if (unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_CONFUSED))
else if (unitflag & UNIT_FLAG_CONFUSED && !m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
prevented_reason = SPELL_FAILED_CONFUSED;
else if (unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_FEARED))
else if (unitflag & UNIT_FLAG_FLEEING && !m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
prevented_reason = SPELL_FAILED_FLEEING;
else if (unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
prevented_reason = SPELL_FAILED_SILENCED;
@@ -5668,7 +5668,7 @@ SpellCastResult Spell::CheckCasterAuras() const
SpellInfo const* auraInfo = aura->GetSpellInfo();
if (auraInfo->GetAllEffectsMechanicMask() & mechanic_immune)
continue;
if (auraInfo->GetSchoolMask() & school_immune && !(auraInfo->AttributesEx & SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
if (auraInfo->GetSchoolMask() & school_immune && !auraInfo->HasAttribute(SPELL_ATTR1_UNAFFECTED_BY_SCHOOL_IMMUNE))
continue;
if (auraInfo->GetDispelMask() & dispel_immune)
continue;
@@ -5686,11 +5686,11 @@ SpellCastResult Spell::CheckCasterAuras() const
return SPELL_FAILED_STUNNED;
break;
case SPELL_AURA_MOD_CONFUSE:
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_CONFUSED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_CONFUSED))
return SPELL_FAILED_CONFUSED;
break;
case SPELL_AURA_MOD_FEAR:
if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR5_USABLE_WHILE_FEARED))
if (!m_spellInfo->HasAttribute(SPELL_ATTR5_USABLE_WHILE_FEARED))
return SPELL_FAILED_FLEEING;
break;
case SPELL_AURA_MOD_SILENCE:
@@ -6319,7 +6319,7 @@ SpellCastResult Spell::CheckItems()
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) && m_spellInfo->EquippedItemClass >=0)
{
// main hand weapon required
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_MAIN_HAND)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_MAIN_HAND))
{
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(BASE_ATTACK);
@@ -6333,7 +6333,7 @@ SpellCastResult Spell::CheckItems()
}
// offhand hand weapon required
if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_REQ_OFFHAND)
if (m_spellInfo->HasAttribute(SPELL_ATTR3_REQ_OFFHAND))
{
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(OFF_ATTACK);
@@ -6522,11 +6522,11 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
}
// check for ignore LOS on the effect itself
if (m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS))
if (m_spellInfo->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS))
return true;
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, NULL, SPELL_DISABLE_LOS)))
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell->HasAttribute(SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell->Id, NULL, SPELL_DISABLE_LOS)))
return true;
/// @todo shit below shouldn't be here, but it's temporary
@@ -6577,7 +6577,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff, Position const* lo
bool Spell::IsNextMeleeSwingSpell() const
{
return (m_spellInfo->Attributes & SPELL_ATTR0_ON_NEXT_SWING) != 0;
return m_spellInfo->HasAttribute(SPELL_ATTR0_ON_NEXT_SWING);
}
bool Spell::IsAutoActionResetSpell() const
@@ -6756,7 +6756,7 @@ void Spell::HandleLaunchPhase()
if (m_applyMultiplierMask & (1 << i))
multiplier[i] = m_spellInfo->Effects[i].CalcDamageMultiplier(m_originalCaster, this);
bool usesAmmo = (m_spellInfo->AttributesCu & SPELL_ATTR0_CU_DIRECT_DAMAGE) != 0;
bool usesAmmo = m_spellInfo->HasAttribute(SPELL_ATTR0_CU_DIRECT_DAMAGE);
for (std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
@@ -7215,7 +7215,7 @@ bool Spell::CheckScriptEffectImplicitTargets(uint32 effIndex, uint32 effIndexToC
bool Spell::CanExecuteTriggersOnHit(uint8 effMask, SpellInfo const* triggeredByAura) const
{
bool only_on_caster = (triggeredByAura && (triggeredByAura->AttributesEx4 & SPELL_ATTR4_PROC_ONLY_ON_CASTER));
bool only_on_caster = (triggeredByAura && triggeredByAura->HasAttribute(SPELL_ATTR4_PROC_ONLY_ON_CASTER));
// If triggeredByAura has SPELL_ATTR4_PROC_ONLY_ON_CASTER then it can only proc on a cast spell with TARGET_UNIT_CASTER
for (uint8 i = 0;i < MAX_SPELL_EFFECTS; ++i)
{
@@ -7454,12 +7454,12 @@ WorldObjectSpellConeTargetCheck::WorldObjectSpellConeTargetCheck(float coneAngle
bool WorldObjectSpellConeTargetCheck::operator()(WorldObject* target)
{
if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_BACK)
if (_spellInfo->HasAttribute(SPELL_ATTR0_CU_CONE_BACK))
{
if (!_caster->isInBack(target, _coneAngle))
return false;
}
else if (_spellInfo->AttributesCu & SPELL_ATTR0_CU_CONE_LINE)
else if (_spellInfo->HasAttribute(SPELL_ATTR0_CU_CONE_LINE))
{
if (!_caster->HasInLine(target, _caster->GetObjectSize()))
return false;