Note: Will need extra Guild-Related commit to make it work again (Added some extra data beside the merge) Conflicts: src/server/game/Battlefield/BattlefieldHandler.cpp src/server/game/Entities/Player/Player.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Guilds/GuildMgr.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LootHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/PetitionsHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/SkillHandler.cpp src/server/game/Handlers/SpellHandler.cpp src/server/game/Handlers/TaxiHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Server/WorldSession.h src/server/shared/Database/Implementation/CharacterDatabase.cpp src/server/shared/Database/Implementation/CharacterDatabase.h
837 lines
27 KiB
C++
Executable File
837 lines
27 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Guild.h"
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#include "GossipDef.h"
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#include "SocialMgr.h"
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void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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{
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uint64 guildGuid, playerGuid;
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recvPacket >> guildGuid >> playerGuid;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: " UI64FMTD " Target: ",
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GetPlayerInfo().c_str(), guildGuid, playerGuid);
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(playerGuid))
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guild->HandleQuery(this);
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}
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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{
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uint32 nameLength = recvPacket.ReadBits(7);
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std::string invitedName = recvPacket.ReadString(nameLength);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
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if (normalizePlayerName(invitedName))
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleInviteMember(this, invitedName);
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}
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void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid playerGuid;
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playerGuid[6] = recvPacket.ReadBit();
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playerGuid[5] = recvPacket.ReadBit();
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playerGuid[4] = recvPacket.ReadBit();
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playerGuid[0] = recvPacket.ReadBit();
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playerGuid[1] = recvPacket.ReadBit();
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playerGuid[3] = recvPacket.ReadBit();
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playerGuid[7] = recvPacket.ReadBit();
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playerGuid[2] = recvPacket.ReadBit();
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recvPacket.ReadByteSeq(playerGuid[2]);
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recvPacket.ReadByteSeq(playerGuid[6]);
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recvPacket.ReadByteSeq(playerGuid[5]);
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recvPacket.ReadByteSeq(playerGuid[7]);
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recvPacket.ReadByteSeq(playerGuid[1]);
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recvPacket.ReadByteSeq(playerGuid[4]);
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recvPacket.ReadByteSeq(playerGuid[3]);
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recvPacket.ReadByteSeq(playerGuid[0]);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: " UI64FMTD, GetPlayerInfo().c_str(), playerGuid);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleRemoveMember(this, playerGuid);
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}
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void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
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if (!GetPlayer()->GetGuildId())
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if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
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guild->HandleAcceptMember(this);
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}
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void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
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GetPlayer()->SetGuildIdInvited(0);
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GetPlayer()->SetInGuild(0);
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}
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void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
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recvPacket.rfinish();
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleRoster(this);
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else
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Guild::SendCommandResult(this, GUILD_COMMAND_ROSTER, ERR_GUILD_PLAYER_NOT_IN_GUILD);
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}
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void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid targetGuid;
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targetGuid[7] = recvPacket.ReadBit();
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targetGuid[2] = recvPacket.ReadBit();
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targetGuid[5] = recvPacket.ReadBit();
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targetGuid[6] = recvPacket.ReadBit();
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targetGuid[1] = recvPacket.ReadBit();
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targetGuid[0] = recvPacket.ReadBit();
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targetGuid[3] = recvPacket.ReadBit();
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targetGuid[4] = recvPacket.ReadBit();
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recvPacket.ReadByteSeq(targetGuid[0]);
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recvPacket.ReadByteSeq(targetGuid[5]);
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recvPacket.ReadByteSeq(targetGuid[2]);
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recvPacket.ReadByteSeq(targetGuid[3]);
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recvPacket.ReadByteSeq(targetGuid[6]);
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recvPacket.ReadByteSeq(targetGuid[4]);
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recvPacket.ReadByteSeq(targetGuid[1]);
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recvPacket.ReadByteSeq(targetGuid[7]);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: " UI64FMTD, GetPlayerInfo().c_str(), targetGuid);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleUpdateMemberRank(this, targetGuid, false);
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}
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void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid targetGuid;
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targetGuid[7] = recvPacket.ReadBit();
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targetGuid[1] = recvPacket.ReadBit();
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targetGuid[5] = recvPacket.ReadBit();
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targetGuid[6] = recvPacket.ReadBit();
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targetGuid[2] = recvPacket.ReadBit();
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targetGuid[3] = recvPacket.ReadBit();
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targetGuid[0] = recvPacket.ReadBit();
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targetGuid[4] = recvPacket.ReadBit();
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recvPacket.ReadByteSeq(targetGuid[1]);
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recvPacket.ReadByteSeq(targetGuid[2]);
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recvPacket.ReadByteSeq(targetGuid[7]);
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recvPacket.ReadByteSeq(targetGuid[5]);
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recvPacket.ReadByteSeq(targetGuid[6]);
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recvPacket.ReadByteSeq(targetGuid[0]);
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recvPacket.ReadByteSeq(targetGuid[4]);
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recvPacket.ReadByteSeq(targetGuid[3]);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: " UI64FMTD, GetPlayerInfo().c_str(), targetGuid);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleUpdateMemberRank(this, targetGuid, true);
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}
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void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid targetGuid;
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ObjectGuid setterGuid;
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uint32 rankId;
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recvPacket >> rankId;
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targetGuid[1] = recvPacket.ReadBit();
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targetGuid[7] = recvPacket.ReadBit();
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setterGuid[4] = recvPacket.ReadBit();
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setterGuid[2] = recvPacket.ReadBit();
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targetGuid[4] = recvPacket.ReadBit();
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targetGuid[5] = recvPacket.ReadBit();
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targetGuid[6] = recvPacket.ReadBit();
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setterGuid[1] = recvPacket.ReadBit();
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setterGuid[7] = recvPacket.ReadBit();
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targetGuid[2] = recvPacket.ReadBit();
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targetGuid[3] = recvPacket.ReadBit();
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targetGuid[0] = recvPacket.ReadBit();
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setterGuid[6] = recvPacket.ReadBit();
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setterGuid[3] = recvPacket.ReadBit();
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setterGuid[0] = recvPacket.ReadBit();
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setterGuid[5] = recvPacket.ReadBit();
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recvPacket.ReadByteSeq(targetGuid[0]);
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recvPacket.ReadByteSeq(setterGuid[1]);
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recvPacket.ReadByteSeq(setterGuid[3]);
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recvPacket.ReadByteSeq(setterGuid[5]);
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recvPacket.ReadByteSeq(targetGuid[7]);
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recvPacket.ReadByteSeq(targetGuid[3]);
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recvPacket.ReadByteSeq(setterGuid[0]);
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recvPacket.ReadByteSeq(targetGuid[1]);
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recvPacket.ReadByteSeq(setterGuid[6]);
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recvPacket.ReadByteSeq(targetGuid[2]);
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recvPacket.ReadByteSeq(targetGuid[5]);
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recvPacket.ReadByteSeq(targetGuid[4]);
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recvPacket.ReadByteSeq(setterGuid[2]);
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recvPacket.ReadByteSeq(setterGuid[4]);
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recvPacket.ReadByteSeq(targetGuid[6]);
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recvPacket.ReadByteSeq(setterGuid[7]);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: " UI64FMTD " Rank: %u, Issuer " UI64FMTD,
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GetPlayerInfo().c_str(), targetGuid, rankId, setterGuid);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
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}
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void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleLeaveMember(this);
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}
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void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleDisband(this);
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}
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void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
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{
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std::string name;
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recvPacket >> name;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
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if (normalizePlayerName(name))
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetLeader(this, name);
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}
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void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
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{
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uint32 motdLength = recvPacket.ReadBits(11);
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std::string motd = recvPacket.ReadString(motdLength);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetMOTD(this, motd);
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}
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void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid playerGuid;
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playerGuid[1] = recvPacket.ReadBit();
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playerGuid[4] = recvPacket.ReadBit();
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playerGuid[5] = recvPacket.ReadBit();
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playerGuid[3] = recvPacket.ReadBit();
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playerGuid[0] = recvPacket.ReadBit();
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playerGuid[7] = recvPacket.ReadBit();
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bool type = recvPacket.ReadBit(); // 0 == Officer, 1 == Public
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playerGuid[6] = recvPacket.ReadBit();
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uint32 noteLength = recvPacket.ReadBits(8);
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playerGuid[2] = recvPacket.ReadBit();
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recvPacket.ReadByteSeq(playerGuid[4]);
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recvPacket.ReadByteSeq(playerGuid[5]);
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recvPacket.ReadByteSeq(playerGuid[0]);
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recvPacket.ReadByteSeq(playerGuid[3]);
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recvPacket.ReadByteSeq(playerGuid[1]);
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recvPacket.ReadByteSeq(playerGuid[6]);
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recvPacket.ReadByteSeq(playerGuid[7]);
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std::string note = recvPacket.ReadString(noteLength);
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recvPacket.ReadByteSeq(playerGuid[2]);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_NOTE [%s]: Target: " UI64FMTD ", Note: %s, Public: %u",
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GetPlayerInfo().c_str(), playerGuid, note.c_str(), type);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetMemberNote(this, note, playerGuid, type);
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}
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void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvData)
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{
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ObjectGuid guildGuid;
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guildGuid[2] = recvData.ReadBit();
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guildGuid[3] = recvData.ReadBit();
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guildGuid[0] = recvData.ReadBit();
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guildGuid[6] = recvData.ReadBit();
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guildGuid[4] = recvData.ReadBit();
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guildGuid[7] = recvData.ReadBit();
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guildGuid[5] = recvData.ReadBit();
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guildGuid[1] = recvData.ReadBit();
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recvData.ReadByteSeq(guildGuid[3]);
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recvData.ReadByteSeq(guildGuid[4]);
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recvData.ReadByteSeq(guildGuid[5]);
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recvData.ReadByteSeq(guildGuid[7]);
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recvData.ReadByteSeq(guildGuid[1]);
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recvData.ReadByteSeq(guildGuid[0]);
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recvData.ReadByteSeq(guildGuid[6]);
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recvData.ReadByteSeq(guildGuid[2]);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY_RANKS [%s]: Guild: " UI64FMTD,
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GetPlayerInfo().c_str(), guildGuid);
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(_player->GetGUID()))
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guild->SendGuildRankInfo(this);
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}
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void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
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{
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uint32 rankId;
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recvPacket >> rankId;
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uint32 length = recvPacket.ReadBits(7);
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std::string rankName = recvPacket.ReadString(length);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleAddNewRank(this, rankName);
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}
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void WorldSession::HandleGuildDelRankOpcode(WorldPacket& recvPacket)
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{
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uint32 rankId;
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recvPacket >> rankId;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]: Rank: %u", GetPlayerInfo().c_str(), rankId);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleRemoveRank(this, rankId);
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}
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void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
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{
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uint32 length = recvPacket.ReadBits(12);
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std::string info = recvPacket.ReadString(length);
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetInfo(this, info);
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}
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void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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{
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uint64 vendorGuid;
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recvPacket >> vendorGuid;
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EmblemInfo emblemInfo;
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emblemInfo.ReadPacket(recvPacket);
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
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"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
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, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
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, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
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, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
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if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
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{
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// Remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetEmblem(this, emblemInfo);
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else
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Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD); // "You are not part of a guild!";
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}
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else
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Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR); // "That's not an emblem vendor!"
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}
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void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendEventLog(this);
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}
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void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendMoneyInfo(this);
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}
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void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
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{
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendPermissions(this);
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}
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// Called when clicking on Guild bank gameobject
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void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
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{
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uint64 guid;
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bool sendAllSlots;
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recvData >> guid >> sendAllSlots;
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sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid, sendAllSlots);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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{
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->SendBankList(this, 0, true, true);
|
|
else
|
|
Guild::SendCommandResult(this, GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
}
|
|
}
|
|
|
|
// Called when opening guild bank tab only (first one)
|
|
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
|
|
{
|
|
uint64 guid;
|
|
uint8 tabId;
|
|
bool full;
|
|
|
|
recvData >> guid >> tabId >> full;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
|
|
, GetPlayerInfo().c_str(), guid, tabId, full);
|
|
|
|
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->SendBankList(this, tabId, true, false);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
|
|
{
|
|
uint64 guid;
|
|
uint64 money;
|
|
recvData >> guid >> money;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
|
|
GetPlayerInfo().c_str(), guid, money);
|
|
|
|
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
if (money && GetPlayer()->HasEnoughMoney(money))
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->HandleMemberDepositMoney(this, money);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
|
|
{
|
|
uint64 guid;
|
|
uint64 money;
|
|
recvData >> guid >> money;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
|
|
GetPlayerInfo().c_str(), guid, money);
|
|
|
|
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->HandleMemberWithdrawMoney(this, money);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
|
|
|
|
uint64 GoGuid;
|
|
recvData >> GoGuid;
|
|
|
|
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
{
|
|
recvData.rfinish(); // Prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
|
|
Guild* guild = GetPlayer()->GetGuild();
|
|
if (!guild)
|
|
{
|
|
recvData.rfinish(); // Prevent additional spam at rejected packet
|
|
return;
|
|
}
|
|
|
|
uint8 bankToBank;
|
|
recvData >> bankToBank;
|
|
|
|
uint8 tabId;
|
|
uint8 slotId;
|
|
uint32 itemEntry;
|
|
uint32 splitedAmount = 0;
|
|
|
|
if (bankToBank)
|
|
{
|
|
uint8 destTabId;
|
|
recvData >> destTabId;
|
|
|
|
uint8 destSlotId;
|
|
recvData >> destSlotId;
|
|
|
|
uint32 destItemEntry;
|
|
recvData >> destItemEntry;
|
|
|
|
recvData >> tabId;
|
|
recvData >> slotId;
|
|
recvData >> itemEntry;
|
|
recvData.read_skip<uint8>(); // Always 0
|
|
recvData >> splitedAmount;
|
|
|
|
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
|
|
}
|
|
else
|
|
{
|
|
uint8 playerBag = NULL_BAG;
|
|
uint8 playerSlotId = NULL_SLOT;
|
|
uint8 toChar = 1;
|
|
|
|
recvData >> tabId;
|
|
recvData >> slotId;
|
|
recvData >> itemEntry;
|
|
|
|
uint8 autoStore;
|
|
recvData >> autoStore;
|
|
if (autoStore)
|
|
{
|
|
recvData.read_skip<uint32>(); // autoStoreCount
|
|
recvData.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
|
|
recvData.read_skip<uint32>(); // Always 0
|
|
}
|
|
else
|
|
{
|
|
recvData >> playerBag;
|
|
recvData >> playerSlotId;
|
|
recvData >> toChar;
|
|
recvData >> splitedAmount;
|
|
}
|
|
|
|
// Player <-> Bank
|
|
// Allow to work with inventory only
|
|
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
|
|
GetPlayer()->SendEquipError(EQUIP_ERR_INTERNAL_BAG_ERROR, NULL);
|
|
else
|
|
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
|
|
{
|
|
uint64 guid;
|
|
recvData >> guid;
|
|
|
|
uint8 tabId;
|
|
recvData >> tabId;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
|
|
|
|
if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->HandleBuyBankTab(this, tabId);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
|
|
{
|
|
uint64 guid;
|
|
uint8 tabId;
|
|
std::string name, icon;
|
|
|
|
recvData >> guid >> tabId >> name >> icon;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
|
|
, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
|
|
if (!name.empty() && !icon.empty())
|
|
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->HandleSetBankTabInfo(this, tabId, name, icon);
|
|
}
|
|
|
|
void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
|
|
{
|
|
uint32 tabId;
|
|
recvData >> tabId;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
|
|
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->SendBankLog(this, tabId);
|
|
}
|
|
|
|
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
|
|
{
|
|
uint8 tabId;
|
|
recvData >> tabId;
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
|
|
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->SendBankTabText(this, tabId);
|
|
}
|
|
|
|
void WorldSession::HandleSetGuildBankTabText(WorldPacket& recvData)
|
|
{
|
|
uint32 tabId;
|
|
recvData >> tabId;
|
|
|
|
uint32 textLen = recvData.ReadBits(14);
|
|
std::string text = recvData.ReadString(textLen);
|
|
|
|
sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
|
|
|
|
if (Guild* guild = GetPlayer()->GetGuild())
|
|
guild->SetBankTabText(tabId, text);
|
|
}
|
|
|
|
void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUERY_GUILD_XP");
|
|
|
|
ObjectGuid guildGuid;
|
|
|
|
guildGuid[2] = recvPacket.ReadBit();
|
|
guildGuid[1] = recvPacket.ReadBit();
|
|
guildGuid[0] = recvPacket.ReadBit();
|
|
guildGuid[5] = recvPacket.ReadBit();
|
|
guildGuid[4] = recvPacket.ReadBit();
|
|
guildGuid[7] = recvPacket.ReadBit();
|
|
guildGuid[6] = recvPacket.ReadBit();
|
|
guildGuid[3] = recvPacket.ReadBit();
|
|
|
|
recvPacket.ReadByteSeq(guildGuid[7]);
|
|
recvPacket.ReadByteSeq(guildGuid[2]);
|
|
recvPacket.ReadByteSeq(guildGuid[3]);
|
|
recvPacket.ReadByteSeq(guildGuid[6]);
|
|
recvPacket.ReadByteSeq(guildGuid[1]);
|
|
recvPacket.ReadByteSeq(guildGuid[5]);
|
|
recvPacket.ReadByteSeq(guildGuid[0]);
|
|
recvPacket.ReadByteSeq(guildGuid[4]);
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
|
|
if (guild->IsMember(_player->GetGUID()))
|
|
guild->SendGuildXP(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildSetRankPermissionsOpcode(WorldPacket& recvPacket)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_RANK_PERMISSIONS");
|
|
|
|
Guild* guild = GetPlayer()->GetGuild();
|
|
if (!guild)
|
|
{
|
|
recvPacket.rfinish();
|
|
return;
|
|
}
|
|
|
|
uint32 unk;
|
|
uint32 rankId;
|
|
uint32 oldRights;
|
|
uint32 newRights;
|
|
uint32 moneyPerDay;
|
|
|
|
recvPacket >> unk;
|
|
recvPacket >> oldRights;
|
|
recvPacket >> newRights;
|
|
|
|
GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
|
|
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
|
|
{
|
|
uint32 bankRights;
|
|
uint32 slots;
|
|
|
|
recvPacket >> bankRights;
|
|
recvPacket >> slots;
|
|
|
|
rightsAndSlots[tabId] = GuildBankRightsAndSlots(tabId, uint8(bankRights), slots);
|
|
}
|
|
|
|
recvPacket >> moneyPerDay;
|
|
recvPacket >> rankId;
|
|
uint32 nameLength = recvPacket.ReadBits(7);
|
|
std::string rankName = recvPacket.ReadString(nameLength);
|
|
|
|
guild->HandleSetRankInfo(this, rankId, rankName, newRights, moneyPerDay, rightsAndSlots);
|
|
}
|
|
|
|
void WorldSession::HandleGuildRequestPartyState(WorldPacket& recvData)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REQUEST_PARTY_STATE");
|
|
|
|
ObjectGuid guildGuid;
|
|
|
|
guildGuid[0] = recvData.ReadBit();
|
|
guildGuid[6] = recvData.ReadBit();
|
|
guildGuid[7] = recvData.ReadBit();
|
|
guildGuid[3] = recvData.ReadBit();
|
|
guildGuid[5] = recvData.ReadBit();
|
|
guildGuid[1] = recvData.ReadBit();
|
|
guildGuid[2] = recvData.ReadBit();
|
|
guildGuid[4] = recvData.ReadBit();
|
|
|
|
recvData.ReadByteSeq(guildGuid[6]);
|
|
recvData.ReadByteSeq(guildGuid[3]);
|
|
recvData.ReadByteSeq(guildGuid[2]);
|
|
recvData.ReadByteSeq(guildGuid[1]);
|
|
recvData.ReadByteSeq(guildGuid[5]);
|
|
recvData.ReadByteSeq(guildGuid[0]);
|
|
recvData.ReadByteSeq(guildGuid[7]);
|
|
recvData.ReadByteSeq(guildGuid[4]);
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
|
|
guild->HandleGuildPartyRequest(this);
|
|
}
|
|
|
|
void WorldSession::HandleGuildRequestMaxDailyXP(WorldPacket& recvPacket)
|
|
{
|
|
ObjectGuid guid;
|
|
guid[0] = recvPacket.ReadBit();
|
|
guid[3] = recvPacket.ReadBit();
|
|
guid[5] = recvPacket.ReadBit();
|
|
guid[1] = recvPacket.ReadBit();
|
|
guid[4] = recvPacket.ReadBit();
|
|
guid[6] = recvPacket.ReadBit();
|
|
guid[7] = recvPacket.ReadBit();
|
|
guid[2] = recvPacket.ReadBit();
|
|
|
|
recvPacket.ReadByteSeq(guid[7]);
|
|
recvPacket.ReadByteSeq(guid[4]);
|
|
recvPacket.ReadByteSeq(guid[3]);
|
|
recvPacket.ReadByteSeq(guid[5]);
|
|
recvPacket.ReadByteSeq(guid[1]);
|
|
recvPacket.ReadByteSeq(guid[2]);
|
|
recvPacket.ReadByteSeq(guid[6]);
|
|
recvPacket.ReadByteSeq(guid[0]);
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildByGuid(guid))
|
|
{
|
|
if (guild->IsMember(_player->GetGUID()))
|
|
{
|
|
WorldPacket data(SMSG_GUILD_MAX_DAILY_XP, 8);
|
|
data << uint64(sWorld->getIntConfig(CONFIG_GUILD_DAILY_XP_CAP));
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleAutoDeclineGuildInvites(WorldPacket& recvPacket)
|
|
{
|
|
uint8 enable;
|
|
recvPacket >> enable;
|
|
|
|
GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_AUTO_DECLINE_GUILD, enable);
|
|
}
|
|
|
|
void WorldSession::HandleGuildRewardsQueryOpcode(WorldPacket& recvPacket)
|
|
{
|
|
recvPacket.read_skip<uint32>(); // Unk
|
|
|
|
if (sGuildMgr->GetGuildById(_player->GetGuildId()))
|
|
{
|
|
std::vector<GuildReward> const& rewards = sGuildMgr->GetGuildRewards();
|
|
|
|
WorldPacket data(SMSG_GUILD_REWARDS_LIST, 3 + rewards.size() * (4 + 4 + 4 + 8 + 4 + 4));
|
|
data.WriteBits(rewards.size(), 21);
|
|
data.FlushBits();
|
|
|
|
for (uint32 i = 0; i < rewards.size(); i++)
|
|
{
|
|
data << uint32(rewards[i].Standing);
|
|
data << int32(rewards[i].Racemask);
|
|
data << uint32(rewards[i].Entry);
|
|
data << uint64(rewards[i].Price);
|
|
data << uint32(0); // Unused
|
|
data << uint32(rewards[i].AchievementId);
|
|
}
|
|
data << uint32(time(NULL));
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGuildQueryNewsOpcode(WorldPacket& recvPacket)
|
|
{
|
|
recvPacket.read_skip<uint32>();
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
|
|
{
|
|
WorldPacket data;
|
|
guild->GetNewsLog().BuildNewsData(data);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleGuildNewsUpdateStickyOpcode(WorldPacket& recvPacket)
|
|
{
|
|
uint32 newsId;
|
|
bool sticky;
|
|
ObjectGuid guid;
|
|
|
|
recvPacket >> newsId;
|
|
|
|
guid[2] = recvPacket.ReadBit();
|
|
guid[4] = recvPacket.ReadBit();
|
|
guid[3] = recvPacket.ReadBit();
|
|
guid[0] = recvPacket.ReadBit();
|
|
sticky = recvPacket.ReadBit();
|
|
guid[6] = recvPacket.ReadBit();
|
|
guid[7] = recvPacket.ReadBit();
|
|
guid[1] = recvPacket.ReadBit();
|
|
guid[5] = recvPacket.ReadBit();
|
|
|
|
recvPacket.ReadByteSeq(guid[6]);
|
|
recvPacket.ReadByteSeq(guid[2]);
|
|
recvPacket.ReadByteSeq(guid[1]);
|
|
recvPacket.ReadByteSeq(guid[0]);
|
|
recvPacket.ReadByteSeq(guid[5]);
|
|
recvPacket.ReadByteSeq(guid[3]);
|
|
recvPacket.ReadByteSeq(guid[7]);
|
|
recvPacket.ReadByteSeq(guid[4]);
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
|
|
{
|
|
if (GuildNewsEntry* newsEntry = guild->GetNewsLog().GetNewsById(newsId))
|
|
{
|
|
if (sticky)
|
|
newsEntry->Flags |= 1;
|
|
else
|
|
newsEntry->Flags &= ~1;
|
|
|
|
WorldPacket data;
|
|
guild->GetNewsLog().BuildNewsData(newsId, *newsEntry, data);
|
|
SendPacket(&data);
|
|
}
|
|
}
|
|
}
|