"""The existing reveal/hide command must change the selected player's full bitfield.""" from pathlib import Path import subprocess,tempfile root=Path(__file__).resolve().parents[2];s=(root/'src/server/scripts/Commands/cs_cheat.cpp').read_text() a=s.index(' static bool HandleExploreCheatCommand(');b=s.index('\n};',a) code=r''' #include #include #include using uint8=unsigned char; constexpr int PLAYER_EXPLORED_ZONES_SIZE=156,PLAYER_EXPLORED_ZONES_1=0; constexpr int LANG_NO_CHAR_SELECTED=0,LANG_YOU_SET_EXPLORE_ALL=1,LANG_YOURS_EXPLORE_SET_ALL=2,LANG_YOU_SET_EXPLORE_NOTHING=3,LANG_YOURS_EXPLORE_SET_NOTHING=4; struct Session{}; struct Player{unsigned zones[156]{};Session session;Session*GetSession(){return &session;}void SetUInt32Value(int i,unsigned v){zones[i]=v;}}; struct ChatHandler{Player*target=nullptr;explicit ChatHandler(Session*){}ChatHandler()=default; Player*getSelectedPlayer(){return target;}void SendSysMessage(int){}void SetSentErrorMessage(bool){} bool needReportToTarget(Player*){return false;}std::string GetNameLink(Player* =nullptr){return "Tester";} templatevoid PSendSysMessage(T const&...){} }; '''+s[a:b]+r''' int main(){Player selected,caller;ChatHandler handler;handler.target=&selected; assert(HandleExploreCheatCommand(&handler,"1"));for(auto bit:selected.zones)assert(bit==0xFFFFFFFFu);for(auto bit:caller.zones)assert(bit==0); assert(HandleExploreCheatCommand(&handler,"0"));for(auto bit:selected.zones)assert(bit==0); assert(!HandleExploreCheatCommand(&handler,""));handler.target=nullptr;assert(!HandleExploreCheatCommand(&handler,"1")); } ''' with tempfile.TemporaryDirectory()as d: p=Path(d);(p/'test.cpp').write_text(code) subprocess.run(['c++','-std=c++17',str(p/'test.cpp'),'-o',str(p/'test')],check=True) subprocess.run([str(p/'test')],check=True) print('Native cheat explore reveals/clears every zone field on selected player; caller stays unchanged.')