* Add ScriptName to game_weather.
--HG-- branch : trunk
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@@ -31,7 +31,8 @@
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#include "Util.h"
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/// Create the Weather object
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Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone(zone), m_weatherChances(weatherChances)
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Weather::Weather(uint32 zone, WeatherData const* weatherChances)
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: m_zone(zone), m_weatherChances(weatherChances)
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{
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m_timer.SetInterval(sWorld.getConfig(CONFIG_INTERVAL_CHANGEWEATHER));
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m_type = WEATHER_TYPE_FINE;
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