/* * Copyright (C) 2008-2017 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Common.h" #include "WorldPacket.h" #include "WorldSession.h" #include "World.h" #include "ObjectMgr.h" #include "GuildMgr.h" #include "Log.h" #include "Guild.h" #include "QueryCallback.h" void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket) { ObjectGuid guildGuid, playerGuid; recvPacket >> guildGuid >> playerGuid; TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %s Target: %s", GetPlayerInfo().c_str(), guildGuid.ToString().c_str(), playerGuid.ToString().c_str()); if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) if (guild->IsMember(playerGuid)) guild->HandleQuery(this); } void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket) { uint32 nameLength = recvPacket.ReadBits(7); std::string invitedName = recvPacket.ReadString(nameLength); TC_LOG_DEBUG("guild", "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str()); if (normalizePlayerName(invitedName)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleInviteMember(this, invitedName); } void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket) { ObjectGuid playerGuid; playerGuid[6] = recvPacket.ReadBit(); playerGuid[5] = recvPacket.ReadBit(); playerGuid[4] = recvPacket.ReadBit(); playerGuid[0] = recvPacket.ReadBit(); playerGuid[1] = recvPacket.ReadBit(); playerGuid[3] = recvPacket.ReadBit(); playerGuid[7] = recvPacket.ReadBit(); playerGuid[2] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(playerGuid[2]); recvPacket.ReadByteSeq(playerGuid[6]); recvPacket.ReadByteSeq(playerGuid[5]); recvPacket.ReadByteSeq(playerGuid[7]); recvPacket.ReadByteSeq(playerGuid[1]); recvPacket.ReadByteSeq(playerGuid[4]); recvPacket.ReadByteSeq(playerGuid[3]); recvPacket.ReadByteSeq(playerGuid[0]); TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerGuid.ToString().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveMember(this, playerGuid); } void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_ACCEPT [%s]", GetPlayerInfo().c_str()); if (!GetPlayer()->GetGuildId()) if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited())) guild->HandleAcceptMember(this); } void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str()); GetPlayer()->SetGuildIdInvited(0); GetPlayer()->SetInGuild(0); } void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket) { TC_LOG_DEBUG("guild", "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str()); recvPacket.rfinish(); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRoster(this); else Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD); } void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket) { ObjectGuid targetGuid; targetGuid[7] = recvPacket.ReadBit(); targetGuid[2] = recvPacket.ReadBit(); targetGuid[5] = recvPacket.ReadBit(); targetGuid[6] = recvPacket.ReadBit(); targetGuid[1] = recvPacket.ReadBit(); targetGuid[0] = recvPacket.ReadBit(); targetGuid[3] = recvPacket.ReadBit(); targetGuid[4] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(targetGuid[0]); recvPacket.ReadByteSeq(targetGuid[5]); recvPacket.ReadByteSeq(targetGuid[2]); recvPacket.ReadByteSeq(targetGuid[3]); recvPacket.ReadByteSeq(targetGuid[6]); recvPacket.ReadByteSeq(targetGuid[4]); recvPacket.ReadByteSeq(targetGuid[1]); recvPacket.ReadByteSeq(targetGuid[7]); TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleUpdateMemberRank(this, targetGuid, false); } void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket) { ObjectGuid targetGuid; targetGuid[7] = recvPacket.ReadBit(); targetGuid[1] = recvPacket.ReadBit(); targetGuid[5] = recvPacket.ReadBit(); targetGuid[6] = recvPacket.ReadBit(); targetGuid[2] = recvPacket.ReadBit(); targetGuid[3] = recvPacket.ReadBit(); targetGuid[0] = recvPacket.ReadBit(); targetGuid[4] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(targetGuid[1]); recvPacket.ReadByteSeq(targetGuid[2]); recvPacket.ReadByteSeq(targetGuid[7]); recvPacket.ReadByteSeq(targetGuid[5]); recvPacket.ReadByteSeq(targetGuid[6]); recvPacket.ReadByteSeq(targetGuid[0]); recvPacket.ReadByteSeq(targetGuid[4]); recvPacket.ReadByteSeq(targetGuid[3]); TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleUpdateMemberRank(this, targetGuid, true); } void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket) { ObjectGuid targetGuid; ObjectGuid setterGuid; uint32 rankId; recvPacket >> rankId; targetGuid[1] = recvPacket.ReadBit(); targetGuid[7] = recvPacket.ReadBit(); setterGuid[4] = recvPacket.ReadBit(); setterGuid[2] = recvPacket.ReadBit(); targetGuid[4] = recvPacket.ReadBit(); targetGuid[5] = recvPacket.ReadBit(); targetGuid[6] = recvPacket.ReadBit(); setterGuid[1] = recvPacket.ReadBit(); setterGuid[7] = recvPacket.ReadBit(); targetGuid[2] = recvPacket.ReadBit(); targetGuid[3] = recvPacket.ReadBit(); targetGuid[0] = recvPacket.ReadBit(); setterGuid[6] = recvPacket.ReadBit(); setterGuid[3] = recvPacket.ReadBit(); setterGuid[0] = recvPacket.ReadBit(); setterGuid[5] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(targetGuid[0]); recvPacket.ReadByteSeq(setterGuid[1]); recvPacket.ReadByteSeq(setterGuid[3]); recvPacket.ReadByteSeq(setterGuid[5]); recvPacket.ReadByteSeq(targetGuid[7]); recvPacket.ReadByteSeq(targetGuid[3]); recvPacket.ReadByteSeq(setterGuid[0]); recvPacket.ReadByteSeq(targetGuid[1]); recvPacket.ReadByteSeq(setterGuid[6]); recvPacket.ReadByteSeq(targetGuid[2]); recvPacket.ReadByteSeq(targetGuid[5]); recvPacket.ReadByteSeq(targetGuid[4]); recvPacket.ReadByteSeq(setterGuid[2]); recvPacket.ReadByteSeq(setterGuid[4]); recvPacket.ReadByteSeq(targetGuid[6]); recvPacket.ReadByteSeq(setterGuid[7]); TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %s Rank: %u, Issuer: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str(), rankId, setterGuid.ToString().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId); } void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleLeaveMember(this); } void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/) { TC_LOG_DEBUG("guild", "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleDisband(this); } void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket) { uint32 motdLength = recvPacket.ReadBits(11); std::string motd = recvPacket.ReadString(motdLength); TC_LOG_DEBUG("guild", "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMOTD(this, motd); } void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket) { ObjectGuid playerGuid; playerGuid[1] = recvPacket.ReadBit(); playerGuid[4] = recvPacket.ReadBit(); playerGuid[5] = recvPacket.ReadBit(); playerGuid[3] = recvPacket.ReadBit(); playerGuid[0] = recvPacket.ReadBit(); playerGuid[7] = recvPacket.ReadBit(); bool ispublic = recvPacket.ReadBit(); // 0 == Officer, 1 == Public playerGuid[6] = recvPacket.ReadBit(); uint32 noteLength = recvPacket.ReadBits(8); playerGuid[2] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(playerGuid[4]); recvPacket.ReadByteSeq(playerGuid[5]); recvPacket.ReadByteSeq(playerGuid[0]); recvPacket.ReadByteSeq(playerGuid[3]); recvPacket.ReadByteSeq(playerGuid[1]); recvPacket.ReadByteSeq(playerGuid[6]); recvPacket.ReadByteSeq(playerGuid[7]); std::string note = recvPacket.ReadString(noteLength); recvPacket.ReadByteSeq(playerGuid[2]); TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %s, Note: %s, Public: %u", GetPlayerInfo().c_str(), playerGuid.ToString().c_str(), note.c_str(), ispublic); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetMemberNote(this, note, playerGuid, ispublic); } void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvPacket) { ObjectGuid guildGuid; guildGuid[2] = recvPacket.ReadBit(); guildGuid[3] = recvPacket.ReadBit(); guildGuid[0] = recvPacket.ReadBit(); guildGuid[6] = recvPacket.ReadBit(); guildGuid[4] = recvPacket.ReadBit(); guildGuid[7] = recvPacket.ReadBit(); guildGuid[5] = recvPacket.ReadBit(); guildGuid[1] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guildGuid[3]); recvPacket.ReadByteSeq(guildGuid[4]); recvPacket.ReadByteSeq(guildGuid[5]); recvPacket.ReadByteSeq(guildGuid[7]); recvPacket.ReadByteSeq(guildGuid[1]); recvPacket.ReadByteSeq(guildGuid[0]); recvPacket.ReadByteSeq(guildGuid[6]); recvPacket.ReadByteSeq(guildGuid[2]); TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %s", GetPlayerInfo().c_str(), guildGuid.ToString().c_str()); if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) if (guild->IsMember(_player->GetGUID())) guild->SendGuildRankInfo(this); } void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket) { uint32 rankId; recvPacket >> rankId; uint32 length = recvPacket.ReadBits(7); std::string rankName = recvPacket.ReadString(length); TC_LOG_DEBUG("guild", "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleAddNewRank(this, rankName); } void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket) { uint32 rankId; recvPacket >> rankId; TC_LOG_DEBUG("guild", "CMSG_GUILD_DEL_RANK [%s]: Rank: %u", GetPlayerInfo().c_str(), rankId); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleRemoveRank(this, rankId); } void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket) { uint32 length = recvPacket.ReadBits(12); std::string info = recvPacket.ReadString(length); TC_LOG_DEBUG("guild", "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetInfo(this, info); } void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket) { ObjectGuid vendorGuid; recvPacket >> vendorGuid; EmblemInfo emblemInfo; emblemInfo.ReadPacket(recvPacket); TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d" , GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle() , emblemInfo.GetColor(), emblemInfo.GetBorderStyle() , emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor()); if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER)) { // Remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetEmblem(this, emblemInfo); else Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!"; } else Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!" } void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */) { TC_LOG_DEBUG("guild", "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendEventLog(this); } void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket& /* recvPacket */) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendMoneyInfo(this); } void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */) { TC_LOG_DEBUG("guild", "CMSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendPermissions(this); } // Called when clicking on Guild bank gameobject void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket) { ObjectGuid guid; bool sendAllSlots; recvPacket >> guid >> sendAllSlots; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u" , GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots); GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK); if (!go) return; Guild* const guild = GetPlayer()->GetGuild(); if (!guild) { Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD); return; } guild->SendBankList(this, 0, true, true); } // Called when opening guild bank tab only (first one) void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket) { ObjectGuid guid; uint8 tabId; bool full; recvPacket >> guid >> tabId >> full; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u" , GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full); if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankList(this, tabId, true, false); } void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket) { ObjectGuid guid; uint64 money; recvPacket >> guid >> money; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: " UI64FMTD, GetPlayerInfo().c_str(), guid.ToString().c_str(), money); if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (money && GetPlayer()->HasEnoughMoney(money)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleMemberDepositMoney(this, money); } void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvPacket) { ObjectGuid guid; uint64 money; recvPacket >> guid >> money; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: " UI64FMTD, GetPlayerInfo().c_str(), guid.ToString().c_str(), money); if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleMemberWithdrawMoney(this, money); } void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket) { TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str()); ObjectGuid GoGuid; recvPacket >> GoGuid; if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK)) { recvPacket.rfinish(); // Prevent additional spam at rejected packet return; } Guild* guild = GetPlayer()->GetGuild(); if (!guild) { recvPacket.rfinish(); // Prevent additional spam at rejected packet return; } uint8 bankToBank; recvPacket >> bankToBank; uint8 tabId; uint8 slotId; uint32 itemEntry; uint32 splitedAmount = 0; if (bankToBank) { uint8 destTabId; recvPacket >> destTabId; uint8 destSlotId; recvPacket >> destSlotId; uint32 destItemEntry; recvPacket >> destItemEntry; recvPacket >> tabId; recvPacket >> slotId; recvPacket >> itemEntry; recvPacket.read_skip(); // Always 0 recvPacket >> splitedAmount; guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount); } else { uint8 playerBag = NULL_BAG; uint8 playerSlotId = NULL_SLOT; uint8 toChar = 1; recvPacket >> tabId; recvPacket >> slotId; recvPacket >> itemEntry; uint8 autoStore; recvPacket >> autoStore; if (autoStore) { recvPacket.read_skip(); // autoStoreCount recvPacket.read_skip(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char) recvPacket.read_skip(); // Always 0 } else { recvPacket >> playerBag; recvPacket >> playerSlotId; recvPacket >> toChar; recvPacket >> splitedAmount; } // Player <-> Bank // Allow to work with inventory only if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT)) GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, NULL); else guild->SwapItemsWithInventory(GetPlayer(), toChar != 0, tabId, slotId, playerBag, playerSlotId, splitedAmount); } } void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket) { ObjectGuid guid; recvPacket >> guid; uint8 tabId; recvPacket >> tabId; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId); if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleBuyBankTab(this, tabId); } void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket) { ObjectGuid guid; uint8 tabId; std::string name, icon; recvPacket >> guid >> tabId >> name >> icon; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s" , GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str()); if (!name.empty() && !icon.empty()) if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK)) if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetBankTabInfo(this, tabId, name, icon); } void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvPacket) { uint32 tabId; recvPacket >> tabId; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankLog(this, tabId); } void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvPacket) { uint8 tabId; recvPacket >> tabId; TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendBankTabText(this, tabId); } void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvPacket) { uint32 tabId; recvPacket >> tabId; uint32 textLen = recvPacket.ReadBits(14); std::string text = recvPacket.ReadString(textLen); TC_LOG_DEBUG("guild", "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SetBankTabText(tabId, text); } void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUERY_GUILD_XP"); ObjectGuid guildGuid; guildGuid[2] = recvPacket.ReadBit(); guildGuid[1] = recvPacket.ReadBit(); guildGuid[0] = recvPacket.ReadBit(); guildGuid[5] = recvPacket.ReadBit(); guildGuid[4] = recvPacket.ReadBit(); guildGuid[7] = recvPacket.ReadBit(); guildGuid[6] = recvPacket.ReadBit(); guildGuid[3] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guildGuid[7]); recvPacket.ReadByteSeq(guildGuid[2]); recvPacket.ReadByteSeq(guildGuid[3]); recvPacket.ReadByteSeq(guildGuid[6]); recvPacket.ReadByteSeq(guildGuid[1]); recvPacket.ReadByteSeq(guildGuid[5]); recvPacket.ReadByteSeq(guildGuid[0]); recvPacket.ReadByteSeq(guildGuid[4]); TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %s", GetPlayerInfo().c_str(), guildGuid.ToString().c_str()); if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) if (guild->IsMember(_player->GetGUID())) guild->SendGuildXP(this); } void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket) { Guild* guild = GetPlayer()->GetGuild(); if (!guild) { recvPacket.rfinish(); return; } uint32 oldRankId; uint32 newRankId; uint32 oldRights; uint32 newRights; uint32 moneyPerDay; recvPacket >> oldRankId; recvPacket >> oldRights; recvPacket >> newRights; GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS); for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId) { uint32 bankRights; uint32 slots; recvPacket >> bankRights; recvPacket >> slots; rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(bankRights), slots); } recvPacket >> moneyPerDay; recvPacket >> newRankId; uint32 nameLength = recvPacket.ReadBits(7); std::string rankName = recvPacket.ReadString(nameLength); TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_RANK_PERMISSIONS [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), newRankId); guild->HandleSetRankInfo(this, newRankId, rankName, newRights, moneyPerDay, rightsAndSlots); } void WorldSession::HandleGuildRequestPartyState(WorldPacket& recvPacket) { TC_LOG_DEBUG("network", "WORLD: Received CMSG_GUILD_REQUEST_PARTY_STATE"); ObjectGuid guildGuid; guildGuid[0] = recvPacket.ReadBit(); guildGuid[6] = recvPacket.ReadBit(); guildGuid[7] = recvPacket.ReadBit(); guildGuid[3] = recvPacket.ReadBit(); guildGuid[5] = recvPacket.ReadBit(); guildGuid[1] = recvPacket.ReadBit(); guildGuid[2] = recvPacket.ReadBit(); guildGuid[4] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guildGuid[6]); recvPacket.ReadByteSeq(guildGuid[3]); recvPacket.ReadByteSeq(guildGuid[2]); recvPacket.ReadByteSeq(guildGuid[1]); recvPacket.ReadByteSeq(guildGuid[5]); recvPacket.ReadByteSeq(guildGuid[0]); recvPacket.ReadByteSeq(guildGuid[7]); recvPacket.ReadByteSeq(guildGuid[4]); if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid)) guild->HandleGuildPartyRequest(this); } void WorldSession::HandleGuildRequestChallengeUpdate(WorldPacket& /*recvPacket*/) { if (Guild* guild = _player->GetGuild()) guild->HandleGuildRequestChallengeUpdate(this); } void WorldSession::HandleGuildRequestMaxDailyXP(WorldPacket& recvPacket) { ObjectGuid guid; guid[0] = recvPacket.ReadBit(); guid[3] = recvPacket.ReadBit(); guid[5] = recvPacket.ReadBit(); guid[1] = recvPacket.ReadBit(); guid[4] = recvPacket.ReadBit(); guid[6] = recvPacket.ReadBit(); guid[7] = recvPacket.ReadBit(); guid[2] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guid[7]); recvPacket.ReadByteSeq(guid[4]); recvPacket.ReadByteSeq(guid[3]); recvPacket.ReadByteSeq(guid[5]); recvPacket.ReadByteSeq(guid[1]); recvPacket.ReadByteSeq(guid[2]); recvPacket.ReadByteSeq(guid[6]); recvPacket.ReadByteSeq(guid[0]); if (Guild* guild = sGuildMgr->GetGuildByGuid(guid)) { if (guild->IsMember(_player->GetGUID())) { WorldPacket data(SMSG_GUILD_MAX_DAILY_XP, 8); data << uint64(sWorld->getIntConfig(CONFIG_GUILD_DAILY_XP_CAP)); SendPacket(&data); } } } void WorldSession::HandleAutoDeclineGuildInvites(WorldPacket& recvPacket) { uint8 enable; recvPacket >> enable; GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD, enable != 0); } void WorldSession::HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket) { recvPacket.read_skip(); // Unk if (sGuildMgr->GetGuildById(_player->GetGuildId())) { std::vector const& rewards = sGuildMgr->GetGuildRewards(); WorldPacket data(SMSG_GUILD_REWARDS_LIST, 3 + rewards.size() * (4 + 4 + 4 + 8 + 4 + 4)); data.WriteBits(rewards.size(), 21); data.FlushBits(); for (uint32 i = 0; i < rewards.size(); i++) { data << uint32(rewards[i].Standing); data << int32(rewards[i].Racemask); data << uint32(rewards[i].Entry); data << uint64(rewards[i].Price); data << uint32(0); // Unused data << uint32(rewards[i].AchievementId); } data << uint32(time(NULL)); SendPacket(&data); } } void WorldSession::HandleGuildQueryNewsOpcode(WorldPacket& recvPacket) { recvPacket.read_skip(); TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_NEWS [%s]", GetPlayerInfo().c_str()); if (Guild* guild = GetPlayer()->GetGuild()) guild->SendNewsUpdate(this); } void WorldSession::HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket) { uint32 newsId; bool sticky; ObjectGuid guid; recvPacket >> newsId; guid[2] = recvPacket.ReadBit(); guid[4] = recvPacket.ReadBit(); guid[3] = recvPacket.ReadBit(); guid[0] = recvPacket.ReadBit(); sticky = recvPacket.ReadBit(); guid[6] = recvPacket.ReadBit(); guid[7] = recvPacket.ReadBit(); guid[1] = recvPacket.ReadBit(); guid[5] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guid[6]); recvPacket.ReadByteSeq(guid[2]); recvPacket.ReadByteSeq(guid[1]); recvPacket.ReadByteSeq(guid[0]); recvPacket.ReadByteSeq(guid[5]); recvPacket.ReadByteSeq(guid[3]); recvPacket.ReadByteSeq(guid[7]); recvPacket.ReadByteSeq(guid[4]); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleNewsSetSticky(this, newsId, sticky); } void WorldSession::HandleGuildSetGuildMaster(WorldPacket& recvPacket) { uint8 nameLength = recvPacket.ReadBits(7); // This is related to guild master inactivity. /*bool isDethrone = */recvPacket.ReadBit(); std::string playerName = recvPacket.ReadString(nameLength); if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetNewGuildMaster(this, playerName); } void WorldSession::HandleGuildSetAchievementTracking(WorldPacket& recvPacket) { uint32 count = recvPacket.ReadBits(24); std::set achievementIds; for (uint32 i = 0; i < count; ++i) { uint32 achievementId; recvPacket >> achievementId; achievementIds.insert(achievementId); } if (Guild* guild = GetPlayer()->GetGuild()) guild->HandleSetAchievementTracking(this, achievementIds); } void WorldSession::HandleGuildSwitchRank(WorldPacket& recvPacket) { uint32 rank; bool direction; // if its true, then the rank rises, if no, it goes down recvPacket >> rank; direction = recvPacket.ReadBit(); Guild* guild = GetPlayer()->GetGuild(); if (!guild) { Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_PLAYER_NOT_IN_GUILD); return; } if (GetPlayer()->GetGUID() != guild->GetLeaderGUID()) { Guild::SendCommandResult(this, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS); return; } } void WorldSession::HandleGuildAchievementMembers(WorldPacket& recvPacket) { uint32 achievementId; ObjectGuid guildGuid; ObjectGuid playerGuid; recvPacket >> achievementId; guildGuid[0] = recvPacket.ReadBit(); playerGuid[5] = recvPacket.ReadBit(); playerGuid[4] = recvPacket.ReadBit(); playerGuid[7] = recvPacket.ReadBit(); playerGuid[0] = recvPacket.ReadBit(); guildGuid[5] = recvPacket.ReadBit(); guildGuid[7] = recvPacket.ReadBit(); playerGuid[3] = recvPacket.ReadBit(); guildGuid[3] = recvPacket.ReadBit(); playerGuid[2] = recvPacket.ReadBit(); guildGuid[4] = recvPacket.ReadBit(); guildGuid[1] = recvPacket.ReadBit(); guildGuid[6] = recvPacket.ReadBit(); playerGuid[6] = recvPacket.ReadBit(); guildGuid[2] = recvPacket.ReadBit(); playerGuid[1] = recvPacket.ReadBit(); recvPacket.ReadByteSeq(guildGuid[0]); recvPacket.ReadByteSeq(guildGuid[3]); recvPacket.ReadByteSeq(playerGuid[2]); recvPacket.ReadByteSeq(guildGuid[7]); recvPacket.ReadByteSeq(guildGuid[2]); recvPacket.ReadByteSeq(playerGuid[5]); recvPacket.ReadByteSeq(playerGuid[0]); recvPacket.ReadByteSeq(playerGuid[3]); recvPacket.ReadByteSeq(guildGuid[5]); recvPacket.ReadByteSeq(guildGuid[1]); recvPacket.ReadByteSeq(playerGuid[4]); recvPacket.ReadByteSeq(playerGuid[1]); recvPacket.ReadByteSeq(playerGuid[6]); recvPacket.ReadByteSeq(playerGuid[7]); recvPacket.ReadByteSeq(guildGuid[4]); recvPacket.ReadByteSeq(guildGuid[6]); TC_LOG_DEBUG("network", "WORLD: Received CMSG_GUILD_ACHIEVEMENT_MEMBERS"); if(Guild* pGuild = sGuildMgr->GetGuildByGuid(guildGuid)) { if(pGuild->GetAchievementMgr().HasAchieved(achievementId)) { ObjectGuid gguid = pGuild->GetGUID(); CompletedAchievementData* achievement = pGuild->GetAchievementMgr().GetCompletedDataForAchievement(achievementId); WorldPacket data(SMSG_GUILD_ACHIEVEMENT_MEMBERS); data.WriteBit(gguid[3]); data.WriteBit(gguid[4]); data.WriteBit(gguid[7]); data.WriteBit(gguid[0]); data.WriteBits(achievement->guids.size(),26); for(std::set::iterator itr = achievement->guids.begin(); itr != achievement->guids.end(); ++itr) { ObjectGuid pguid = (*itr); data.WriteBit(pguid[3]); data.WriteBit(pguid[1]); data.WriteBit(pguid[4]); data.WriteBit(pguid[5]); data.WriteBit(pguid[7]); data.WriteBit(pguid[0]); data.WriteBit(pguid[6]); data.WriteBit(pguid[2]); } data.WriteBit(gguid[2]); data.WriteBit(gguid[6]); data.WriteBit(gguid[5]); data.WriteBit(gguid[1]); data.FlushBits(); data.WriteByteSeq(gguid[5]); for(std::set::iterator itr = achievement->guids.begin(); itr != achievement->guids.end(); ++itr) { ObjectGuid pguid = (*itr); data.WriteByteSeq(pguid[1]); data.WriteByteSeq(pguid[5]); data.WriteByteSeq(pguid[7]); data.WriteByteSeq(pguid[0]); data.WriteByteSeq(pguid[6]); data.WriteByteSeq(pguid[4]); data.WriteByteSeq(pguid[3]); data.WriteByteSeq(pguid[2]); } data.WriteByteSeq(gguid[7]); data.WriteByteSeq(gguid[2]); data.WriteByteSeq(gguid[4]); data.WriteByteSeq(gguid[3]); data.WriteByteSeq(gguid[6]); data.WriteByteSeq(gguid[0]); data << achievementId; data.WriteByteSeq(gguid[1]); SendPacket(&data); } } } void WorldSession::HandleGuildRenameRequest(WorldPacket& recvPacket) { uint32 lenght; std::string newName; lenght = recvPacket.ReadBits(8); newName = recvPacket.ReadString(lenght); Guild* pGuild = GetPlayer()->GetGuild(); if(pGuild) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME); stmt->setUInt32(1, pGuild->GetId()); stmt->setString(0, newName); _queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleGuildRenameCallback, this, newName, std::placeholders::_1))); WorldPacket data(SMSG_GUILD_FLAGGED_FOR_RENAME,1); data.WriteBit(true); // it may send false also, but we don't know how to handle exeptions by the DB layer data.FlushBits(); pGuild->BroadcastPacket(&data); } } void WorldSession::HandleGuildRenameCallback(std::string newName, PreparedQueryResult result) { Guild* pGuild = GetPlayer()->GetGuild(); bool hasRenamed = (result && result->GetRowCount() > 0); WorldPacket data(SMSG_GUILD_CHANGE_NAME_RESULT, 1); data.WriteBit(hasRenamed); data.FlushBits(); SendPacket(&data); if(pGuild && hasRenamed) pGuild->SetName(newName); } /* void WorldSession::HandleGuildChallengeRequest(WorldPacket& recvPacket) { uint8 counter = 4; if (Guild* pGuild = GetPlayer()->GetGuild()) { if (Guild::ChallengesMgr* challengesMgr = pGuild->GetChallengesMgr()) { // First check if it's time to reset the challenges. time_t thisTime = time(NULL); if (pGuild->GetChallengesMgr()->CompletedFirstChallenge(pGuild->GetId()) && pGuild->GetChallengesMgr()->GetFirstCompletedChallengeTime(pGuild->GetId()) + WEEK <= thisTime) pGuild->GetChallengesMgr()->ResetWeeklyChallenges(); WorldPacket data(SMSG_GUILD_CHALLENGE_UPDATED, 5 * 4 * 4); //Guild Experience Reward block data << uint32(0); //in the block its always 1 data << challengesMgr->GetXPRewardForType(CHALLENGE_TYPE_DUNGEON); //dungeon data << challengesMgr->GetXPRewardForType(CHALLENGE_TYPE_RAID); //raid data << challengesMgr->GetXPRewardForType(CHALLENGE_TYPE_RATEDBG); //rated BG //Gold Bonus block data << uint32(0); //in the block its always 1 data << challengesMgr->GetGoldBonusForType(CHALLENGE_TYPE_DUNGEON); //dungeon data << challengesMgr->GetGoldBonusForType(CHALLENGE_TYPE_RAID); //raid data << challengesMgr->GetGoldBonusForType(CHALLENGE_TYPE_RATEDBG); //rated BG //Total Count block data << uint32(0); //in the block its always 1 data << challengesMgr->GetTotalCountFor(CHALLENGE_TYPE_DUNGEON); //dungeon data << challengesMgr->GetTotalCountFor(CHALLENGE_TYPE_RAID); //raid data << challengesMgr->GetTotalCountFor(CHALLENGE_TYPE_RATEDBG); //rated BG //Completion Gold Reward block data << uint32(0); //in the block its always 1 data << challengesMgr->GetGoldRewardForType(CHALLENGE_TYPE_DUNGEON); //dungeon data << challengesMgr->GetGoldRewardForType(CHALLENGE_TYPE_RAID); //raid data << challengesMgr->GetGoldRewardForType(CHALLENGE_TYPE_RATEDBG); //rated BG //Current Count block data << uint32(0); //in the block its always 1 data << challengesMgr->GetCurrentCountFor(CHALLENGE_TYPE_DUNGEON); //dungeon data << challengesMgr->GetCurrentCountFor(CHALLENGE_TYPE_RAID); //raid data << challengesMgr->GetCurrentCountFor(CHALLENGE_TYPE_RATEDBG); //rated BG SendPacket(&data); } return; } } */