More clean up of grid system.

This commit is contained in:
megamage committed 2011-10-18 11:51:30 -04:00
1 parent e27ef59548
commit ffdfd9252b
5 files changed
+46 -63

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+2 -2
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@@ -1627,7 +1627,7 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
// Spawn if necessary (loaded grids only)
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(x, y))
if (!map->Instanceable() && map->IsGridLoaded(x, y))
{
GameObject* go = new GameObject;
if (!go->LoadFromDB(guid, map))
@@ -1663,7 +1663,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
if (Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(mapId)))
{
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY))
if (!map->Instanceable() && map->IsGridLoaded(data.posX, data.posY))
{
Creature* creature = new Creature;
if (!creature->LoadFromDB(guid, map))