/* * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "WorldSocket.h" #include "BigNumber.h" #include "Opcodes.h" #include "ScriptMgr.h" #include "SHA1.h" #include "PacketLog.h" #include "BattlenetAccountMgr.h" #include using boost::asio::ip::tcp; std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT"); std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER"); WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)), _authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr), _initialized(false) { _headerBuffer.Resize(2); } void WorldSocket::Start() { std::string ip_address = GetRemoteIpAddress().to_string(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_INFO); stmt->setString(0, ip_address); stmt->setUInt32(1, inet_addr(ip_address.c_str())); _queryCallback = std::bind(&WorldSocket::CheckIpCallback, this, std::placeholders::_1); _queryFuture = LoginDatabase.AsyncQuery(stmt); } void WorldSocket::CheckIpCallback(PreparedQueryResult result) { if (result) { bool banned = false; do { Field* fields = result->Fetch(); if (fields[0].GetUInt64() != 0) banned = true; if (!fields[1].GetString().empty()) _ipCountry = fields[1].GetString(); } while (result->NextRow()); if (banned) { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::CheckIpCallback: Sent Auth Response (IP %s banned).", GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } } AsyncRead(); MessageBuffer initializer; ServerPktHeader header(ServerConnectionInitialize.size(), 0); initializer.Write(header.header, header.getHeaderLength() - 2); initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length()); std::unique_lock dummy(_writeLock, std::defer_lock); QueuePacket(std::move(initializer), dummy); } bool WorldSocket::Update() { if (!BaseSocket::Update()) return false; { std::lock_guard guard(_queryLock); if (_queryFuture.valid() && _queryFuture.wait_for(std::chrono::seconds(0)) == std::future_status::ready) { auto callback = std::move(_queryCallback); _queryCallback = nullptr; callback(_queryFuture.get()); } } return true; } void WorldSocket::HandleSendAuthSession() { WorldPacket packet(SMSG_AUTH_CHALLENGE, 37); BigNumber seed1; seed1.SetRand(16 * 8); packet.append(seed1.AsByteArray(16).get(), 16); // new encryption seeds BigNumber seed2; seed2.SetRand(16 * 8); packet.append(seed2.AsByteArray(16).get(), 16); // new encryption seeds packet << uint32(_authSeed); packet << uint8(1); SendPacketAndLogOpcode(packet); } void WorldSocket::OnClose() { { std::lock_guard sessionGuard(_worldSessionLock); _worldSession = nullptr; } } void WorldSocket::ReadHandler() { if (!IsOpen()) return; MessageBuffer& packet = GetReadBuffer(); while (packet.GetActiveSize() > 0) { if (_headerBuffer.GetRemainingSpace() > 0) { // need to receive the header std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace()); _headerBuffer.Write(packet.GetReadPointer(), readHeaderSize); packet.ReadCompleted(readHeaderSize); if (_headerBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole header this time. ASSERT(packet.GetActiveSize() == 0); break; } // We just received nice new header if (!ReadHeaderHandler()) { CloseSocket(); return; } } // We have full read header, now check the data payload if (_packetBuffer.GetRemainingSpace() > 0) { // need more data in the payload std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace()); _packetBuffer.Write(packet.GetReadPointer(), readDataSize); packet.ReadCompleted(readDataSize); if (_packetBuffer.GetRemainingSpace() > 0) { // Couldn't receive the whole data this time. ASSERT(packet.GetActiveSize() == 0); break; } } // just received fresh new payload ReadDataHandlerResult result = ReadDataHandler(); _headerBuffer.Reset(); if (result != ReadDataHandlerResult::Ok) { if (result != ReadDataHandlerResult::WaitingForQuery) CloseSocket(); return; } } AsyncRead(); } bool WorldSocket::ReadHeaderHandler() { ASSERT(_headerBuffer.GetActiveSize() == (_initialized ? sizeof(ClientPktHeader) : 2)); _authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), _headerBuffer.GetActiveSize()); ClientPktHeader* header = reinterpret_cast(_headerBuffer.GetReadPointer()); EndianConvertReverse(header->size); if (_initialized) EndianConvert(header->cmd); if (!header->IsValidSize() || (_initialized && !header->IsValidOpcode())) { TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %hu, cmd: %u)", GetRemoteIpAddress().to_string().c_str(), header->size, header->cmd); return false; } if (_initialized) header->size -= sizeof(header->cmd); _packetBuffer.Resize(header->size); return true; } struct AuthSession { uint8 LoginServerType = 0; uint32 RealmID = 0; uint16 Build = 0; uint32 LocalChallenge = 0; uint8 Digest[SHA_DIGEST_LENGTH] = {}; std::string Account; ByteBuffer AddonInfo; }; struct AccountInfo { struct { uint32 Id; bool IsLockedToIP; std::string LastIP; std::string LockCountry; LocaleConstant Locale; std::string OS; bool IsBanned; } BattleNet; struct { uint32 Id; BigNumber SessionKey; uint8 Expansion; int64 MuteTime; uint32 Recruiter; bool IsRecruiter; AccountTypes Security; bool IsBanned; } Game; bool IsBanned() const { return BattleNet.IsBanned || Game.IsBanned; } explicit AccountInfo(Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 // SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel, // 12 13 14 // bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id // FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) // LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter // WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1 Game.Id = fields[0].GetUInt32(); Game.SessionKey.SetHexStr(fields[1].GetCString()); BattleNet.LastIP = fields[2].GetString(); BattleNet.IsLockedToIP = fields[3].GetBool(); BattleNet.LockCountry = fields[4].GetString(); Game.Expansion = fields[5].GetUInt8(); Game.MuteTime = fields[6].GetInt64(); BattleNet.Locale = LocaleConstant(fields[7].GetUInt8()); Game.Recruiter = fields[8].GetUInt32(); BattleNet.OS = fields[9].GetString(); BattleNet.Id = fields[10].GetUInt32(); Game.Security = AccountTypes(fields[11].GetUInt8()); BattleNet.IsBanned = fields[12].GetUInt64() != 0; Game.IsBanned = fields[13].GetUInt64() != 0; Game.IsRecruiter = fields[14].GetUInt32() != 0; uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION); if (Game.Expansion > world_expansion) Game.Expansion = world_expansion; if (BattleNet.Locale >= TOTAL_LOCALES) BattleNet.Locale = LOCALE_enUS; } }; WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler() { if (_initialized) { ClientPktHeader* header = reinterpret_cast(_headerBuffer.GetReadPointer()); Opcodes opcode = Opcodes(header->cmd); WorldPacket packet(opcode, std::move(_packetBuffer)); if (sPacketLog->CanLogPacket()) sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort()); std::unique_lock sessionGuard(_worldSessionLock, std::defer_lock); switch (opcode) { case CMSG_PING: LogOpcodeText(opcode, sessionGuard); return HandlePing(packet) ? ReadDataHandlerResult::Ok : ReadDataHandlerResult::Error; case CMSG_AUTH_SESSION: LogOpcodeText(opcode, sessionGuard); if (_worldSession) { // locking just to safely log offending user is probably overkill but we are disconnecting him anyway if (sessionGuard.try_lock()) TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str()); return ReadDataHandlerResult::Error; } HandleAuthSession(packet); return ReadDataHandlerResult::WaitingForQuery; case CMSG_KEEP_ALIVE: LogOpcodeText(opcode, sessionGuard); sScriptMgr->OnPacketReceive(_worldSession, packet); break; case CMSG_LOG_DISCONNECT: packet.rfinish(); // contains uint32 disconnectReason; TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str()); sScriptMgr->OnPacketReceive(_worldSession, packet); break; case CMSG_ENABLE_NAGLE: { TC_LOG_DEBUG("network", "%s", GetOpcodeNameForLogging(opcode).c_str()); sScriptMgr->OnPacketReceive(_worldSession, packet); if (_worldSession) _worldSession->HandleEnableNagleAlgorithm(); break; } default: { sessionGuard.lock(); LogOpcodeText(opcode, sessionGuard); if (!_worldSession) { TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode)); CloseSocket(); return ReadDataHandlerResult::Error; } // prevent invalid memory access/crash with custom opcodes if (opcode >= NUM_OPCODE_HANDLERS) { CloseSocket(); return ReadDataHandlerResult::Error; } OpcodeHandler const* handler = opcodeTable[opcode]; if (!handler) { TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(packet.GetOpcode()).c_str(), _worldSession->GetPlayerInfo().c_str()); break; } // Our Idle timer will reset on any non PING opcodes. // Catches people idling on the login screen and any lingering ingame connections. _worldSession->ResetTimeOutTime(); // Copy the packet to the heap before enqueuing _worldSession->QueuePacket(new WorldPacket(std::move(packet))); break; } } } else { std::string initializer(reinterpret_cast(_packetBuffer.GetReadPointer()), std::min(_packetBuffer.GetActiveSize(), ClientConnectionInitialize.length())); if (initializer != ClientConnectionInitialize) { CloseSocket(); return ReadDataHandlerResult::Error; } _initialized = true; _headerBuffer.Resize(sizeof(ClientPktHeader)); _packetBuffer.Reset(); HandleSendAuthSession(); } return ReadDataHandlerResult::Ok; } void WorldSocket::LogOpcodeText(uint16 opcode, std::unique_lock const& guard) const { if (!guard) { TC_LOG_TRACE("network.opcode", "C->S: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(opcode).c_str()); } else { TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(opcode).c_str()); } } void WorldSocket::SendPacketAndLogOpcode(WorldPacket& packet) { TC_LOG_TRACE("network.opcode", "S->C: %s %s", GetRemoteIpAddress().to_string().c_str(), GetOpcodeNameForLogging(packet.GetOpcode()).c_str()); SendPacket(packet); } void WorldSocket::SendPacket(WorldPacket& packet) { if (!IsOpen()) return; if (sPacketLog->CanLogPacket()) sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort()); if (_worldSession && packet.size() > 0x400 && !packet.IsCompressed()) packet.Compress(_worldSession->GetCompressionStream()); ServerPktHeader header(packet.size() + 2, packet.GetOpcode()); std::unique_lock guard(_writeLock); _authCrypt.EncryptSend(header.header, header.getHeaderLength()); #ifndef TC_SOCKET_USE_IOCP if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= header.getHeaderLength() + packet.size()) { _writeBuffer.Write(header.header, header.getHeaderLength()); if (!packet.empty()) _writeBuffer.Write(packet.contents(), packet.size()); } else #endif { MessageBuffer buffer(header.getHeaderLength() + packet.size()); buffer.Write(header.header, header.getHeaderLength()); if (!packet.empty()) buffer.Write(packet.contents(), packet.size()); QueuePacket(std::move(buffer), guard); } } void WorldSocket::HandleAuthSession(WorldPacket& recvPacket) { uint32 addonSize; std::shared_ptr authSession = std::make_shared(); recvPacket.read_skip(); // ServerId - Used for GRUNT only recvPacket.read_skip(); // Battlegroup recvPacket >> authSession->LoginServerType; recvPacket >> authSession->Digest[10]; recvPacket >> authSession->Digest[18]; recvPacket >> authSession->Digest[12]; recvPacket >> authSession->Digest[5]; recvPacket.read_skip(); recvPacket >> authSession->Digest[15]; recvPacket >> authSession->Digest[9]; recvPacket >> authSession->Digest[19]; recvPacket >> authSession->Digest[4]; recvPacket >> authSession->Digest[7]; recvPacket >> authSession->Digest[16]; recvPacket >> authSession->Digest[3]; recvPacket >> authSession->Build; recvPacket >> authSession->Digest[8]; recvPacket >> authSession->RealmID; recvPacket.read_skip(); recvPacket >> authSession->Digest[17]; recvPacket >> authSession->Digest[6]; recvPacket >> authSession->Digest[0]; recvPacket >> authSession->Digest[1]; recvPacket >> authSession->Digest[11]; recvPacket >> authSession->LocalChallenge; recvPacket >> authSession->Digest[2]; recvPacket.read_skip(); // Region recvPacket >> authSession->Digest[14]; recvPacket >> authSession->Digest[13]; recvPacket >> addonSize; if (addonSize) { authSession->AddonInfo.resize(addonSize); recvPacket.read((uint8*)authSession->AddonInfo.contents(), addonSize); } recvPacket.ReadBit(); // UseIPv6 uint32 accountNameLength = recvPacket.ReadBits(12); authSession->Account = recvPacket.ReadString(accountNameLength); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); stmt->setInt32(0, realmHandle.Index); stmt->setString(1, authSession->Account); { std::lock_guard guard(_queryLock); _queryCallback = io_service().wrap(std::bind(&WorldSocket::HandleAuthSessionCallback, this, authSession, std::placeholders::_1)); _queryFuture = LoginDatabase.AsyncQuery(stmt); } } void WorldSocket::HandleAuthSessionCallback(std::shared_ptr authSession, PreparedQueryResult result) { // Stop if the account is not found if (!result) { // We can not log here, as we do not know the account. Thus, no accountId. SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account %s).", authSession->Account.c_str()); DelayedCloseSocket(); return; } AccountInfo account(result->Fetch()); // For hook purposes, we get Remoteaddress at this point. std::string address = GetRemoteIpAddress().to_string(); // As we don't know if attempted login process by ip works, we update last_attempt_ip right away PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP); stmt->setString(0, address); stmt->setString(1, authSession->Account); LoginDatabase.Execute(stmt); // This also allows to check for possible "hack" attempts on account // even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it _authCrypt.Init(&account.Game.SessionKey); // First reject the connection if packet contains invalid data or realm state doesn't allow logging in if (sWorld->IsClosed()) { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str()); DelayedCloseSocket(); return; } if (authSession->RealmID != realmHandle.Index) { SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm)."); DelayedCloseSocket(); return; } // Must be done before WorldSession is created bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED); if (wardenActive && account.BattleNet.OS != "Win" && account.BattleNet.OS != "OSX") { SendAuthResponseError(AUTH_REJECT); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), account.BattleNet.OS.c_str()); DelayedCloseSocket(); return; } // Check that Key and account name are the same on client and server uint32 t = 0; SHA1Hash sha; sha.UpdateData(authSession->Account); sha.UpdateData((uint8*)&t, 4); sha.UpdateData((uint8*)&authSession->LocalChallenge, 4); sha.UpdateData((uint8*)&_authSeed, 4); sha.UpdateBigNumbers(&account.Game.SessionKey, NULL); sha.Finalize(); if (memcmp(sha.GetDigest(), authSession->Digest, SHA_DIGEST_LENGTH) != 0) { SendAuthResponseError(AUTH_FAILED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", account.Game.Id, authSession->Account.c_str(), address.c_str()); DelayedCloseSocket(); return; } ///- Re-check ip locking (same check as in auth). if (account.BattleNet.IsLockedToIP) // if ip is locked { if (account.BattleNet.LastIP != address) { SendAuthResponseError(AUTH_FAILED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", account.BattleNet.LastIP.c_str(), address.c_str()); // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } } else if (!account.BattleNet.LockCountry.empty() && account.BattleNet.LockCountry != "00" && !_ipCountry.empty()) { if (account.BattleNet.LockCountry != _ipCountry) { SendAuthResponseError(AUTH_FAILED); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account country differs. Original country: %s, new country: %s).", account.BattleNet.LockCountry.c_str(), _ipCountry.c_str()); // We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } } int64 mutetime = account.Game.MuteTime; //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. if (mutetime < 0) { mutetime = time(NULL) + llabs(mutetime); stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN); stmt->setInt64(0, mutetime); stmt->setUInt32(1, account.Game.Id); LoginDatabase.Execute(stmt); } if (account.IsBanned()) { SendAuthResponseError(AUTH_BANNED); TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned)."); sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } // Check locked state for server AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit(); TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, account.Game.Security); if (allowedAccountType > SEC_PLAYER && account.Game.Security < allowedAccountType) { SendAuthResponseError(AUTH_UNAVAILABLE); TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough"); sScriptMgr->OnFailedAccountLogin(account.Game.Id); DelayedCloseSocket(); return; } TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.", authSession->Account.c_str(), address.c_str()); // Update the last_ip in the database as it was successful for login stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP); stmt->setString(0, address); stmt->setString(1, authSession->Account); LoginDatabase.Execute(stmt); // At this point, we can safely hook a successful login sScriptMgr->OnAccountLogin(account.Game.Id); _worldSession = new WorldSession(account.Game.Id, std::move(authSession->Account), account.BattleNet.Id, shared_from_this(), account.Game.Security, account.Game.Expansion, mutetime, account.BattleNet.Locale, account.Game.Recruiter, account.Game.IsRecruiter); _worldSession->ReadAddonsInfo(authSession->AddonInfo); // Initialize Warden system only if it is enabled by config if (wardenActive) _worldSession->InitWarden(&account.Game.SessionKey, account.BattleNet.OS); _queryCallback = io_service().wrap(std::bind(&WorldSocket::LoadSessionPermissionsCallback, this, std::placeholders::_1)); _queryFuture = _worldSession->LoadPermissionsAsync(); AsyncRead(); } void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result) { // RBAC must be loaded before adding session to check for skip queue permission _worldSession->GetRBACData()->LoadFromDBCallback(result); sWorld->AddSession(_worldSession); } void WorldSocket::SendAuthResponseError(uint8 code) { WorldPacket packet(SMSG_AUTH_RESPONSE, 1); packet.WriteBit(0); // has queue info packet.WriteBit(0); // has account info packet << uint8(code); SendPacketAndLogOpcode(packet); } bool WorldSocket::HandlePing(WorldPacket& recvPacket) { using namespace std::chrono; uint32 ping; uint32 latency; // Get the ping packet content recvPacket >> latency; recvPacket >> ping; if (_LastPingTime == steady_clock::time_point()) { _LastPingTime = steady_clock::now(); } else { steady_clock::time_point now = steady_clock::now(); steady_clock::duration diff = now - _LastPingTime; _LastPingTime = now; if (diff < seconds(27)) { ++_OverSpeedPings; uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS); if (maxAllowed && _OverSpeedPings > maxAllowed) { std::unique_lock sessionGuard(_worldSessionLock); if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING)) { TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)", _worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str()); return false; } } } else _OverSpeedPings = 0; } { std::lock_guard sessionGuard(_worldSessionLock); if (_worldSession) { _worldSession->SetLatency(latency); _worldSession->ResetClientTimeDelay(); } else { TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str()); return false; } } WorldPacket packet(SMSG_PONG, 4); packet << ping; SendPacketAndLogOpcode(packet); return true; }