/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* ScriptData SDName: Zangarmarsh SD%Complete: 100 SDComment: Quest support: 9752, 9785, Mark Of ... buffs. SDCategory: Zangarmarsh EndScriptData */ /* ContentData npcs_ashyen_and_keleth npc_kayra_longmane EndContentData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "ScriptedGossip.h" #include "ScriptedEscortAI.h" #include "Player.h" #include "WorldSession.h" /*###### ## npcs_ashyen_and_keleth ######*/ #define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient." #define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient." enum AshyenAndKeleth { NPC_ASHYEN = 17900, NPC_KELETH = 17901, SPELL_BLESS_ASH_EXA = 31815, SPELL_BLESS_ASH_REV = 31811, SPELL_BLESS_ASH_HON = 31810, SPELL_BLESS_ASH_FRI = 31808, SPELL_BLESS_KEL_EXA = 31814, SPELL_BLESS_KEL_REV = 31813, SPELL_BLESS_KEL_HON = 31812, SPELL_BLESS_KEL_FRI = 31807 }; class npcs_ashyen_and_keleth : public CreatureScript { public: npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { } struct npcs_ashyen_and_kelethAI : public ScriptedAI { npcs_ashyen_and_kelethAI(Creature* creature) : ScriptedAI(creature) { } bool GossipHello(Player* player) override { if (player->GetReputationRank(942) > REP_NEUTRAL) { if (me->GetEntry() == NPC_ASHYEN) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); if (me->GetEntry() == NPC_KELETH) AddGossipItemFor(player, GOSSIP_ICON_CHAT, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); } SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID()); return true; } bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override { uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId); ClearGossipMenuFor(player); if (action == GOSSIP_ACTION_INFO_DEF + 1) { me->SetPowerType(POWER_MANA); me->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case me->SetPower(POWER_MANA, 200); if (me->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with { uint32 spell = 0; switch (player->GetReputationRank(942)) { //mark of lore case REP_FRIENDLY: spell = SPELL_BLESS_ASH_FRI; break; case REP_HONORED: spell = SPELL_BLESS_ASH_HON; break; case REP_REVERED: spell = SPELL_BLESS_ASH_REV; break; case REP_EXALTED: spell = SPELL_BLESS_ASH_EXA; break; default: break; } if (spell) { me->CastSpell(player, spell, true); } } if (me->GetEntry() == NPC_KELETH) { uint32 spell = 0; switch (player->GetReputationRank(942)) //mark of war { case REP_FRIENDLY: spell = SPELL_BLESS_KEL_FRI; break; case REP_HONORED: spell = SPELL_BLESS_KEL_HON; break; case REP_REVERED: spell = SPELL_BLESS_KEL_REV; break; case REP_EXALTED: spell = SPELL_BLESS_KEL_EXA; break; default: break; } if (spell) { me->CastSpell(player, spell, true); } } CloseGossipMenuFor(player); player->TalkedToCreature(me->GetEntry(), me->GetGUID()); } return true; } }; CreatureAI* GetAI(Creature* creature) const override { return new npcs_ashyen_and_kelethAI(creature); } }; /*###### ## npc_kayra_longmane ######*/ enum Kayra { SAY_START = 0, SAY_AMBUSH1 = 1, SAY_PROGRESS = 2, SAY_AMBUSH2 = 3, SAY_END = 4, QUEST_ESCAPE_FROM = 9752, NPC_SLAVEBINDER = 18042 }; class npc_kayra_longmane : public CreatureScript { public: npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { } struct npc_kayra_longmaneAI : public EscortAI { npc_kayra_longmaneAI(Creature* creature) : EscortAI(creature) { } void Reset() override { } void WaypointReached(uint32 waypointId, uint32 /*override*/) override { Player* player = GetPlayerForEscort(); if (!player) return; switch (waypointId) { case 4: Talk(SAY_AMBUSH1, player); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 5: Talk(SAY_PROGRESS, player); SetRun(); break; case 16: Talk(SAY_AMBUSH2, player); DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); break; case 17: SetRun(false); break; case 25: Talk(SAY_END, player); player->GroupEventHappens(QUEST_ESCAPE_FROM, me); break; } } void QuestAccept(Player* player, Quest const* quest) override { if (quest->GetQuestId() == QUEST_ESCAPE_FROM) { Talk(SAY_START, player); Start(false, false, player->GetGUID()); } } }; CreatureAI* GetAI(Creature* creature) const override { return new npc_kayra_longmaneAI(creature); } }; /*###### ## AddSC ######*/ void AddSC_zangarmarsh() { new npcs_ashyen_and_keleth(); new npc_kayra_longmane(); }