/* * Copyright (C) 2008-2018 TrinityCore * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /* * Scripts for spells with SPELLFAMILY_SHAMAN and SPELLFAMILY_GENERIC spells used by shaman players. * Ordered alphabetically using scriptname. * Scriptnames of files in this file should be prefixed with "spell_sha_". */ #include "ScriptMgr.h" #include "Player.h" #include "GridNotifiers.h" #include "Item.h" #include "SpellAuraEffects.h" #include "SpellHistory.h" #include "SpellMgr.h" #include "SpellScript.h" enum ShamanSpells { SPELL_SHAMAN_ANCESTRAL_AWAKENING = 52759, SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752, SPELL_SHAMAN_ANCESTRAL_VIGOR = 105284, SPELL_SHAMAN_BIND_SIGHT = 6277, SPELL_SHAMAN_CHAIN_HEAL = 1064, SPELL_SHAMAN_CHAIN_LIGHTNING = 421, SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED = 45297, SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1 = 86959, SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2 = 86962, SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1 = 86961, SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2 = 86958, SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379, SPELL_SHAMAN_ELEMENTAL_MASTERY = 16166, SPELL_SHAMAN_EXHAUSTION = 57723, SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1 = 8349, SPELL_SHAMAN_FLAME_SHOCK = 8050, SPELL_SHAMAN_FLAMETONGUE_ATTACK = 10444, SPELL_SHAMAN_FLAMETONGUE_WEAPON = 8024, SPELL_SHAMAN_FOCUSED_INSIGHT = 77800, SPELL_SHAMAN_FREEZE = 63685, SPELL_SHAMAN_FULMINATION_VISUAL = 95774, SPELL_SHAMAN_FULMINATION_DAMAGE = 88767, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD = 63279, SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM = 55456, SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE = 55533, SPELL_SHAMAN_GLYPH_OF_MANA_TIDE = 55441, SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM = 62132, SPELL_SHAMAN_HEALING_RAIN_TRIGGERED = 73921, SPELL_SHAMAN_HEALING_SURGE = 8004, SPELL_SHAMAN_LAVA_BURST = 51505, SPELL_SHAMAN_LAVA_BURST_TRIGGERED = 77451, SPELL_SHAMAN_LAVA_FLOWS_R1 = 51480, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 65264, SPELL_SHAMAN_LAVA_SURGE = 77762, SPELL_SHAMAN_LIGHTNING_BOLT = 403, SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED = 45284, SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD = 23552, SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE = 27635, SPELL_SHAMAN_ITEM_MANA_SURGE = 23571, SPELL_SHAMAN_LIGHTNING_SHIELD = 324, SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE = 26364, SPELL_SHAMAN_NATURE_GUARDIAN = 31616, SPELL_SHAMAN_RESURGENCE_ENERGIZE = 101033, SPELL_SHAMAN_RIPTIDE = 61295, SPELL_SHAMAN_SATED = 57724, SPELL_SHAMAN_STORM_EARTH_AND_FIRE = 51483, SPELL_SHAMAN_TELLURIC_CURRENTS = 82987, SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695, SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM = 6474, SPELL_SHAMAN_TOTEM_EARTHEN_POWER = 59566, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042, SPELL_SHAMAN_TIDAL_WAVES = 53390, SPELL_SHAMAN_TOTEMIC_MASTERY = 38437, SPELL_SHAMAN_UNLEASH_LIFE = 73685, SPELL_SHAMAN_UNLEASH_WIND = 73681, SPELL_SHAMAN_UNLEASH_FROST = 73682, SPELL_SHAMAN_UNLEASH_FLAME = 73683, SPELL_SHAMAN_UNLEASH_EARTH = 73684, SPELL_SHAMAN_WATER_SHIELD = 52127, SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND = 25504, SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND = 33750, SPELL_SHAMAN_WINDFURY_WEAPON = 8232 }; enum ShamanSpellIcons { SHAMAN_ICON_ID_SOOTHING_RAIN = 2011, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087, SHAMAN_ICON_ID_CLEANSING_WATERS = 2020, SHAMAN_ICON_ID_BLESSING_OF_THE_ETERNALS = 3157 }; enum MiscSpells { SPELL_HUNTER_INSANITY = 95809, SPELL_MAGE_TEMPORAL_DISPLACEMENT = 80354 }; enum ShamanSpellCategories { SHAMAN_SPELL_CATEGORY_SHOCK_SPELLS = 19 }; enum ShamanEnchantmentIds { SHAMAN_ENCHANTMENT_ID_FLAMETONGUE = 5, SHAMAN_ENCHANTMENT_ID_EARTHLIVING = 3345, SHAMAN_ENCHANTMENT_ID_FROSTBRAND = 2, SHAMAN_ENCHANTMENT_ID_ROCKBITER = 3021, SHAMAN_ENCHANTMENT_ID_WINDFURY = 283 }; // -51556 - Ancestral Awakening class spell_sha_ancestral_awakening : public SpellScriptLoader { public: spell_sha_ancestral_awakening() : SpellScriptLoader("spell_sha_ancestral_awakening") { } class spell_sha_ancestral_awakening_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_ancestral_awakening_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_WAVES }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 heal = int32(CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount())); GetTarget()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_awakening_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_ancestral_awakening_AuraScript(); } }; // 52759 - Ancestral Awakening /// Updated 4.3.4 class spell_sha_ancestral_awakening_proc : public SpellScriptLoader { public: spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { } class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC }); } void FilterTargets(std::list& targets) { if (targets.size() < 2) return; targets.sort(Trinity::HealthPctOrderPred()); WorldObject* target = targets.front(); targets.clear(); targets.push_back(target); } void HandleDummy(SpellEffIndex /*effIndex*/) { GetCaster()->CastCustomSpell(SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), true); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_ancestral_awakening_proc_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_sha_ancestral_awakening_proc_SpellScript(); } }; // 2825 - Bloodlust /// Updated 4.3.4 class spell_sha_bloodlust : public SpellScriptLoader { public: spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { } class spell_sha_bloodlust_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_bloodlust_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_SATED, SPELL_HUNTER_INSANITY, SPELL_MAGE_TEMPORAL_DISPLACEMENT }); } void RemoveInvalidTargets(std::list& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT)); } void ApplyDebuff() { if (Unit* target = GetHitUnit()) target->CastSpell(target, SPELL_SHAMAN_SATED, true); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const override { return new spell_sha_bloodlust_SpellScript(); } }; // 1064 - Chain Heal /// Updated 4.3.4 class spell_sha_chain_heal : public SpellScriptLoader { public: spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { } class spell_sha_chain_heal_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_chain_heal_SpellScript); public: spell_sha_chain_heal_SpellScript() { firstHeal = true; riptide = false; amount = 0; } private: void HandleHeal(SpellEffIndex /*effIndex*/) { if (firstHeal) { // Check if the target has Riptide if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID())) { riptide = true; amount = aurEff->GetSpellInfo()->Effects[EFFECT_2].CalcValue(); // Consume it GetHitUnit()->RemoveAura(aurEff->GetBase()); } firstHeal = false; } // Riptide increases the Chain Heal effect by 25% if (riptide) { uint32 bonus = CalculatePct(GetHitHeal(), amount); SetHitHeal(GetHitHeal() + bonus); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } bool firstHeal; bool riptide; uint32 amount; }; SpellScript* GetSpellScript() const override { return new spell_sha_chain_heal_SpellScript(); } }; // 974 - Earth Shield class spell_sha_earth_shield : public SpellScriptLoader { public: spell_sha_earth_shield() : SpellScriptLoader("spell_sha_earth_shield") { } class spell_sha_earth_shield_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_earth_shield_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD }); } void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool & /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetEffIndex()); amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL); //! WORKAROUND // If target is affected by healing reduction, modifier is guaranteed to be negative // value (e.g. -50). To revert the effect, multiply amount with reciprocal of relative value: // (100 / ((-1) * modifier)) * 100 = (-1) * 100 * 100 / modifier = -10000 / modifier if (int32 modifier = GetUnitOwner()->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT)) ApplyPct(amount, -10000.0f / float(modifier)); // Glyph of Earth Shield //! WORKAROUND //! this glyph is a proc if (AuraEffect* glyph = caster->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD, EFFECT_0)) AddPct(amount, glyph->GetAmount()); } } bool CheckProc(ProcEventInfo& /*eventInfo*/) { //! HACK due to currenct proc system implementation if (Player* player = GetTarget()->ToPlayer()) if (player->GetSpellHistory()->HasCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL)) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastCustomSpell(SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, nullptr, aurEff, GetCasterGUID()); /// @hack: due to currenct proc system implementation if (Player* player = GetTarget()->ToPlayer()) player->GetSpellHistory()->AddCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL, 0, std::chrono::seconds(3)); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_earth_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_DUMMY); DoCheckProc += AuraCheckProcFn(spell_sha_earth_shield_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_earth_shield_AuraScript(); } }; // 6474 - Earthbind Totem - Fix Talent:Earthen Power, Earth's Grasp /// Updated 4.3.4 class spell_sha_earthbind_totem : public SpellScriptLoader { public: spell_sha_earthbind_totem() : SpellScriptLoader("spell_sha_earthbind_totem") { } class spell_sha_earthbind_totem_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_earthbind_totem_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM, SPELL_SHAMAN_TOTEM_EARTHEN_POWER }); } void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { if (!GetCaster()) return; if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself()) if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) if (roll_chance_i(aur->GetBaseAmount())) GetTarget()->CastSpell((Unit*)nullptr, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true); } void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (!GetCaster()) return; Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself(); if (!owner) return; // Earth's Grasp if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1)) { if (roll_chance_i(aurEff->GetAmount())) GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false); } } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_earthbind_totem_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); OnEffectApply += AuraEffectApplyFn(spell_sha_earthbind_totem_AuraScript::Apply, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_earthbind_totem_AuraScript(); } }; class EarthenPowerTargetSelector { public: EarthenPowerTargetSelector() { } bool operator() (WorldObject* target) { if (!target->ToUnit()) return true; if (!target->ToUnit()->HasAuraWithMechanic(1 << MECHANIC_SNARE)) return true; return false; } }; // 59566 - Earthen Power class spell_sha_earthen_power : public SpellScriptLoader { public: spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { } class spell_sha_earthen_power_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_earthen_power_SpellScript); void FilterTargets(std::list& unitList) { unitList.remove_if(EarthenPowerTargetSelector()); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); } }; SpellScript* GetSpellScript() const override { return new spell_sha_earthen_power_SpellScript(); } }; // 86185 Feedback class spell_sha_feedback : public SpellScriptLoader { public: spell_sha_feedback() : SpellScriptLoader("spell_sha_feedback") { } class spell_sha_feedback_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_feedback_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); // will prevent default effect execution if (Player* target = GetTarget()->ToPlayer()) target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, aurEff->GetBaseAmount()); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_feedback_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_feedback_AuraScript(); } }; // 1535 Fire Nova /// Updated 4.3.4 class spell_sha_fire_nova : public SpellScriptLoader { public: spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { } class spell_sha_fire_nova_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_fire_nova_SpellScript); void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) { if (target->HasAura(SPELL_SHAMAN_FLAME_SHOCK)) { caster->CastSpell(target, SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, true); target->RemoveAurasDueToSpell(SPELL_SHAMAN_FLAME_SHOCK); } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_sha_fire_nova_SpellScript(); } }; // 8050 -Flame Shock /// Updated 4.3.4 class spell_sha_flame_shock : public SpellScriptLoader { public: spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { } class spell_sha_flame_shock_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_flame_shock_AuraScript); bool Validate(SpellInfo const* /*spell*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_FLOWS_R1, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 }); } void HandleDispel(DispelInfo* /*dispelInfo*/) { if (Unit* caster = GetCaster()) { // Lava Flows if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0)) { if (SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1)) if (!aurEff->GetSpellInfo()->IsRankOf(firstRankSpellInfo)) return; int32 basepoints = aurEff->GetAmount(); caster->CastCustomSpell(caster, SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, &basepoints, nullptr, nullptr, true); } } } void Register() override { AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel); } }; AuraScript* GetAuraScript() const override { return new spell_sha_flame_shock_AuraScript(); } }; // Updated 4.3.4 // 77794 - Focused Insight class spell_sha_focused_insight : public SpellScriptLoader { public: spell_sha_focused_insight() : SpellScriptLoader("spell_sha_focused_insight") { } class spell_sha_focused_insight_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_focused_insight_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_FOCUSED_INSIGHT }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetSpellInfo()->GetCategory() == SHAMAN_SPELL_CATEGORY_SHOCK_SPELLS; } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 bp0 = -CalculatePct(eventInfo.GetSpellInfo()->CalcPowerCost(GetUnitOwner(), SpellSchoolMask(eventInfo.GetSpellInfo()->SchoolMask)), aurEff->GetAmount()); int32 bp1 = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_FOCUSED_INSIGHT, &bp0, &bp1, &bp1, true, NULL, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_focused_insight_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_focused_insight_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_focused_insight_AuraScript(); } }; // 55440 - Glyph of Healing Wave class spell_sha_glyph_of_healing_wave : public SpellScriptLoader { public: spell_sha_glyph_of_healing_wave() : SpellScriptLoader("spell_sha_glyph_of_healing_wave") { } class spell_sha_glyph_of_healing_wave_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_glyph_of_healing_wave_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE }); } bool CheckProc(ProcEventInfo& eventInfo) { // Not proc from self heals return GetTarget() != eventInfo.GetProcTarget(); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 heal = CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()); GetTarget()->CastCustomSpell(SPELL_SHAMAN_GLYPH_OF_HEALING_WAVE, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_glyph_of_healing_wave_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_glyph_of_healing_wave_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_glyph_of_healing_wave_AuraScript(); } }; // 52041 - Healing Stream Totem /// Updated 4.3.4 class spell_sha_healing_stream_totem : public SpellScriptLoader { public: spell_sha_healing_stream_totem() : SpellScriptLoader("spell_sha_healing_stream_totem") { } class spell_sha_healing_stream_totem_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL }); } void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); SpellInfo const* triggeringSpell = GetTriggeringSpell(); if (Unit* target = GetHitUnit()) if (Unit* caster = GetCaster()) { if (Unit* owner = caster->GetOwner()) { if (triggeringSpell) damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL, EFFECT_0)); // Soothing Rains if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SOOTHING_RAIN, EFFECT_0)) AddPct(damage, dummy->GetAmount()); damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL)); } caster->CastCustomSpell(target, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_healing_stream_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_sha_healing_stream_totem_SpellScript(); } }; // 32182 - Heroism /// Updated 4.3.4 class spell_sha_heroism : public SpellScriptLoader { public: spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { } class spell_sha_heroism_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_heroism_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_EXHAUSTION, SPELL_HUNTER_INSANITY, SPELL_MAGE_TEMPORAL_DISPLACEMENT }); } void RemoveInvalidTargets(std::list& targets) { targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_HUNTER_INSANITY)); targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_MAGE_TEMPORAL_DISPLACEMENT)); } void ApplyDebuff() { if (Unit* target = GetHitUnit()) target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff); } }; SpellScript* GetSpellScript() const override { return new spell_sha_heroism_SpellScript(); } }; // 23551 - Lightning Shield class spell_sha_item_lightning_shield : public SpellScriptLoader { public: spell_sha_item_lightning_shield() : SpellScriptLoader("spell_sha_item_lightning_shield") { } class spell_sha_item_lightning_shield_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_item_lightning_shield_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD }); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_item_lightning_shield_AuraScript(); } }; // 23552 - Lightning Shield class spell_sha_item_lightning_shield_trigger : public SpellScriptLoader { public: spell_sha_item_lightning_shield_trigger() : SpellScriptLoader("spell_sha_item_lightning_shield_trigger") { } class spell_sha_item_lightning_shield_trigger_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_item_lightning_shield_trigger_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_MANA_SURGE }); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_item_lightning_shield_trigger_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_item_lightning_shield_trigger_AuraScript(); } }; // 23572 - Mana Surge class spell_sha_item_mana_surge : public SpellScriptLoader { public: spell_sha_item_mana_surge() : SpellScriptLoader("spell_sha_item_mana_surge") { } class spell_sha_item_mana_surge_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_item_mana_surge_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ITEM_LIGHTNING_SHIELD_DAMAGE }); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 mana = eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), SpellSchoolMask(eventInfo.GetDamageInfo()->GetSchoolMask())); mana = int32(CalculatePct(mana, 35)); GetTarget()->CastCustomSpell(SPELL_SHAMAN_ITEM_MANA_SURGE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_item_mana_surge_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_item_mana_surge_AuraScript(); } }; // 70811 - Item - Shaman T10 Elemental 2P Bonus class spell_sha_item_t10_elemental_2p_bonus : public SpellScriptLoader { public: spell_sha_item_t10_elemental_2p_bonus() : SpellScriptLoader("spell_sha_item_t10_elemental_2p_bonus") { } class spell_sha_item_t10_elemental_2p_bonus_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_item_t10_elemental_2p_bonus_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ELEMENTAL_MASTERY }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); if (Player* target = GetTarget()->ToPlayer()) target->GetSpellHistory()->ModifyCooldown(SPELL_SHAMAN_ELEMENTAL_MASTERY, -aurEff->GetAmount()); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_item_t10_elemental_2p_bonus_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_item_t10_elemental_2p_bonus_AuraScript(); } }; // 60103 - Lava Lash /// Updated 4.3.4 class spell_sha_lava_lash : public SpellScriptLoader { public: spell_sha_lava_lash() : SpellScriptLoader("spell_sha_lava_lash") { } class spell_sha_lava_lash_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_lava_lash_SpellScript); bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /*effIndex*/) { if (Player* caster = GetCaster()->ToPlayer()) { int32 damage = GetEffectValue(); int32 hitDamage = GetHitDamage(); if (caster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) { // Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue. if (caster->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0x200000, 0, 0)) AddPct(hitDamage, damage); SetHitDamage(hitDamage); } } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_lava_lash_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_sha_lava_lash_SpellScript(); } }; class spell_sha_lava_surge : public SpellScriptLoader { public: spell_sha_lava_surge() : SpellScriptLoader("spell_sha_lava_surge") { } class spell_sha_lava_surge_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_lava_surge_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_SURGE }); } void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_LAVA_SURGE, true); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_lava_surge_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_lava_surge_AuraScript(); } }; class spell_sha_lava_surge_proc : public SpellScriptLoader { public: spell_sha_lava_surge_proc() : SpellScriptLoader("spell_sha_lava_surge_proc") { } class spell_sha_lava_surge_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_lava_surge_proc_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_LAVA_BURST }); } bool Load() override { return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /*effIndex*/) { GetCaster()->ToPlayer()->GetSpellHistory()->ResetCooldown(SPELL_SHAMAN_LAVA_BURST, true); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_lava_surge_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const override { return new spell_sha_lava_surge_proc_SpellScript(); } }; // 16191 - Mana Tide /// Updated 4.3.4 class spell_sha_mana_tide_totem : public SpellScriptLoader { public: spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { } class spell_sha_mana_tide_totem_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_mana_tide_totem_AuraScript); void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) { // @TODO: Exclude the "short term" buffs from the stat value if (Unit* caster = GetUnitOwner()) if (Unit* owner = caster->GetCharmerOrOwner()) amount = CalculatePct(owner->GetStat(STAT_SPIRIT), amount); } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_mana_tide_totem_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_STAT); } }; AuraScript* GetAuraScript() const override { return new spell_sha_mana_tide_totem_AuraScript(); } }; // -30881 - Nature's Guardian class spell_sha_nature_guardian : public SpellScriptLoader { public: spell_sha_nature_guardian() : SpellScriptLoader("spell_sha_nature_guardian") { } class spell_sha_nature_guardian_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_nature_guardian_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_NATURE_GUARDIAN }); } bool CheckProc(ProcEventInfo& eventInfo) { //! HACK due to currenct proc system implementation if (Player* player = GetTarget()->ToPlayer()) if (player->GetSpellHistory()->HasCooldown(GetSpellInfo()->Id)) return false; return GetTarget()->HealthBelowPctDamaged(30, eventInfo.GetDamageInfo()->GetDamage()); } void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 basePoints0 = GetTarget()->CountPctFromMaxHealth(aurEff->GetAmount()); GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_NATURE_GUARDIAN, &basePoints0, nullptr, nullptr, true); if (eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->IsAlive()) eventInfo.GetProcTarget()->getThreatManager().modifyThreatPercent(GetTarget(), -10); if (Player* player = GetTarget()->ToPlayer()) player->GetSpellHistory()->AddCooldown(GetSpellInfo()->Id, 0, std::chrono::seconds(GetSpellInfo()->Effects[EFFECT_1].CalcValue())); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_nature_guardian_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_nature_guardian_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_nature_guardian_AuraScript(); } }; // 88756 - Rolling Thunder class spell_sha_rolling_thunder : public SpellScriptLoader { public: spell_sha_rolling_thunder() : SpellScriptLoader("spell_sha_rolling_thunder") { } class spell_sha_rolling_thunder_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_rolling_thunder_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_LIGHTNING_SHIELD, SPELL_SHAMAN_FULMINATION_VISUAL }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { if (Aura* aura = GetTarget()->GetAura(SPELL_SHAMAN_LIGHTNING_SHIELD)) { aura->SetCharges(std::min(aura->GetCharges() + 1, aurEff->GetAmount())); aura->RefreshDuration(); // Fulmination if (AuraEffect const* fulAurEff = GetTarget()->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2010, EFFECT_0)) if (aura->GetCharges() - fulAurEff->GetAmount() > 0) if (!GetTarget()->HasAura(SPELL_SHAMAN_FULMINATION_VISUAL)) GetTarget()->CastSpell(GetTarget(), SPELL_SHAMAN_FULMINATION_VISUAL, true, nullptr, aurEff); } } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_rolling_thunder_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_rolling_thunder_AuraScript(); } }; // 82984 - Telluric Currents class spell_sha_telluric_currents : public SpellScriptLoader { public: spell_sha_telluric_currents() : SpellScriptLoader("spell_sha_telluric_currents") { } class spell_sha_telluric_currents_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_telluric_currents_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_TELLURIC_CURRENTS }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); int32 basePoints0 = CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()); GetUnitOwner()->CastCustomSpell(GetUnitOwner(), SPELL_SHAMAN_TELLURIC_CURRENTS, &basePoints0, 0, 0, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_telluric_currents_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_telluric_currents_AuraScript(); } }; // 51490 - Thunderstorm class spell_sha_thunderstorm : public SpellScriptLoader { public: spell_sha_thunderstorm() : SpellScriptLoader("spell_sha_thunderstorm") { } class spell_sha_thunderstorm_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_thunderstorm_SpellScript); void HandleKnockBack(SpellEffIndex effIndex) { // Glyph of Thunderstorm if (GetCaster()->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM)) PreventHitDefaultEffect(effIndex); } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK); } }; SpellScript* GetSpellScript() const override { return new spell_sha_thunderstorm_SpellScript(); } }; // 51562 - Tidal Waves class spell_sha_tidal_waves : public SpellScriptLoader { public: spell_sha_tidal_waves() : SpellScriptLoader("spell_sha_tidal_waves") { } class spell_sha_tidal_waves_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_tidal_waves_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_TIDAL_WAVES }); } void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) { PreventDefaultAction(); int32 basePoints0 = -aurEff->GetAmount(); int32 basePoints1 = aurEff->GetAmount(); GetTarget()->CastCustomSpell(GetTarget(), SPELL_SHAMAN_TIDAL_WAVES, &basePoints0, &basePoints1, nullptr, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_tidal_waves_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_tidal_waves_AuraScript(); } }; // 38443 - Totemic Mastery (Tier 6 - 2P) class spell_sha_totemic_mastery : public SpellScriptLoader { public: spell_sha_totemic_mastery() : SpellScriptLoader("spell_sha_totemic_mastery") { } class spell_sha_totemic_mastery_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_totemic_mastery_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_TOTEMIC_MASTERY }); } void HandleDummy(AuraEffect const* /*aurEff*/) { Unit* target = GetTarget(); for (uint8 i = SUMMON_SLOT_TOTEM; i < MAX_TOTEM_SLOT; ++i) if (!target->m_SummonSlot[i]) return; target->CastSpell(target, SPELL_SHAMAN_TOTEMIC_MASTERY, true); PreventDefaultAction(); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_totemic_mastery_AuraScript::HandleDummy, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { return new spell_sha_totemic_mastery_AuraScript(); } }; // 77222 - Elemental Overload class spell_sha_elemental_overload : public SpellScriptLoader { public: spell_sha_elemental_overload() : SpellScriptLoader("spell_sha_elemental_overload") { } class spell_sha_elemental_overload_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_elemental_overload_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_BOLT, SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED, SPELL_SHAMAN_CHAIN_LIGHTNING, SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED, SPELL_SHAMAN_LAVA_BURST, SPELL_SHAMAN_LAVA_BURST_TRIGGERED }); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return roll_chance_i(GetEffect(EFFECT_0)->GetAmount()); } void HandleEffectProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (Unit* target = eventInfo.GetProcTarget()) { if (Unit* caster = GetCaster()) { switch (eventInfo.GetProcSpell()->GetSpellInfo()->Id) { case SPELL_SHAMAN_LIGHTNING_BOLT: caster->CastSpell(target, SPELL_SHAMAN_LIGHTNING_BOLT_TRIGGERED, true); break; case SPELL_SHAMAN_CHAIN_LIGHTNING: caster->CastSpell(target, SPELL_SHAMAN_CHAIN_LIGHTNING_TRIGGERED, true); break; case SPELL_SHAMAN_LAVA_BURST: caster->CastSpell(target, SPELL_SHAMAN_LAVA_BURST_TRIGGERED, true); break; default: break; } } } } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_elemental_overload_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_elemental_overload_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_elemental_overload_AuraScript(); } }; // -77829 - Ancestral Resolve class spell_sha_ancestral_resolve : public SpellScriptLoader { public: spell_sha_ancestral_resolve() : SpellScriptLoader("spell_sha_ancestral_resolve") { } class sspell_sha_ancestral_resolve_AuraScript : public AuraScript { PrepareAuraScript(sspell_sha_ancestral_resolve_AuraScript); void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { amount = -1; } void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) { if (Unit* target = GetTarget()) { if (target->HasUnitState(UNIT_STATE_CASTING)) absorbAmount = CalculatePct(dmgInfo.GetDamage(), aurEff->GetBaseAmount()); else absorbAmount = 0; } } void Register() override { DoEffectCalcAmount += AuraEffectCalcAmountFn(sspell_sha_ancestral_resolve_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); OnEffectAbsorb += AuraEffectAbsorbFn(sspell_sha_ancestral_resolve_AuraScript::Absorb, EFFECT_0); } }; AuraScript* GetAuraScript() const { return new sspell_sha_ancestral_resolve_AuraScript(); } }; // -16180 - Resourgence class spell_sha_resurgence : public SpellScriptLoader { public: spell_sha_resurgence() : SpellScriptLoader("spell_sha_resurgence") { } class spell_sha_resurgence_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_resurgence_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_RESURGENCE_ENERGIZE, SPELL_SHAMAN_HEALING_SURGE, SPELL_SHAMAN_RIPTIDE, SPELL_SHAMAN_UNLEASH_LIFE, SPELL_SHAMAN_CHAIN_HEAL, SPELL_SHAMAN_WATER_SHIELD }); } bool CheckProc(ProcEventInfo& /*eventInfo*/) { return GetUnitOwner()->HasAura(SPELL_SHAMAN_WATER_SHIELD); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); // Calculate the default amount int32 baseAmount = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_RESURGENCE_ENERGIZE)->Effects[EFFECT_0].CalcValue(GetTarget()); baseAmount = CalculatePct(baseAmount, aurEff->GetAmount()); // Apply extra modifiers for specific spells float modifier = 1.0f; switch (eventInfo.GetSpellInfo()->Id) { case SPELL_SHAMAN_HEALING_SURGE: case SPELL_SHAMAN_RIPTIDE: case SPELL_SHAMAN_UNLEASH_LIFE: modifier = 0.6f; break; case SPELL_SHAMAN_CHAIN_HEAL: modifier = 0.333f; break; default: break; } int32 bp = ceil(baseAmount * modifier); GetTarget()->EnergizeBySpell(GetTarget(), SPELL_SHAMAN_RESURGENCE_ENERGIZE, bp, POWER_MANA); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_resurgence_AuraScript::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_resurgence_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_resurgence_AuraScript(); } }; // -16176 - Ancestral Healing class spell_sha_ancestral_healing : public SpellScriptLoader { public: spell_sha_ancestral_healing() : SpellScriptLoader("spell_sha_ancestral_healing") { } class spell_sha_ancestral_healing_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_ancestral_healing_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_ANCESTRAL_VIGOR }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (Unit* target = eventInfo.GetHealInfo()->GetTarget()) { uint32 baseHealth = target->GetMaxHealth(); // Do not take previous Ancestral Vigor buffs into account to avoid endless stacking if (Aura* oldVigor = target->GetAura(SPELL_SHAMAN_ANCESTRAL_VIGOR)) baseHealth -= oldVigor->GetEffect(EFFECT_0)->GetAmount(); int32 bp = std::min(CalculatePct(baseHealth, aurEff->GetAmount()), CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount())); GetUnitOwner()->CastCustomSpell(target, SPELL_SHAMAN_ANCESTRAL_VIGOR, &bp, 0, 0, true, nullptr, aurEff); } } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_ancestral_healing_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_ancestral_healing_AuraScript(); } }; // 51886 - Cleanse Spirit class spell_sha_cleanse_spirit : public SpellScriptLoader { public: spell_sha_cleanse_spirit() : SpellScriptLoader("spell_sha_cleanse_spirit") { } class spell_sha_cleanse_spirit_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_cleanse_spirit_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1, SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2, SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2 }); } void HandleDispel(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetCaster()) { if (Player* player = caster->ToPlayer()) { if (player->GetSpellHistory()->HasCooldown(SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1)) return; // Cleansing Waters if (AuraEffect* aura = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_CLEANSING_WATERS, EFFECT_0)) { switch (aura->GetId()) { case SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R1: caster->CastSpell(GetHitUnit(), SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, true); break; case SPELL_SHAMAN_CLEANSING_WATERS_DUMMY_R2: caster->CastSpell(GetHitUnit(), SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R2, true); break; } // The heal effect may not occur again for 6 seconds player->GetSpellHistory()->AddCooldown(SPELL_SMAMAN_CLEANSING_WATERS_HEAL_R1, 0, std::chrono::seconds(6)); } } } } void Register() override { OnEffectSuccessfulDispel += SpellEffectFn(spell_sha_cleanse_spirit_SpellScript::HandleDispel, EFFECT_0, SPELL_EFFECT_DISPEL); } }; SpellScript* GetSpellScript() const override { return new spell_sha_cleanse_spirit_SpellScript(); } }; // 8042 - Earth Shock class spell_sha_earth_shock : public SpellScriptLoader { public: spell_sha_earth_shock() : SpellScriptLoader("spell_sha_earth_shock") { } class spell_sha_earth_shock_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_earth_shock_SpellScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_LIGHTNING_SHIELD, SPELL_SHAMAN_FULMINATION_VISUAL, SPELL_SHAMAN_FULMINATION_DAMAGE, SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE }); } void HandleFulmination(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetCaster()) if (caster->HasAura(SPELL_SHAMAN_FULMINATION_VISUAL)) if (Aura* aura = caster->GetAura(SPELL_SHAMAN_LIGHTNING_SHIELD)) if (AuraEffect const* fulAurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2010, EFFECT_0)) if (uint8 surplousCharges = aura->GetCharges() - fulAurEff->GetAmount()) if (SpellInfo const* shieldDamageSpell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE)) { aura->SetCharges(fulAurEff->GetAmount()); caster->RemoveAurasDueToSpell(SPELL_SHAMAN_FULMINATION_VISUAL); int32 bp = shieldDamageSpell->Effects[EFFECT_0].CalcValue() * surplousCharges; if (Unit* target = GetExplTargetUnit()) caster->CastCustomSpell(SPELL_SHAMAN_FULMINATION_DAMAGE, SPELLVALUE_BASE_POINT0, bp, target, true); } } void Register() override { OnEffectLaunch += SpellEffectFn(spell_sha_earth_shock_SpellScript::HandleFulmination, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); } }; SpellScript* GetSpellScript() const override { return new spell_sha_earth_shock_SpellScript(); } }; // 73920 - Healing Rain class spell_sha_healing_rain : public SpellScriptLoader { public: spell_sha_healing_rain() : SpellScriptLoader("spell_sha_healing_rain") { } class spell_sha_healing_rain_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_healing_rain_AuraScript); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_HEALING_RAIN_TRIGGERED }); } void HandleEffectPeriodic(AuraEffect const* aurEff) { if (DynamicObject* dyn = GetTarget()->GetDynObject(aurEff->GetId())) GetTarget()->CastSpell(dyn->GetPositionX(), dyn->GetPositionY(), dyn->GetPositionZ(), SPELL_SHAMAN_HEALING_RAIN_TRIGGERED, true); } void Register() override { OnEffectPeriodic += AuraEffectPeriodicFn(spell_sha_healing_rain_AuraScript::HandleEffectPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_DUMMY); } }; AuraScript* GetAuraScript() const override { return new spell_sha_healing_rain_AuraScript(); } }; // 73921 - Healing Rain Triggered class spell_sha_healing_rain_triggered : public SpellScriptLoader { public: spell_sha_healing_rain_triggered() : SpellScriptLoader("spell_sha_healing_rain_triggered") { } class spell_sha_healing_rain_triggered_SpellScript : public SpellScript { PrepareSpellScript(spell_sha_healing_rain_triggered_SpellScript); bool Load() { _targets = 0; return true; } void HandleHeal(SpellEffIndex /*effIndex*/) { if (GetHitHeal() && _targets > 6) SetHitHeal(GetHitHeal() / _targets); } void FilterTargets(std::list& unitList) { _targets = unitList.size(); } void Register() override { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_healing_rain_triggered_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY); OnEffectHitTarget += SpellEffectFn(spell_sha_healing_rain_triggered_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } uint32 _targets; }; SpellScript* GetSpellScript() const override { return new spell_sha_healing_rain_triggered_SpellScript(); } }; class spell_sha_earthliving_weapon : public SpellScriptLoader { public: spell_sha_earthliving_weapon() : SpellScriptLoader("spell_sha_earthliving_weapon") { } class spell_sha_earthliving_weapon_AuraScript : public AuraScript { PrepareAuraScript(spell_sha_earthliving_weapon_AuraScript); bool CheckProc(ProcEventInfo& eventInfo) { // Blessing of the Eternals // Increases the default 20% proc chance by additional 40%/80% when healing target is below 35% health if (eventInfo.GetHealInfo()->GetTarget() && eventInfo.GetHealInfo()->GetTarget()->HealthBelowPct(35)) if (AuraEffect const* aurEff = GetUnitOwner()->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_BLESSING_OF_THE_ETERNALS, EFFECT_1)) return roll_chance_i(20 + aurEff->GetBaseAmount()); // Default Proc Chance is 20% return roll_chance_i(20); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_earthliving_weapon_AuraScript::CheckProc); } }; AuraScript* GetAuraScript() const override { return new spell_sha_earthliving_weapon_AuraScript(); } }; // 10400 - Flametongue Weapon (Passive) class spell_sha_flametongue_weapon : public AuraScript { PrepareAuraScript(spell_sha_flametongue_weapon); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELL_SHAMAN_FLAMETONGUE_WEAPON }); } bool CheckProc(ProcEventInfo& eventInfo) { Player* player = eventInfo.GetActor()->ToPlayer(); if (!player) return false; Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID()); if (!item || !item->IsEquipped()) return false; uint8 attType = Player::GetAttackBySlot(item->GetSlot()); if (attType != BASE_ATTACK && attType != OFF_ATTACK) return false; if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) || ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK))) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Player* player = eventInfo.GetActor()->ToPlayer(); Unit* target = eventInfo.GetProcTarget(); WeaponAttackType attType = BASE_ATTACK; if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK) attType = OFF_ATTACK; Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType)); SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FLAMETONGUE_WEAPON); if (!spell) return; float basePoints = spell->Effects[EFFECT_1].CalcValue(player); float attackSpeed = player->GetAttackTime(attType) / 1000.f; float fireDamage = basePoints / 100.0f; fireDamage *= attackSpeed; RoundToInterval(fireDamage, basePoints / 77.0f, basePoints / 25.0f); // Calculate Spell Power scaling float statBonus = player->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE); statBonus += target->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_FIRE); float const coeff = 0.03811f; statBonus *= coeff * attackSpeed; player->CastCustomSpell(SPELL_SHAMAN_FLAMETONGUE_ATTACK, SPELLVALUE_BASE_POINT0, fireDamage + statBonus, target, true, item, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_flametongue_weapon::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_flametongue_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // 33757 - Windfury Weapon (Passive) class spell_sha_windfury_weapon : public AuraScript { PrepareAuraScript(spell_sha_windfury_weapon); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND, SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND, SPELL_SHAMAN_WINDFURY_WEAPON }); } bool CheckProc(ProcEventInfo& eventInfo) { Player* player = eventInfo.GetActor()->ToPlayer(); if (!player) return false; Item* item = player->GetItemByGuid(GetAura()->GetCastItemGUID()); if (!item || !item->IsEquipped()) return false; uint8 attType = Player::GetAttackBySlot(item->GetSlot()); if (attType != BASE_ATTACK && attType != OFF_ATTACK) return false; if (((attType == BASE_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MAINHAND_ATTACK)) || ((attType == OFF_ATTACK) && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK))) return false; return true; } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Player* player = eventInfo.GetActor()->ToPlayer(); Unit* target = eventInfo.GetProcTarget(); WeaponAttackType attType = BASE_ATTACK; if (eventInfo.GetTypeMask() & PROC_FLAG_DONE_OFFHAND_ATTACK) attType = OFF_ATTACK; Item* item = ASSERT_NOTNULL(player->GetWeaponForAttack(attType)); SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_SHAMAN_WINDFURY_WEAPON); if (!spell) return; int32 attackPower = spell->Effects[EFFECT_1].CalcValue(player); int32 amount = static_cast(attackPower / 14.f * player->GetAttackTime(attType) / 1000.f); uint32 spellId = attType == BASE_ATTACK ? SPELL_SHAMAN_WINDFURY_ATTACK_MAINHAND : SPELL_SHAMAN_WINDFURY_ATTACK_OFFHAND; for (uint8 i = 0; i < 2; i++) player->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, amount, target, true, item, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_windfury_weapon::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_windfury_weapon::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; class spell_sha_unleash_elements : public SpellScript { PrepareSpellScript(spell_sha_unleash_elements); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo( { SPELL_SHAMAN_UNLEASH_LIFE, SPELL_SHAMAN_UNLEASH_WIND, SPELL_SHAMAN_UNLEASH_FROST, SPELL_SHAMAN_UNLEASH_FLAME, SPELL_SHAMAN_UNLEASH_EARTH, }); } void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); if (!caster) return; Player* player = caster->ToPlayer(); if (!player) return; uint32 spellId = 0; uint32 lastSpellId = 0; for (uint8 i = 0; i < 2; i++) { if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND + i)) { switch (item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) { case SHAMAN_ENCHANTMENT_ID_FLAMETONGUE: spellId = SPELL_SHAMAN_UNLEASH_FLAME; break; case SHAMAN_ENCHANTMENT_ID_FROSTBRAND: spellId = SPELL_SHAMAN_UNLEASH_FROST; break; case SHAMAN_ENCHANTMENT_ID_WINDFURY: spellId = SPELL_SHAMAN_UNLEASH_WIND; break; case SHAMAN_ENCHANTMENT_ID_ROCKBITER: spellId = SPELL_SHAMAN_UNLEASH_EARTH; break; case SHAMAN_ENCHANTMENT_ID_EARTHLIVING: spellId = SPELL_SHAMAN_UNLEASH_LIFE; break; default: break; } } if (spellId && spellId != lastSpellId) { if (Unit* target = GetExplTargetUnit()) { if (spellId == SPELL_SHAMAN_UNLEASH_LIFE && !target->IsFriendlyTo(caster)) target = caster; caster->CastSpell(target, spellId, true); } } lastSpellId = spellId; } } void Register() override { OnEffectHitTarget += SpellEffectFn(spell_sha_unleash_elements::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; // -51525 - Static Shock class spell_sha_static_shock : public AuraScript { PrepareAuraScript(spell_sha_static_shock); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE }); } bool CheckProc(ProcEventInfo& eventInfo) { return eventInfo.GetActor()->HasAura(SPELL_SHAMAN_LIGHTNING_SHIELD); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); Unit* caster = eventInfo.GetActor(); Unit* target = eventInfo.GetProcTarget(); caster->CastSpell(target, SPELL_SHAMAN_LIGHTNING_SHIELD_DAMAGE, true, nullptr, aurEff); } void Register() override { DoCheckProc += AuraCheckProcFn(spell_sha_static_shock::CheckProc); OnEffectProc += AuraEffectProcFn(spell_sha_static_shock::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; // -63373 - Frozen Power class spell_sha_frozen_power : public AuraScript { PrepareAuraScript(spell_sha_frozen_power); bool Validate(SpellInfo const* /*spellInfo*/) override { return ValidateSpellInfo({ SPELL_SHAMAN_FREEZE }); } void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { PreventDefaultAction(); if (!roll_chance_i(aurEff->GetAmount())) return; Unit* caster = eventInfo.GetActor(); SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_SHAMAN_FREEZE); float minDistance(spellInfo->Effects[EFFECT_0].CalcValue(caster)); Unit* target = eventInfo.GetProcTarget(); if (caster->GetDistance(target) < minDistance) return; caster->CastSpell(target, SPELL_SHAMAN_FREEZE, true, nullptr, aurEff); } void Register() override { OnEffectProc += AuraEffectProcFn(spell_sha_frozen_power::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; void AddSC_shaman_spell_scripts() { new spell_sha_ancestral_awakening(); new spell_sha_ancestral_awakening_proc(); new spell_sha_ancestral_healing(); new spell_sha_ancestral_resolve(); new spell_sha_bloodlust(); new spell_sha_cleanse_spirit(); new spell_sha_chain_heal(); new spell_sha_earth_shield(); new spell_sha_earthbind_totem(); new spell_sha_earthen_power(); new spell_sha_earthliving_weapon(); new spell_sha_earth_shock(); new spell_sha_elemental_overload(); new spell_sha_feedback(); new spell_sha_fire_nova(); new spell_sha_flame_shock(); RegisterAuraScript(spell_sha_flametongue_weapon); new spell_sha_focused_insight(); RegisterAuraScript(spell_sha_frozen_power); new spell_sha_glyph_of_healing_wave(); new spell_sha_healing_rain(); new spell_sha_healing_rain_triggered(); new spell_sha_healing_stream_totem(); new spell_sha_heroism(); new spell_sha_item_lightning_shield(); new spell_sha_item_lightning_shield_trigger(); new spell_sha_item_mana_surge(); new spell_sha_item_t10_elemental_2p_bonus(); new spell_sha_lava_lash(); new spell_sha_lava_surge(); new spell_sha_lava_surge_proc(); new spell_sha_mana_tide_totem(); new spell_sha_nature_guardian(); new spell_sha_resurgence(); new spell_sha_rolling_thunder(); RegisterAuraScript(spell_sha_static_shock); new spell_sha_telluric_currents(); new spell_sha_thunderstorm(); new spell_sha_tidal_waves(); new spell_sha_totemic_mastery(); RegisterSpellScript(spell_sha_unleash_elements); RegisterAuraScript(spell_sha_windfury_weapon); }