/*
* Copyright (C) 2008-2018 TrinityCore
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "Unit.h"
enum HunterPetCalculate
{
SPELL_TAMED_PET_PASSIVE_09 = 34667,
SPELL_TAMED_PET_PASSIVE_10 = 34675,
SPELL_HUNTER_PET_SCALING_01 = 34902,
SPELL_HUNTER_PET_SCALING_02 = 34903,
SPELL_HUNTER_PET_SCALING_03 = 34904,
SPELL_HUNTER_PET_SCALING_04 = 61017,
SPELL_HUNTER_PET_SCALING_05 = 89446,
SPELL_HUNTER_PET_CUNNING_MARKER = 87884,
SPELL_HUNTER_PET_FEROCITY_MARKER = 87887,
SPELL_HUNTER_PET_TENACITY_MARKER = 87891,
};
enum WarlockPetCalculate
{
SPELL_PET_PASSIVE_CRIT = 35695,
SPELL_PET_PASSIVE_DAMAGE_TAKEN = 35697,
SPELL_WARLOCK_PET_SCALING_01 = 34947,
SPELL_WARLOCK_PET_SCALING_02 = 34956,
SPELL_WARLOCK_PET_SCALING_03 = 34957,
SPELL_WARLOCK_PET_SCALING_04 = 34958,
SPELL_WARLOCK_PET_SCALING_05 = 61013,
SPELL_WARLOCK_GLYPH_OF_VOIDWALKER = 56247,
};
enum DKPetCalculate
{
SPELL_DEATH_KNIGHT_RUNE_WEAPON_02 = 51906,
SPELL_DEATH_KNIGHT_PET_SCALING_01 = 54566,
SPELL_DEATH_KNIGHT_PET_SCALING_02 = 51996,
SPELL_DEATH_KNIGHT_PET_SCALING_03 = 61697,
SPELL_DEATH_KNIGHT_PET_SCALING_05 = 110474,
SPELL_NIGHT_OF_THE_DEAD = 55620,
SPELL_DEATH_KNIGHT_GLYPH_OF_GHOUL = 58686,
DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD = 221,
};
enum ShamanPetCalculate
{
SPELL_FERAL_SPIRIT_PET_UNK_01 = 35674,
SPELL_FERAL_SPIRIT_PET_UNK_02 = 35675,
SPELL_FERAL_SPIRIT_PET_UNK_03 = 35676,
SPELL_FERAL_SPIRIT_PET_SCALING_04 = 61783,
};
enum MiscPetCalculate
{
SPELL_MAGE_PET_PASSIVE_ELEMENTAL = 44559,
SPELL_PET_HEALTH_SCALING = 61679,
};
enum WarlockSpellIconId
{
SPELL_ICON_ID_GLYPH_OF_VOID_WALKER = 217,
};
class spell_warl_pet_scaling_01 : public AuraScript
{
PrepareAuraScript(spell_warl_pet_scaling_01);
void CalculateStaminaAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float stamina = owner->GetStat(STAT_STAMINA) * 0.6496f;
float staminaBonus = 0.0f;
switch (pet->GetEntry())
{
case ENTRY_IMP:
staminaBonus = stamina * 8.4f;
break;
case ENTRY_FELGUARD:
case ENTRY_VOIDWALKER:
staminaBonus = stamina * 11.0f;
break;
case ENTRY_SUCCUBUS:
staminaBonus = stamina * 9.1f;
break;
case ENTRY_FELHUNTER:
staminaBonus = stamina * 9.5f;
break;
default:
break;
}
float glyphBonus = 0.0f;
// Glyph of Voidwalker
if (pet->GetEntry() == ENTRY_VOIDWALKER)
if (AuraEffect* glyphEffect = owner->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, SPELL_ICON_ID_GLYPH_OF_VOID_WALKER, EFFECT_0))
glyphBonus = CalculatePct(pet->GetCreateHealth() + staminaBonus, glyphEffect->GetAmount());
amount = int32(staminaBonus + glyphBonus);
}
}
}
void CalculateAttackPowerAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
int32 fire = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
int32 shadow = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW);
amount = std::max(fire, shadow) * 0.57f;
}
}
}
void CalculateDamageDoneAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
int32 fire = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE);
int32 shadow = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW);
amount = std::max(fire, shadow) * 0.15f;
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_MAX_HEALTH);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
}
};
class spell_warl_pet_scaling_02 : public AuraScript
{
PrepareAuraScript(spell_warl_pet_scaling_02);
void CalculateIntellectAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float intellect = owner->GetStat(STAT_INTELLECT);
float manaBonus = 0.0f;
switch (pet->GetEntry())
{
case ENTRY_IMP:
manaBonus = uint32(intellect * 4.9f);
break;
case ENTRY_FELGUARD:
case ENTRY_VOIDWALKER:
case ENTRY_SUCCUBUS:
case ENTRY_FELHUNTER:
manaBonus = uint32(intellect * 11.5f);
break;
default:
break;
}
amount = int32(manaBonus);
}
}
}
void CalculateArmorAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float ownerBonus = 0.0f;
ownerBonus = CalculatePct(owner->GetArmor(), 35);
amount = ownerBonus;
}
}
}
void CalculateFireResistanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float ownerBonus = 0.0f;
ownerBonus = CalculatePct(owner->GetResistance(SPELL_SCHOOL_MASK_FIRE), 40);
amount = ownerBonus;
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02::CalculateIntellectAmount, EFFECT_0, SPELL_AURA_MOD_INCREASE_ENERGY);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02::CalculateArmorAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02::CalculateFireResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE);
}
};
class spell_warl_pet_scaling_03 : public AuraScript
{
PrepareAuraScript(spell_warl_pet_scaling_03);
void CalculateResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
// Formular: owner resistance of targeted school * 0.4
canBeRecalculated = true;
int32 resistanceSchool = GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetResistance(SpellSchoolMask(resistanceSchool)) * 0.4);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03::CalculateResistanceAmount, EFFECT_ALL, SPELL_AURA_MOD_RESISTANCE);
}
};
class spell_warl_pet_scaling_04 : public AuraScript
{
PrepareAuraScript(spell_warl_pet_scaling_04);
void CalculateResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
// Formular: owner resistance of targeted school * 0.4
canBeRecalculated = true;
int32 resistanceSchool = GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetResistance(SpellSchoolMask(resistanceSchool)) * 0.4);
}
void CalculatePowerRegen(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
// For others recalculate it from:
float regen = 0.0f;
// Increase regen from new max power
regen += pet->GetMaxPower(POWER_MANA) * 0.02;
amount += int32(regen);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_04::CalculateResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_04::CalculatePowerRegen, EFFECT_1, SPELL_AURA_MOD_POWER_REGEN);
}
};
class spell_warl_pet_scaling_05 : public AuraScript
{
PrepareAuraScript(spell_warl_pet_scaling_05);
void CalculateMeleeHitChanceBonusAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float hitChance = 0.0f;
hitChance += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
hitChance += owner->GetRatingBonusValue(CR_HIT_MELEE);
amount += int32(hitChance);
}
}
}
void CalculateSpellHitChanceBonusAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float hitChance = 0.0f;
hitChance += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
hitChance += owner->GetRatingBonusValue(CR_HIT_SPELL);
amount += int32(hitChance);
}
}
}
void CalculateExpertiseBonusAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float expertise = 0.0f;
expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE);
expertise += owner->GetRatingBonusValue(CR_EXPERTISE);
amount += int32(expertise);
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05::CalculateMeleeHitChanceBonusAmount, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05::CalculateSpellHitChanceBonusAmount, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05::CalculateExpertiseBonusAmount, EFFECT_2, SPELL_AURA_MOD_EXPERTISE);
}
};
class spell_warl_pet_scaling_06 : public AuraScript
{
PrepareAuraScript(spell_warl_pet_scaling_06);
void CalculateCritChanceBonus(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE));
}
void CalculateMeleeHasteAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
if (float meleeHaste = (1.0f - owner->m_modAttackSpeedPct[BASE_ATTACK]) * 100.0f)
amount += int32(meleeHaste);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_06::CalculateMeleeHasteAmount, EFFECT_0, SPELL_AURA_MOD_CRIT_PCT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_06::CalculateMeleeHasteAmount, EFFECT_1, SPELL_AURA_MELEE_SLOW);
}
};
class spell_warl_pet_passive : public AuraScript
{
PrepareAuraScript(spell_warl_pet_passive);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float CritSpell = 0.0f;
// Crit from Intellect
CritSpell += owner->GetSpellCritFromIntellect();
// Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
// Increase crit from SPELL_AURA_MOD_CRIT_PCT
CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
// Increase crit spell from spell crit ratings
CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);
amount += CritSpell;
}
}
void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float CritMelee = 0.0f;
// Crit from Agility
CritMelee += owner->GetMeleeCritFromAgility();
// Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
// Increase crit from SPELL_AURA_MOD_CRIT_PCT
CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
// Increase crit melee from melee crit ratings
CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);
amount += CritMelee;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive::CalculateAmountCritSpell, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive::CalculateAmountCritMelee, EFFECT_1, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
}
};
class spell_sha_pet_scaling_04 : public SpellScriptLoader
{
public:
spell_sha_pet_scaling_04() : SpellScriptLoader("spell_sha_pet_scaling_04") { }
class spell_sha_pet_scaling_04_AuraScript : public AuraScript
{
PrepareAuraScript(spell_sha_pet_scaling_04_AuraScript);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float HitMelee = 0.0f;
// Increase hit from SPELL_AURA_MOD_HIT_CHANCE
HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
// Increase hit melee from meele hit ratings
HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE);
amount += int32(HitMelee);
}
}
void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float HitSpell = 0.0f;
// Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
// Increase hit spell from spell hit ratings
HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
amount += int32(HitSpell);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_sha_pet_scaling_04_AuraScript();
}
};
class spell_hun_pet_scaling_01 : public AuraScript
{
PrepareAuraScript(spell_hun_pet_scaling_01);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_HUNTER_PET_FEROCITY_MARKER,
SPELL_HUNTER_PET_TENACITY_MARKER,
SPELL_HUNTER_PET_CUNNING_MARKER
});
}
void CalculateHealthAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float mod = 0.0f;
if (pet->HasAura(SPELL_HUNTER_PET_FEROCITY_MARKER))
mod = 0.67f;
else if (pet->HasAura(SPELL_HUNTER_PET_TENACITY_MARKER))
mod = 0.78f;
else if (pet->HasAura(SPELL_HUNTER_PET_CUNNING_MARKER))
mod = 0.725f;
amount = int32(owner->GetHealthBonusFromStamina() * mod);
}
}
}
void CalculateAttackPowerAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.425f;
}
void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
// Pets deal 12.87% of owner's ranged attack power as spell bonus damage
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01::CalculateHealthAmount, EFFECT_0, SPELL_AURA_MOD_MAX_HEALTH);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
}
};
class spell_hun_pet_scaling_02 : public AuraScript
{
PrepareAuraScript(spell_hun_pet_scaling_02);
void CalculateResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
// Formular: owner resistance of targeted school * 0.4
canBeRecalculated = true;
int32 resistanceSchool = GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetResistance(SpellSchoolMask(resistanceSchool)) * 0.4);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02::CalculateResistanceAmount, EFFECT_ALL, SPELL_AURA_MOD_RESISTANCE);
}
};
class spell_hun_pet_scaling_03 : public AuraScript
{
PrepareAuraScript(spell_hun_pet_scaling_03);
void CalculateResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
// Formular: owner resistance of targeted school * 0.4
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetResistance(SpellSchoolMask(GetSpellInfo()->Effects[aurEff->GetEffIndex()].MiscValue)) * 0.4);
}
void CalculateArmorAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float mod = 0.0f;
if (pet->HasAura(SPELL_HUNTER_PET_FEROCITY_MARKER))
mod = 0.5f;
else if (pet->HasAura(SPELL_HUNTER_PET_TENACITY_MARKER))
mod = 0.6f;
else if (pet->HasAura(SPELL_HUNTER_PET_CUNNING_MARKER))
mod = 0.7f;
amount = owner->GetArmor() * mod;
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03::CalculateResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03::CalculateResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03::CalculateArmorAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE);
}
};
class spell_hun_pet_scaling_04 : public AuraScript
{
PrepareAuraScript(spell_hun_pet_scaling_04);
void CalculateMeleeHitChanceBonusAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float hitChance = 0.0f;
hitChance += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
hitChance += owner->GetRatingBonusValue(CR_HIT_MELEE);
amount += int32(hitChance);
}
}
}
void CalculateSpellHitChanceBonusAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float hitChance = 0.0f;
hitChance += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
hitChance += owner->GetRatingBonusValue(CR_HIT_SPELL);
amount += int32(hitChance);
}
}
}
void CalculateExpertiseBonusAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float expertise = 0.0f;
expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE);
expertise += owner->GetRatingBonusValue(CR_EXPERTISE);
amount += int32(expertise);
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04::CalculateMeleeHitChanceBonusAmount, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04::CalculateSpellHitChanceBonusAmount, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04::CalculateExpertiseBonusAmount, EFFECT_2, SPELL_AURA_MOD_EXPERTISE);
}
};
class spell_hun_pet_scaling_05 : public AuraScript
{
PrepareAuraScript(spell_hun_pet_scaling_05);
void CalculateCritChanceBonus(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
amount = uint32(owner->GetFloatValue(PLAYER_RANGED_CRIT_PERCENTAGE));
}
void CalculateMeleeHasteAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
if (Player* owner = pet->GetOwner())
if (float meleeHaste = (1.0f - owner->m_modAttackSpeedPct[BASE_ATTACK]) * 100.0f)
amount += int32(meleeHaste);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_05::CalculateMeleeHasteAmount, EFFECT_0, SPELL_AURA_MOD_CRIT_PCT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_05::CalculateMeleeHasteAmount, EFFECT_1, SPELL_AURA_MELEE_SLOW);
}
};
class spell_hun_pet_passive_crit : public AuraScript
{
PrepareAuraScript(spell_hun_pet_passive_crit);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAmountCritSpell(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (!GetCaster() || !GetCaster()->GetOwner())
return;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float CritSpell = 0.0f;
// Crit from Intellect
CritSpell += owner->GetSpellCritFromIntellect();
// Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE
CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
// Increase crit from SPELL_AURA_MOD_CRIT_PCT
CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
// Increase crit spell from spell crit ratings
CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL);
amount += CritSpell;
}
}
void CalculateAmountCritMelee(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (!GetCaster() || !GetCaster()->GetOwner())
return;
if (Player *owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float CritMelee = 0.0f;
// Crit from Agility
CritMelee += owner->GetMeleeCritFromAgility();
// Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
// Increase crit from SPELL_AURA_MOD_CRIT_PCT
CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
// Increase crit melee from melee crit ratings
CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE);
amount += CritMelee;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit::CalculateAmountCritSpell, EFFECT_1, SPELL_AURA_MOD_SPELL_CRIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit::CalculateAmountCritMelee, EFFECT_0, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT);
}
};
class spell_dk_avoidance_passive : public AuraScript
{
PrepareAuraScript(spell_dk_avoidance_passive);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAvoidanceAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Unit* pet = GetUnitOwner())
{
if (Unit* owner = pet->GetOwner())
{
// Army of the dead ghoul
if (pet->GetEntry() == ENTRY_ARMY_OF_THE_DEAD_GHOUL)
amount = -90;
// Night of the dead
else if (Aura* aur = owner->GetAuraOfRankedSpell(SPELL_NIGHT_OF_THE_DEAD))
amount = aur->GetSpellInfo()->Effects[EFFECT_2].CalcValue();
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_avoidance_passive::CalculateAvoidanceAmount, EFFECT_0, SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE);
}
};
class spell_dk_pet_scaling_01 : public AuraScript
{
PrepareAuraScript(spell_dk_pet_scaling_01);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateStaminaAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
uint8 percentage = 45;
// Glyph of Raise Dead
if (AuraEffect const* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD, EFFECT_0))
percentage += aurEff->GetAmount();
amount = int32(CalculatePct(owner->GetStat(STAT_STAMINA), percentage));
}
}
void CalculateStrengthAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
uint8 percentage = 70;
// Glyph of Raise Dead
if (AuraEffect const* aurEff = owner->GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, DEATH_KNIGHT_ICON_ID_GLYPH_OF_RAISE_DEAD, EFFECT_0))
percentage += aurEff->GetAmount();
amount = int32(CalculatePct(owner->GetStat(STAT_STAMINA), percentage));
}
}
void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
float bonusDamage = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.11f;
amount += bonusDamage;
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01::CalculateStrengthAmount, EFFECT_1, SPELL_AURA_MOD_STAT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
}
};
class spell_dk_pet_scaling_02 : public AuraScript
{
PrepareAuraScript(spell_dk_pet_scaling_02);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAmountMeleeHaste(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float HasteMelee = 0.0f;
// Increase hit from SPELL_AURA_MOD_HIT_CHANCE
HasteMelee += (1 - owner->m_modAttackSpeedPct[BASE_ATTACK]) * 100;
amount += int32(HasteMelee);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_02::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW);
}
};
class spell_dk_pet_scaling_03 : public AuraScript
{
PrepareAuraScript(spell_dk_pet_scaling_03);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAmountMeleeHit(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float HitMelee = 0.0f;
// Increase hit from SPELL_AURA_MOD_HIT_CHANCE
HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
// Increase hit melee from meele hit ratings
HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE);
amount += int32(HitMelee);
}
}
void CalculateAmountSpellHit(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float HitSpell = 0.0f;
// Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE
HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE);
// Increase hit spell from spell hit ratings
HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL);
amount += int32(HitSpell);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE);
}
};
class spell_dk_pet_scaling_05 : public AuraScript
{
PrepareAuraScript(spell_dk_pet_scaling_05);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateAmountCritPct(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
float CritSpell = owner->GetMeleeCritFromAgility();
CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
CritSpell += owner->GetRatingBonusValue(CR_CRIT_MELEE);
amount += int32(CritSpell);
}
}
void CalculateAmountResistance(AuraEffect const* /* aurEff */, int32& amount, bool& /*canBeRecalculated*/)
{
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
amount += owner->GetInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE);
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_05::CalculateAmountCritPct, EFFECT_0, SPELL_AURA_MOD_CRIT_PCT);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_05::CalculateAmountResistance, EFFECT_2, SPELL_AURA_MOD_TARGET_RESISTANCE);
}
};
class spell_dk_rune_weapon_scaling_02 : public AuraScript
{
PrepareAuraScript(spell_dk_rune_weapon_scaling_02);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Unit* pet = GetUnitOwner())
{
Unit* owner = pet->GetOwner();
if (!owner)
return;
amount += owner->CalculateDamage(BASE_ATTACK, true, true);
}
}
void CalculateAmountMeleeHaste(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (!GetCaster() || !GetCaster()->GetOwner())
return;
if (Player* owner = GetCaster()->GetOwner()->ToPlayer())
{
// For others recalculate it from:
float HasteMelee = 0.0f;
// Increase hit from SPELL_AURA_MOD_HIT_CHANCE
HasteMelee += (1 - owner->m_modAttackSpeedPct[BASE_ATTACK]) * 100;
amount += int32(HasteMelee);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02::CalculateDamageDoneAmount, EFFECT_0, SPELL_AURA_MOD_DAMAGE_DONE);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW);
}
};
class spell_mage_water_elemental_scaling_01 : public AuraScript
{
PrepareAuraScript(spell_mage_water_elemental_scaling_01);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateDamageDoneAmount(AuraEffect const* /* aurEff */, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float bonusDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.4f;
amount = int32(bonusDamage);
}
}
}
void CalculateAttackPowerAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float bonusDamage = owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.57f;
amount = int32(bonusDamage);
}
}
}
void CalculateHealthAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float stamina = CalculatePct(owner->GetStat(STAT_STAMINA), 30);
float staminaBonus = stamina * 7.5f;
float maxHealthBonus = owner->CountPctFromMaxHealth(50);
amount = int32(staminaBonus + maxHealthBonus);
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_water_elemental_scaling_01::CalculateHealthAmount, EFFECT_0, SPELL_AURA_MOD_MAX_HEALTH);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_water_elemental_scaling_01::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER);
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_water_elemental_scaling_01::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE);
}
};
class spell_mage_water_elemental_scaling_02 : public AuraScript
{
PrepareAuraScript(spell_mage_water_elemental_scaling_02);
bool Load() override
{
if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER)
return false;
return true;
}
void CalculateManaAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = true;
if (Pet* pet = GetUnitOwner()->ToPet())
{
if (Player* owner = pet->GetOwner())
{
float intellect = CalculatePct(owner->GetStat(STAT_INTELLECT), 30);
float intellectBonus = intellect * 5.0f;
float maxManaBonus = owner->CountPctFromMaxPower(POWER_MANA, 50);
amount = int32(intellectBonus + maxManaBonus);
}
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_water_elemental_scaling_02::CalculateManaAmount, EFFECT_0, SPELL_AURA_MOD_INCREASE_ENERGY);
}
};
void AddSC_pet_spell_scripts()
{
RegisterAuraScript(spell_warl_pet_scaling_01);
RegisterAuraScript(spell_warl_pet_scaling_02);
RegisterAuraScript(spell_warl_pet_scaling_03);
RegisterAuraScript(spell_warl_pet_scaling_04);
RegisterAuraScript(spell_warl_pet_scaling_05);
RegisterAuraScript(spell_warl_pet_scaling_06);
RegisterAuraScript(spell_warl_pet_passive);
RegisterAuraScript(spell_hun_pet_scaling_01);
RegisterAuraScript(spell_hun_pet_scaling_02);
RegisterAuraScript(spell_hun_pet_scaling_03);
RegisterAuraScript(spell_hun_pet_scaling_04);
RegisterAuraScript(spell_hun_pet_scaling_05);
RegisterAuraScript(spell_hun_pet_passive_crit);
RegisterAuraScript(spell_dk_avoidance_passive);
RegisterAuraScript(spell_dk_pet_scaling_01);
RegisterAuraScript(spell_dk_pet_scaling_02);
RegisterAuraScript(spell_dk_pet_scaling_03);
RegisterAuraScript(spell_dk_pet_scaling_05);
RegisterAuraScript(spell_dk_rune_weapon_scaling_02);
RegisterAuraScript(spell_mage_water_elemental_scaling_01);
RegisterAuraScript(spell_mage_water_elemental_scaling_02);
}