/* * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __TRINITY_VEHICLE_H #define __TRINITY_VEHICLE_H #include "ObjectDefines.h" #include "Object.h" #include "VehicleDefines.h" #include "Unit.h" #include struct VehicleEntry; class Unit; class VehicleJoinEvent; class TC_GAME_API Vehicle : public TransportBase { protected: friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry); Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry); friend void Unit::RemoveVehicleKit(); ~Vehicle(); public: void Install(); void Uninstall(); void Reset(bool evading = false); void InstallAllAccessories(bool evading); void ApplyAllImmunities(); void InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime); //! May be called from scripts Unit* GetBase() const { return _me; } VehicleEntry const* GetVehicleInfo() const { return _vehicleInfo; } uint32 GetCreatureEntry() const { return _creatureEntry; } bool HasEmptySeat(int8 seatId) const; Unit* GetPassenger(int8 seatId) const; SeatMap::const_iterator GetNextEmptySeat(int8 seatId, bool next) const; uint8 GetAvailableSeatCount() const; bool AddPassenger(Unit* passenger, int8 seatId = -1); void EjectPassenger(Unit* passenger, Unit* controller); Vehicle* RemovePassenger(Unit* passenger); void RelocatePassengers(); void RemoveAllPassengers(); bool IsVehicleInUse() const; void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); } Position const& GetLastShootPos() const { return _lastShootPos; } SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones. VehicleSeatEntry const* GetSeatForPassenger(Unit const* passenger) const; void RemovePendingEventsForPassenger(Unit* passenger); protected: friend class VehicleJoinEvent; uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags private: enum Status { STATUS_NONE, STATUS_INSTALLED, STATUS_UNINSTALLING, }; SeatMap::iterator GetSeatIteratorForPassenger(Unit* passenger); void InitMovementInfoForBase(); /// This method transforms supplied transport offsets into global coordinates void CalculatePassengerPosition(float& x, float& y, float& z, float* o /*= NULL*/) const override { TransportBase::CalculatePassengerPosition(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), GetBase()->GetPositionZ(), GetBase()->GetOrientation()); } /// This method transforms supplied global coordinates into local offsets void CalculatePassengerOffset(float& x, float& y, float& z, float* o /*= NULL*/) const override { TransportBase::CalculatePassengerOffset(x, y, z, o, GetBase()->GetPositionX(), GetBase()->GetPositionY(), GetBase()->GetPositionZ(), GetBase()->GetOrientation()); } void RemovePendingEvent(VehicleJoinEvent* e); void RemovePendingEventsForSeat(int8 seatId); private: Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature. VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle GuidSet vehiclePlayers; uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players Status _status; ///< Internal variable for sanity checks Position _lastShootPos; typedef std::list PendingJoinEventContainer; PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers }; class TC_GAME_API VehicleJoinEvent : public BasicEvent { friend class Vehicle; protected: VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) { } bool Execute(uint64, uint32) override; void Abort(uint64) override; Vehicle* Target; Unit* Passenger; SeatMap::iterator Seat; }; #endif