/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "SpellPackets.h" ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellHealPrediction const& predict) { data << int32(predict.Points); data << int32(predict.Type); if (predict.BeaconGUID.is_initialized()) data << predict.BeaconGUID->WriteAsPacked(); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::CreatureImmunities const& immunities) { data << int32(immunities.School); data << int32(immunities.Value); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::MissileTrajectoryResult const& missileTrajectory) { data << float(missileTrajectory.Pitch); data << int32(missileTrajectory.TravelTime); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellAmmo const& spellAmmo) { data << int32(spellAmmo.DisplayID); data << int32(spellAmmo.InventoryType); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::RuneData const& runeData) { data << uint8(runeData.Start); data << uint8(runeData.Count); if (!runeData.Cooldowns.empty()) data.append(runeData.Cooldowns.data(), runeData.Cooldowns.size()); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::TargetLocation const& targetLocation) { data << targetLocation.Transport.WriteAsPacked(); data << targetLocation.Location.PositionXYZStream(); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::ProjectileVisual const& projectileVisual) { data << int32(projectileVisual.Id[0]); data << int32(projectileVisual.Id[1]); return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellTargetData const& spellTargetData) { data << uint32(spellTargetData.Flags); if (spellTargetData.Unit.is_initialized()) data << spellTargetData.Unit->WriteAsPacked(); if (spellTargetData.Item.is_initialized()) data << spellTargetData.Item->WriteAsPacked(); if (spellTargetData.SrcLocation) data << *spellTargetData.SrcLocation; if (spellTargetData.DstLocation) data << *spellTargetData.DstLocation; if (spellTargetData.Name.is_initialized()) data << *spellTargetData.Name; return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellHitInfo const& spellHitInfo) { data << uint8(spellHitInfo.HitTargets.size()); for (ObjectGuid const& hitTarget : spellHitInfo.HitTargets) data << hitTarget; data << uint8(spellHitInfo.MissStatus.size()); for (WorldPackets::Spells::SpellMissStatus const& missTarget : spellHitInfo.MissStatus) { data << missTarget.MissTarget; data << uint8(missTarget.Reason); if (missTarget.ReflectStatus) data << uint8(missTarget.ReflectStatus); } return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::SpellCastData const& spellCastData) { data << spellCastData.CasterGUID.WriteAsPacked(); data << spellCastData.CasterUnit.WriteAsPacked(); data << uint8(spellCastData.CastID); data << uint32(spellCastData.SpellID); data << uint32(spellCastData.CastFlags); data << uint32(spellCastData.CastFlagsEx); data << uint32(spellCastData.CastTime); if (spellCastData.HitInfo) data << *spellCastData.HitInfo; data << spellCastData.Target; if (spellCastData.RemainingPower.is_initialized()) data << uint32(*spellCastData.RemainingPower); if (spellCastData.RemainingRunes) data << *spellCastData.RemainingRunes; if (spellCastData.MissileTrajectory) data << *spellCastData.MissileTrajectory; if (spellCastData.Ammo) data << *spellCastData.Ammo; if (spellCastData.ProjectileVisuals) data << *spellCastData.ProjectileVisuals; if (spellCastData.DestLocSpellCastIndex.is_initialized()) data << uint8(*spellCastData.DestLocSpellCastIndex); // Todo: TARGET_FLAG_EXTRA_TARGETS (unused as it seems though) if (spellCastData.Immunities) data << *spellCastData.Immunities; if (spellCastData.Predict) data << *spellCastData.Predict; return data; } WorldPacket const* WorldPackets::Spells::SpellStart::Write() { _worldPacket << Cast; return &_worldPacket; } WorldPacket const* WorldPackets::Spells::SpellGo::Write() { _worldPacket << Cast; return &_worldPacket; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::TargetedHealPrediction const& predict) { data << predict.TargetGUID.WriteAsPacked(); data << predict.Predict; return data; } ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Spells::ChannelStartInterruptImmunities const& immunity) { data << immunity.SchoolImmunities; data << immunity.Immunities; return data; } WorldPacket const* WorldPackets::Spells::ChannelStart::Write() { _worldPacket << CasterGUID.WriteAsPacked(); _worldPacket << uint32(SpellID); _worldPacket << int32(ChannelDuration); _worldPacket << uint8(InterruptImmunities.is_initialized()); if (InterruptImmunities) _worldPacket << *InterruptImmunities; _worldPacket << uint8(HealPrediction.is_initialized()); if (HealPrediction) _worldPacket << *HealPrediction; return &_worldPacket; }