Generator implemented on feature/clientless-player-core, local commit requested by user; no push. Final Debug-j10 build and installation succeeded. Native test worldserver88947 freshly ready, port8085 verified. 62/62 test scripts passed. Character migration applied twice successfully (additive/idempotent). Initial offline profession preparation failed without saving a partial character; fixed with validated native DBC skill tier initialization before world insertion. Generated four active temporary level60 characters:29 Aelion night elf warrior;30 Zanzan troll warrior;31 Lenara worgen mage;32 Aldren forsaken death knight. Their profiles load as generated:29..32 after native logout/restart/login. All four online and running local social actions. Native talent trees:746/746/851/400. Stored talent row counts13/13/14/12; spell counts80/80/87/64. All four have FirstAid375, Cooking525, Fishing525, Archaeology375 using current native data. Warriors/DK:Mining450+Blacksmithing375. Mage:Tailoring375+Enchanting375. All four have four22-slot Embersilk Bags and one full20-stack of each of the five supply roles. Equipment affinity checks include stats, native legality, mana/physical/spell-only procs and duplicate avoidance. Native online equipment refresh29..32 saved; all replaced items retained. Own earlier fixture characters27/28 were archived, not deleted. Their inventories/profiles retained. Live generator retirement of Arthoran26 refused (not owned); generator login27 refused (retired). Existing item ownership/entry/slot snapshot for21 and26 unchanged:sha256 dd5869ffb3f10aa7d25dfc93b8de61d0b982715ab27b28e7d6311f562a6d066c. First server start in this task hit transient remote Login DB error10.0.0.1; failed process76094 did not respond to console and was terminated with SIGTERM. Second attempt succeeded. No remote DB configuration modified. Arthoran was logged out for maintenance and remains offline. No temporary profile/source overrides were used. His source profile and Allitester's equipment were not changed. Rotation/deletion/population targets/restart autologin are not enabled. Non-warrior combat/support AI limitations remain. Final visible gameplay acceptance is user-owned.