Core/Achievements: ported start event and fail event mechanics from master branch
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@@ -409,7 +409,6 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPackets::Quest::QuestLogRemove
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_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
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_player->AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
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_player->RemoveActiveQuest(questId);
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_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
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TC_LOG_INFO("network", "Player %u abandoned quest %u", _player->GetGUID().GetCounter(), questId);
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