diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index ffd33c33bb..60a894ddde 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -1733,10 +1733,10 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) const } break; } - case CONDITION_SOURCE_TYPE_QUEST_ACCEPT: + case CONDITION_SOURCE_TYPE_QUEST_AVAILABLE: if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry)) { - TC_LOG_ERROR("sql.sql", "CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry); + TC_LOG_ERROR("sql.sql", "CONDITION_SOURCE_TYPE_QUEST_AVAILABLE specifies non-existing quest (%u), skipped", cond->SourceEntry); return false; } break; diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 862c5fc505..64b0e4dd91 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -129,7 +129,7 @@ enum ConditionSourceType CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE = 16, CONDITION_SOURCE_TYPE_SPELL = 17, CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT = 18, - CONDITION_SOURCE_TYPE_QUEST_ACCEPT = 19, + CONDITION_SOURCE_TYPE_QUEST_AVAILABLE = 19, // Condition source type 20 unused CONDITION_SOURCE_TYPE_VEHICLE_SPELL = 21, CONDITION_SOURCE_TYPE_SMART_EVENT = 22, diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 39f6ff45c6..2fe6e85c2f 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15630,7 +15630,7 @@ bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) { - if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, qInfo->GetQuestId(), this)) + if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId(), this)) { if (msg) { @@ -16067,7 +16067,7 @@ QuestGiverStatus Player::GetQuestDialogStatus(Object* questgiver) if (!quest) continue; - if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_ACCEPT, quest->GetQuestId(), this)) + if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId(), this)) continue; QuestStatus status = GetQuestStatus(questId);