/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "CharmInfo.h" #include "Common.h" #include "DatabaseEnv.h" #include "Log.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "PhasingHandler.h" #include "SpellMgr.h" #include "Pet.h" #include "Formulas.h" #include "SpellHistory.h" #include "SpellAuras.h" #include "SpellAuraEffects.h" #include "Unit.h" #include "Util.h" #include "Group.h" #include "Opcodes.h" #include "WorldSession.h" constexpr float PET_XP_FACTOR = 0.05f; Pet::Pet(Player* owner, PetType type) : Guardian(nullptr, owner, true), m_usedTalentCount(0), m_removed(false), m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(nullptr) { ASSERT(GetOwner()); m_unitTypeMask |= UNIT_MASK_PET; if (type == HUNTER_PET) m_unitTypeMask |= UNIT_MASK_HUNTER_PET; if (!(m_unitTypeMask & UNIT_MASK_CONTROLABLE_GUARDIAN)) { m_unitTypeMask |= UNIT_MASK_CONTROLABLE_GUARDIAN; InitCharmInfo(); } m_name = "Pet"; } Pet::~Pet() { delete m_declinedname; } void Pet::AddToWorld() { ///- Register the pet for guid lookup if (!IsInWorld()) { ///- Register the pet for guid lookup GetMap()->GetObjectsStore().Insert(GetGUID(), this); Unit::AddToWorld(); AIM_Initialize(); } // Prevent stuck pets when zoning. Pets default to "follow" when added to world // so we'll reset flags and let the AI handle things if (GetCharmInfo() && GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) { GetCharmInfo()->SetIsCommandAttack(false); GetCharmInfo()->SetIsCommandFollow(false); GetCharmInfo()->SetIsAtStay(false); GetCharmInfo()->SetIsFollowing(false); GetCharmInfo()->SetIsReturning(false); } } void Pet::RemoveFromWorld() { ///- Remove the pet from the accessor if (IsInWorld()) { ///- Don't call the function for Creature, normal mobs + totems go in a different storage Unit::RemoveFromWorld(); GetMap()->GetObjectsStore().Remove(GetGUID()); } } bool Pet::LoadPetData(Player* owner, uint32 petEntry, uint32 petnumber, bool current) { m_loading = true; PlayerPetData* playerPetData; if (petnumber) { playerPetData = owner->GetPlayerPetDataById(petnumber); } else if ((getPetType() == SUMMON_PET) && petEntry) { playerPetData = owner->GetPlayerPetDataByCreatureId(petEntry); } else if (getPetType() == HUNTER_PET) { playerPetData = owner->GetPlayerPetDataBySlot(petEntry); } else { playerPetData = owner->GetPlayerPetDataCurrent(); } if (!playerPetData) { m_loading = false; return false; } petEntry = playerPetData->CreatureId; if (!petEntry) return false; uint32 summonSpellId = playerPetData->SummonSpellId; SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summonSpellId); bool isTemporarySummon = spellInfo && spellInfo->GetDuration() > 0; if (current && isTemporarySummon) return false; PetType petType = playerPetData->Type; if (petType == HUNTER_PET) { CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petEntry); if (!creatureInfo) { owner->GetSession()->SendStableResult(STABLE_ERR_STABLE); return false; } if (!creatureInfo->IsTameable(owner->CanTameExoticPets())) { owner->GetSession()->SendStableResult(STABLE_ERR_EXOTIC); return false; } } uint32 petId = playerPetData->PetId; if (current && owner->IsPetNeedBeTemporaryUnsummoned()) { owner->SetTemporaryUnsummonedPetNumber(petId); return false; } Map* map = owner->GetMap(); ObjectGuid::LowType guid = map->GenerateLowGuid(); if (!Create(guid, map, petEntry, petId)) return false; PhasingHandler::InheritPhaseShift(this, owner); setPetType(petType); SetFaction(owner->GetFaction()); SetUInt32Value(UNIT_CREATED_BY_SPELL, summonSpellId); if (IsCritter()) { Position pos = owner->GetPosition(); owner->MovePositionToFirstCollision(pos, DEFAULT_FOLLOW_DISTANCE_PET, DEFAULT_FOLLOW_ANGLE); Relocate(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), owner->GetOrientation()); if (!IsPositionValid()) { TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY()); return false; } map->AddToMap(this->ToCreature()); return true; } m_charmInfo->SetPetNumber(petId, IsPermanentPetFor(owner)); SetDisplayId(playerPetData->DisplayId, true); uint32 petlevel = playerPetData->Petlevel; SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); SetName(playerPetData->Name); switch (getPetType()) { case SUMMON_PET: petlevel = owner->getLevel(); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, uint8(CLASS_MAGE)); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); break; case HUNTER_PET: SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, playerPetData->Renamed ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED); break; default: if (!IsPetGhoul()) TC_LOG_ERROR("entities.pet", "Pet have incorrect type (%u) for pet loading.", getPetType()); break; } SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime())); // cast can't be helped here SetCreatorGUID(owner->GetGUID()); InitStatsForLevel(petlevel); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, playerPetData->PetExp); SynchronizeLevelWithOwner(); Position pos = owner->GetPosition(); owner->MovePositionToFirstCollision(pos, DEFAULT_FOLLOW_DISTANCE_PET, float(M_PI_2)); Relocate(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), owner->GetOrientation()); if (!IsPositionValid()) { TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY()); return false; } SetReactState(ReactStates(playerPetData->Reactstate)); SetCanModifyStats(true); if (getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); else { uint32 savedhealth = playerPetData->SavedHealth; uint32 savedmana = playerPetData->SavedMana; if (!savedhealth && getPetType() == HUNTER_PET) setDeathState(JUST_DIED); else { SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); SetPower(POWER_MANA, savedmana > uint32(GetMaxPower(POWER_MANA)) ? GetMaxPower(POWER_MANA) : savedmana); } } SetSlot(playerPetData->Slot); // Send fake summon spell cast - this is needed for correct cooldown application for spells // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside /// @todo pets should be summoned from real cast instead of just faking it? if (summonSpellId) { WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2)); data << owner->GetPackGUID(); data << owner->GetPackGUID(); data << uint8(0); data << uint32(summonSpellId); data << uint32(256); // CAST_FLAG_UNKNOWN3 data << uint32(0); data << uint32(getMSTime()); owner->SendMessageToSet(&data, true); } owner->SetMinion(this, true); map->AddToMap(ToCreature()); InitTalentForLevel(); // set original talents points before spell loading uint32 timediff = uint32(GameTime::GetGameTime() - playerPetData->Timediff); _LoadAuras(timediff); // load action bar, if data broken will fill later by default spells. if (!isTemporarySummon) { m_charmInfo->LoadPetActionBar(playerPetData->Actionbar); _LoadSpells(); InitTalentForLevel(); // re-init to check talent count _LoadSpellCooldowns(); LearnPetPassives(); InitLevelupSpellsForLevel(); if (map->IsBattleArena()) RemoveArenaAuras(); CastPetAuras(current); CastPetScalingAuras(); } CleanupActionBar(); // remove unknown spells from action bar after load UpdateAllStats(); SetFullHealth(); // Set full health and mana after pet scaling auras has been applied if (IsHunterPet()) CastSpell(this, SPELL_PET_ENERGIZE, true); else SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); if (IsPetGhoul()) { CastSpell(this, SPELL_PET_RISEN_GHOUL_SPAWN_IN, true); CastSpell(this, SPELL_PET_RISEN_GHOUL_SELF_STUN, true); } TC_LOG_DEBUG("entities.pet", "New Pet has guid %u", GetGUID().GetCounter()); owner->PetSpellInitialize(); if (owner->GetGroup()) owner->SetGroupUpdateFlag(GROUP_UPDATE_PET); owner->SendTalentsInfoData(true); if (getPetType() == HUNTER_PET) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_DECLINED_NAME); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, GetCharmInfo()->GetPetNumber()); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { delete m_declinedname; m_declinedname = new DeclinedName; Field* fields2 = result->Fetch(); for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) { m_declinedname->name[i] = fields2[i].GetString(); } } } //set last used pet number (for use in BG's) if (owner->GetTypeId() == TYPEID_PLAYER && isControlled() && !isTemporarySummoned() && (getPetType() == SUMMON_PET || getPetType() == HUNTER_PET)) owner->ToPlayer()->SetLastPetNumber(petId); // must be after SetMinion (owner guid check) LoadTemplateImmunities(); m_loading = false; return true; } void Pet::SavePetToDB(PetSaveMode mode) { if (!GetEntry()) return; // save only fully controlled creature if (!isControlled()) return; // not save not player pets if (!GetOwnerOrCreatorGUID().IsPlayer()) return; uint32 curhealth = GetHealth(); uint32 curmana = GetPower(POWER_MANA); CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); // save auras before possibly removing them _SaveAuras(trans); _SaveSpells(trans); GetSpellHistory()->SaveToDB(trans); CharacterDatabase.CommitTransaction(trans); PlayerPetData* playerPetData = GetOwner()->GetPlayerPetDataById(m_charmInfo->GetPetNumber()); std::unique_ptr newPlayerPetData; // used when creating a new pet // save as new if no data for Pet in PlayerPetDataStore if (mode < PET_SAVE_NEW_PET && !playerPetData) mode = PET_SAVE_NEW_PET; if (mode == PET_SAVE_NEW_PET) { Optional slot = IsHunterPet() ? GetOwner()->GetFirstUnusedActivePetSlot() : GetOwner()->GetFirstUnusedPetSlot(); if (slot) { SetSlot(*slot); newPlayerPetData = std::make_unique(); playerPetData = newPlayerPetData.get(); } else mode = PET_SAVE_AS_DELETED; } if (mode == PET_SAVE_DISMISS || mode == PET_SAVE_LOGOUT) RemoveAllAuras(); // whole pet is saved to DB if (mode >= PET_SAVE_CURRENT_STATE) { ObjectGuid::LowType ownerLowGUID = GetOwnerOrCreatorGUID().GetCounter(); std::string name = m_name; CharacterDatabase.EscapeString(name); trans = CharacterDatabase.BeginTransaction(); // remove current data CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); uint32 petId = m_charmInfo->GetPetNumber(); // save pet stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET); stmt->setUInt32(0, petId); stmt->setUInt32(1, GetEntry()); stmt->setUInt64(2, ownerLowGUID); stmt->setUInt32(3, GetNativeDisplayId()); stmt->setUInt8(4, getLevel()); stmt->setUInt32(5, GetUInt32Value(UNIT_FIELD_PETEXPERIENCE)); stmt->setUInt8(6, GetReactState()); stmt->setInt16(7, m_petSlot); stmt->setString(8, m_name); stmt->setUInt8(9, HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ? 0 : 1); stmt->setUInt8(10, mode == PET_SAVE_DISMISS ? 0 : 1); stmt->setUInt32(11, curhealth); stmt->setUInt32(12, curmana); stmt->setString(13, GenerateActionBarData()); stmt->setUInt32(14, GameTime::GetGameTime()); // unsure about this stmt->setUInt32(15, GetUInt32Value(UNIT_CREATED_BY_SPELL)); stmt->setUInt8(16, getPetType()); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); if (m_petSlot > PET_SLOT_LAST) TC_LOG_ERROR("sql.sql", "Pet::SavePetToDB: bad slot %u for pet %u!", m_petSlot, petId); playerPetData->PetId = petId; playerPetData->CreatureId = GetEntry(); playerPetData->Owner = ownerLowGUID; playerPetData->DisplayId = GetNativeDisplayId(); playerPetData->Petlevel = getLevel(); playerPetData->PetExp = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); playerPetData->Reactstate = GetReactState(); playerPetData->Slot = m_petSlot; playerPetData->Name = m_name; playerPetData->Renamed = HasByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED) ? 0 : 1; playerPetData->Active = mode == PET_SAVE_DISMISS ? 0 : 1; playerPetData->SavedHealth = curhealth; playerPetData->SavedMana = curmana; playerPetData->Actionbar = GenerateActionBarData(); playerPetData->Timediff = GameTime::GetGameTime(); playerPetData->SummonSpellId = GetUInt32Value(UNIT_CREATED_BY_SPELL); playerPetData->Type = getPetType(); if (mode == PET_SAVE_NEW_PET && newPlayerPetData) GetOwner()->AddToPlayerPetDataStore(std::move(newPlayerPetData)); } // delete else { RemoveAllAuras(); DeleteFromDB(m_charmInfo->GetPetNumber()); GetOwner()->DeleteFromPlayerPetDataStore(m_charmInfo->GetPetNumber()); GetOwner()->GetSession()->SendStablePet(ObjectGuid::Empty); } } void Pet::DeleteFromDB(ObjectGuid::LowType guidlow) { CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction(); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_ID); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELLS); stmt->setUInt32(0, guidlow); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_COOLDOWNS); stmt->setUInt32(0, guidlow); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState { Creature::setDeathState(s); if (getDeathState() == CORPSE) { if (getPetType() == HUNTER_PET) { // pet corpse non lootable and non skinnable SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE); RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } } else if (getDeathState() == ALIVE) { //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastPetAuras(true); } } void Pet::Update(uint32 diff) { if (m_removed) // pet already removed, just wait in remove queue, no updates return; if (m_loading) return; switch (m_deathState) { case CORPSE: { if (!IsHunterPet() || m_corpseRemoveTime <= GameTime::GetGameTime()) { Remove(PET_SAVE_DISMISS); //hunters' pets never get removed because of death, NEVER! return; } break; } case ALIVE: { // unsummon pet that lost owner Player* owner = GetOwner(); if ((!IsWithinDistInMap(owner, GetMap()->GetVisibilityRange()) && !isPossessed()) || (isControlled() && !owner->GetPetGUID())) //if (!owner || (!IsWithinDistInMap(owner, GetMap()->GetVisibilityDistance()) && (owner->GetCharmGUID() && (owner->GetCharmGUID() != GetGUID()))) || (isControlled() && !owner->GetPetGUID())) { Remove(PET_SAVE_DISMISS, true); return; } if (isControlled()) { if (owner->GetPetGUID() != GetGUID()) { TC_LOG_ERROR("entities.pet", "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str()); Remove(IsHunterPet() ? PET_SAVE_AS_DELETED : PET_SAVE_DISMISS); return; } } if (m_duration > 0) { if (uint32(m_duration) > diff) m_duration -= diff; else { Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED : PET_SAVE_DISMISS); return; } } break; } default: break; } Creature::Update(diff); } void Pet::Remove(PetSaveMode mode, bool returnreagent) { GetOwner()->RemovePet(this, mode, returnreagent); } void Pet::GivePetXP(uint32 xp) { if (!IsHunterPet()) return; if (xp < 1) return; if (!IsAlive()) return; uint8 maxlevel = std::min((uint8)sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL), GetOwner()->getLevel()); uint8 petlevel = getLevel(); // If pet is detected to be at, or above(?) the players level, don't hand out XP if (petlevel >= maxlevel) return; uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); uint32 newXP = curXP + xp; // Check how much XP the pet should receive, and hand off have any left from previous levelups while (newXP >= nextLvlXP && petlevel < maxlevel) { // Subtract newXP from amount needed for nextlevel, and give pet the level newXP -= nextLvlXP; ++petlevel; GivePetLevel(petlevel); nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); } // Not affected by special conditions - give it new XP SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, petlevel < maxlevel ? newXP : 0); } void Pet::GivePetLevel(uint8 level) { if (!level || level == getLevel()) return; if (!IsHunterPet()) { SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(level)*PET_XP_FACTOR)); } InitStatsForLevel(level); InitLevelupSpellsForLevel(); InitTalentForLevel(); } bool Pet::CreateBaseAtCreature(Creature* creature) { ASSERT(creature); if (!CreateBaseAtTamed(creature->GetCreatureTemplate(), creature->GetMap())) return false; Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); if (!IsPositionValid()) { TC_LOG_ERROR("entities.pet", "Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUID().GetCounter(), GetEntry(), GetPositionX(), GetPositionY()); return false; } CreatureTemplate const* cinfo = GetCreatureTemplate(); if (!cinfo) { TC_LOG_ERROR("entities.pet", "CreateBaseAtCreature() failed, creatureInfo is missing!"); return false; } SetDisplayId(creature->GetDisplayId()); if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name); else SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex())); return true; } bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner) { if (!CreateBaseAtTamed(cinfo, owner->GetMap())) return false; if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family)) SetName(cFamily->Name); Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation()); return true; } bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map) { TC_LOG_DEBUG("entities.pet", "Pet::CreateBaseForTamed"); ObjectGuid::LowType guid = map->GenerateLowGuid(); uint32 petId = sObjectMgr->GeneratePetNumber(); if (!Create(guid, map, cinfo->Entry, petId)) return false; SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0); SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0); SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(getLevel()+1)*PET_XP_FACTOR)); SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); if (cinfo->type == CREATURE_TYPE_BEAST) { SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_CLASS, CLASS_WARRIOR); SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, GENDER_NONE); SetSheath(SHEATH_STATE_MELEE); SetByteFlag(UNIT_FIELD_BYTES_2, UNIT_BYTES_2_OFFSET_PET_FLAGS, UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); } return true; } bool Guardian::InitStatsForLevel(uint8 petlevel) { CreatureTemplate const* cinfo = GetCreatureTemplate(); ASSERT(cinfo); SetLevel(petlevel); //Determine pet type PetType petType = MAX_PET_TYPE; if (IsPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER) { switch (m_owner->getClass()) { case CLASS_WARLOCK: case CLASS_SHAMAN: case CLASS_DEATH_KNIGHT: case CLASS_MAGE: case CLASS_PRIEST: petType = SUMMON_PET; break; case CLASS_HUNTER: petType = HUNTER_PET; m_unitTypeMask |= UNIT_MASK_HUNTER_PET; break; default: TC_LOG_ERROR("entities.pet", "Unknown type pet %u is summoned by player class %u", GetEntry(), GetOwner()->getClass()); break; } } uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry; SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetBaseAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); SetBaseAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); SetBaseAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f); //scale SetObjectScale(GetNativeObjectScale()); // Resistance // Hunters pets should not inherit resistances from creature_template, they have separate auras for that if (!IsHunterPet()) for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) SetStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(cinfo->resistance[i])); PowerType powerType = CalculateDisplayPowerType(); // Health, mana, armor and resistance PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(creature_ID, petlevel); if (pInfo) // exist in DB { SetCreateHealth(pInfo->health); SetCreateMana(pInfo->mana); SetStatPctModifier(UnitMods(UNIT_MOD_POWER_START + AsUnderlyingType(powerType)), BASE_PCT, 1.0f); if (pInfo->armor > 0) SetStatFlatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); for (uint8 stat = 0; stat < MAX_STATS; ++stat) SetCreateStat(Stats(stat), float(pInfo->stats[stat])); } else // not exist in DB, use some default fake data { // remove elite bonuses included in DB values // remove elite bonuses included in DB values CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class); float healthmod = _GetHealthMod(cinfo->rank); uint32 basehp = stats->GenerateHealth(cinfo); uint32 health = uint32(basehp * healthmod); SetCreateHealth(health); SetCreateMana(stats->BaseMana); SetCreateStat(STAT_STRENGTH, 22); SetCreateStat(STAT_AGILITY, 22); SetCreateStat(STAT_STAMINA, 25); SetCreateStat(STAT_INTELLECT, 28); SetCreateStat(STAT_SPIRIT, 27); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); } // Power SetPowerType(powerType); // Damage SetBonusDamage(0); switch (petType) { case SUMMON_PET: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } case HUNTER_PET: { SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32(sObjectMgr->GetXPForLevel(petlevel) * PET_XP_FACTOR)); //these formula may not be correct; however, it is designed to be close to what it should be //this makes dps 0.5 of pets level SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); //damage range is then petlevel / 2 SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); //damage is increased afterwards as strength and pet scaling modify attack power break; } default: { switch (GetEntry()) { case ENTRY_TREANT: { float bonusDmg = GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg)); SetCreateHealth(m_owner->CountPctFromMaxHealth(10)); break; } case ENTRY_EARTH_ELEMENTAL: { if (Unit* owner = m_owner->GetOwner()) SetCreateHealth(owner->CountPctFromMaxHealth(75)); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); break; } case ENTRY_FIRE_ELEMENTAL: { if (Unit* owner = m_owner->GetOwner()) { SetCreateHealth(owner->CountPctFromMaxHealth(75)); SetBonusDamage(int32(owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f)); } SetCreateMana(28 + 10 * petlevel); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel)); break; } case ENTRY_SHADOWFIEND: { SetCreateMana(28 + 10 * petlevel); SetCreateHealth(28 + 30 * petlevel); int32 bonus_dmg = int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.375f); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + bonus_dmg)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + bonus_dmg)); break; } case ENTRY_VENOMOUS_SNAKE: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel / 2) - 25)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel / 2) - 18)); break; } case ENTRY_VIPER: { SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel / 2 - 10)); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel / 2)); break; } case ENTRY_SPIRIT_WOLF: { SetCreateHealth(30 * petlevel); float dmg_multiplier = 0.50f; if (m_owner->GetAuraEffect(63271, 0)) // Glyph of Feral Spirit dmg_multiplier = 0.80f; SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier)); // wolf attack speed is 1.5s SetBaseAttackTime(BASE_ATTACK, cinfo->BaseAttackTime); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel))); // 14AP == 1dps, wolf's strike speed == 1.5s so dmg = AP / 14 * 1.5 SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier / 14); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * dmg_multiplier / 14); SetStatFlatModifier(UNIT_MOD_ARMOR, BASE_VALUE, float(GetOwner()->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor) SetStatFlatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(GetOwner()->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina) if (!HasAura(58877)) // Spirit Hunt AddAura(58877, this); if (!HasAura(61783)) // Feral Pet Scaling AddAura(61783, this); break; } case ENTRY_GARGOYLE: { SetCreateHealth(m_owner->CountPctFromMaxHealth(70)); if (Player* owner = m_owner->ToPlayer()) { float bonus = owner->GetRatingBonusValue(CR_HASTE_MELEE); bonus += owner->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_3) + owner->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_RANGED_HASTE); ApplyCastTimePercentMod(bonus, true); } SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f)); SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4))); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4))); break; } case ENTRY_BLOODWORM: { SetCreateHealth(m_owner->CountPctFromMaxHealth(18)); SetBaseAttackTime(BASE_ATTACK, 1400); SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f)); float minDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f; float maxDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, minDamage); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxDamage); if (!HasAura(50453)) // Blood Siphon CastSpell(this, 50453, true); break; } case ENTRY_INFERNAL: { if (m_owner->GetTypeId() == TYPEID_PLAYER) // Infernal get 100% of owners spell, Immolation has his own coef. SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SPELL))); float mod = 1; if (petlevel < 60) mod = 5 + (petlevel - 50) / 4; if (petlevel < 70) mod = 10 + (petlevel - 70) / 4; else if (petlevel <= 80) mod = 15 + (petlevel - 80) / 2; else mod = 20 + (petlevel - 85) / 2; if (mod < 0) mod = 0; float minDamage = (petlevel - (petlevel / 4)) * mod; float maxDamage = (petlevel + (petlevel / 4)) * mod; float attackPower = ((minDamage + maxDamage) /4) * 7; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, minDamage); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxDamage); SetStatFlatModifier(UNIT_MOD_ATTACK_POWER, BASE_VALUE, attackPower); SetCreateHealth(m_owner->CountPctFromMaxHealth(40)); break; } case ENTRY_EBON_IMP: SetBonusDamage(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE)); break; case ENTRY_ARMY_OF_THE_DEAD_GHOUL: { SetCreateHealth(m_owner->CountPctFromMaxHealth(30)); SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f)); float minDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f; float maxDamage = m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.05f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, minDamage); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, maxDamage); if (!HasAura(62137)) // Avoidance CastSpell(this, 62137, true); break; } case ENTRY_GHOUL: if (!HasAura(62137)) // Avoidance CastSpell(this, 62137, true); break; default: { /* ToDo: Check what 5f5d2028 broke/fixed and how much of Creature::UpdateLevelDependantStats() * should be copied here (or moved to another method or if that function should be called here * or not just for this default case) */ CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(petlevel, cinfo->unit_class); float basedamage = stats->GenerateBaseDamage(cinfo); float weaponBaseMinDamage = basedamage; float weaponBaseMaxDamage = basedamage * 1.5f; SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, weaponBaseMinDamage); SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, weaponBaseMaxDamage); break; } } break; } } UpdateAllStats(); SetFullHealth(); SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); return true; } bool Pet::HaveInDiet(ItemTemplate const* item) const { if (!item->FoodType) return false; CreatureTemplate const* cInfo = GetCreatureTemplate(); if (!cInfo) return false; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if (!cFamily) return false; uint32 diet = cFamily->PetFoodMask; uint32 FoodMask = 1 << (item->FoodType-1); return (diet & FoodMask) != 0; } uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) const { // -10 or greater food level if (getLevel() <= itemlevel + 10) // possible to feed level 85 pet with ilevel 75 level food for full effect return 50; // -10 to -20 else if (getLevel() <= itemlevel + 20) return 25; // -20 to -30 else if (getLevel() <= itemlevel + 30) return 13; // -30 or more difference else return 0; //food too low level } void Pet::_LoadSpellCooldowns() { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_COOLDOWN); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); PreparedQueryResult cooldownsResult = CharacterDatabase.Query(stmt); GetSpellHistory()->LoadFromDB(cooldownsResult); } void Pet::_LoadSpells() { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { do { Field* fields = result->Fetch(); addSpell(fields[0].GetUInt32(), ActiveStates(fields[1].GetUInt8()), PETSPELL_UNCHANGED); } while (result->NextRow()); } } void Pet::_SaveSpells(CharacterDatabaseTransaction& trans) { for (PetSpellMap::iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) { ++next; // prevent saving family passives to DB if (itr->second.type == PETSPELL_FAMILY) continue; CharacterDatabasePreparedStatement* stmt; switch (itr->second.state) { case PETSPELL_REMOVED: stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); trans->Append(stmt); m_spells.erase(itr); continue; case PETSPELL_CHANGED: stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_SPELL_BY_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); stmt->setUInt8(2, itr->second.active); trans->Append(stmt); break; case PETSPELL_NEW: stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_SPELL); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); stmt->setUInt32(1, itr->first); stmt->setUInt8(2, itr->second.active); trans->Append(stmt); break; case PETSPELL_UNCHANGED: continue; } itr->second.state = PETSPELL_UNCHANGED; } } void Pet::_LoadAuras(uint32 timediff) { TC_LOG_DEBUG("entities.pet", "Loading auras for pet %u", GetGUID().GetCounter()); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) { do { int32 damage[3]; int32 baseDamage[3]; Field* fields = result->Fetch(); ObjectGuid caster_guid(fields[0].GetUInt64()); // nullptr guid stored - pet is the caster of the spell - see Pet::_SaveAuras if (!caster_guid) caster_guid = GetGUID(); uint32 spellid = fields[1].GetUInt32(); uint8 effmask = fields[2].GetUInt8(); uint8 recalculatemask = fields[3].GetUInt8(); uint8 stackcount = fields[4].GetUInt8(); damage[0] = fields[5].GetInt32(); damage[1] = fields[6].GetInt32(); damage[2] = fields[7].GetInt32(); baseDamage[0] = fields[8].GetInt32(); baseDamage[1] = fields[9].GetInt32(); baseDamage[2] = fields[10].GetInt32(); int32 maxduration = fields[11].GetInt32(); int32 remaintime = fields[12].GetInt32(); uint8 remaincharges = fields[13].GetUInt8(); float critChance = fields[14].GetFloat(); bool applyResilience = fields[15].GetBool(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid); if (!spellInfo) { TC_LOG_ERROR("entities.pet", "Unknown aura (spellid %u), ignore.", spellid); continue; } // negative effects should continue counting down after logout if (remaintime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE))) { if (remaintime/IN_MILLISECONDS <= int32(timediff)) continue; remaintime -= timediff*IN_MILLISECONDS; } // prevent wrong values of remaincharges if (spellInfo->ProcCharges) { if (remaincharges <= 0 || remaincharges > spellInfo->ProcCharges) remaincharges = spellInfo->ProcCharges; } else remaincharges = 0; AuraCreateInfo createInfo(spellInfo, effmask, this); createInfo .SetCasterGUID(caster_guid) .SetBaseAmount(baseDamage); if (Aura* aura = Aura::TryCreate(createInfo)) { if (!aura->CanBeSaved()) { aura->Remove(); continue; } aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, critChance, applyResilience, &damage[0]); aura->ApplyForTargets(); TC_LOG_DEBUG("entities.pet", "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask); } } while (result->NextRow()); } } void Pet::_SaveAuras(CharacterDatabaseTransaction& trans) { CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PET_AURAS); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); trans->Append(stmt); for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr) { // check if the aura has to be saved if (!itr->second->CanBeSaved() || IsPetAura(itr->second)) continue; Aura* aura = itr->second; int32 damage[MAX_SPELL_EFFECTS]; int32 baseDamage[MAX_SPELL_EFFECTS]; uint8 effMask = 0; uint8 recalculateMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (aura->GetEffect(i)) { baseDamage[i] = aura->GetEffect(i)->GetBaseAmount(); damage[i] = aura->GetEffect(i)->GetAmount(); effMask |= (1<GetEffect(i)->CanBeRecalculated()) recalculateMask |= (1<second->GetCasterGUID() == GetGUID()) ? ObjectGuid::Empty : itr->second->GetCasterGUID(); uint8 index = 0; stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PET_AURA); stmt->setUInt32(index++, m_charmInfo->GetPetNumber()); stmt->setUInt64(index++, casterGUID.GetRawValue()); stmt->setUInt32(index++, itr->second->GetId()); stmt->setUInt8(index++, effMask); stmt->setUInt8(index++, recalculateMask); stmt->setUInt8(index++, itr->second->GetStackAmount()); stmt->setInt32(index++, damage[0]); stmt->setInt32(index++, damage[1]); stmt->setInt32(index++, damage[2]); stmt->setInt32(index++, baseDamage[0]); stmt->setInt32(index++, baseDamage[1]); stmt->setInt32(index++, baseDamage[2]); stmt->setInt32(index++, itr->second->GetMaxDuration()); stmt->setInt32(index++, itr->second->GetDuration()); stmt->setUInt8(index++, itr->second->GetCharges()); stmt->setFloat(index++, itr->second->GetCritChance()); stmt->setBool(index++, itr->second->CanApplyResilience()); trans->Append(stmt); } } bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpellState state /*= PETSPELL_NEW*/, PetSpellType type /*= PETSPELL_NORMAL*/) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); if (!spellInfo) { // do pet spell book cleanup if (state == PETSPELL_UNCHANGED) // spell load case { TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL); stmt->setUInt32(0, spellId); CharacterDatabase.Execute(stmt); } else TC_LOG_ERROR("entities.pet", "Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId); return false; } PetSpellMap::iterator itr = m_spells.find(spellId); if (itr != m_spells.end()) { if (itr->second.state == PETSPELL_REMOVED) state = PETSPELL_CHANGED; else { if (state == PETSPELL_UNCHANGED && itr->second.state != PETSPELL_UNCHANGED) { // can be in case spell loading but learned at some previous spell loading itr->second.state = PETSPELL_UNCHANGED; if (active == ACT_ENABLED) ToggleAutocast(spellInfo, true); else if (active == ACT_DISABLED) ToggleAutocast(spellInfo, false); } return false; } } PetSpell newspell; newspell.state = state; newspell.type = type; if (active == ACT_DECIDE) // active was not used before, so we save it's autocast/passive state here { if (spellInfo->IsAutocastable()) newspell.active = ACT_ENABLED; else newspell.active = ACT_PASSIVE; } else newspell.active = active; // talent: unlearn all other talent ranks (high and low) if (TalentSpellPos const* talentPos = sDBCManager.GetTalentSpellPos(spellId)) { if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentPos->talent_id)) { for (uint8 i = 0; i < MAX_TALENT_RANK; ++i) { // skip learning spell and no rank spell case uint32 rankSpellId = talentInfo->SpellRank[i]; if (!rankSpellId || rankSpellId == spellId) continue; // skip unknown ranks if (!HasSpell(rankSpellId)) continue; removeSpell(rankSpellId, false, false); } } } else if (spellInfo->IsRanked()) { for (PetSpellMap::const_iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2) { if (itr2->second.state == PETSPELL_REMOVED) continue; SpellInfo const* oldRankSpellInfo = sSpellMgr->GetSpellInfo(itr2->first); if (!oldRankSpellInfo) continue; if (spellInfo->IsDifferentRankOf(oldRankSpellInfo)) { // replace by new high rank if (spellInfo->IsHighRankOf(oldRankSpellInfo)) { newspell.active = itr2->second.active; if (newspell.active == ACT_ENABLED) ToggleAutocast(oldRankSpellInfo, false); unlearnSpell(itr2->first, false, false); break; } // ignore new lesser rank else return false; } } } // Store pet scaling auras in a own vector to handle the updating more efficient if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING)) { m_petScalingAuras.push_back(spellInfo->Id); return true; } m_spells[spellId] = newspell; // Do not go further if this Attribute exists if (spellInfo->HasAttribute(SPELL_ATTR4_NOT_IN_SPELLBOOK) && !IsWarlockMinion()) return true; if (spellInfo->IsPassive() && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState)))) CastSpell(this, spellId, true); else m_charmInfo->AddSpellToActionBar(spellInfo); if (newspell.active == ACT_ENABLED) ToggleAutocast(spellInfo, true); uint32 talentCost = sDBCManager.GetTalentSpellCost(spellId); if (talentCost) { int32 free_points = GetMaxTalentPointsForLevel(getLevel()); m_usedTalentCount += talentCost; // update free talent points free_points-=m_usedTalentCount; SetFreeTalentPoints(free_points > 0 ? free_points : 0); } return true; } bool Pet::learnSpell(uint32 spell_id) { // prevent duplicated entires in spell book if (!addSpell(spell_id)) return false; if (!m_loading && getPetType() != SUMMON_PET) { WorldPacket data(SMSG_PET_LEARNED_SPELL, 4); data << uint32(spell_id); GetOwner()->SendDirectMessage(&data); GetOwner()->PetSpellInitialize(); } return true; } void Pet::InitLevelupSpellsForLevel() { uint8 level = getLevel(); if (PetLevelupSpellSet const* levelupSpells = GetCreatureTemplate()->family ? sSpellMgr->GetPetLevelupSpellList(GetCreatureTemplate()->family) : nullptr) { // PetLevelupSpellSet ordered by levels for (PetLevelupSpellSet::const_iterator itr = levelupSpells->begin(); itr != levelupSpells->end(); ++itr) { // will called first if level down if (itr->first > level) unlearnSpell(itr->second, true); // will learn prev rank if any // will called if level up else learnSpell(itr->second); // will unlearn prev rank if any } } int32 petSpellsId = GetCreatureTemplate()->PetSpellDataId ? -(int32)GetCreatureTemplate()->PetSpellDataId : GetEntry(); // default spells (can be not learned if pet level (as owner level decrease result for example) less first possible in normal game) if (PetDefaultSpellsEntry const* defSpells = sSpellMgr->GetPetDefaultSpellsEntry(petSpellsId)) { for (uint8 i = 0; i < MAX_CREATURE_SPELL_DATA_SLOT; ++i) { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(defSpells->spellid[i]); if (!spellInfo) continue; // will called first if level down if (spellInfo->SpellLevel > level) unlearnSpell(spellInfo->Id, true); // will called if level up else learnSpell(spellInfo->Id); } } } bool Pet::unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { if (removeSpell(spell_id, learn_prev, clear_ab)) { if (!m_loading && getPetType() != SUMMON_PET) { WorldPacket data(SMSG_PET_REMOVED_SPELL, 4); data << uint32(spell_id); GetOwner()->SendDirectMessage(&data); } return true; } return false; } bool Pet::removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab) { PetSpellMap::iterator itr = m_spells.find(spell_id); if (itr == m_spells.end()) return false; if (itr->second.state == PETSPELL_REMOVED) return false; if (itr->second.state == PETSPELL_NEW) m_spells.erase(itr); else itr->second.state = PETSPELL_REMOVED; RemoveAurasDueToSpell(spell_id); uint32 talentCost = sDBCManager.GetTalentSpellCost(spell_id); if (talentCost > 0) { if (m_usedTalentCount > talentCost) m_usedTalentCount -= talentCost; else m_usedTalentCount = 0; // update free talent points int32 free_points = GetMaxTalentPointsForLevel(getLevel()) - m_usedTalentCount; SetFreeTalentPoints(free_points > 0 ? free_points : 0); } if (learn_prev) { if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain (spell_id)) learnSpell(prev_id); else learn_prev = false; } // if remove last rank or non-ranked then update action bar at server and client if need if (clear_ab && !learn_prev && m_charmInfo->RemoveSpellFromActionBar(spell_id)) { if (!m_loading) GetOwner()->PetSpellInitialize(); // need update action bar for last removed rank } return true; } void Pet::CleanupActionBar() { for (uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i) if (UnitActionBarEntry const* ab = m_charmInfo->GetActionBarEntry(i)) if (ab->GetAction() && ab->IsActionBarForSpell()) { if (!HasSpell(ab->GetAction())) m_charmInfo->SetActionBar(i, 0, ACT_PASSIVE); else if (ab->GetType() == ACT_ENABLED) { if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ab->GetAction())) ToggleAutocast(spellInfo, true); } } } void Pet::InitPetCreateSpells() { m_charmInfo->InitPetActionBar(); m_spells.clear(); m_petScalingAuras.clear(); LearnPetPassives(); InitLevelupSpellsForLevel(); CastPetAuras(false); CastPetScalingAuras(); } bool Pet::resetTalents() { Player* player = GetOwner(); // not need after this call if (player->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) player->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true); CreatureTemplate const* ci = GetCreatureTemplate(); if (!ci) return false; // Check pet talent type CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(ci->family); if (!pet_family || pet_family->PetTalentType < 0) return false; uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); if (m_usedTalentCount == 0) { SetFreeTalentPoints(talentPointsForLevel); return false; } for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i) { TalentEntry const* talentInfo = sTalentStore.LookupEntry(i); if (!talentInfo) continue; TalentTabEntry const* talentTabInfo = sTalentTabStore.LookupEntry(talentInfo->TabID); if (!talentTabInfo) continue; // unlearn only talents for pets family talent type if (!((1 << pet_family->PetTalentType) & talentTabInfo->CategoryEnumID)) continue; for (uint8 j = 0; j < MAX_TALENT_RANK; ++j) { for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end();) { if (itr->second.state == PETSPELL_REMOVED) { ++itr; continue; } // remove learned spells (all ranks) uint32 itrFirstId = sSpellMgr->GetFirstSpellInChain(itr->first); // unlearn if first rank is talent or learned by talent if (itrFirstId == talentInfo->SpellRank[j] || sSpellMgr->IsSpellLearnToSpell(talentInfo->SpellRank[j], itrFirstId)) { unlearnSpell(itr->first, false); itr = m_spells.begin(); continue; } else ++itr; } } } SetFreeTalentPoints(talentPointsForLevel); if (!m_loading) player->PetSpellInitialize(); return true; } void Pet::resetTalentsForAllPetsOf(Player* /*owner*/, Pet* /*onlinePet*/ /*= nullptr*/) { /* // not need after this call if (owner->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) owner->RemoveAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS, true); // reset for online if (onlinePet) onlinePet->resetTalents(); // now need only reset for offline pets (all pets except online case) uint32 exceptPetNumber = onlinePet ? onlinePet->GetCharmInfo()->GetPetNumber() : 0; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, exceptPetNumber); PreparedQueryResult resultPets = CharacterDatabase.Query(stmt); // no offline pets if (!resultPets) return; stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_SPELL_LIST); stmt->setUInt32(0, owner->GetGUID().GetCounter()); stmt->setUInt32(1, exceptPetNumber); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) return; bool need_comma = false; std::ostringstream ss; ss << "DELETE FROM pet_spell WHERE guid IN ("; do { Field* fields = resultPets->Fetch(); uint32 id = fields[0].GetUInt32(); if (need_comma) ss << ','; ss << id; need_comma = true; } while (resultPets->NextRow()); ss << ") AND spell IN ("; bool need_execute = false; do { Field* fields = result->Fetch(); uint32 spell = fields[0].GetUInt32(); if (!GetTalentSpellCost(spell)) continue; if (need_execute) ss << ','; ss << spell; need_execute = true; } while (result->NextRow()); if (!need_execute) return; ss << ')'; CharacterDatabase.Execute(ss.str().c_str()); */ } void Pet::InitTalentForLevel() { uint8 level = getLevel(); uint32 talentPointsForLevel = GetMaxTalentPointsForLevel(level); // Reset talents in case low level (on level down) or wrong points for level (hunter can unlearn TP increase talent) if (talentPointsForLevel == 0 || m_usedTalentCount > talentPointsForLevel) resetTalents(); // Remove all talent points SetFreeTalentPoints(talentPointsForLevel - m_usedTalentCount); if (!m_loading) GetOwner()->SendTalentsInfoData(true); } uint8 Pet::GetMaxTalentPointsForLevel(uint8 level) const { uint8 points = (level >= 20) ? ((level - 16) / 4) : 0; // Mod points from owner SPELL_AURA_MOD_PET_TALENT_POINTS points += GetOwner()->GetTotalAuraModifier(SPELL_AURA_MOD_PET_TALENT_POINTS); return points; } void Pet::ToggleAutocast(SpellInfo const* spellInfo, bool apply) { if (!spellInfo->IsAutocastable()) return; uint32 spellid = spellInfo->Id; PetSpellMap::iterator itr = m_spells.find(spellid); if (itr == m_spells.end()) return; uint32 i; if (apply) { for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i) ; // just search if (i == m_autospells.size()) { m_autospells.push_back(spellid); if (itr->second.active != ACT_ENABLED) { itr->second.active = ACT_ENABLED; if (itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } else { AutoSpellList::iterator itr2 = m_autospells.begin(); for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; ++i, ++itr2) ; // just search if (i < m_autospells.size()) { m_autospells.erase(itr2); if (itr->second.active != ACT_DISABLED) { itr->second.active = ACT_DISABLED; if (itr->second.state != PETSPELL_NEW) itr->second.state = PETSPELL_CHANGED; } } } } bool Pet::IsPermanentPetFor(Player* owner) const { switch (getPetType()) { case SUMMON_PET: switch (owner->getClass()) { case CLASS_WARLOCK: return GetCreatureTemplate()->type == CREATURE_TYPE_DEMON; case CLASS_DEATH_KNIGHT: return GetCreatureTemplate()->type == CREATURE_TYPE_UNDEAD; case CLASS_MAGE: return GetCreatureTemplate()->type == CREATURE_TYPE_ELEMENTAL; default: return false; } case HUNTER_PET: return true; default: return false; } } bool Pet::Create(ObjectGuid::LowType guidlow, Map* map, uint32 Entry, uint32 petId) { ASSERT(map); SetMap(map); Object::_Create(guidlow, petId, HighGuid::Pet); m_spawnId = guidlow; m_originalEntry = Entry; if (!InitEntry(Entry)) return false; // Force regen flag for player pets, just like we do for players themselves SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_REGENERATE_POWER); SetSheath(SHEATH_STATE_MELEE); GetThreatManager().Initialize(); return true; } bool Pet::HasSpell(uint32 spell) const { PetSpellMap::const_iterator itr = m_spells.find(spell); return itr != m_spells.end() && itr->second.state != PETSPELL_REMOVED; } // Get all passive spells in our skill line void Pet::LearnPetPassives() { CreatureTemplate const* cInfo = GetCreatureTemplate(); if (!cInfo) return; CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); if (!cFamily) return; PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); if (petStore != sPetFamilySpellsStore.end()) { for (PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, PETSPELL_FAMILY); } } void Pet::CastPetScalingAuras() { for (uint32 spellId : m_petScalingAuras) { if (!HasAura(spellId)) CastSpell(this, spellId, true); } } void Pet::CastPetAuras(bool current) { Player* owner = GetOwner(); if (!IsPermanentPetFor(owner)) return; for (auto itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end();) { PetAura const* pa = *itr; ++itr; if (!current && pa->IsRemovedOnChangePet()) owner->RemovePetAura(pa); else CastPetAura(pa); } } void Pet::CastPetAura(PetAura const* aura) { uint32 auraId = aura->GetAura(GetEntry()); if (!auraId) return; CastSpellExtraArgs args; args.TriggerFlags = TRIGGERED_FULL_MASK; if (auraId == 35696) // Demonic Knowledge args.AddSpellMod(SPELLVALUE_BASE_POINT0, CalculatePct(aura->GetDamage(), GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT))); CastSpell(this, auraId, args); } bool Pet::IsPetAura(Aura const* aura) { Player* owner = GetOwner(); // if the owner has that pet aura, return true for (auto itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ++itr) { if ((*itr)->GetAura(GetEntry()) == aura->GetId()) return true; } return false; } void Pet::learnSpellHighRank(uint32 spellid) { learnSpell(spellid); if (uint32 next = sSpellMgr->GetNextSpellInChain(spellid)) learnSpellHighRank(next); } void Pet::SynchronizeLevelWithOwner() { Player* owner = GetOwner(); switch (getPetType()) { // always same level case SUMMON_PET: case HUNTER_PET: GivePetLevel(owner->getLevel()); break; default: break; } } Player* Pet::GetOwner() const { return Minion::GetOwner()->ToPlayer(); } float Pet::GetNativeObjectScale() const { CreatureFamilyEntry const* creatureFamily = sCreatureFamilyStore.LookupEntry(GetCreatureTemplate()->family); CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.LookupEntry(GetNativeDisplayId()); if (creatureFamily && displayInfo && creatureFamily->MinScale > 0.0f && getPetType() == HUNTER_PET) { if (CreatureModelDataEntry const* modelData = sCreatureModelDataStore.LookupEntry(displayInfo->ModelID)) { float scale = displayInfo->CreatureModelScale * modelData->ModelScale; if (scale <= 0.f) scale = 1.f; float minScaleLevel = creatureFamily->MinScaleLevel; uint8 level = getLevel(); float minLevelScaleMod = level >= minScaleLevel ? level - minScaleLevel : 0.f; float maxScaleMod = creatureFamily->MaxScaleLevel - minScaleLevel; if (minLevelScaleMod > maxScaleMod) minLevelScaleMod = maxScaleMod; float scaleMod = creatureFamily->MaxScaleLevel != minScaleLevel ? minLevelScaleMod / maxScaleMod : 0.f; scale = (creatureFamily->MaxScale - creatureFamily->MinScale) * scaleMod + creatureFamily->MinScale; if (modelData->TamedPetBaseScale > 0.f) scale *= modelData->TamedPetBaseScale; return scale; } } return Guardian::GetNativeObjectScale(); } void Pet::SetDisplayId(uint32 modelId, bool setNative /*= false*/) { Guardian::SetDisplayId(modelId, setNative); if (!isControlled()) return; if (GetOwner()->GetGroup()) GetOwner()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); } std::string Pet::GenerateActionBarData() const { std::ostringstream ss; for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i) { ss << uint32(m_charmInfo->GetActionBarEntry(i)->GetType()) << ' ' << uint32(m_charmInfo->GetActionBarEntry(i)->GetAction()) << ' '; } return ss.str(); } void Pet::UpdatePetScalingAuras() { for (uint32 spellId : m_petScalingAuras) { if (Aura* aura = GetAura(spellId)) aura->RecalculateAmountOfEffects(); } }