Core/WorldStates: Migrate Tol Barad worldstates to new system

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Shauren authored and Ovahlord committed 2022-10-09 13:11:33 +02:00
1 parent 9f85a104d7
commit fe7e42b0b8
11 files changed
+151 -282

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+94 -198
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@@ -35,7 +35,6 @@
#include "ScriptMgr.h"
#include "World.h"
#include "WorldStateMgr.h"
#include "WorldStatePackets.h"
const uint32 TBFactions[BG_TEAMS_COUNT] = { 1610, 1732 };
@@ -316,8 +315,16 @@ bool BattlefieldTB::SetupBattlefield()
// Set defender team
SetDefenderTeam(TeamId(sWorld->getWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING) - 1));
// Just to save world states
SendInitWorldStatesToAll();
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
SaveWorldStateValues();
// Create capture points
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
@@ -406,8 +413,7 @@ bool BattlefieldTB::Update(uint32 diff)
if (m_saveTimer <= diff)
{
if (!IsWarTime())
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, m_Timer);
SaveWorldStateValues();
m_saveTimer = 60 * IN_MILLISECONDS;
}
else
@@ -420,8 +426,6 @@ void BattlefieldTB::OnPlayerEnterZone(Player* player)
{
if (!m_isActive)
RemoveAurasFromPlayer(player);
SendInitWorldStatesTo(player);
}
void BattlefieldTB::OnPlayerLeaveZone(Player* player)
@@ -437,15 +441,14 @@ void BattlefieldTB::OnPlayerJoinWar(Player* player)
player->SetPvP(true);
// Bonus damage buff for attackers
if (player->GetTeam() == GetAttackerTeam() && GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED) > 0)
if (player->GetTeamId() == GetAttackerTeam())
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_AURA_STACK, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED));
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, args);
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map);
if (towersDestroyed > 0)
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, towersDestroyed));
}
}
void BattlefieldTB::OnPlayerLeaveWar(Player* player)
{
RemoveAurasFromPlayer(player);
@@ -459,165 +462,18 @@ void BattlefieldTB::RemoveAurasFromPlayer(Player* player)
player->RemoveAurasDueToSpell(SPELL_TB_SPIRITUAL_IMMUNITY);
}
// 62 fields, [7]-[68]
void BattlefieldTB::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
void BattlefieldTB::SaveWorldStateValues()
{
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW), int32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
// Not sure if TB
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_9_UNKNOWN), int32(1));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_SOUTH_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_SOUTH_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_PROGRESS_SHOW), int32(0));
// Buildings/bases
for (BfCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
uint8 i = TB_BASE_COUNT;
switch (itr->second->GetCapturePointEntry())
{
case GO_CAPTURE_POINT_NORTH_A_DEFENDING:
case GO_CAPTURE_POINT_NORTH_H_DEFENDING:
i = TB_BASE_IRONCLAD_GARRISON;
break;
case GO_CAPTURE_POINT_EAST_A_DEFENDING:
case GO_CAPTURE_POINT_EAST_H_DEFENDING:
i = TB_BASE_SLAGWORKS;
break;
case GO_CAPTURE_POINT_WEST_A_DEFENDING:
case GO_CAPTURE_POINT_WEST_H_DEFENDING:
i = TB_BASE_WARDENS_VIGIL;
break;
default:
continue;
}
TeamId team = TEAM_NEUTRAL;
bool controlled = false;
bool capturing = false;
switch (itr->second->GetObjectiveState())
{
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
controlled = true;
team = itr->second->GetTeamId();
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
team = TEAM_ALLIANCE;
capturing = true;
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
team = TEAM_HORDE;
capturing = true;
break;
default:
team = TEAM_NEUTRAL;
break;
}
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsControlled[TEAM_ALLIANCE]), int32(team == TEAM_ALLIANCE && controlled ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsCapturing[TEAM_ALLIANCE]), int32(team == TEAM_ALLIANCE && capturing ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsNeutral), int32(team == TEAM_NEUTRAL ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsCapturing[TEAM_HORDE]), int32(team == TEAM_HORDE && capturing ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBCapturePoints[i].wsControlled[TEAM_HORDE]), int32(team == TEAM_HORDE && controlled ? 1 : 0));
}
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED), int32(GetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED)));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_STATE_BATTLE), int32(IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_STATE_PREPARATIONS), int32(GetState() == BATTLEFIELD_WARMUP ? 1 : 0));
// Not sure if TB
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_35_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_36_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_37_UNKNOWN), int32(0));
// Unused tower icons
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_WEST_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_WEST_INTACT_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_EAST_DAMAGED_NEUTRAL), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_EAST_INTACT_NEUTRAL), int32(0));
// Towers/spires
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
{
// Find gameobject
for (ObjectGuid guid : Towers)
{
GameObject* tower = GetGameObject(guid);
if (!tower || tower->GetEntry() != TBTowers[i].entry)
continue;
TeamId team = GetDefenderTeam(); // 0-false -> alliance; 1-true -> horde
bool intact = tower->GetDestructibleState() == GO_DESTRUCTIBLE_INTACT;
bool damaged = tower->GetDestructibleState() == GO_DESTRUCTIBLE_DAMAGED;
bool destroyed = tower->GetDestructibleState() == GO_DESTRUCTIBLE_DESTROYED;
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsIntact[TEAM_ALLIANCE]), int32(!team && intact ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsDamaged[TEAM_ALLIANCE]), int32(!team && damaged ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsDestroyed), int32(destroyed ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsDamaged[TEAM_HORDE]), int32(team && damaged ? 1 : 0));
packet.Worldstates.emplace_back(uint32(TBTowers[i].wsIntact[TEAM_HORDE]), int32(team && intact ? 1 : 0));
}
}
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW), int32(!IsWarTime() ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW), int32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_BATTLE_END), int32(IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE), int32(!IsWarTime() ? GameTime::GetGameTime() + (m_Timer / 1000) : 0));
// Not sure if TB
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_65_UNKNOWN), int32(0));
//packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_66_UNKNOWN), int32(0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_ALLIANCE), int32(GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
packet.Worldstates.emplace_back(uint32(WS_BATTLEFIELD_TB_KEEP_HORDE), int32(GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
}
void BattlefieldTB::SendInitWorldStatesToAll()
{
// Save
sWorld->setWorldState(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, uint32(GetDefenderTeam()));
sWorld->setWorldState(WS_BATTLEFIELD_TB_STATE_BATTLE, uint32(IsWarTime() ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, uint32(!IsWarTime() && GetDefenderTeam() == TEAM_HORDE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, uint32(IsWarTime() && GetAttackerTeam() == TEAM_HORDE ? 1 : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, uint32(!IsWarTime() ? m_Timer : 0));
sWorld->setWorldState(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, uint32(!IsWarTime() ? 1 : 0));
// Tol Barad
for (uint8 team = 0; team < 2; team++)
for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(*itr))
SendInitWorldStatesTo(player);
// Tol Barad Peninsula
Map::PlayerList const& players = m_Map->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource()->ToPlayer())
if (player->GetZoneId() == 5389) // ZONE_TOL_BARAD_PENINSULA
player->SendInitWorldStates(5389, player->GetAreaId());
}
void BattlefieldTB::OnStartGrouping()
{
UpdateNPCsAndGameObjects();
SendUpdateWorldState(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, uint32(1));
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 1, m_Map);
// Teleport players out of questing area
for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team)
@@ -627,18 +483,45 @@ void BattlefieldTB::OnStartGrouping()
player->CastSpell(player, TBQuestAreas[m_iCellblockRandom].teleportSpell, true);
// Should we also teleport players out of Baradin Hold underground area?
};
}
void BattlefieldTB::OnBattleStart()
{
SetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED, uint32(0));
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, uint32(3));
SetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED, uint32(0));
UpdateNPCsAndGameObjects();
SendInitWorldStatesToAll();
};
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 1, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, GetAttackerTeam() == TEAM_HORDE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 1, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_PREPARATIONS, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 1, m_Map);
// Towers/spires
for (uint8 i = 0; i < TB_TOWERS_COUNT; i++)
{
sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetDefenderTeam()], 1, m_Map);
sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetDefenderTeam()], 0, m_Map);
sWorldStateMgr->SetValue(TBTowers[i].wsDestroyed, 0, m_Map);
sWorldStateMgr->SetValue(TBTowers[i].wsDamaged[GetAttackerTeam()], 0, m_Map);
sWorldStateMgr->SetValue(TBTowers[i].wsIntact[GetAttackerTeam()], 0, m_Map);
}
}
void BattlefieldTB::OnBattleEnd(bool endByTimer)
{
@@ -674,8 +557,25 @@ void BattlefieldTB::OnBattleEnd(bool endByTimer)
warnedTwoMinutes = false;
warnedOneMinute = false;
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE_SHOW, 1, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_NEXT_BATTLE, GameTime::GetGameTime() + m_NoWarBattleTime / IN_MILLISECONDS, m_Map);
};
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_ATTACKING_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_ATTACKING_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_FACTION_CONTROLLING, GetDefenderTeam() + 1, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_ALLIANCE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_HORDE_CONTROLS_SHOW, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_ALLIANCE, GetDefenderTeam() == TEAM_ALLIANCE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_KEEP_HORDE, GetDefenderTeam() == TEAM_HORDE ? 1 : 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED_SHOW, 0, m_Map);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_STATE_BATTLE, 0, m_Map);
}
void BattlefieldTB::UpdateNPCsAndGameObjects()
{
@@ -803,7 +703,7 @@ void BattlefieldTB::UpdateNPCsAndGameObjects()
for (uint8 i = 0; i < BATTLEFIELD_TB_GRAVEYARD_MAX; i++)
if (BfGraveyard* graveyard = GetGraveyardById(i))
graveyard->GiveControlTo(!IsWarTime() || TBGraveyards[i].defenderControls ? GetDefenderTeam() : GetAttackerTeam());
};
}
void BattlefieldTB::OnCreatureCreate(Creature* creature)
{
@@ -860,7 +760,7 @@ void BattlefieldTB::OnCreatureCreate(Creature* creature)
default:
break;
}
};
}
void BattlefieldTB::OnGameObjectCreate(GameObject* go)
{
@@ -901,7 +801,7 @@ void BattlefieldTB::OnGameObjectCreate(GameObject* go)
default:
break;
}
};
}
void BattlefieldTB::ProcessEvent(WorldObject* obj, uint32 eventId, WorldObject* /*invoker*/)
{
@@ -952,8 +852,8 @@ void BattlefieldTB::TowerDamaged(TBTowerId tbTowerId)
SetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT, GetData(BATTLEFIELD_TB_DATA_TOWERS_INTACT) - 1);
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()]), int32(0));
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()]), int32(1));
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsIntact[GetDefenderTeam()], 0, m_Map);
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 1, m_Map);
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DAMAGED);
}
@@ -965,27 +865,21 @@ void BattlefieldTB::TowerDestroyed(TBTowerId tbTowerId)
// Add 5 minute bonus time
m_Timer += m_BonusTime;
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TIME_BATTLE_END, GameTime::GetGameTime() + m_Timer / IN_MILLISECONDS, m_Map);
SendUpdateWorldState(WS_BATTLEFIELD_TB_TIME_BATTLE_END, uint32(GameTime::GetGameTime() + (m_Timer / 1000)));
SendWarning(TBTowers[tbTowerId].textDestroyed);
SendWarning(TBTowers[tbTowerId].textDamaged);
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED_SHOW, 1, m_Map);
int32 towersDestroyed = sWorldStateMgr->GetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, m_Map) + 1;
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_TOWERS_DESTROYED, towersDestroyed, m_Map);
SetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED) + 1);
SendUpdateWorldState(uint32(WS_BATTLEFIELD_TB_TOWERS_DESTROYED), int32(GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED)));
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()]), int32(0));
SendUpdateWorldState(uint32(TBTowers[tbTowerId].wsDestroyed), int32(1));
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDamaged[GetDefenderTeam()], 0, m_Map);
sWorldStateMgr->SetValue(TBTowers[tbTowerId].wsDestroyed, 1, m_Map);
// Attack bonus buff
for (auto itr = m_PlayersInWar[GetAttackerTeam()].begin(); itr != m_PlayersInWar[GetAttackerTeam()].end(); ++itr)
{
if (Player* player = ObjectAccessor::FindPlayer(*itr))
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellMod(SPELLVALUE_AURA_STACK, GetData(BATTLEFIELD_TB_DATA_TOWERS_DESTROYED));
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, args);
}
}
for (ObjectGuid const& guid : m_PlayersInWar[GetAttackerTeam()])
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->CastSpell(player, SPELL_TOWER_ATTACK_BONUS, CastSpellExtraArgs(TRIGGERED_FULL_MASK).AddSpellMod(SPELLVALUE_AURA_STACK, towersDestroyed));
// Honor reward
TeamCastSpell(GetAttackerTeam(), SPELL_REWARD_TOWER_DESTROYED);
@@ -999,8 +893,7 @@ void BattlefieldTB::UpdateCapturedBaseCount()
if (itr->second->GetTeamId() == GetAttackerTeam())
numCapturedBases += 1;
SetData(BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED, numCapturedBases);
SendUpdateWorldState(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, uint32(numCapturedBases));
sWorldStateMgr->SetValue(WS_BATTLEFIELD_TB_BUILDINGS_CAPTURED, numCapturedBases, m_Map);
// Check if attackers won
if (numCapturedBases == TB_BASE_COUNT)
@@ -1036,8 +929,11 @@ TolBaradCapturePoint::TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId te
m_State = teamInControl == TEAM_ALLIANCE ? BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE : BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE;
}
void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
void TolBaradCapturePoint::SendChangePhase()
{
if (m_OldState == m_State)
return;
// Find out index
uint8 iBase = TB_BASE_COUNT;
for (uint8 i = 0; i < TB_BASE_COUNT; i++)
@@ -1052,15 +948,15 @@ void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
{
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
SendUpdateWorldState(TBCapturePoints[iBase].wsControlled[GetTeamId()], uint32(0));
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 0, m_Bf->GetMap());
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], uint32(0));
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 0, m_Bf->GetMap());
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], uint32(0));
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 0, m_Bf->GetMap());
break;
default:
break;
@@ -1072,21 +968,21 @@ void TolBaradCapturePoint::ChangeTeam(TeamId /*oldTeam*/)
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE:
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE:
m_Bf->SendWarning(TBCapturePoints[iBase].textGained[GetTeamId()]);
SendUpdateWorldState(TBCapturePoints[iBase].wsControlled[GetTeamId()], uint32(1));
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsControlled[GetTeamId()], 1, m_Bf->GetMap());
GetCapturePointGo()->SetGoArtKit(GetTeamId() == TEAM_ALLIANCE ? TB_GO_ARTKIT_FLAG_ALLIANCE : TB_GO_ARTKIT_FLAG_HORDE);
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_HORDE]);
[[fallthrough]];
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], uint32(1));
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_ALLIANCE], 1, m_Bf->GetMap());
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
break;
case BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
m_Bf->SendWarning(TBCapturePoints[iBase].textLost[TEAM_ALLIANCE]);
[[fallthrough]];
case BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
SendUpdateWorldState(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], uint32(1));
sWorldStateMgr->SetValue(TBCapturePoints[iBase].wsCapturing[TEAM_HORDE], 1, m_Bf->GetMap());
GetCapturePointGo()->SetGoArtKit(TB_GO_ARTKIT_FLAG_NONE);
break;
default:
@@ -39,9 +39,7 @@ enum TolBaradInfo
enum TolBaradData
{
BATTLEFIELD_TB_DATA_BUILDINGS_CAPTURED,
BATTLEFIELD_TB_DATA_TOWERS_INTACT,
BATTLEFIELD_TB_DATA_TOWERS_DESTROYED,
BATTLEFIELD_TB_DATA_MAX,
};
@@ -338,7 +336,7 @@ class TolBaradCapturePoint : public BfCapturePoint
public:
TolBaradCapturePoint(BattlefieldTB* battlefield, TeamId teamInControl);
void ChangeTeam(TeamId /*oldteam*/) override;
void SendChangePhase() override;
};
/* ##################### *
@@ -374,8 +372,7 @@ class BattlefieldTB : public Battlefield
bool SetupBattlefield() override;
void SendInitWorldStatesToAll() override;
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*data*/) override;
void SaveWorldStateValues();
void HandleKill(Player* killer, Unit* victim) override;
//void OnUnitDeath(Unit* unit) override;
@@ -40,7 +40,6 @@
#include "World.h"
#include "WorldSession.h"
#include "WorldStateMgr.h"
#include "WorldStatePackets.h"
struct BfWGCoordGY
{
@@ -637,7 +636,6 @@ void BattlefieldWG::OnBattleStart()
player->GetPosition(x, y, z);
if (5500 > x && x > 5392 && y < 2880 && y > 2800 && z < 480)
player->TeleportTo(571, 5349.8686f, 2838.481f, 409.240f, 0.046328f);
SendInitWorldStatesTo(player);
}
}
}
@@ -1110,7 +1108,6 @@ void BattlefieldWG::OnPlayerJoinWar(Player* player)
if (GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT) > 0)
player->SetAuraStack(SPELL_TOWER_CONTROL, player, GetData(BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT));
}
SendInitWorldStatesTo(player);
}
void BattlefieldWG::OnPlayerLeaveWar(Player* player)
@@ -1148,8 +1145,6 @@ void BattlefieldWG::OnPlayerEnterZone(Player* player)
RemoveAurasFromPlayer(player);
player->AddAura(m_DefenderTeam == TEAM_HORDE ? SPELL_HORDE_CONTROL_PHASE_SHIFT : SPELL_ALLIANCE_CONTROL_PHASE_SHIFT, player);
// Send worldstate to player
SendInitWorldStatesTo(player);
}
uint32 BattlefieldWG::GetData(uint32 data) const
@@ -334,11 +334,6 @@ class BattlefieldWG : public Battlefield
void UpdateVehicleCountWG();
void UpdateCounterVehicle(bool init);
// TODO: delete
void SendInitWorldStatesToAll() override { }
// TODO: delete
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& /*packet*/) override { }
void HandleKill(Player* killer, Unit* victim) override;
void OnUnitDeath(Unit* unit) override;
void HandlePromotion(Player* killer, Unit* killed);
-1
View File
@@ -165,7 +165,6 @@ public:
return false;
bf->SetTimer(time * IN_MILLISECONDS);
bf->SendInitWorldStatesToAll();
if (battleid == 1)
handler->SendGlobalGMSysMessage("Wintergrasp (Command timer used)");