Core/Scripting: Replace casted with cast as casted is not a word.
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@@ -651,7 +651,7 @@ void GameObject::Update(uint32 diff)
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void GameObject::Refresh()
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{
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// not refresh despawned not casted GO (despawned casted GO destroyed in all cases anyway)
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// Do not refresh despawned GO from spellcast (GO's from spellcast are destroyed after despawn)
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if (m_respawnTime > 0 && m_spawnedByDefault)
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return;
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@@ -1485,7 +1485,7 @@ void GameObject::Use(Unit* user)
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if (spellId == 62330) // GO store nonexistent spell, replace by expected
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{
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// spell have reagent and mana cost but it not expected use its
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// it triggered spell in fact casted at currently channeled GO
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// it triggered spell in fact cast at currently channeled GO
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spellId = 61993;
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triggered = true;
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}
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