/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef CreatureData_h__ #define CreatureData_h__ #include "DBCEnums.h" #include "SharedDefines.h" #include "SpawnData.h" #include "UnitDefines.h" #include "WorldPacket.h" #include #include #include #include class WorldPacket; struct ItemTemplate; enum class VisibilityDistanceType : uint8; enum CreatureFlagsExtra : uint32 { CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility) CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature CREATURE_FLAG_EXTRA_NO_TAUNT = 0x00000100, // creature is immune to taunt auras and effect attack me CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE = 0x00000200, // creature won't update movement flags CREATURE_FLAG_EXTRA_GHOST_VISIBILITY = 0x00000400, // creature will be only visible for dead players CREATURE_FLAG_EXTRA_USE_OFFHAND_ATTACK = 0x00000800, // creature will use offhand attacks CREATURE_FLAG_EXTRA_NO_SELL_VENDOR = 0x00001000, // players can't sell items to this vendor CREATURE_FLAG_EXTRA_NO_COMBAT = 0x00002000, // creature is not allowed to enter combat CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging) CREATURE_FLAG_EXTRA_GUARD = 0x00008000, // Creature is guard CREATURE_FLAG_EXTRA_UNUSED_16 = 0x00010000, CREATURE_FLAG_EXTRA_NO_CRIT = 0x00020000, // creature can't do critical strikes CREATURE_FLAG_EXTRA_NO_SKILLGAIN = 0x00040000, // creature won't increase weapon skills CREATURE_FLAG_EXTRA_TAUNT_DIMINISH = 0x00080000, // Taunt is a subject to diminishing returns on this creautre CREATURE_FLAG_EXTRA_ALL_DIMINISH = 0x00100000, // creature is subject to all diminishing returns as player are CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ = 0x00200000, // creature does not need to take player damage for kill credit CREATURE_FLAG_EXTRA_UNUSED_22 = 0x00400000, CREATURE_FLAG_EXTRA_UNUSED_23 = 0x00800000, CREATURE_FLAG_EXTRA_UNUSED_24 = 0x01000000, CREATURE_FLAG_EXTRA_UNUSED_25 = 0x02000000, CREATURE_FLAG_EXTRA_UNUSED_26 = 0x04000000, CREATURE_FLAG_EXTRA_UNUSED_27 = 0x08000000, CREATURE_FLAG_EXTRA_DUNGEON_BOSS = 0x10000000, // creature is a dungeon boss (SET DYNAMICALLY, DO NOT ADD IN DB) CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING = 0x20000000, // creature ignore pathfinding CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK = 0x40000000, // creature is immune to knockback effects CREATURE_FLAG_EXTRA_UNUSED_31 = 0x80000000, // Masks CREATURE_FLAG_EXTRA_UNUSED = (CREATURE_FLAG_EXTRA_UNUSED_16 | CREATURE_FLAG_EXTRA_UNUSED_22 | CREATURE_FLAG_EXTRA_UNUSED_23 | CREATURE_FLAG_EXTRA_UNUSED_24 | CREATURE_FLAG_EXTRA_UNUSED_25 | CREATURE_FLAG_EXTRA_UNUSED_26 | CREATURE_FLAG_EXTRA_UNUSED_27 | CREATURE_FLAG_EXTRA_UNUSED_31), CREATURE_FLAG_EXTRA_DB_ALLOWED = (0xFFFFFFFF & ~(CREATURE_FLAG_EXTRA_UNUSED | CREATURE_FLAG_EXTRA_DUNGEON_BOSS)) }; enum class CreatureGroundMovementType : uint8 { None, Run, Hover, Max }; enum class CreatureFlightMovementType : uint8 { None, DisableGravity, CanFly, Max }; enum class CreatureRandomMovementType : uint8 { Walk, CanRun, AlwaysRun, Max }; struct TC_GAME_API CreatureMovementData { CreatureMovementData() : Ground(CreatureGroundMovementType::Run), Flight(CreatureFlightMovementType::None), Swim(true), Rooted(false), Random(CreatureRandomMovementType::Walk) { } CreatureGroundMovementType Ground; CreatureFlightMovementType Flight; bool Swim; bool Rooted; CreatureRandomMovementType Random; bool IsGroundAllowed() const { return Ground != CreatureGroundMovementType::None; } bool IsSwimAllowed() const { return Swim; } bool IsFlightAllowed() const { return Flight != CreatureFlightMovementType::None; } bool IsRooted() const { return Rooted; } CreatureRandomMovementType GetRandom() const { return Random; } std::string ToString() const; }; static uint32 const CREATURE_NOPATH_EVADE_TIME = 5 * IN_MILLISECONDS; static uint8 const MAX_KILL_CREDIT = 2; static uint32 const MAX_CREATURE_MODELS = 4; static uint32 const MAX_CREATURE_QUEST_ITEMS = 6; static uint32 const MAX_CREATURE_SPELLS = 8; // from `creature_template` table struct TC_GAME_API CreatureTemplate { uint32 Entry; uint32 DifficultyEntry[MAX_DIFFICULTY - 1]; uint32 KillCredit[MAX_KILL_CREDIT]; uint32 Modelid1; uint32 Modelid2; uint32 Modelid3; uint32 Modelid4; std::string Name; std::string FemaleName; std::string Title; std::string IconName; uint32 GossipMenuId; uint8 minlevel; uint8 maxlevel; uint32 expansion; uint32 expansionUnknown; // either 0 or 3, sent to the client / wdb uint32 faction; uint32 npcflag; float speed_walk; float speed_run; float scale; uint32 rank; uint32 dmgschool; uint32 BaseAttackTime; uint32 RangeAttackTime; float BaseVariance; float RangeVariance; uint32 unit_class; // enum Classes. Note only 4 classes are known for creatures. uint32 unit_flags; // enum UnitFlags mask values uint32 unit_flags2; // enum UnitFlags2 mask values uint32 dynamicflags; CreatureFamily family; // enum CreatureFamily values (optional) uint32 trainer_class; uint32 type; // enum CreatureType values uint32 type_flags; // enum CreatureTypeFlags mask values uint32 type_flags2; // unknown enum, only set for 4 creatures (with value 1) uint32 lootid; uint32 pickpocketLootId; uint32 SkinLootId; int32 resistance[MAX_SPELL_SCHOOL]; uint32 spells[MAX_CREATURE_SPELLS]; uint32 PetSpellDataId; uint32 VehicleId; uint32 mingold; uint32 maxgold; std::string AIName; uint32 MovementType; CreatureMovementData Movement; float HoverHeight; float ModHealth; float ModHealthExtra; float ModMana; float ModManaExtra; // Added in 4.x, this value is usually 2 for a small group of creatures with double mana float ModArmor; float ModDamage; float ModExperience; bool RacialLeader; uint32 movementId; bool RegenHealth; uint32 MechanicImmuneMask; uint32 SpellSchoolImmuneMask; uint32 flags_extra; uint32 ScriptID; WorldPacket QueryData[TOTAL_LOCALES]; uint32 GetRandomValidModelId() const; uint32 GetFirstValidModelId() const; uint32 GetFirstInvisibleModel() const; uint32 GetFirstVisibleModel() const; // helpers SkillType GetRequiredLootSkill() const { if (type_flags & CREATURE_TYPE_FLAG_HERB_SKINNING_SKILL) return SKILL_HERBALISM; else if (type_flags & CREATURE_TYPE_FLAG_MINING_SKINNING_SKILL) return SKILL_MINING; else if (type_flags & CREATURE_TYPE_FLAG_ENGINEERING_SKINNING_SKILL) return SKILL_ENGINEERING; else return SKILL_SKINNING; // normal case } bool IsExotic() const { return (type_flags & CREATURE_TYPE_FLAG_EXOTIC_PET) != 0; } bool IsTameable(bool canTameExotic) const { if (type != CREATURE_TYPE_BEAST || family == CREATURE_FAMILY_NONE || (type_flags & CREATURE_TYPE_FLAG_TAMEABLE_PET) == 0) return false; // if can tame exotic then can tame any tameable return canTameExotic || !IsExotic(); } void InitializeQueryData(); WorldPacket BuildQueryData(LocaleConstant loc) const; }; #pragma pack(push, 1) // Defines base stats for creatures (used to calculate HP/mana/armor/attackpower/rangedattackpower/all damage). struct TC_GAME_API CreatureBaseStats { uint32 BaseHealth[MAX_EXPANSIONS]; uint32 BaseMana; uint32 BaseArmor; uint32 AttackPower; uint32 RangedAttackPower; float BaseDamage[MAX_EXPANSIONS]; // Helpers uint32 GenerateHealth(CreatureTemplate const* info) const { return uint32(ceil(BaseHealth[info->expansion] * info->ModHealth * info->ModHealthExtra)); } uint32 GenerateMana(CreatureTemplate const* info) const { // Mana can be 0. if (!BaseMana) return 0; return uint32(ceil(BaseMana * info->ModMana * info->ModManaExtra)); } uint32 GenerateArmor(CreatureTemplate const* info) const { return uint32(ceil(BaseArmor * info->ModArmor)); } float GenerateBaseDamage(CreatureTemplate const* info) const { return BaseDamage[info->expansion]; } static CreatureBaseStats const* GetBaseStats(uint8 level, uint8 unitClass); }; typedef std::unordered_map CreatureBaseStatsContainer; struct CreatureLocale { std::vector Name; std::vector FemaleName; std::vector Title; }; struct EquipmentInfo { uint32 ItemEntry[MAX_EQUIPMENT_ITEMS]; }; // from `creature` table struct CreatureData : public SpawnData { CreatureData() : SpawnData(SPAWN_TYPE_CREATURE) { } uint32 displayid = 0; int8 equipmentId = 0; float spawndist = 0.0f; uint32 currentwaypoint = 0; uint32 curhealth = 0; uint32 curmana = 0; uint8 movementType = 0; uint32 npcflag = 0; uint32 unit_flags = 0; uint32 dynamicflags = 0; }; struct CreatureModelInfo { float bounding_radius; float combat_reach; uint8 gender; uint32 modelid_other_gender; bool is_trigger; }; enum InhabitTypeValues { INHABIT_GROUND = 1, INHABIT_WATER = 2, INHABIT_AIR = 4, INHABIT_ROOT = 8, INHABIT_ANYWHERE = INHABIT_GROUND | INHABIT_WATER | INHABIT_AIR | INHABIT_ROOT }; #pragma pack(pop) // `creature_addon` table struct CreatureAddon { uint32 path_id; uint32 mount; uint32 bytes1; uint32 bytes2; uint32 emote; uint16 aiAnimKit; uint16 movementAnimKit; uint16 meleeAnimKit; std::vector auras; VisibilityDistanceType visibilityDistanceType; }; // Vendors struct VendorItem { VendorItem() : item(0), maxcount(0), incrtime(0), ExtendedCost(0), Type(0) { } uint32 item; uint32 maxcount; // 0 for infinity item amount uint32 incrtime; // time for restore items amount if maxcount != 0 uint32 ExtendedCost; uint8 Type; //helpers bool IsGoldRequired(ItemTemplate const* pProto) const; }; struct VendorItemData { std::vector m_items; VendorItem const* GetItem(uint32 slot) const { if (slot >= m_items.size()) return nullptr; return &m_items[slot]; } bool Empty() const { return m_items.empty(); } uint32 GetItemCount() const { return m_items.size(); } void AddItem(VendorItem vItem) { m_items.emplace_back(std::move(vItem)); } bool RemoveItem(uint32 item_id, uint8 type); VendorItem const* FindItemCostPair(uint32 item_id, uint32 extendedCost, uint8 type) const; void Clear() { m_items.clear(); } }; typedef std::unordered_map CreatureSparringTemplateMap; #endif // CreatureData_h__