/* * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ObjectGuid_h__ #define ObjectGuid_h__ #include "Define.h" #include #include #include #include #include #include #include #include #include enum TypeID { TYPEID_OBJECT = 0, TYPEID_ITEM = 1, TYPEID_CONTAINER = 2, TYPEID_UNIT = 3, TYPEID_PLAYER = 4, TYPEID_GAMEOBJECT = 5, TYPEID_DYNAMICOBJECT = 6, TYPEID_CORPSE = 7, TYPEID_AREATRIGGER = 8 }; #define NUM_CLIENT_OBJECT_TYPES 9 enum TypeMask { TYPEMASK_OBJECT = 0x0001, TYPEMASK_ITEM = 0x0002, TYPEMASK_CONTAINER = 0x0006, // TYPEMASK_ITEM | 0x0004 TYPEMASK_UNIT = 0x0008, // creature TYPEMASK_PLAYER = 0x0010, TYPEMASK_GAMEOBJECT = 0x0020, TYPEMASK_DYNAMICOBJECT = 0x0040, TYPEMASK_CORPSE = 0x0080, TYPEMASK_AREATRIGGER = 0x0100, TYPEMASK_SEER = TYPEMASK_PLAYER | TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT }; enum class HighGuid { Item = 0x400, // blizz 4000 Container = 0x400, // blizz 4000 Player = 0x000, // blizz 0000 GameObject = 0xF11, // blizz F110 Transport = 0xF12, // blizz F120 // unused according to sniffs GAMEOBJECT_TYPE_TRANSPORT uses Mo_Transport as well Unit = 0xF13, // blizz F130 Pet = 0xF14, // blizz F140 Vehicle = 0xF15, // blizz F550 DynamicObject = 0xF10, // blizz F100 Corpse = 0xF101, // blizz F100 AreaTrigger = 0xF102, BattleGround = 0x1F1, Mo_Transport = 0x1FC, // blizz 1FC0 (for GAMEOBJECT_TYPE_MO_TRANSPORT and GAMEOBJECT_TYPE_TRANSPORT) Instance = 0x1F4, // blizz 1F40 Group = 0x1F5, Guild = 0x1FF }; template struct ObjectGuidTraits { static bool const Global = false; static bool const MapSpecific = false; }; #define GUID_TRAIT_GLOBAL(highguid) \ template<> struct ObjectGuidTraits \ { \ static bool const Global = true; \ static bool const MapSpecific = false; \ } #define GUID_TRAIT_MAP_SPECIFIC(highguid) \ template<> struct ObjectGuidTraits \ { \ static bool const Global = false; \ static bool const MapSpecific = true; \ } GUID_TRAIT_GLOBAL(HighGuid::Mo_Transport); GUID_TRAIT_GLOBAL(HighGuid::Group); GUID_TRAIT_GLOBAL(HighGuid::Instance); GUID_TRAIT_GLOBAL(HighGuid::BattleGround); GUID_TRAIT_GLOBAL(HighGuid::Player); GUID_TRAIT_GLOBAL(HighGuid::Item); GUID_TRAIT_GLOBAL(HighGuid::Transport); GUID_TRAIT_GLOBAL(HighGuid::Guild); GUID_TRAIT_MAP_SPECIFIC(HighGuid::Unit); GUID_TRAIT_MAP_SPECIFIC(HighGuid::Vehicle); GUID_TRAIT_MAP_SPECIFIC(HighGuid::Pet); GUID_TRAIT_MAP_SPECIFIC(HighGuid::GameObject); GUID_TRAIT_MAP_SPECIFIC(HighGuid::DynamicObject); GUID_TRAIT_MAP_SPECIFIC(HighGuid::Corpse); GUID_TRAIT_MAP_SPECIFIC(HighGuid::AreaTrigger); #undef GUID_TRAIT_GLOBAL #undef GUID_TRAIT_REALM_SPECIFIC #undef GUID_TRAIT_MAP_SPECIFIC class ByteBuffer; class ObjectGuid; class PackedGuid; struct PackedGuidReader { explicit PackedGuidReader(ObjectGuid& guid) : Guid(guid) { } ObjectGuid& Guid; }; class TC_GAME_API ObjectGuid { public: static ObjectGuid const Empty; typedef uint32 LowType; template static typename std::enable_if::Global, ObjectGuid>::type Create(LowType counter) { return Global(type, counter); } template static typename std::enable_if::MapSpecific, ObjectGuid>::type Create(uint32 entry, LowType counter) { return MapSpecific(type, entry, counter); } ObjectGuid() { _data._guid = UI64LIT(0); } explicit ObjectGuid(uint64 guid) { _data._guid = guid; } ObjectGuid(HighGuid hi, uint32 entry, uint32 counter) { _data._guid = counter ? uint64(counter) | (uint64(entry) << 32) | (uint64(hi) << ((hi == HighGuid::Corpse || hi == HighGuid::AreaTrigger) ? 48 : 52)) : 0; } ObjectGuid(HighGuid hi, uint32 counter) { _data._guid = counter ? uint64(counter) | (uint64(hi) << ((hi == HighGuid::Corpse || hi == HighGuid::AreaTrigger) ? 48 : 52)) : 0; } ObjectGuid(ObjectGuid const& r) : _data(r._data) { } ObjectGuid(ObjectGuid&& r) noexcept : _data(r._data) { } ObjectGuid& operator=(ObjectGuid const& r) { _data = r._data; return *this; } ObjectGuid& operator=(ObjectGuid&& r) noexcept { _data = r._data; return *this; } operator uint64() const { return _data._guid; } PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); } void Set(uint64 guid) { _data._guid = guid; } void Clear() { _data._guid = 0; } PackedGuid WriteAsPacked() const; uint64 GetRawValue() const { return _data._guid; } HighGuid GetHigh() const { HighGuid temp = static_cast((uint64(_data._guid) >> 48) & 0x0000FFFF); return HighGuid((temp == HighGuid::Corpse || temp == HighGuid::AreaTrigger) ? temp : HighGuid(((uint32)temp >> 4) & 0x00000FFF)); } uint32 GetEntry() const { return HasEntry() ? uint32((_data._guid >> 32) & UI64LIT(0x00000000000FFFFF)) : 0; } uint32 GetCounter() const { return uint32(_data._guid & UI64LIT(0x00000000FFFFFFFF)); } static LowType GetMaxCounter(HighGuid /*high*/) { return LowType(0xFFFFFFFF); } ObjectGuid::LowType GetMaxCounter() const { return GetMaxCounter(GetHigh()); } uint8& operator[](uint32 index); uint8 const& operator[](uint32 index) const; bool IsEmpty() const { return _data._guid == 0; } bool IsCreature() const { return GetHigh() == HighGuid::Unit; } bool IsPet() const { return GetHigh() == HighGuid::Pet; } bool IsVehicle() const { return GetHigh() == HighGuid::Vehicle; } bool IsCreatureOrPet() const { return IsCreature() || IsPet(); } bool IsCreatureOrVehicle() const { return IsCreature() || IsVehicle(); } bool IsAnyTypeCreature() const { return IsCreature() || IsPet() || IsVehicle(); } bool IsPlayer() const { return !IsEmpty() && GetHigh() == HighGuid::Player; } bool IsUnit() const { return IsAnyTypeCreature() || IsPlayer(); } bool IsItem() const { return GetHigh() == HighGuid::Item; } bool IsGameObject() const { return GetHigh() == HighGuid::GameObject; } bool IsDynamicObject() const { return GetHigh() == HighGuid::DynamicObject; } bool IsCorpse() const { return GetHigh() == HighGuid::Corpse; } bool IsAreaTrigger() const { return GetHigh() == HighGuid::AreaTrigger; } bool IsBattleground() const { return GetHigh() == HighGuid::BattleGround; } bool IsTransport() const { return GetHigh() == HighGuid::Transport; } bool IsMOTransport() const { return GetHigh() == HighGuid::Mo_Transport; } bool IsAnyTypeGameObject() const { return IsGameObject() || IsTransport() || IsMOTransport(); } bool IsInstance() const { return GetHigh() == HighGuid::Instance; } bool IsGroup() const { return GetHigh() == HighGuid::Group; } bool IsGuild() const { return GetHigh() == HighGuid::Guild; } static TypeID GetTypeId(HighGuid high) { switch (high) { case HighGuid::Item: return TYPEID_ITEM; //case HighGuid::Container: return TYPEID_CONTAINER; HighGuid::Container==HighGuid::Item currently case HighGuid::Unit: return TYPEID_UNIT; case HighGuid::Pet: return TYPEID_UNIT; case HighGuid::Player: return TYPEID_PLAYER; case HighGuid::GameObject: return TYPEID_GAMEOBJECT; case HighGuid::DynamicObject: return TYPEID_DYNAMICOBJECT; case HighGuid::Corpse: return TYPEID_CORPSE; case HighGuid::AreaTrigger: return TYPEID_AREATRIGGER; case HighGuid::Mo_Transport: return TYPEID_GAMEOBJECT; case HighGuid::Vehicle: return TYPEID_UNIT; // unknown case HighGuid::Instance: case HighGuid::BattleGround: case HighGuid::Group: case HighGuid::Guild: default: return TYPEID_OBJECT; } } TypeID GetTypeId() const { return GetTypeId(GetHigh()); } bool operator!() const { return IsEmpty(); } bool operator==(ObjectGuid const& guid) const { return GetRawValue() == guid.GetRawValue(); } bool operator!=(ObjectGuid const& guid) const { return GetRawValue() != guid.GetRawValue(); } bool operator<(ObjectGuid const& guid) const { return GetRawValue() < guid.GetRawValue(); } static char const* GetTypeName(HighGuid high); char const* GetTypeName() const { return !IsEmpty() ? GetTypeName(GetHigh()) : "None"; } std::string ToString() const; private: static bool HasEntry(HighGuid high) { switch (high) { case HighGuid::Item: case HighGuid::Player: case HighGuid::DynamicObject: case HighGuid::Corpse: case HighGuid::Mo_Transport: case HighGuid::Instance: case HighGuid::Group: return false; case HighGuid::GameObject: case HighGuid::Transport: case HighGuid::Unit: case HighGuid::Pet: case HighGuid::Vehicle: default: return true; } } bool HasEntry() const { return HasEntry(GetHigh()); } static ObjectGuid Global(HighGuid type, LowType counter); static ObjectGuid MapSpecific(HighGuid type, uint32 entry, LowType counter); explicit ObjectGuid(uint32 const&) = delete; // no implementation, used to catch wrong type assignment ObjectGuid(HighGuid, uint32, uint64 counter) = delete; // no implementation, used to catch wrong type assignment ObjectGuid(HighGuid, uint64 counter) = delete; // no implementation, used to catch wrong type assignment union { uint64 _guid; uint8 _bytes[sizeof(uint64)]; } _data; }; // Some Shared defines typedef std::set GuidSet; typedef std::list GuidList; typedef std::deque GuidDeque; typedef std::vector GuidVector; typedef std::unordered_set GuidUnorderedSet; // minimum buffer size for packed guid is 9 bytes #define PACKED_GUID_MIN_BUFFER_SIZE 9 class TC_GAME_API PackedGuid { friend TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid); public: explicit PackedGuid() : _packedSize(1), _packedGuid() { } explicit PackedGuid(ObjectGuid guid) { Set(guid); } void Set(ObjectGuid guid); std::size_t size() const { return _packedSize; } private: uint8 _packedSize; std::array _packedGuid; }; class TC_GAME_API ObjectGuidGeneratorBase { public: ObjectGuidGeneratorBase(ObjectGuid::LowType start = 1) : _nextGuid(start) { } virtual void Set(ObjectGuid::LowType val) { _nextGuid = val; } virtual ObjectGuid::LowType Generate() = 0; ObjectGuid::LowType GetNextAfterMaxUsed() const { return _nextGuid; } virtual ~ObjectGuidGeneratorBase() { } protected: static void HandleCounterOverflow(HighGuid high); static void CheckGuidTrigger(ObjectGuid::LowType guid); ObjectGuid::LowType _nextGuid; }; template class ObjectGuidGenerator : public ObjectGuidGeneratorBase { public: explicit ObjectGuidGenerator(ObjectGuid::LowType start = 1) : ObjectGuidGeneratorBase(start) { } ObjectGuid::LowType Generate() override { if (_nextGuid >= ObjectGuid::GetMaxCounter(high) - 1) HandleCounterOverflow(high); if (high == HighGuid::Unit || high == HighGuid::GameObject) CheckGuidTrigger(_nextGuid); return _nextGuid++; } }; TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid); TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid); TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid); TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid); inline PackedGuid ObjectGuid::WriteAsPacked() const { return PackedGuid(*this); } namespace std { template<> struct hash { public: size_t operator()(ObjectGuid const& key) const { return std::hash()(key.GetRawValue()); } }; } #endif // ObjectGuid_h__