/* * Copyright (C) 2008-2010 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_pal_". */ #include "ScriptPCH.h" enum PaladinSpells { PALADIN_SPELL_HOLY_SHOCK_R1 = 20473, PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912, PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914, SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878, SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879, SPELL_BLESSING_OF_LOWER_CITY_PRIEST = 37880, SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881, }; class spell_pal_blessing_of_faith : public SpellHandlerScript { public: spell_pal_blessing_of_faith() : SpellHandlerScript("spell_pal_blessing_of_faith") { } class spell_pal_blessing_of_faith_SpellScript : public SpellScript { bool Validate(SpellEntry const *spellEntry) { if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_DRUID)) return false; if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PALADIN)) return false; if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_PRIEST)) return false; if (!sSpellStore.LookupEntry(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN)) return false; return true; } void HandleDummy(SpellEffIndex effIndex) { if (Unit *unitTarget = GetHitUnit()) { uint32 spell_id = 0; switch(unitTarget->getClass()) { case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break; case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break; case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break; case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break; default: return; // ignore for non-healing classes } GetCaster()->CastSpell(GetCaster(), spell_id, true); } } void Register() { // add dummy effect spell handler to Blessing of Faith EffectHandlers += EffectHandlerFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript *GetSpellScript() const { return new spell_pal_blessing_of_faith_SpellScript(); } }; class spell_pal_holy_shock : public SpellHandlerScript { public: spell_pal_holy_shock() : SpellHandlerScript("spell_pal_holy_shock") { } class spell_pal_holy_shock_SpellScript : public SpellScript { bool Validate(SpellEntry const *spellEntry) { if (!sSpellStore.LookupEntry(PALADIN_SPELL_HOLY_SHOCK_R1)) return false; // can't use other spell than holy shock due to spell_ranks dependency if (sSpellMgr.GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr.GetFirstSpellInChain(spellEntry->Id)) return false; uint8 rank = sSpellMgr.GetSpellRank(spellEntry->Id); if (!sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true)) return false; if (!sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true)) return false; return true; } void HandleDummy(SpellEffIndex effIndex) { if (Unit *unitTarget = GetHitUnit()) { Unit *caster = GetCaster(); uint8 rank = sSpellMgr.GetSpellRank(GetSpellInfo()->Id); if (caster->IsFriendlyTo(unitTarget)) caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0); else caster->CastSpell(unitTarget, sSpellMgr.GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0); } } void Register() { // add dummy effect spell handler to Holy Shock EffectHandlers += EffectHandlerFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript *GetSpellScript() const { return new spell_pal_holy_shock_SpellScript(); } }; class spell_pal_judgement_of_command : public SpellHandlerScript { public: spell_pal_judgement_of_command() : SpellHandlerScript("spell_pal_judgement_of_command") { } class spell_pal_judgement_of_command_SpellScript : public SpellScript { void HandleDummy(SpellEffIndex effIndex) { if (Unit *unitTarget = GetHitUnit()) if (SpellEntry const* spell_proto = sSpellStore.LookupEntry(GetEffectValue())) GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL); } void Register() { // add dummy effect spell handler to Judgement of Command EffectHandlers += EffectHandlerFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript *GetSpellScript() const { return new spell_pal_judgement_of_command_SpellScript(); } }; void AddSC_paladin_spell_scripts() { new spell_pal_blessing_of_faith; new spell_pal_holy_shock; new spell_pal_judgement_of_command; }