/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_hun_". */ #include "ScriptMgr.h" #include "CellImpl.h" #include "GridNotifiersImpl.h" #include "Pet.h" #include "SpellAuraEffects.h" #include "SpellHistory.h" #include "SpellMgr.h" #include "SpellScript.h" enum HunterSpells { SPELL_HUNTER_AIMED_SHOT = 19434, SPELL_HUNTER_AIMED_SHOT_INSTANT = 82928, SPELL_HUNTER_BESTIAL_WRATH = 19574, SPELL_HUNTER_CALL_PET_1 = 883, SPELL_HUNTER_CALL_PET_2 = 83242, SPELL_HUNTER_CALL_PET_3 = 83243, SPELL_HUNTER_CALL_PET_4 = 83244, SPELL_HUNTER_CALL_PET_5 = 83245, SPELL_HUNTER_CAMOUFLAGE_DURATION = 51755, SPELL_HUNTER_CAMOUFLAGE_PERIODIC = 80326, SPELL_HUNTER_CAMOUFLAGE_PERIODIC_TRIGGERED = 80325, SPELL_HUNTER_CHIMERA_SHOT = 53209, SPELL_HUNTER_CHIMERA_SHOT_HEAL = 53353, SPELL_HUNTER_FIRE = 82926, SPELL_HUNTER_FRENZY_EFFECT = 19615, SPELL_HUNTER_FOCUS_FIRE_ENERGIZE = 83468, SPELL_HUNTER_FOCUS_FIRE_DUMMY = 88843, SPELL_HUNTER_FOCUS_FIRE = 82692, SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS = 91954, SPELL_HUNTER_IMPROVED_MEND_PET = 24406, SPELL_HUNTER_IMPROVED_SERPENT_STING_DAMAGE = 83077, SPELL_HUNTER_INSANITY = 95809, SPELL_HUNTER_INVIGORATION_TRIGGERED = 53398, SPELL_HUNTER_GLYPH_OF_KILL_SHOT_COOLDOWN = 90967, SPELL_HUNTER_LOCK_AND_LOAD = 56453, SPELL_HUNTER_MARKED_FOR_DEATH_TRIGGERED = 88691, SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305, SPELL_HUNTER_MISDIRECTION_PROC = 35079, SPELL_HUNTER_MULTISHOT = 2643, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX = 55709, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711, SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED = 54045, SPELL_HUNTER_PIERCING_SHOTS = 63468, SPELL_HUNTER_RAPID_RECUPERATION = 58883, SPELL_HUNTER_READINESS = 23989, SPELL_HUNTER_SERPENT_STING = 1978, SPELL_HUNTER_SNIPER_TRAINING_R1 = 53302, SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 = 64418, SPELL_HUNTER_STEADY_SHOT = 56641, SPELL_HUNTER_STEADY_SHOT_FOCUS = 77443, SPELL_HUNTER_TERMINATION_R_1 = 83489, SPELL_HUNTER_TERMINATION_R_2 = 83490, SPELL_HUNTER_TRAP_LAUNCHER_LINKED = 82946, SPELL_HUNTER_IMPROVED_STEADY_SHOT_TRIGGERED = 53220, SPELL_HUNTER_THRILL_OF_THE_HUNT = 34720, SPELL_HUNTER_WILD_QUIVER_DAMAGE = 76663, SPELL_LOCK_AND_LOAD_TRIGGER = 56453, SPELL_LOCK_AND_LOAD_MARKER = 67544 }; enum HunterIcons { HUNTER_ICON_ID_INVIGORATION = 3487, HUNTER_ICON_ID_IMPROVED_SERPPENT_STING = 536 }; enum MiscSpells { SPELL_DRAENEI_GIFT_OF_THE_NAARU = 59543, SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354, SPELL_SHAMAN_EXHAUSTION = 57723, SPELL_SHAMAN_SATED = 57724 }; // 90355 - Ancient Hysteria class spell_hun_ancient_hysteria : public SpellScriptLoader { public: spell_hun_ancient_hysteria() : SpellScriptLoader("spell_hun_ancient_hysteria") { } class spell_hun_ancient_hysteria_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_ancient_hysteria_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_INSANITY, SPELL_MAGE_TEMPORAL_DISPLACEMENT, SPELL_SHAMAN_EXHAUSTION, SPELL_SHAMAN_SATED }); } void RemoveInvalidTargets(std::list& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED)); } void ApplyDebuff() { if (Unit* target = GetHitUnit()) target->CastSpell(target, SPELL_HUNTER_INSANITY, true); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_hun_ancient_hysteria_SpellScript::RemoveInvalidTargets, EFFECT_ALL, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_hun_ancient_hysteria_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const override { return new spell_hun_ancient_hysteria_SpellScript(); } }; // 53209 - Chimera Shot class spell_hun_chimera_shot : public SpellScriptLoader { public: spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { } class spell_hun_chimera_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_chimera_shot_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_CHIMERA_SHOT_HEAL, SPELL_HUNTER_SERPENT_STING }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_CHIMERA_SHOT_HEAL, true); if (Aura* aur = GetHitUnit()->GetAura(SPELL_HUNTER_SERPENT_STING, GetCaster()->GetGUID())) aur->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_hun_chimera_shot_SpellScript(); } }; // 77767 - Cobra Shot class spell_hun_cobra_shot : public SpellScriptLoader { public: spell_hun_cobra_shot() : SpellScriptLoader("spell_hun_cobra_shot") { } class spell_hun_cobra_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_cobra_shot_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_TERMINATION_R_1, SPELL_HUNTER_TERMINATION_R_2, SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS, SPELL_HUNTER_SERPENT_STING }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleLaunch(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetCaster()) { uint32 spellId = 0; if (caster->HasAura(SPELL_HUNTER_TERMINATION_R_2)) spellId = SPELL_HUNTER_TERMINATION_R_2; else if (caster->HasAura(SPELL_HUNTER_TERMINATION_R_1)) spellId = SPELL_HUNTER_TERMINATION_R_1; uint32 amount = sSpellMgr->AssertSpellInfo(SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS)->Effects[EFFECT_0].BasePoints; if (Aura* terminationAura = caster->GetAura(spellId)) { if (Unit* spellTarget = GetExplTargetUnit()) if (spellTarget->GetHealthPct() <= float(terminationAura->GetSpellInfo()->Effects[EFFECT_1].BasePoints)) amount += terminationAura->GetEffect(EFFECT_0)->GetAmount(); } caster->CastCustomSpell(SPELL_HUNTER_GENERIC_ENERGIZE_FOCUS, SPELLVALUE_BASE_POINT0, amount, caster, true); } } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { if (Aura* aur = GetHitUnit()->GetAura(SPELL_HUNTER_SERPENT_STING, GetCaster()->GetGUID())) { int32 newDuration = aur->GetDuration() + GetEffectValue() * IN_MILLISECONDS; aur->SetDuration(std::min(newDuration, aur->GetMaxDuration()), true); } } void Register() override { OnEffectLaunch += SpellEffectFn(spell_hun_cobra_shot_SpellScript::HandleLaunch, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); OnEffectHitTarget += SpellEffectFn(spell_hun_cobra_shot_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_hun_cobra_shot_SpellScript(); } }; // 781 - Disengage class spell_hun_disengage : public SpellScriptLoader { public: spell_hun_disengage() : SpellScriptLoader("spell_hun_disengage") { } class spell_hun_disengage_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_disengage_SpellScript); SpellCastResult CheckCast() { Unit* caster = GetCaster(); if (caster->GetTypeId() == TYPEID_PLAYER && !caster->IsInCombat()) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_hun_disengage_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const override { return new spell_hun_disengage_SpellScript(); } }; // 82926 - Fire! class spell_hun_fire : public SpellScriptLoader { public: spell_hun_fire() : SpellScriptLoader("spell_hun_fire") { } class spell_hun_fire_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_fire_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_AIMED_SHOT_INSTANT }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcSpell()->GetSpellInfo()->Id == SPELL_HUNTER_AIMED_SHOT_INSTANT; } void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) { if (!spellMod) { spellMod = new SpellModifier(GetAura()); spellMod->op = SPELLMOD_CASTING_TIME; spellMod->type = SPELLMOD_PCT; spellMod->spellId = GetId(); spellMod->mask = GetSpellInfo()->Effects[aurEff->GetEffIndex()].SpellClassMask; } spellMod->value = -aurEff->GetAmount(); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_fire_AuraScript::CheckProc); DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_hun_fire_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_fire_AuraScript(); } }; // -19572 - Improved Mend Pet class spell_hun_improved_mend_pet : public SpellScriptLoader { public: spell_hun_improved_mend_pet() : SpellScriptLoader("spell_hun_improved_mend_pet") { } class spell_hun_improved_mend_pet_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_improved_mend_pet_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_IMPROVED_MEND_PET }); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return roll_chance_i(GetEffect(EFFECT_0)->GetAmount()); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_IMPROVED_MEND_PET, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_improved_mend_pet_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_improved_mend_pet_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_improved_mend_pet_AuraScript(); } }; // 53412 - Invigoration class spell_hun_invigoration : public SpellScript { PrepareSpellScript(spell_hun_invigoration); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_INVIGORATION_TRIGGERED }); } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { Unit* target = GetHitUnit(); if (AuraEffect* aurEff = target->GetDummyAuraEffect(SPELLFAMILY_HUNTER, HUNTER_ICON_ID_INVIGORATION, EFFECT_0)) target->CastCustomSpell(SPELL_HUNTER_INVIGORATION_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), target, true, nullptr, aurEff); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_invigoration::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; // 53478 - Last Stand Pet class spell_hun_last_stand_pet : public SpellScriptLoader { public: spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { } class spell_hun_last_stand_pet_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_last_stand_pet_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_PET_LAST_STAND_TRIGGERED }); } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); caster->CastCustomSpell(caster, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, nullptr, nullptr, true, nullptr); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_hun_last_stand_pet_SpellScript(); } }; // -56342 - Lock and Load class spell_hun_lock_and_load : public SpellScriptLoader { public: spell_hun_lock_and_load() : SpellScriptLoader("spell_hun_lock_and_load") { } class spell_hun_lock_and_load_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_lock_and_load_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_LOCK_AND_LOAD_TRIGGER, SPELL_LOCK_AND_LOAD_MARKER }); } bool CheckProc(ProcEventInfo& eventInfo) { if (eventInfo.GetActor()->HasAura(SPELL_LOCK_AND_LOAD_MARKER)) return false; return true; } template void HandleProcs(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (!(eventInfo.GetTypeMask() & mask)) return; // Additional check: do not proc on traps for immolation/explosive trap // (But still do it for the periodic damage part) if (mask == PROC_FLAG_DONE_TRAP_ACTIVATION) if (!(eventInfo.GetSpellInfo()->GetSchoolMask() & SPELL_SCHOOL_MASK_FROST)) return; if (!roll_chance_i(aurEff->GetAmount())) return; Unit* caster = eventInfo.GetActor(); caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_TRIGGER, true); caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_MARKER, true); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_lock_and_load_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load_AuraScript::HandleProcs, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load_AuraScript::HandleProcs, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_lock_and_load_AuraScript(); } }; // 53271 - Masters Call class spell_hun_masters_call : public SpellScriptLoader { public: spell_hun_masters_call() : SpellScriptLoader("spell_hun_masters_call") { } class spell_hun_masters_call_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_masters_call_SpellScript); bool Validate(SpellInfo const* spellInfo) override { return ValidateSpellInfo({ SPELL_HUNTER_MASTERS_CALL_TRIGGERED, uint32(spellInfo->Effects[EFFECT_0].CalcValue()) }); } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* ally = GetHitUnit()) if (Player* caster = GetCaster()->ToPlayer()) if (Pet* target = caster->GetPet()) { TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_CASTER_AURASTATE); target->CastSpell(ally, GetEffectValue(), castMask); } } void HandleScriptEffect(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) { // Cannot be processed while pet is dead TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_CASTER_AURASTATE); target->CastSpell(target, SPELL_HUNTER_MASTERS_CALL_TRIGGERED, castMask); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnEffectHitTarget += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_hun_masters_call_SpellScript(); } }; // 34477 - Misdirection class spell_hun_misdirection : public SpellScriptLoader { public: spell_hun_misdirection() : SpellScriptLoader("spell_hun_misdirection") { } class spell_hun_misdirection_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_misdirection_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_MISDIRECTION_PROC }); } void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (!GetTargetApplication()->GetRemoveMode().HasFlag(AuraRemoveFlags::ByDefault) || !GetTarget()->HasAura(SPELL_HUNTER_MISDIRECTION_PROC)) GetTarget()->ResetRedirectThreat(); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return GetTarget()->GetRedirectThreatTarget() != nullptr; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_MISDIRECTION_PROC, true, nullptr, aurEff); } void Register() override { AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); DoCheckProc += AuraCheckProcFn(spell_hun_misdirection_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_misdirection_AuraScript(); } }; // 35079 - Misdirection (Proc) class spell_hun_misdirection_proc : public SpellScriptLoader { public: spell_hun_misdirection_proc() : SpellScriptLoader("spell_hun_misdirection_proc") { } class spell_hun_misdirection_proc_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_misdirection_proc_AuraScript); void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->ResetRedirectThreat(); } void Register() override { AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_proc_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_hun_misdirection_proc_AuraScript(); } }; // 54044 - Pet Carrion Feeder class spell_hun_pet_carrion_feeder : public SpellScriptLoader { public: spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { } class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript); bool Load() override { if (!GetCaster()->IsPet()) return false; return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED }); } SpellCastResult CheckIfCorpseNear() { Unit* caster = GetCaster(); float max_range = GetSpellInfo()->GetMaxRange(false); WorldObject* result = nullptr; // search for nearby enemy corpse in range Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); Trinity::WorldObjectSearcher searcher(caster, result, check); Cell::VisitWorldObjects(caster, searcher, max_range); if (!result) Cell::VisitGridObjects(caster, searcher, max_range); if (!result) return SPELL_FAILED_NO_EDIBLE_CORPSES; return SPELL_CAST_OK; } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); caster->CastSpell(caster, SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED, false); } void Register() override { OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear); } }; SpellScript* GetSpellScript() const override { return new spell_hun_pet_carrion_feeder_SpellScript(); } }; // 55709 - Pet Heart of the Phoenix class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader { public: spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { } class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript); bool Load() override { if (!GetCaster()->IsPet()) return false; return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF }); } void HandleScript(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* owner = caster->GetOwner()) if (!caster->HasAura(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) { owner->CastCustomSpell(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true); caster->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { return new spell_hun_pet_heart_of_the_phoenix_SpellScript(); } }; // -53228 - Rapid Recuperation class spell_hun_rapid_recuperation : public SpellScriptLoader { public: spell_hun_rapid_recuperation() : SpellScriptLoader("spell_hun_rapid_recuperation") { } class spell_hun_rapid_recuperation_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_rapid_recuperation_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_RAPID_RECUPERATION }); } void HandleAbilityCast(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { // This effect only from Rapid Fire (ability cast) if (!(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[0] & 0x20)) PreventDefaultAction(); } void HandleFocusRegen(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // This effect only from Rapid Killing (focus regen) if (!(eventInfo.GetDamageInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x01000000)) return; int32 focus = aurEff->GetAmount(); GetTarget()->CastCustomSpell(SPELL_HUNTER_RAPID_RECUPERATION, SPELLVALUE_BASE_POINT0, focus, GetTarget(), true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_hun_rapid_recuperation_AuraScript::HandleAbilityCast, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); OnEffectProc += AuraEffectProcFn(spell_hun_rapid_recuperation_AuraScript::HandleFocusRegen, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_rapid_recuperation_AuraScript(); } }; // 23989 - Readiness class spell_hun_readiness : public SpellScriptLoader { public: spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { } class spell_hun_readiness_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_readiness_SpellScript); bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /*effIndex*/) { // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool { SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first); ///! If spellId in cooldown map isn't valid, the above will return a null pointer. if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->Id != SPELL_HUNTER_READINESS && spellInfo->Id != SPELL_HUNTER_BESTIAL_WRATH && spellInfo->Id != SPELL_DRAENEI_GIFT_OF_THE_NAARU && spellInfo->GetRecoveryTime() > 0) return true; return false; }, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_hun_readiness_SpellScript(); } }; // 82925 - Ready, Set, Aim... class spell_hun_ready_set_aim : public SpellScriptLoader { public: spell_hun_ready_set_aim() : SpellScriptLoader("spell_hun_ready_set_aim") { } class spell_hun_ready_set_aim_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_ready_set_aim_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_FIRE }); } void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { if (GetStackAmount() == 5) { GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_FIRE, true, nullptr, aurEff); GetTarget()->RemoveAura(GetId()); } } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_hun_ready_set_aim_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; AuraScript* GetAuraScript() const override { return new spell_hun_ready_set_aim_AuraScript(); } }; // 37506 - Scatter Shot class spell_hun_scatter_shot : public SpellScriptLoader { public: spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { } class spell_hun_scatter_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_scatter_shot_SpellScript); bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /*effIndex*/) { Player* caster = GetCaster()->ToPlayer(); // break Auto Shot and autohit caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); caster->AttackStop(); caster->SendAttackSwingCancelAttack(); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_hun_scatter_shot_SpellScript(); } }; // -53302 - Sniper Training class spell_hun_sniper_training : public SpellScriptLoader { public: spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { } class spell_hun_sniper_training_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_sniper_training_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_SNIPER_TRAINING_R1, SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 }); } void HandlePeriodic(AuraEffect const* aurEff) { PreventDefaultAction(); if (aurEff->GetAmount() <= 0) { Unit* target = GetTarget(); uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1; target->CastSpell(target, spellId, true, 0, aurEff); if (Player* playerTarget = GetUnitOwner()->ToPlayer()) { int32 baseAmount = aurEff->GetBaseAmount(); int32 amount = playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount); GetEffect(EFFECT_0)->SetAmount(amount); } } } void HandleUpdatePeriodic(AuraEffect* aurEff) { if (Player* playerTarget = GetUnitOwner()->ToPlayer()) { int32 baseAmount = aurEff->GetBaseAmount(); int32 amount = playerTarget->isMoving() ? playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) : aurEff->GetAmount() - 1; aurEff->SetAmount(amount); } } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_hun_sniper_training_AuraScript(); } }; // 56641 - Steady Shot class spell_hun_steady_shot : public SpellScriptLoader { public: spell_hun_steady_shot() : SpellScriptLoader("spell_hun_steady_shot") { } class spell_hun_steady_shot_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_steady_shot_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_TERMINATION_R_1, SPELL_HUNTER_TERMINATION_R_2, SPELL_HUNTER_STEADY_SHOT_FOCUS, }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleLaunch(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetCaster()) { uint32 spellId = 0; if (caster->HasAura(SPELL_HUNTER_TERMINATION_R_2)) spellId = SPELL_HUNTER_TERMINATION_R_2; else if (caster->HasAura(SPELL_HUNTER_TERMINATION_R_1)) spellId = SPELL_HUNTER_TERMINATION_R_1; uint32 amount = 0; if (SpellInfo const* focusSpell = sSpellMgr->GetSpellInfo(SPELL_HUNTER_STEADY_SHOT_FOCUS)) amount = focusSpell->Effects[EFFECT_0].BasePoints; if (Aura* terminationAura = caster->GetAura(spellId)) { if (Unit* spellTarget = GetExplTargetUnit()) if (spellTarget->GetHealthPct() <= float(terminationAura->GetSpellInfo()->Effects[EFFECT_1].BasePoints)) amount += terminationAura->GetEffect(EFFECT_0)->GetAmount(); } caster->CastCustomSpell(SPELL_HUNTER_STEADY_SHOT_FOCUS, SPELLVALUE_BASE_POINT0, amount, caster, true); } } void Register() override { OnEffectLaunch += SpellEffectFn(spell_hun_steady_shot_SpellScript::HandleLaunch, EFFECT_0, SPELL_EFFECT_NORMALIZED_WEAPON_DMG); } }; SpellScript* GetSpellScript() const override { return new spell_hun_steady_shot_SpellScript(); } }; // 53221 - 53221 - 53224 - Improved Steady Shot class spell_hun_improved_steady_shot : public SpellScriptLoader { public: spell_hun_improved_steady_shot() : SpellScriptLoader("spell_hun_improved_steady_shot") { } class spell_hun_improved_steady_shot_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_improved_steady_shot_AuraScript); bool Load() override { _steadyShotCounter = 0; return true; } bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT, SPELL_HUNTER_IMPROVED_STEADY_SHOT_TRIGGERED }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (eventInfo.GetSpellInfo()->Id == SPELL_HUNTER_STEADY_SHOT) { _steadyShotCounter++; if (_steadyShotCounter == 2) { GetCaster()->CastCustomSpell(SPELL_HUNTER_IMPROVED_STEADY_SHOT_TRIGGERED, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetCaster(), true); _steadyShotCounter = 0; } } else _steadyShotCounter = 0; } void Register() override { OnEffectProc += AuraEffectProcFn(spell_hun_improved_steady_shot_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } private: uint8 _steadyShotCounter; }; AuraScript* GetAuraScript() const override { return new spell_hun_improved_steady_shot_AuraScript(); } }; uint32 callPetSpellIdBySlot[] = { SPELL_HUNTER_CALL_PET_1, SPELL_HUNTER_CALL_PET_2, SPELL_HUNTER_CALL_PET_3, SPELL_HUNTER_CALL_PET_4, SPELL_HUNTER_CALL_PET_5 }; // 1515 - Tame Beast class spell_hun_tame_beast : public SpellScriptLoader { public: spell_hun_tame_beast() : SpellScriptLoader("spell_hun_tame_beast") { } class spell_hun_tame_beast_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_tame_beast_SpellScript); SpellCastResult SendTameFailResult(PetTameFailureReason reason) { Player* player = GetCaster()->ToPlayer(); if (!player) return SPELL_FAILED_DONT_REPORT; player->SendTamePetFailure(reason); return SPELL_FAILED_DONT_REPORT; } SpellCastResult CheckCast() { Player* player = GetCaster()->ToPlayer(); if (!player) return SPELL_FAILED_DONT_REPORT; if (!GetExplTargetUnit()) return SPELL_FAILED_BAD_IMPLICIT_TARGETS; if (player->getClass() != CLASS_HUNTER) return SendTameFailResult(PET_TAME_FAILURE_CANNOT_TAME_CREATURES); if (!player->GetFirstUnusedActivePetSlot()) return SendTameFailResult(PET_TAME_FAILURE_TOO_MANY_PETS); if (Optional slot = player->GetFirstUnusedActivePetSlot()) if (!player->HasSpell(callPetSpellIdBySlot[*slot])) return SendTameFailResult(PET_TAME_FAILURE_SLOT_LOCKED); if (Creature* target = GetExplTargetUnit()->ToCreature()) { if (target->getLevel() > player->getLevel()) return SendTameFailResult(PET_TAME_FAILURE_TOO_HIGH_LEVEL); if (!target->GetCreatureTemplate()->IsTameable(player->ToPlayer()->CanTameExoticPets())) return SendTameFailResult(PET_TAME_FAILURE_CANNOT_TAME_EXOTIC); if (player->GetPetGUID()) return SendTameFailResult(PET_TAME_FAILURE_ACTIVE_SUMMON); if (player->GetCharmGUID()) return SendTameFailResult(PET_TAME_FAILURE_CREATURE_CONTROLLED); } else return SendTameFailResult(PET_TAME_FAILURE_NOT_TAMEABLE); return SPELL_CAST_OK; } void Register() override { OnCheckCast += SpellCheckCastFn(spell_hun_tame_beast_SpellScript::CheckCast); } }; SpellScript* GetSpellScript() const override { return new spell_hun_tame_beast_SpellScript(); } }; // 53434 - Call of the Wild class spell_hun_target_only_pet_and_owner : public SpellScriptLoader { public: spell_hun_target_only_pet_and_owner() : SpellScriptLoader("spell_hun_target_only_pet_and_owner") { } class spell_hun_target_only_pet_and_owner_SpellScript : public SpellScript { PrepareSpellScript(spell_hun_target_only_pet_and_owner_SpellScript); void FilterTargets(std::list& targets) { targets.clear(); targets.push_back(GetCaster()); if (Unit* owner = GetCaster()->GetOwner()) targets.push_back(owner); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_hun_target_only_pet_and_owner_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_hun_target_only_pet_and_owner_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_PARTY); } }; SpellScript* GetSpellScript() const override { return new spell_hun_target_only_pet_and_owner_SpellScript(); } }; // 34497 - Thrill of the Hunt class spell_hun_thrill_of_the_hunt : public SpellScriptLoader { public: spell_hun_thrill_of_the_hunt() : SpellScriptLoader("spell_hun_thrill_of_the_hunt") { } class spell_hun_thrill_of_the_hunt_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_thrill_of_the_hunt_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_THRILL_OF_THE_HUNT }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 focus = eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), SpellSchoolMask(eventInfo.GetDamageInfo()->GetSchoolMask())); focus = CalculatePct(focus, aurEff->GetAmount()); GetTarget()->CastCustomSpell(GetTarget(), SPELL_HUNTER_THRILL_OF_THE_HUNT, &focus, nullptr, nullptr, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_hun_thrill_of_the_hunt_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_thrill_of_the_hunt_AuraScript(); } }; // -56333 - T.N.T. class spell_hun_tnt : public AuraScript { PrepareAuraScript(spell_hun_tnt); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_LOCK_AND_LOAD }); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return roll_chance_i(GetEffect(EFFECT_0)->GetAmount()); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_LOCK_AND_LOAD, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_tnt::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_tnt::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 76659 - Wild Quiver class spell_hun_wild_quiver : public SpellScriptLoader { public: spell_hun_wild_quiver() : SpellScriptLoader("spell_hun_wild_quiver") { } class spell_hun_wild_quiver_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_wild_quiver_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_WILD_QUIVER_DAMAGE }); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return roll_chance_i(GetEffect(EFFECT_0)->GetAmount()); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (Unit* caster = GetCaster()) if (Unit* target = eventInfo.GetActionTarget()) caster->CastSpell(target, SPELL_HUNTER_WILD_QUIVER_DAMAGE, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_wild_quiver_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_wild_quiver_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_hun_wild_quiver_AuraScript(); } }; // 1978 - Serpent Sting class spell_hun_serpent_sting : public AuraScript { PrepareAuraScript(spell_hun_serpent_sting); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_IMPROVED_SERPENT_STING_DAMAGE }); } void HandleImprovedSerpentSting(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* caster = GetCaster(); if (!caster) return; if (AuraEffect const* improved = caster->GetDummyAuraEffect(SPELLFAMILY_HUNTER, HUNTER_ICON_ID_IMPROVED_SERPPENT_STING, EFFECT_0)) { int32 bp = CalculatePct(aurEff->GetAmount() * aurEff->GetTotalTicks(), improved->GetAmount()); caster->CastCustomSpell(SPELL_HUNTER_IMPROVED_SERPENT_STING_DAMAGE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, nullptr, improved); } } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_hun_serpent_sting::HandleImprovedSerpentSting, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; // -53234 - Piercing Shots class spell_hun_piercing_shots : public SpellScriptLoader { public: spell_hun_piercing_shots() : SpellScriptLoader("spell_hun_piercing_shots") { } class spell_hun_piercing_shots_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_piercing_shots_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_PIERCING_SHOTS, SPELL_HUNTER_AIMED_SHOT, SPELL_HUNTER_AIMED_SHOT_INSTANT, SPELL_HUNTER_CHIMERA_SHOT, SPELL_HUNTER_STEADY_SHOT }); } bool CheckProc(ProcEventInfo& eventInfo) { switch (eventInfo.GetProcSpell()->GetSpellInfo()->Id) { case SPELL_HUNTER_AIMED_SHOT: case SPELL_HUNTER_AIMED_SHOT_INSTANT: case SPELL_HUNTER_CHIMERA_SHOT: case SPELL_HUNTER_STEADY_SHOT: return true; default: return false; } return false; } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); uint8 tickNumber = 0; if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_HUNTER_PIERCING_SHOTS)) tickNumber = spell->GetMaxTicks(); if (tickNumber) { uint32 damage = CalculatePct(eventInfo.GetDamageInfo()->GetDamage() * aurEff->GetAmount(), 1) / tickNumber; GetCaster()->CastCustomSpell(SPELL_HUNTER_PIERCING_SHOTS, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetActionTarget(), true); } } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_piercing_shots_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_piercing_shots_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_hun_piercing_shots_AuraScript(); } }; // - 34485 - Master Marksman class spell_hun_master_marksman : public SpellScriptLoader { public: spell_hun_master_marksman() : SpellScriptLoader("spell_hun_master_marksman") { } class spell_hun_master_marksman_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_master_marksman_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcSpell()->GetSpellInfo()->Id == SPELL_HUNTER_STEADY_SHOT; } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_master_marksman_AuraScript::CheckProc); } }; AuraScript* GetAuraScript() const override { return new spell_hun_master_marksman_AuraScript(); } }; // - 35104 - Bombardment class spell_hun_bombardment : public SpellScriptLoader { public: spell_hun_bombardment() : SpellScriptLoader("spell_hun_bombardment") { } class spell_hun_bombardment_AuraScript : public AuraScript { PrepareAuraScript(spell_hun_bombardment_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_MULTISHOT }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetProcSpell()->GetSpellInfo()->Id == SPELL_HUNTER_MULTISHOT; } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_bombardment_AuraScript::CheckProc); } }; AuraScript* GetAuraScript() const override { return new spell_hun_bombardment_AuraScript(); } }; class spell_hun_trap_launcher : public AuraScript { PrepareAuraScript(spell_hun_trap_launcher); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_IMPROVED_STEADY_SHOT_TRIGGERED }); } void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_IMPROVED_STEADY_SHOT_TRIGGERED, true, nullptr, aurEff); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_IMPROVED_STEADY_SHOT_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_hun_trap_launcher::AfterApply, EFFECT_0, SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGERED, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_hun_trap_launcher::AfterRemove, EFFECT_0, SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGERED, AURA_EFFECT_HANDLE_REAL); } }; // 63067 - Glyph of Kill Shot class spell_hun_glyph_of_kill_shot : public AuraScript { PrepareAuraScript(spell_hun_glyph_of_kill_shot); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_GLYPH_OF_KILL_SHOT_COOLDOWN }); } bool CheckProc(ProcEventInfo& eventInfo) { return (!GetTarget()->HasAura(SPELL_HUNTER_GLYPH_OF_KILL_SHOT_COOLDOWN) && eventInfo.GetDamageInfo() && eventInfo.GetSpellInfo()); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* target = GetTarget(); DamageInfo* damage = eventInfo.GetDamageInfo(); Unit* victim = damage->GetVictim(); SpellInfo const* spell = eventInfo.GetSpellInfo(); if (damage->GetDamage() < victim->GetHealth()) { target->GetSpellHistory()->ResetCooldown(spell->Id, true); target->CastSpell(target, SPELL_HUNTER_GLYPH_OF_KILL_SHOT_COOLDOWN, true, nullptr, aurEff); } } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_glyph_of_kill_shot::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_glyph_of_kill_shot::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 51753 - Camouflage class spell_hun_camouflage : public SpellScript { PrepareSpellScript(spell_hun_camouflage); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_CAMOUFLAGE_DURATION }); } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetCaster()) { caster->CastSpell(caster, SPELL_HUNTER_CAMOUFLAGE_DURATION, true); if (Player* player = caster->ToPlayer()) if (Pet* pet = player->GetPet()) pet->CastSpell(pet, SPELL_HUNTER_CAMOUFLAGE_DURATION, true); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_camouflage::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // 51755 - Camouflage class spell_hun_camouflage_duration : public AuraScript { PrepareAuraScript(spell_hun_camouflage_duration); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_CAMOUFLAGE_PERIODIC, SPELL_HUNTER_CAMOUFLAGE_PERIODIC_TRIGGERED }); } void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_CAMOUFLAGE_PERIODIC, true, nullptr, aurEff); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_CAMOUFLAGE_PERIODIC); GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_CAMOUFLAGE_PERIODIC_TRIGGERED); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_hun_camouflage_duration::AfterApply, EFFECT_0, SPELL_AURA_INTERFERE_TARGETTING, AURA_EFFECT_HANDLE_REAL); AfterEffectRemove += AuraEffectRemoveFn(spell_hun_camouflage_duration::AfterRemove, EFFECT_0, SPELL_AURA_INTERFERE_TARGETTING, AURA_EFFECT_HANDLE_REAL); } }; // 80325 - Camouflage class spell_hun_camouflage_triggered : public AuraScript { PrepareAuraScript(spell_hun_camouflage_triggered); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_CAMOUFLAGE_PERIODIC, SPELL_HUNTER_CAMOUFLAGE_DURATION }); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_CAMOUFLAGE_PERIODIC); GetTarget()->RemoveAurasDueToSpell(SPELL_HUNTER_CAMOUFLAGE_DURATION); if (Player* player = GetTarget()->ToPlayer()) { if (Pet* pet = player->GetPet()) { pet->RemoveAurasDueToSpell(SPELL_HUNTER_CAMOUFLAGE_PERIODIC); pet->RemoveAurasDueToSpell(SPELL_HUNTER_CAMOUFLAGE_DURATION); } } } void Register() override { AfterEffectRemove += AuraEffectRemoveFn(spell_hun_camouflage_triggered::AfterRemove, EFFECT_0, SPELL_AURA_MOD_STEALTH, AURA_EFFECT_HANDLE_REAL); } }; // -53241 - Marked for Death class spell_hun_marked_for_death : public AuraScript { PrepareAuraScript(spell_hun_marked_for_death); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_HUNTER_MARKED_FOR_DEATH_TRIGGERED }); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return (roll_chance_i(GetEffect(EFFECT_0)->GetAmount())); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_HUNTER_MARKED_FOR_DEATH_TRIGGERED, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_hun_marked_for_death::CheckProc); OnEffectProc += AuraEffectProcFn(spell_hun_marked_for_death::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 82692 - Focus Fire class spell_hun_focus_fire : public AuraScript { PrepareAuraScript(spell_hun_focus_fire); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_FRENZY_EFFECT, SPELL_HUNTER_FOCUS_FIRE_ENERGIZE }); } void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { Player* player = GetUnitOwner()->ToPlayer(); if (Pet* pet = player->GetPet()) { if (Aura* frenzy = pet->GetAura(SPELL_HUNTER_FRENZY_EFFECT, pet->GetGUID())) { uint8 stacks = frenzy->GetStackAmount(); amount = GetSpellInfo()->Effects[EFFECT_2].CalcValue() * stacks; } else amount = 0; } } void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Player* player = GetTarget()->ToPlayer(); if (Pet* pet = player->GetPet()) { if (Aura* frenzy = pet->GetAura(SPELL_HUNTER_FRENZY_EFFECT, pet->GetGUID())) { uint8 stacks = frenzy->GetStackAmount(); int32 bp = aurEff->GetAmount() * stacks; player->CastCustomSpell(SPELL_HUNTER_FOCUS_FIRE_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, pet, true, nullptr, aurEff); frenzy->Remove(); } } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_focus_fire::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_RANGED_HASTE); AfterEffectApply += AuraEffectApplyFn(spell_hun_focus_fire::AfterApply, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; // 19615 - Frenzy Effect class spell_hun_frenzy_effect : public AuraScript { PrepareAuraScript(spell_hun_frenzy_effect); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_HUNTER_FOCUS_FIRE_DUMMY, SPELL_HUNTER_FOCUS_FIRE }); } void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { if (GetStackAmount() == GetSpellInfo()->StackAmount) if (Unit* owner = GetTarget()->GetOwner()) if (owner->HasSpell(SPELL_HUNTER_FOCUS_FIRE)) owner->CastSpell(owner, SPELL_HUNTER_FOCUS_FIRE_DUMMY, true, nullptr, aurEff); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Unit* owner = GetTarget()->GetOwner()) owner->RemoveAurasDueToSpell(SPELL_HUNTER_FOCUS_FIRE_DUMMY, owner->GetGUID()); } void Register() override { AfterEffectApply += AuraEffectApplyFn(spell_hun_frenzy_effect::AfterApply, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE_3, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_hun_frenzy_effect::AfterRemove, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE_3, AURA_EFFECT_HANDLE_REAL); } }; // 34026 - Kill Command class spell_hun_kill_command: public SpellScript { PrepareSpellScript(spell_hun_kill_command); void HandleScriptEffect(SpellEffIndex effIndex) { Unit* caster = GetCaster(); if (!caster || !caster->IsPlayer()) return; Player* player = caster->ToPlayer(); if (Pet* pet = player->GetPet()) if (Unit* target = pet->GetVictim()) pet->CastSpell(target, GetSpellInfo()->Effects[effIndex].BasePoints, false); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_hun_kill_command::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); } }; void AddSC_hunter_spell_scripts() { new spell_hun_ancient_hysteria(); new spell_hun_bombardment(); RegisterSpellScript(spell_hun_camouflage); RegisterAuraScript(spell_hun_camouflage_duration); RegisterAuraScript(spell_hun_camouflage_triggered); new spell_hun_chimera_shot(); new spell_hun_cobra_shot(); new spell_hun_disengage(); new spell_hun_fire(); RegisterAuraScript(spell_hun_focus_fire); RegisterAuraScript(spell_hun_frenzy_effect); RegisterAuraScript(spell_hun_glyph_of_kill_shot); new spell_hun_improved_mend_pet(); RegisterSpellScript(spell_hun_invigoration); RegisterSpellScript(spell_hun_kill_command); new spell_hun_last_stand_pet(); new spell_hun_lock_and_load(); RegisterAuraScript(spell_hun_marked_for_death); new spell_hun_master_marksman(); new spell_hun_masters_call(); new spell_hun_misdirection(); new spell_hun_misdirection_proc(); new spell_hun_pet_carrion_feeder(); new spell_hun_pet_heart_of_the_phoenix(); new spell_hun_piercing_shots(); new spell_hun_rapid_recuperation(); new spell_hun_readiness(); new spell_hun_ready_set_aim(); new spell_hun_scatter_shot(); RegisterAuraScript(spell_hun_serpent_sting); new spell_hun_sniper_training(); new spell_hun_steady_shot(); new spell_hun_improved_steady_shot(); new spell_hun_tame_beast(); new spell_hun_target_only_pet_and_owner(); new spell_hun_thrill_of_the_hunt(); RegisterAuraScript(spell_hun_tnt); RegisterAuraScript(spell_hun_trap_launcher); new spell_hun_wild_quiver(); }