Core/Scripting: Replace casted with cast as casted is not a word.
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@@ -220,7 +220,7 @@ class spell_ex_66244 : public SpellScriptLoader
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// we initialize local variables if needed
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bool Load() OVERRIDE
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{
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// do not load script if aura is casted by player or caster not avalible
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// do not load script if aura is cast by player or caster not avalible
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if (Unit* caster = GetCaster())
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if (caster->GetTypeId() == TYPEID_PLAYER)
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return true;
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