"""Run the production group-wide instance leave protection predicate.""" from pathlib import Path import subprocess,tempfile root=Path(__file__).resolve().parents[2] s=(root/"src/server/game/World/AdventureBehaviorMgr.cpp").read_text() a=s.index("bool AdventureBehaviorMgr::ProtectInstanceGroupLeave(") b=s.index("void AdventureBehaviorMgr::InterruptForInteraction",a) code=r''' #include "AdventureInstancePolicy.h" #include #include #include using uint32=unsigned; namespace GameTime{time_t GetGameTime(){return 1000;}} struct Group; struct Map{bool dungeon=false;bool IsDungeon()const{return dungeon;}}; struct Guid{unsigned id;unsigned GetCounter()const{return id;}}; struct Player{unsigned id;Group* group=nullptr;Map map;bool online=true;bool IsInWorld()const{return online;}Group* GetGroup(){return group;}Map* GetMap(){assert(online);return ↦}Guid GetGUID(){return {id};}}; struct Reference{Player* player=nullptr;Reference* following=nullptr;Player* GetSource(){return player;}Reference* next(){return following;}}; struct Group{Reference* first=nullptr;Reference* GetFirstMember(){return first;}}; struct Location{unsigned InstanceMap=671;} location; struct Locations{Location const* Find(std::string const& key){return key=="instance"?&location:nullptr;}} locations;auto sAdventureLocationMgr=&locations; struct AdventureBehaviorMgr{struct Record{AdventureInstancePolicy::Visit Instance;std::string Intent,Location;time_t Deadline=0;};std::unordered_map _records;bool ProtectInstanceGroupLeave(Player*)const;}; '''+s[a:b]+r''' int main(){AdventureBehaviorMgr m;Player late{1},leader{2};assert(!m.ProtectInstanceGroupLeave(&late)); Reference second{&leader,nullptr},first{&late,&second};Group group{&first};late.group=leader.group=&group; assert(!m.ProtectInstanceGroupLeave(&late));leader.map.dungeon=true; assert(m.ProtectInstanceGroupLeave(&late)); // human leader inside, no behavior record leader.online=false;assert(!m.ProtectInstanceGroupLeave(&late));leader.online=true;leader.map.dungeon=false; auto& r=m._records[2];r.Instance.Active=true; for(auto phase:{AdventureInstancePolicy::Phase::Travel,AdventureInstancePolicy::Phase::Preparing,AdventureInstancePolicy::Phase::Entering,AdventureInstancePolicy::Phase::Inside,AdventureInstancePolicy::Phase::Returning}){ r.Instance.Stage=phase;assert(m.ProtectInstanceGroupLeave(&late));} r.Instance.Stage=AdventureInstancePolicy::Phase::Rest;r.Intent="raid";r.Location="instance";r.Deadline=2000; assert(!m.ProtectInstanceGroupLeave(&late)); // finished visit must not retain protection r.Instance.Active=false;assert(m.ProtectInstanceGroupLeave(&late)); // pending retry/en-route r.Intent="instance";assert(m.ProtectInstanceGroupLeave(&late)); r.Deadline=1000;assert(!m.ProtectInstanceGroupLeave(&late)); r.Deadline=2000;r.Location="unknown";assert(!m.ProtectInstanceGroupLeave(&late)); r.Location="instance";r.Intent="profession";assert(!m.ProtectInstanceGroupLeave(&late)); first.following=nullptr;assert(!m.ProtectInstanceGroupLeave(&late));} ''' with tempfile.TemporaryDirectory(prefix="vcore-instance-group-protection-") as d: p=Path(d);(p/"test.cpp").write_text(code) subprocess.run(["c++","-std=c++17","-I"+str(root/"src/server/game/World"),str(p/"test.cpp"),"-o",str(p/"test")],check=True) subprocess.run([str(p/"test")],check=True) print("Instance group protection: travel/preparing/entering/inside/return, human leader, offline, retry, expiry and finished visit PASS")