/* * Copyright (C) 2008-2018 TrinityCore * Copyright (C) 2005-2011 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "MoveSpline.h" #include "Log.h" #include "Creature.h" #include namespace Movement{ Location MoveSpline::ComputePosition() const { ASSERT(Initialized()); float u = 1.f; int32 seg_time = spline.length(point_Idx, point_Idx+1); if (seg_time > 0) u = (time_passed - spline.length(point_Idx)) / (float)seg_time; Location c; c.orientation = initialOrientation; spline.evaluate_percent(point_Idx, u, c); if (splineflags.animation) ;// MoveSplineFlag::Animation disables falling or parabolic movement else if (splineflags.parabolic) computeParabolicElevation(c.z); else if (splineflags.falling) computeFallElevation(c.z); if (splineflags.done && splineflags.isFacing()) { if (splineflags.final_angle) c.orientation = facing.angle; else if (splineflags.final_point) c.orientation = std::atan2(facing.f.y - c.y, facing.f.x - c.x); //nothing to do for MoveSplineFlag::Final_Target flag } else { if (!splineflags.hasFlag(MoveSplineFlag::OrientationFixed | MoveSplineFlag::Falling | MoveSplineFlag::Unknown0)) { Vector3 hermite; spline.evaluate_derivative(point_Idx, u, hermite); c.orientation = std::atan2(hermite.y, hermite.x); } if (splineflags.orientationInversed) c.orientation = -c.orientation; } return c; } void MoveSpline::computeParabolicElevation(float& el) const { if (time_passed > effect_start_time) { float t_passedf = MSToSec(time_passed - effect_start_time); float t_durationf = MSToSec(Duration() - effect_start_time); //client use not modified duration here // -a*x*x + bx + c: //(dur * v3->z_acceleration * dt)/2 - (v3->z_acceleration * dt * dt)/2 + Z; el += (t_durationf - t_passedf) * 0.5f * vertical_acceleration * t_passedf; } } void MoveSpline::computeFallElevation(float& el) const { float z_now = spline.getPoint(spline.first()).z - Movement::computeFallElevation(MSToSec(time_passed), false); float final_z = FinalDestination().z; el = std::max(z_now, final_z); } inline uint32 computeDuration(float length, float velocity) { return SecToMS(length / velocity); } struct FallInitializer { FallInitializer(float _start_elevation) : start_elevation(_start_elevation) { } float start_elevation; inline int32 operator()(Spline& s, int32 i) { return Movement::computeFallTime(start_elevation - s.getPoint(i+1).z, false) * 1000.f; } }; enum{ minimal_duration = 1 }; struct CommonInitializer { CommonInitializer(float _velocity) : velocityInv(1000.f/_velocity), time(minimal_duration) { } float velocityInv; int32 time; inline int32 operator()(Spline& s, int32 i) { time += (s.SegLength(i) * velocityInv); return time; } }; void MoveSpline::init_spline(MoveSplineInitArgs const& args) { static SplineBase::EvaluationMode const modes[2] = { SplineBase::ModeLinear, SplineBase::ModeCatmullrom }; if (args.flags.cyclic) { uint32 cyclic_point = 0; if (splineflags.enter_cycle) cyclic_point = 1; // shouldn't be modified, came from client spline.init_cyclic_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()], cyclic_point); } else spline.init_spline(&args.path[0], args.path.size(), modes[args.flags.isSmooth()]); // init spline timestamps if (splineflags.falling) { FallInitializer init(spline.getPoint(spline.first()).z); spline.initLengths(init); } else { CommonInitializer init(args.velocity); spline.initLengths(init); } /// @todo what to do in such cases? problem is in input data (all points are at same coords) if (spline.length() < minimal_duration) { TC_LOG_DEBUG("misc", "MoveSpline::init_spline: zero length spline, wrong input data?"); spline.set_length(spline.last(), spline.isCyclic() ? 1000 : 1); } point_Idx = spline.first(); } void MoveSpline::Initialize(MoveSplineInitArgs const& args) { splineflags = args.flags; facing = args.facing; m_Id = args.splineId; point_Idx_offset = args.path_Idx_offset; initialOrientation = args.initialOrientation; time_passed = 0; vertical_acceleration = 0.f; effect_start_time = 0; // Check if its a stop spline if (args.flags.done) { spline.clear(); return; } init_spline(args); // init parabolic / animation // spline initialized, duration known and i able to compute parabolic acceleration if (args.flags & (MoveSplineFlag::Parabolic | MoveSplineFlag::Animation)) { effect_start_time = Duration() * args.time_perc; if (args.flags.parabolic && effect_start_time < Duration()) { float f_duration = MSToSec(Duration() - effect_start_time); vertical_acceleration = args.parabolic_amplitude * 8.f / (f_duration * f_duration); } } } MoveSpline::MoveSpline() : m_Id(0), time_passed(0), vertical_acceleration(0.f), initialOrientation(0.f), effect_start_time(0), point_Idx(0), point_Idx_offset(0), onTransport(false) { splineflags.done = true; } MoveSplineInitArgs::MoveSplineInitArgs(size_t path_capacity /*= 16*/) : path_Idx_offset(0), velocity(0.f), parabolic_amplitude(0.f), time_perc(0.f), splineId(0), initialOrientation(0.f), HasVelocity(false), TransformForTransport(true) { path.reserve(path_capacity); } MoveSplineInitArgs::~MoveSplineInitArgs() = default; /// ============================================================================================ bool MoveSplineInitArgs::Validate(Unit* unit) const { #define CHECK(exp) \ if (!(exp))\ {\ if (unit)\ TC_LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUID().GetCounter() : unit->ToCreature()->GetSpawnId(), unit->GetEntry());\ else\ TC_LOG_ERROR("misc.movesplineinitargs", "MoveSplineInitArgs::Validate: expression '%s' failed for cyclic spline continuation", #exp); \ return false;\ } CHECK(path.size() > 1); CHECK(velocity >= 0.01f); CHECK(time_perc >= 0.f && time_perc <= 1.f); //CHECK(_checkPathBounds()); return true; #undef CHECK } // MONSTER_MOVE packet format limitation for not CatmullRom movement: // each vertex offset packed into 11 bytes bool MoveSplineInitArgs::_checkPathBounds() const { if (!(flags & MoveSplineFlag::Catmullrom) && path.size() > 2) { enum{ MAX_OFFSET = (1 << 11) / 2 }; Vector3 middle = (path.front()+path.back()) / 2; Vector3 offset; for (uint32 i = 1; i < path.size()-1; ++i) { offset = path[i] - middle; if (std::fabs(offset.x) >= MAX_OFFSET || std::fabs(offset.y) >= MAX_OFFSET || std::fabs(offset.z) >= MAX_OFFSET) { TC_LOG_ERROR("misc", "MoveSplineInitArgs::_checkPathBounds check failed"); return false; } } } return true; } /// ============================================================================================ MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff) { if (Finalized()) { ms_time_diff = 0; return Result_Arrived; } UpdateResult result = Result_None; int32 minimal_diff = std::min(ms_time_diff, segment_time_elapsed()); ASSERT(minimal_diff >= 0); time_passed += minimal_diff; ms_time_diff -= minimal_diff; if (time_passed >= next_timestamp()) { ++point_Idx; if (point_Idx < spline.last()) { result = Result_NextSegment; } else { if (spline.isCyclic()) { point_Idx = spline.first(); time_passed = time_passed % Duration(); result = Result_NextCycle; // Remove first point from the path after one full cycle. // That point was the position of the unit prior to entering the cycle and it shouldn't be repeated with continuous cycles. if (splineflags.enter_cycle) { splineflags.enter_cycle = false; MoveSplineInitArgs args{ (size_t)spline.getPointCount() }; args.path.assign(spline.getPoints().begin() + spline.first() + 1, spline.getPoints().begin() + spline.last()); args.facing = facing; args.flags = splineflags; args.path_Idx_offset = point_Idx_offset; // MoveSplineFlag::Parabolic | MoveSplineFlag::Animation not supported currently //args.parabolic_amplitude = ?; //args.time_perc = ?; args.splineId = m_Id; args.initialOrientation = initialOrientation; args.velocity = 1.0f; // Calculated below args.HasVelocity = true; args.TransformForTransport = onTransport; if (args.Validate(nullptr)) { // New cycle should preserve previous cycle's duration for some weird reason, even though // the path is really different now. Blizzard is weird. Or this was just a simple oversight. // Since our splines precalculate length with velocity in mind, if we want to find the desired // velocity, we have to make a fake spline, calculate its duration and then compare it to the // desired duration, thus finding out how much the velocity has to be increased for them to match. MoveSpline tempSpline; tempSpline.Initialize(args); args.velocity = (float)tempSpline.Duration() / Duration(); if (args.Validate(nullptr)) init_spline(args); } } } else { _Finalize(); ms_time_diff = 0; result = Result_Arrived; } } } return result; } std::string MoveSpline::ToString() const { std::stringstream str; str << "MoveSpline" << std::endl; str << "spline Id: " << GetId() << std::endl; str << "flags: " << splineflags.ToString() << std::endl; if (splineflags.final_angle) str << "facing angle: " << facing.angle; else if (splineflags.final_target) str << "facing target: " << facing.target; else if (splineflags.final_point) str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z; str << std::endl; str << "time passed: " << time_passed << std::endl; str << "total time: " << Duration() << std::endl; str << "spline point Id: " << point_Idx << std::endl; str << "path point Id: " << currentPathIdx() << std::endl; str << spline.ToString(); return str.str(); } void MoveSpline::_Finalize() { splineflags.done = true; point_Idx = spline.last() - 1; time_passed = Duration(); } int32 MoveSpline::currentPathIdx() const { int32 point = point_Idx_offset + point_Idx - spline.first() + (int)Finalized(); if (isCyclic()) point = point % (spline.last()-spline.first()); return point; } }