* Better solution to No Fly zones by Spp, closes #4
--HG-- branch : trunk
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@@ -307,10 +307,7 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
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// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
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if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
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{
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plMover->HandleFall(movementInfo);
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_player->RemoveAurasByType(SPELL_AURA_FEATHER_FALL);
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}
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if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
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{
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