Core/Script:
Added missing NULL pointer check
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@@ -112,7 +112,7 @@ class spell_warl_aftermath : public SpellScriptLoader
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{
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PreventDefaultAction();
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if (roll_chance_i(aurEff->GetAmount()))
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if (eventInfo.GetProcTarget() && roll_chance_i(aurEff->GetAmount()))
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GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_WARLOCK_AFTERMATH_STUN, true, NULL, aurEff);
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}
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}
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