/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see .
*/
#include "GossipDef.h"
#include "Formulas.h"
#include "ObjectMgr.h"
#include "QuestDef.h"
#include "QuestPackets.h"
#include "WorldSession.h"
GossipMenu::GossipMenu()
{
_menuId = 0;
_locale = DEFAULT_LOCALE;
}
GossipMenu::~GossipMenu()
{
ClearMenu();
}
uint32 GossipMenu::AddMenuItem(int32 optionIndex, uint8 icon, std::string const& message, uint32 sender, uint32 action, std::string const& boxMessage, uint32 boxMoney, bool coded /*= false*/)
{
ASSERT(_menuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
// Find a free new id - script case
if (optionIndex == -1)
{
optionIndex = 0;
if (!_menuItems.empty())
{
for (GossipMenuItemContainer::const_iterator itr = _menuItems.begin(); itr != _menuItems.end(); ++itr)
{
if (int32(itr->first) > optionIndex)
break;
optionIndex = itr->first + 1;
}
}
}
GossipMenuItem& menuItem = _menuItems[optionIndex];
menuItem.MenuItemIcon = icon;
menuItem.Message = message;
menuItem.IsCoded = coded;
menuItem.Sender = sender;
menuItem.OptionType = action;
menuItem.BoxMessage = boxMessage;
menuItem.BoxMoney = boxMoney;
return optionIndex;
}
/**
* @name AddMenuItem
* @brief Adds a localized gossip menu item from db by menu id and menu item id.
* @param menuId Gossip menu id.
* @param menuItemId Gossip menu item id.
* @param sender Identifier of the current menu.
* @param action Custom action given to OnGossipHello.
*/
void GossipMenu::AddMenuItem(uint32 menuId, uint32 menuItemId, uint32 sender, uint32 action)
{
/// Find items for given menu id.
GossipMenuItemsMapBounds bounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
/// Return if there are none.
if (bounds.first == bounds.second)
return;
/// Iterate over each of them.
for (GossipMenuItemsContainer::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
{
/// Find the one with the given menu item id.
if (itr->second.OptionID != menuItemId)
continue;
/// Store texts for localization.
std::string strOptionText, strBoxText;
BroadcastText const* optionBroadcastText = sObjectMgr->GetBroadcastText(itr->second.OptionBroadcastTextID);
BroadcastText const* boxBroadcastText = sObjectMgr->GetBroadcastText(itr->second.BoxBroadcastTextID);
/// OptionText
if (optionBroadcastText)
strOptionText = optionBroadcastText->GetText(GetLocale());
else
strOptionText = itr->second.OptionText;
/// BoxText
if (boxBroadcastText)
strBoxText = boxBroadcastText->GetText(GetLocale());
else
strBoxText = itr->second.BoxText;
/// Check need of localization.
if (GetLocale() != DEFAULT_LOCALE)
{
if (!optionBroadcastText)
{
/// Find localizations from database.
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuId, menuItemId))
ObjectMgr::GetLocaleString(gossipMenuLocale->OptionText, GetLocale(), strOptionText);
}
if (!boxBroadcastText)
{
/// Find localizations from database.
if (GossipMenuItemsLocale const* gossipMenuLocale = sObjectMgr->GetGossipMenuItemsLocale(menuId, menuItemId))
ObjectMgr::GetLocaleString(gossipMenuLocale->BoxText, GetLocale(), strBoxText);
}
}
/// Add menu item with existing method. Menu item id -1 is also used in ADD_GOSSIP_ITEM macro.
uint32 optionIndex = AddMenuItem(-1, itr->second.OptionIcon, strOptionText, sender, action, strBoxText, itr->second.BoxMoney, itr->second.BoxCoded);
AddGossipMenuItemData(optionIndex, itr->second.ActionMenuID, itr->second.ActionPoiID, itr->second.TrainerId);
}
}
void GossipMenu::AddGossipMenuItemData(uint32 optionIndex, uint32 gossipActionMenuId, uint32 gossipActionPoi, uint32 trainerId)
{
GossipMenuItemData& itemData = _menuItemData[optionIndex];
itemData.GossipActionMenuId = gossipActionMenuId;
itemData.GossipActionPoi = gossipActionPoi;
itemData.TrainerId = trainerId;
}
uint32 GossipMenu::GetMenuItemSender(uint32 menuItemId) const
{
GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
if (itr == _menuItems.end())
return 0;
return itr->second.Sender;
}
uint32 GossipMenu::GetMenuItemAction(uint32 menuItemId) const
{
GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
if (itr == _menuItems.end())
return 0;
return itr->second.OptionType;
}
bool GossipMenu::IsMenuItemCoded(uint32 menuItemId) const
{
GossipMenuItemContainer::const_iterator itr = _menuItems.find(menuItemId);
if (itr == _menuItems.end())
return false;
return itr->second.IsCoded;
}
bool GossipMenu::HasMenuItemType(uint32 optionType) const
{
for (auto const& menuItemPair : _menuItems)
if (menuItemPair.second.OptionType == optionType)
return true;
return false;
}
void GossipMenu::ClearMenu()
{
_menuItems.clear();
_menuItemData.clear();
}
PlayerMenu::PlayerMenu(WorldSession* session) : _session(session)
{
if (_session)
_gossipMenu.SetLocale(_session->GetSessionDbLocaleIndex());
}
PlayerMenu::~PlayerMenu()
{
ClearMenus();
}
void PlayerMenu::ClearMenus()
{
_gossipMenu.ClearMenu();
_questMenu.ClearMenu();
}
void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID)
{
_interactionData.Reset();
_interactionData.SourceGuid = objectGUID;
WorldPacket data(SMSG_GOSSIP_MESSAGE, 100); // guess size
data << uint64(objectGUID);
data << uint32(_gossipMenu.GetMenuId()); // new 2.4.0
data << uint32(titleTextId);
data << uint32(_gossipMenu.GetMenuItemCount()); // max count 0x10
for (GossipMenuItemContainer::const_iterator itr = _gossipMenu.GetMenuItems().begin(); itr != _gossipMenu.GetMenuItems().end(); ++itr)
{
GossipMenuItem const& item = itr->second;
data << uint32(itr->first);
data << uint8(item.MenuItemIcon);
data << uint8(item.IsCoded); // makes pop up box password
data << uint32(item.BoxMoney); // money required to open menu, 2.0.3
data << item.Message; // text for gossip item
data << item.BoxMessage; // accept text (related to money) pop up box, 2.0.3
}
size_t count_pos = data.wpos();
data << uint32(0); // max count 0x20
uint32 count = 0;
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
for (uint8 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
QuestMenuItem const& item = _questMenu.GetItem(i);
uint32 questID = item.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
++count;
data << uint32(questID);
data << uint32(item.QuestIcon);
data << int32(quest->GetQuestLevel());
data << uint32(quest->GetFlags()); // 3.3.3 quest flags
data << uint8(quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly() && !quest->IsMonthly()); // 3.3.3 icon changes - 0: yellow exclapamtion mark, 1: blue question mark
std::string title = quest->GetTitle();
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(localeData->Title, localeConstant, title);
if (questLevelInTitle)
Quest::AddQuestLevelToTitle(title, quest->GetQuestLevel());
data << title; // max 0x200
}
}
data.put(count_pos, count);
_session->SendPacket(&data);
}
void PlayerMenu::SendCloseGossip()
{
_interactionData.Reset();
WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
_session->SendPacket(&data);
}
void PlayerMenu::SendPointOfInterest(uint32 id) const
{
PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(id);
if (!poi)
{
TC_LOG_ERROR("sql.sql", "Request to send non-existing POI (Id: %u), ignored.", id);
return;
}
std::string name = poi->Name;
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
if (PointOfInterestLocale const* localeData = sObjectMgr->GetPointOfInterestLocale(id))
ObjectMgr::GetLocaleString(localeData->Name, localeConstant, name);
WorldPacket data(SMSG_GOSSIP_POI, 4 + 4 + 4 + 4 + 4 + 10); // guess size
data << uint32(poi->Flags);
data << float(poi->PositionX);
data << float(poi->PositionY);
data << uint32(poi->Icon);
data << uint32(poi->Importance);
data << name;
_session->SendPacket(&data);
}
/*********************************************************/
/*** QUEST SYSTEM ***/
/*********************************************************/
QuestMenu::QuestMenu()
{
_questMenuItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
}
QuestMenu::~QuestMenu()
{
ClearMenu();
}
void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
{
if (!sObjectMgr->GetQuestTemplate(QuestId))
return;
ASSERT(_questMenuItems.size() <= GOSSIP_MAX_MENU_ITEMS);
QuestMenuItem questMenuItem;
questMenuItem.QuestId = QuestId;
questMenuItem.QuestIcon = Icon;
_questMenuItems.push_back(questMenuItem);
}
bool QuestMenu::HasItem(uint32 questId) const
{
for (QuestMenuItemList::const_iterator i = _questMenuItems.begin(); i != _questMenuItems.end(); ++i)
if (i->QuestId == questId)
return true;
return false;
}
void QuestMenu::ClearMenu()
{
_questMenuItems.clear();
}
void PlayerMenu::SendQuestGiverQuestList(QEmote const& eEmote, const std::string& Title, ObjectGuid guid)
{
WorldPackets::Quest::QuestGiverQuestListMessage questList;
questList.QuestGiverGUID = guid;
if (QuestGreeting const* questGreeting = sObjectMgr->GetQuestGreeting(guid))
{
std::string strGreeting = questGreeting->greeting;
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
if (QuestGreetingLocale const* questGreetingLocale = sObjectMgr->GetQuestGreetingLocale(MAKE_PAIR32(guid.GetEntry(), guid.GetTypeId())))
ObjectMgr::GetLocaleString(questGreetingLocale->greeting, localeConstant, strGreeting);
questList.GreetEmoteDelay = questGreeting->greetEmoteDelay;
questList.GreetEmoteType = questGreeting->greetEmoteType;
questList.Greeting = strGreeting;
}
else
{
questList.GreetEmoteDelay = eEmote._Delay;
questList.GreetEmoteType = eEmote._Emote;
questList.Greeting = Title;
}
// Store this instead of checking the Singleton every loop iteration
bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS);
for (uint32 i = 0; i < _questMenu.GetMenuItemCount(); ++i)
{
QuestMenuItem const& questMenuItem = _questMenu.GetItem(i);
uint32 questID = questMenuItem.QuestId;
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questID))
{
std::string title = quest->GetTitle();
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
if (QuestLocale const* questTemplateLocaleData = sObjectMgr->GetQuestLocale(questID))
ObjectMgr::GetLocaleString(questTemplateLocaleData->Title, localeConstant, title);
if (questLevelInTitle)
Quest::AddQuestLevelToTitle(title, quest->GetQuestLevel());
bool repeatable = quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly() && !quest->IsMonthly();
questList.QuestDataText.emplace_back(questID, questMenuItem.QuestIcon, quest->GetQuestLevel(), quest->GetFlags(), repeatable, title);
}
}
_session->SendPacket(questList.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_GIVER_QUEST_LIST_MESSAGE (QuestGiverGUID: %s)", guid.ToString().c_str());
}
void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID) const
{
WorldPackets::Quest::QuestGiverStatus packet;
packet.QuestGiver.Guid = npcGUID;
packet.QuestGiver.Status = questStatus;
_session->SendPacket(packet.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_GIVER_STATUS Guid = %s, Status = %u", npcGUID.ToString().c_str(), questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched, bool displayPopup) const
{
WorldPackets::Quest::QuestGiverQuestDetails packet;
packet.QuestTitle = quest->GetTitle();
packet.LogDescription = quest->GetDetails();
packet.Objectives = quest->GetObjectives();
packet.DescriptionText = quest->GetAreaDescription();
packet.PortraitGiverText = quest->GetQuestGiverTextWindow();
packet.PortraitGiverName = quest->GetQuestGiverTargetName();
packet.PortraitTurnInText = quest->GetQuestTurnTextWindow();
packet.PortraitTurnInName = quest->GetQuestTurnTargetName();
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, localeConstant, packet.QuestTitle);
ObjectMgr::GetLocaleString(localeData->Details, localeConstant, packet.LogDescription);
ObjectMgr::GetLocaleString(localeData->Objectives, localeConstant, packet.Objectives);
ObjectMgr::GetLocaleString(localeData->AreaDescription, localeConstant, packet.DescriptionText);
ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, localeConstant, packet.PortraitGiverText);
ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, localeConstant, packet.PortraitGiverName);
ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, localeConstant, packet.PortraitTurnInText);
ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, localeConstant, packet.PortraitTurnInName);
}
}
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
Quest::AddQuestLevelToTitle(packet.QuestTitle, quest->GetQuestLevel());
packet.QuestGiverGUID = npcGUID;
packet.InformUnit = _session->GetPlayer()->GetPlayerSharingQuest();
packet.QuestID = quest->GetQuestId();
packet.PortraitGiver = quest->GetQuestGiverPortrait();
packet.PortraitTurnIn = quest->GetQuestTurnInPortrait();
packet.AutoLaunched = autoLaunched;
packet.DisplayPopup = displayPopup;
packet.QuestFlags = quest->GetFlags() & (sWorld->getBoolConfig(CONFIG_QUEST_IGNORE_AUTO_ACCEPT) ? ~QUEST_FLAGS_AUTO_ACCEPT : ~0);
packet.SuggestedPartyMembers = quest->GetSuggestedPlayers();
packet.RequiredSpellID = quest->GetRequiredSpell();
quest->BuildQuestRewards(packet.Rewards, _session->GetPlayer());
packet.DescEmotes.resize(QUEST_EMOTE_COUNT);
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
{
packet.DescEmotes[i].Type = quest->DetailsEmote[i];
packet.DescEmotes[i].Delay = quest->DetailsEmoteDelay[i];
}
_session->SendPacket(packet.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
{
if (sWorld->getBoolConfig(CONFIG_CACHE_DATA_QUERIES))
_session->SendPacket(&quest->QueryData[static_cast(_session->GetSessionDbLocaleIndex())]);
else
{
WorldPacket queryPacket = quest->BuildQueryData(_session->GetSessionDbLocaleIndex());
_session->SendPacket(&queryPacket);
}
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUID, bool autoLaunched) const
{
WorldPackets::Quest::QuestGiverOfferRewardMessage packet;
packet.QuestTitle = quest->GetTitle();
packet.RewardText = quest->GetOfferRewardText();
packet.PortraitGiverText = quest->GetQuestGiverTextWindow();
packet.PortraitGiverName = quest->GetQuestGiverTargetName();
packet.PortraitTurnInText = quest->GetQuestTurnTextWindow();
packet.PortraitTurnInName = quest->GetQuestTurnTargetName();
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, localeConstant, packet.QuestTitle);
ObjectMgr::GetLocaleString(localeData->OfferRewardText, localeConstant, packet.RewardText);
ObjectMgr::GetLocaleString(localeData->QuestGiverTextWindow, localeConstant, packet.PortraitGiverText);
ObjectMgr::GetLocaleString(localeData->QuestGiverTargetName, localeConstant, packet.PortraitGiverName);
ObjectMgr::GetLocaleString(localeData->QuestTurnTextWindow, localeConstant, packet.PortraitTurnInText);
ObjectMgr::GetLocaleString(localeData->QuestTurnTargetName, localeConstant, packet.PortraitTurnInName);
}
}
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
Quest::AddQuestLevelToTitle(packet.QuestTitle, quest->GetQuestLevel());
WorldPackets::Quest::QuestGiverOfferReward& offer = packet.QuestData;
quest->BuildQuestRewards(offer.Rewards, _session->GetPlayer());
offer.QuestGiverGUID = npcGUID;
offer.QuestID = quest->GetQuestId();
offer.AutoLaunched = autoLaunched;
offer.SuggestedPartyMembers = quest->GetSuggestedPlayers();
for (uint32 i = 0; i < QUEST_EMOTE_COUNT && quest->OfferRewardEmote[i]; ++i)
offer.Emotes.emplace_back(quest->OfferRewardEmote[i], quest->OfferRewardEmoteDelay[i]);
offer.QuestFlags = quest->GetFlags();
packet.PortraitTurnIn = quest->GetQuestTurnInPortrait();
packet.PortraitGiver = quest->GetQuestGiverPortrait();
_session->SendPacket(packet.Write());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGUID, bool canComplete, bool autoLaunched) const
{
// We can always call to RequestItems, but this packet only goes out if there are actually
// items. Otherwise, we'll skip straight to the OfferReward
std::string questTitle = quest->GetTitle();
std::string requestItemsText = quest->GetRequestItemsText();
LocaleConstant localeConstant = _session->GetSessionDbLocaleIndex();
if (localeConstant != LOCALE_enUS)
{
if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
{
ObjectMgr::GetLocaleString(localeData->Title, localeConstant, questTitle);
ObjectMgr::GetLocaleString(localeData->RequestItemsText, localeConstant, requestItemsText);
}
}
if (!quest->GetReqItemsCount() && canComplete)
{
SendQuestGiverOfferReward(quest, npcGUID, true);
return;
}
if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS))
Quest::AddQuestLevelToTitle(questTitle, quest->GetQuestLevel());
WorldPackets::Quest::QuestGiverRequestItems packet;
packet.QuestTitle = questTitle;
packet.CompletionText = requestItemsText;
packet.QuestID = quest->GetQuestId();
packet.QuestGiverGUID = npcGUID;
// There are no delays in any 4.x quest sniffs sent so we skip them and send them as 0
if (canComplete)
packet.CompEmoteType = canComplete ? quest->GetCompleteEmote() : quest->GetIncompleteEmote();
packet.AutoLaunched = autoLaunched;
packet.QuestFlags = quest->GetFlags();
packet.SuggestPartyMembers = quest->GetSuggestedPlayers();
packet.MoneyToGet = quest->GetRewOrReqMoney() < 0 ? -quest->GetRewOrReqMoney() : 0;
QuestStatusData data;
QuestStatusMap statusMap = _session->GetPlayer()->getQuestStatusMap();
QuestStatusMap::const_iterator itr = statusMap.find(quest->GetQuestId());
if (itr != statusMap.end())
data = itr->second;
bool collectObjectiveComplete = true;
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
{
if (!quest->RequiredItemId[i])
continue;
uint32 displayId = 0;
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->RequiredItemId[i]))
displayId = itemTemplate->GetDisplayID();
if (data.ItemCount[i] < quest->RequiredItemCount[i] && !_session->GetPlayer()->HasItemCount(quest->RequiredItemId[i], quest->RequiredItemCount[i]))
collectObjectiveComplete = false;
packet.Collect.emplace_back(quest->RequiredItemId[i], quest->RequiredItemCount[i], displayId);
}
for (uint8 i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
{
if (!quest->RequiredCurrencyId[i])
continue;
packet.Currency.emplace_back(quest->RequiredCurrencyId[i], quest->RequiredCurrencyCount[i]);
}
bool killCreditObjectiveComplete = true;
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
{
if (!quest->RequiredNpcOrGo[i])
continue;
if (data.CreatureOrGOCount[i] != quest->RequiredNpcOrGoCount[i])
killCreditObjectiveComplete = false;
}
packet.StatusFlags[0] = killCreditObjectiveComplete ? QUEST_STATUS_FLAG_KILL_OBJECTIVE_COMPLETE : QUEST_STATUS_FLAG_NONE;
packet.StatusFlags[1] = collectObjectiveComplete ? QUEST_STATUS_FLAG_COLLECT_OBJECTIVE_COMPLETE : QUEST_STATUS_FLAG_NONE;
packet.StatusFlags[2] = QUEST_STATUS_FLAG_UNK_4;
packet.StatusFlags[3] = QUEST_STATUS_FLAG_UNK_5;
packet.StatusFlags[4] = QUEST_STATUS_FLAG_UNK_7;
_session->SendPacket(packet.Write());
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_QUEST_GIVER_REQUEST_ITEMS NPC=%s, questid=%u", npcGUID.ToString().c_str(), quest->GetQuestId());
}