Core/Scripting: Replace casted with cast as casted is not a word.
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@@ -106,7 +106,7 @@ public:
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return;
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// Make sure our attack is ready and we arn't currently casting
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if (me->isAttackReady() && !me->IsNonMeleeSpellCasted(false))
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if (me->isAttackReady() && !me->IsNonMeleeSpellCast(false))
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{
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//If we are within range melee the target
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if (me->IsWithinMeleeRange(me->GetVictim()))
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@@ -145,7 +145,7 @@ public:
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else
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{
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//Only run this code if we arn't already casting
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if (!me->IsNonMeleeSpellCasted(false))
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if (!me->IsNonMeleeSpellCast(false))
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{
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bool healing = false;
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SpellInfo const* info = NULL;
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