Files
Viano-Core/src/scripts/world/boss_taerar.cpp
T
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00

264 lines
7.5 KiB
C++

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Taerar
SD%Complete: 70
SDComment: Mark of Nature & Teleport NYI. Fix the way to be banished.
SDCategory: Bosses
EndScriptData */
#include "ScriptedPch.h"
enum eEnums
{
SAY_AGGRO = -1000399, //signed for 20021
SAY_SUMMONSHADE = -1000400, //signed for 20021
//Spells of Taerar
SPELL_SLEEP = 24777,
SPELL_NOXIOUSBREATH = 24818,
SPELL_TAILSWEEP = 15847,
// SPELL_MARKOFNATURE = 25040, // Not working
SPELL_ARCANEBLAST = 24857,
SPELL_BELLOWINGROAR = 22686,
SPELL_SUMMONSHADE_1 = 24841,
SPELL_SUMMONSHADE_2 = 24842,
SPELL_SUMMONSHADE_3 = 24843,
//Spells of Shades of Taerar
SPELL_POSIONCLOUD = 24840,
SPELL_POSIONBREATH = 20667
};
uint32 m_auiSpellSummonShade[]=
{
SPELL_SUMMONSHADE_1, SPELL_SUMMONSHADE_2, SPELL_SUMMONSHADE_3
};
struct TRINITY_DLL_DECL boss_taerarAI : public ScriptedAI
{
boss_taerarAI(Creature *c) : ScriptedAI(c) {}
uint32 m_uiSleep_Timer;
uint32 m_uiNoxiousBreath_Timer;
uint32 m_uiTailSweep_Timer;
//uint32 m_uiMarkOfNature_Timer;
uint32 m_uiArcaneBlast_Timer;
uint32 m_uiBellowingRoar_Timer;
uint32 m_uiShades_Timer;
uint32 m_uiShadesSummoned;
bool m_bShades;
void Reset()
{
m_uiSleep_Timer = 15000 + rand()%5000;
m_uiNoxiousBreath_Timer = 8000;
m_uiTailSweep_Timer = 4000;
//m_uiMarkOfNature_Timer = 45000;
m_uiArcaneBlast_Timer = 12000;
m_uiBellowingRoar_Timer = 30000;
m_uiShades_Timer = 60000; //The time that Taerar is banished
m_uiShadesSummoned = 0;
m_bShades = false;
}
void EnterCombat(Unit* pWho)
{
DoScriptText(SAY_AGGRO, m_creature);
}
void JustSummoned(Creature* pSummoned)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
pSummoned->AI()->AttackStart(pTarget);
}
void UpdateAI(const uint32 uiDiff)
{
if (m_bShades && m_uiShades_Timer <= uiDiff)
{
//Become unbanished again
m_creature->setFaction(14);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_bShades = false;
}
else if (m_bShades)
{
m_uiShades_Timer -= uiDiff;
//Do nothing while banished
return;
}
//Return since we have no target
if (!UpdateVictim())
return;
//Sleep_Timer
if (m_uiSleep_Timer <= uiDiff)
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(pTarget, SPELL_SLEEP);
m_uiSleep_Timer = 8000 + rand()%7000;
}
else
m_uiSleep_Timer -= uiDiff;
//NoxiousBreath_Timer
if (m_uiNoxiousBreath_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_NOXIOUSBREATH);
m_uiNoxiousBreath_Timer = 14000 + rand()%6000;
}
else
m_uiNoxiousBreath_Timer -= uiDiff;
//Tailsweep every 2 seconds
if (m_uiTailSweep_Timer <= uiDiff)
{
DoCast(m_creature, SPELL_TAILSWEEP);
m_uiTailSweep_Timer = 2000;
}
else
m_uiTailSweep_Timer -= uiDiff;
//MarkOfNature_Timer
//if (m_uiMarkOfNature_Timer <= uiDiff)
//{
// DoCast(m_creature->getVictim(), SPELL_MARKOFNATURE);
// m_uiMarkOfNature_Timer = 45000;
//}
//else
// m_uiMarkOfNature_Timer -= uiDiff;
//ArcaneBlast_Timer
if (m_uiArcaneBlast_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_ARCANEBLAST);
m_uiArcaneBlast_Timer = 7000 + rand()%5000;
}
else
m_uiArcaneBlast_Timer -= uiDiff;
//BellowingRoar_Timer
if (m_uiBellowingRoar_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_BELLOWINGROAR);
m_uiBellowingRoar_Timer = 20000 + rand()%10000;
}
else
m_uiBellowingRoar_Timer -= uiDiff;
//Summon 3 Shades at 75%, 50% and 25% (if bShades is true we already left in line 117, no need to check here again)
if (!m_bShades && (m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) <= (100-(25*m_uiShadesSummoned)))
{
if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
{
//Inturrupt any spell casting
m_creature->InterruptNonMeleeSpells(false);
//horrible workaround, need to fix
m_creature->setFaction(35);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
DoScriptText(SAY_SUMMONSHADE, m_creature);
int iSize = sizeof(m_auiSpellSummonShade) / sizeof(uint32);
for (int i = 0; i < iSize; ++i)
DoCast(pTarget, m_auiSpellSummonShade[i], true);
++m_uiShadesSummoned; // prevent casting twice at same health
m_bShades = true;
}
m_uiShades_Timer = 60000;
}
DoMeleeAttackIfReady();
}
};
// Shades of Taerar Script
struct TRINITY_DLL_DECL boss_shadeoftaerarAI : public ScriptedAI
{
boss_shadeoftaerarAI(Creature *c) : ScriptedAI(c) {}
uint32 m_uiPoisonCloud_Timer;
uint32 m_uiPosionBreath_Timer;
void Reset()
{
m_uiPoisonCloud_Timer = 8000;
m_uiPosionBreath_Timer = 12000;
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
//PoisonCloud_Timer
if (m_uiPoisonCloud_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_POSIONCLOUD);
m_uiPoisonCloud_Timer = 30000;
}
else
m_uiPoisonCloud_Timer -= uiDiff;
//PosionBreath_Timer
if (m_uiPosionBreath_Timer <= uiDiff)
{
DoCast(m_creature->getVictim(), SPELL_POSIONBREATH);
m_uiPosionBreath_Timer = 12000;
}
else
m_uiPosionBreath_Timer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_boss_taerar(Creature* pCreature)
{
return new boss_taerarAI (pCreature);
}
CreatureAI* GetAI_boss_shadeoftaerar(Creature* pCreature)
{
return new boss_shadeoftaerarAI (pCreature);
}
void AddSC_boss_taerar()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_taerar";
newscript->GetAI = &GetAI_boss_taerar;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "boss_shade_of_taerar";
newscript->GetAI = &GetAI_boss_shadeoftaerar;
newscript->RegisterSelf();
}