2421 lines
108 KiB
C++
Executable File
2421 lines
108 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_DBCSTRUCTURE_H
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#define TRINITY_DBCSTRUCTURE_H
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#include "Common.h"
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#include "DBCEnums.h"
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#include "Define.h"
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#include "Path.h"
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#include "Util.h"
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#include <map>
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#include <set>
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#include <vector>
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// Structures using to access raw DBC data and required packing to portability
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// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
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#if defined(__GNUC__)
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#pragma pack(1)
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#else
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#pragma pack(push, 1)
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#endif
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struct AchievementEntry
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{
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uint32 ID; // 0
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int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
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int32 mapID; // 2 -1=none
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//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
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char* name; // 4
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//char* description; // 5
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uint32 categoryId; // 6
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uint32 points; // 7 reward points
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//uint32 OrderInCategory; // 8
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uint32 flags; // 9
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//uint32 icon; // 10 icon (from SpellIcon.dbc)
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//char* reward; // 11
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uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias)
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uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias)
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};
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struct AchievementCategoryEntry
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{
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uint32 ID; // 0
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uint32 parentCategory; // 1 -1 for main category
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//char* name; // 2
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//uint32 sortOrder; // 3
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};
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struct AchievementCriteriaEntry
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{
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uint32 ID; // 0
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uint32 referredAchievement; // 1
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uint32 requiredType; // 2
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union
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{
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// ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
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// TODO: also used for player deaths..
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struct
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{
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uint32 creatureID; // 3
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uint32 creatureCount; // 4
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} kill_creature;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
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struct
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{
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uint32 bgMapID; // 3
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uint32 winCount; // 4
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} win_bg;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
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struct
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{
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uint32 unused; // 3
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uint32 level; // 4
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} reach_level;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
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struct
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{
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uint32 skillID; // 3
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uint32 skillLevel; // 4
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} reach_skill_level;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
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struct
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{
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uint32 linkedAchievement; // 3
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} complete_achievement;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
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struct
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{
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uint32 unused; // 3
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uint32 totalQuestCount; // 4
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} complete_quest_count;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
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struct
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{
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uint32 unused; // 3
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uint32 numberOfDays; // 4
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} complete_daily_quest_daily;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
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struct
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{
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uint32 zoneID; // 3
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uint32 questCount; // 4
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} complete_quests_in_zone;
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// ACHIEVEMENT_CRITERIA_TYPE_CURRENCY = 12
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struct
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{
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uint32 currency;
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uint32 count;
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} currencyGain;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
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struct
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{
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uint32 unused; // 3
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uint32 questCount; // 4
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} complete_daily_quest;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
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struct
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{
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uint32 mapID; // 3
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} complete_battleground;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
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struct
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{
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uint32 mapID; // 3
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} death_at_map;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
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struct
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{
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uint32 manLimit; // 3
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} death_in_dungeon;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
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struct
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{
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uint32 groupSize; // 3 can be 5, 10 or 25
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} complete_raid;
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// ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
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struct
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{
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uint32 creatureEntry; // 3
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} killed_by_creature;
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// ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
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struct
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{
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uint32 unused; // 3
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uint32 fallHeight; // 4
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} fall_without_dying;
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// ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
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struct
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{
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uint32 type; // 3, see enum EnviromentalDamage
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} death_from;
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// ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
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struct
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{
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uint32 questID; // 3
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uint32 questCount; // 4
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} complete_quest;
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
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// ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
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struct
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{
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uint32 spellID; // 3
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uint32 spellCount; // 4
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} be_spell_target;
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
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// ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
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struct
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{
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uint32 spellID; // 3
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uint32 castCount; // 4
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} cast_spell;
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// ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
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struct
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{
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uint32 objectiveId; // 3
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uint32 completeCount; // 4
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} bg_objective;
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// ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
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struct
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{
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uint32 areaID; // 3 Reference to AreaTable.dbc
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uint32 killCount; // 4
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} honorable_kill_at_area;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
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struct
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{
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uint32 mapID; // 3 Reference to Map.dbc
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} win_arena;
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// ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
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struct
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{
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uint32 mapID; // 3 Reference to Map.dbc
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} play_arena;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
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struct
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{
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uint32 spellID; // 3 Reference to Map.dbc
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} learn_spell;
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// ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
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struct
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{
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uint32 itemID; // 3
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uint32 itemCount; // 4
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} own_item;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
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struct
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{
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uint32 unused; // 3
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uint32 count; // 4
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} win_rated_arena;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
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struct
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{
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uint32 teamtype; // 3 {2, 3, 5}
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} highest_team_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
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struct
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{
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uint32 teamtype; // 3 {2, 3, 5}
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uint32 teamrating; // 4
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} reach_team_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39
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struct
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{
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uint32 teamtype; // 3 {2, 3, 5}
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uint32 PersonalRating; // 4
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} highest_personal_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
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struct
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{
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uint32 skillID; // 3
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uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
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} learn_skill_level;
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// ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
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struct
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{
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uint32 itemID; // 3
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uint32 itemCount; // 4
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} use_item;
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// ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
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struct
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{
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uint32 itemID; // 3
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uint32 itemCount; // 4
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} loot_item;
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// ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
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struct
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{
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// TODO: This rank is _NOT_ the index from AreaTable.dbc
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uint32 areaReference; // 3
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} explore_area;
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// ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
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struct
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{
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// TODO: This rank is _NOT_ the index from CharTitles.dbc
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uint32 rank; // 3
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} own_rank;
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// ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
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struct
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{
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uint32 unused; // 3
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uint32 numberOfSlots; // 4
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} buy_bank_slot;
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// ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
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struct
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{
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uint32 factionID; // 3
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uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
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} gain_reputation;
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// ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
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struct
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{
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uint32 unused; // 3
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uint32 numberOfExaltedFactions; // 4
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} gain_exalted_reputation;
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// ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
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struct
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{
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uint32 unused; // 3
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uint32 numberOfVisits; // 4
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} visit_barber;
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// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
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// TODO: where is the required itemlevel stored?
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struct
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{
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uint32 itemSlot; // 3
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uint32 count; // 4
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} equip_epic_item;
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
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struct
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{
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uint32 rollValue; // 3
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uint32 count; // 4
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} roll_need_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
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struct
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{
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uint32 rollValue; // 3
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uint32 count; // 4
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} roll_greed_on_loot;
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// ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
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struct
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{
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uint32 classID; // 3
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uint32 count; // 4
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} hk_class;
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// ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
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struct
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{
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uint32 raceID; // 3
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uint32 count; // 4
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} hk_race;
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// ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
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// TODO: where is the information about the target stored?
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struct
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{
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uint32 emoteID; // 3 enum TextEmotes
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uint32 count; // 4 count of emotes, always required special target or requirements
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} do_emote;
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// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
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// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
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// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
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struct
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{
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uint32 unused; // 3
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uint32 count; // 4
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} healing_done;
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// ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
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struct
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{
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uint32 unused;
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uint32 killCount;
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} get_killing_blow;
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// ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
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struct
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{
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uint32 itemID; // 3
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uint32 count; // 4
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} equip_item;
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// ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
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struct
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{
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uint32 unused; // 3
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uint32 goldInCopper; // 4
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} quest_reward_money;
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// ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
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struct
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{
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uint32 unused; // 3
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uint32 goldInCopper; // 4
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} loot_money;
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// ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
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struct
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{
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uint32 goEntry; // 3
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uint32 useCount; // 4
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} use_gameobject;
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// ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
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// TODO: are those special criteria stored in the dbc or do we have to add another sql table?
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struct
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{
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uint32 unused; // 3
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uint32 killCount; // 4
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} special_pvp_kill;
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// ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
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struct
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{
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uint32 goEntry; // 3
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uint32 lootCount; // 4
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} fish_in_gameobject;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
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struct
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{
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uint32 skillLine; // 3
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uint32 spellCount; // 4
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} learn_skillline_spell;
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// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
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struct
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{
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uint32 unused; // 3
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uint32 duelCount; // 4
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} win_duel;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
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struct
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{
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uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
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} highest_power;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
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struct
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{
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uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
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} highest_stat;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
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struct
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{
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uint32 spellSchool; // 3
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} highest_spellpower;
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// ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
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struct
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{
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uint32 ratingType; // 3
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} highest_rating;
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// ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
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struct
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{
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uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
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uint32 lootTypeCount; // 4
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} loot_type;
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// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
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struct
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{
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uint32 skillLine; // 3
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uint32 spellCount; // 4
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} learn_skill_line;
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// ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
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struct
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{
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uint32 unused; // 3
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uint32 killCount; // 4
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} honorable_kill;
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struct
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{
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uint32 unused;
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uint32 dungeonsComplete;
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} use_lfg;
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struct
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{
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uint32 field3; // 3 main requirement
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uint32 count; // 4 main requirement count
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} raw;
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};
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struct
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{
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uint32 additionalRequirement_type;
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uint32 additionalRequirement_value;
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} additionalRequirements[MAX_CRITERIA_REQUIREMENTS];
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char* name; // 9 m_description_lang
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uint32 completionFlag; // 10 m_flags
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uint32 timedCriteriaStartType; // 11 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
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// 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?)
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// 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells)
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// 7: ByKillNpcId, 9: ByUseItemId
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uint32 timedCriteriaMiscId; // 12 m_timer_asset_id Alway appears with timed events, used internally to start the achievement, store
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uint32 timeLimit; // 13 m_timer_time time limit in seconds
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uint32 showOrder; // 14 m_ui_order also used in achievement shift-links as index in state bitmask
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//uint32 unk1; // 15 only one value, still unknown
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//uint32 unk2; // 16 all zeros
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uint32 additionalConditionType[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 17-19
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uint32 additionalConditionValue[MAX_ADDITIONAL_CRITERIA_CONDITIONS]; // 20-22
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};
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struct AreaTableEntry
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{
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uint32 ID; // 0
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uint32 mapid; // 1
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uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
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uint32 exploreFlag; // 3, main index
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uint32 flags; // 4,
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//uint32 unk5; // 5,
|
|
//uint32 unk6; // 6,
|
|
//uint32 unk7; // 7,
|
|
//uint32 unk8; // 8,
|
|
//uint32 unk9; // 9,
|
|
int32 area_level; // 10
|
|
char* area_name; // 11
|
|
uint32 team; // 12
|
|
uint32 LiquidTypeOverride[4]; // 13-16 liquid override by type
|
|
//float unk13; // 17,
|
|
//float unk13; // 18,
|
|
//uint32 unk19; // 19, All zeros (4.2.2)
|
|
//uint32 unk20; // 20 4.0.0
|
|
//uint32 unk21; // 21 4.0.0
|
|
//uint32 unk22; // 22 4.0.0
|
|
//uint32 unk23; // 23 4.0.0
|
|
//uint32 unk24; // 24 - worldStateId
|
|
//uint32 unk25 // 25
|
|
|
|
// helpers
|
|
bool IsSanctuary() const
|
|
{
|
|
if (mapid == 609)
|
|
return true;
|
|
return (flags & AREA_FLAG_SANCTUARY);
|
|
}
|
|
};
|
|
|
|
#define MAX_GROUP_AREA_IDS 6
|
|
|
|
struct AreaGroupEntry
|
|
{
|
|
uint32 AreaGroupId; // 0
|
|
uint32 AreaId[MAX_GROUP_AREA_IDS]; // 1-6
|
|
uint32 nextGroup; // 7 index of next group
|
|
};
|
|
|
|
struct AreaPOIEntry
|
|
{
|
|
uint32 id; //0
|
|
uint32 icon[11]; //1-11
|
|
float x; //12
|
|
float y; //13
|
|
uint32 mapId; //14
|
|
//uint32 val1; //15
|
|
uint32 zoneId; //16
|
|
//char* name; //17 - name
|
|
//char* name2; //18 - name2
|
|
uint32 worldState; //19
|
|
//uint32 val2; //20
|
|
//uint32 unk; //21
|
|
};
|
|
|
|
struct AreaTriggerEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
uint32 mapid; // 1 m_ContinentID
|
|
float x; // 2 m_x
|
|
float y; // 3 m_y
|
|
float z; // 4 m_z
|
|
//uint32 // 5
|
|
//uint32 // 6
|
|
//uint32 // 7
|
|
float radius; // 8 m_radius
|
|
float box_x; // 9 m_box_length
|
|
float box_y; // 10 m_box_width
|
|
float box_z; // 11 m_box_heigh
|
|
float box_orientation; // 12 m_box_yaw
|
|
};
|
|
|
|
struct ArmorLocationEntry
|
|
{
|
|
uint32 InventoryType; // 0
|
|
float Value[5]; // 1-5 multiplier for armor types (cloth...plate, no armor?)
|
|
};
|
|
|
|
struct AuctionHouseEntry
|
|
{
|
|
uint32 houseId; // 0 index
|
|
uint32 faction; // 1 id of faction.dbc for player factions associated with city
|
|
uint32 depositPercent; // 2 1/3 from real
|
|
uint32 cutPercent; // 3
|
|
//char* name; // 4
|
|
};
|
|
|
|
struct BankBagSlotPricesEntry
|
|
{
|
|
uint32 ID;
|
|
uint32 price;
|
|
};
|
|
|
|
struct BarberShopStyleEntry
|
|
{
|
|
uint32 Id; // 0
|
|
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
|
|
//char* name; // 2 m_DisplayName_lang
|
|
//uint32 unk_name; // 3 m_Description_lang
|
|
//float CostMultiplier; // 4 m_Cost_Modifier
|
|
uint32 race; // 5 m_race
|
|
uint32 gender; // 6 m_sex
|
|
uint32 hair_id; // 7 m_data (real ID to hair/facial hair)
|
|
};
|
|
|
|
struct BattlemasterListEntry
|
|
{
|
|
uint32 id; // 0
|
|
int32 mapid[8]; // 1-8 mapid
|
|
uint32 type; // 9 (3 - BG, 4 - arena)
|
|
//uint32 canJoinAsGroup; // 10 (0 or 1)
|
|
char* name; // 11
|
|
uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group
|
|
uint32 HolidayWorldStateId; // 13 new 3.1
|
|
uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content)
|
|
uint32 maxLevel; // 15, max level (sync with PvPDifficulty.dbc content)
|
|
//uint32 maxGroupSizeRated; // 16 4.0.1
|
|
//uint32 unk; // 17 - 4.0.6.13596
|
|
//uint32 maxPlayers; // 18 4.0.1
|
|
//uint32 unk1; // 19 4.0.3, value 2 for Rated Battlegrounds
|
|
};
|
|
|
|
#define MAX_OUTFIT_ITEMS 24
|
|
|
|
struct CharStartOutfitEntry
|
|
{
|
|
//uint32 Id; // 0
|
|
uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
|
|
int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
|
|
//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
|
|
//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
|
|
//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
|
|
//uint32 Unknown2; // 39
|
|
//uint32 Unknown3; // 40
|
|
//uint32 Unknown4; // 41
|
|
//uint32 Unknown5; // 42
|
|
};
|
|
|
|
struct CharTitlesEntry
|
|
{
|
|
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
|
|
//uint32 unk1; // 1 flags?
|
|
char* name; // 2 m_name_lang
|
|
//char* name2; // 3 m_name1_lang
|
|
uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
|
|
//uint32 // 5
|
|
};
|
|
|
|
struct ChatChannelsEntry
|
|
{
|
|
uint32 ChannelID; // 0
|
|
uint32 flags; // 1
|
|
//uint32 // 2 m_factionGroup
|
|
char* pattern; // 3 m_name_lang
|
|
//char* name; // 4 m_shortcut_lang
|
|
};
|
|
|
|
struct ChrClassesEntry
|
|
{
|
|
uint32 ClassID; // 0
|
|
uint32 powerType; // 1 m_DisplayPower
|
|
// 2 m_petNameToken
|
|
char* name; // 3 m_name_lang
|
|
//char* nameFemale; // 4 m_name_female_lang
|
|
//char* nameNeutralGender; // 5 m_name_male_lang
|
|
//char* capitalizedName // 6, m_filename
|
|
uint32 spellfamily; // 7 m_spellClassSet
|
|
//uint32 flags2; // 8 m_flags (0x08 HasRelicSlot)
|
|
uint32 CinematicSequence; // 9 m_cinematicSequenceID
|
|
uint32 expansion; // 10 m_required_expansion
|
|
//uint32 // 11
|
|
//uint32 // 12
|
|
//uint32 // 13
|
|
};
|
|
|
|
struct ChrRacesEntry
|
|
{
|
|
uint32 RaceID; // 0
|
|
// 1 unused
|
|
uint32 FactionID; // 2 facton template id
|
|
// 3 unused
|
|
uint32 model_m; // 4
|
|
uint32 model_f; // 5
|
|
// 6 unused
|
|
uint32 TeamID; // 7 (7-Alliance 1-Horde)
|
|
// 8-11 unused
|
|
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
|
|
//uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?)
|
|
char* name; // 14 m_name_lang used for DBC language detection/selection
|
|
//char* nameFemale; // 15 m_name_female_lang
|
|
//char* nameNeutralGender; // 16 m_name_male_lang
|
|
// 17-18 m_facialHairCustomization[2]
|
|
// 19 m_hairCustomization
|
|
uint32 expansion; // 20 m_required_expansion
|
|
//uint32 // 21 (23 for worgens)
|
|
//uint32 // 22 4.0.0
|
|
//uint32 // 23 4.0.0
|
|
};
|
|
|
|
struct ChrPowerTypesEntry
|
|
{
|
|
uint32 entry; // 0
|
|
uint32 classId; // 1
|
|
uint32 power; // 2
|
|
};
|
|
|
|
/* not used
|
|
struct CinematicCameraEntry
|
|
{
|
|
uint32 id; // 0 index
|
|
char* filename; // 1
|
|
uint32 soundid; // 2 in SoundEntries.dbc or 0
|
|
float start_x; // 3
|
|
float start_y; // 4
|
|
float start_z; // 5
|
|
float unk6; // 6 speed?
|
|
};
|
|
*/
|
|
|
|
struct CinematicSequencesEntry
|
|
{
|
|
uint32 Id; // 0 index
|
|
//uint32 unk1; // 1 always 0
|
|
//uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
|
|
// 3-9 always 0
|
|
};
|
|
|
|
struct CreatureDisplayInfoEntry
|
|
{
|
|
uint32 Displayid; // 0 m_ID
|
|
uint32 ModelId; // 1 m_modelID
|
|
// 2 m_soundID
|
|
// 3 m_extendedDisplayInfoID
|
|
float scale; // 4 m_creatureModelScale
|
|
// 5 m_creatureModelAlpha
|
|
// 6-8 m_textureVariation[3]
|
|
// 9 m_portraitTextureName
|
|
// 10 m_sizeClass
|
|
// 11 m_bloodID
|
|
// 12 m_NPCSoundID
|
|
// 13 m_particleColorID
|
|
// 14 m_creatureGeosetData
|
|
// 15 m_objectEffectPackageID
|
|
// 16
|
|
};
|
|
|
|
struct CreatureFamilyEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
float minScale; // 1 m_minScale
|
|
uint32 minScaleLevel; // 2 m_minScaleLevel
|
|
float maxScale; // 3 m_maxScale
|
|
uint32 maxScaleLevel; // 4 m_maxScaleLevel
|
|
uint32 skillLine[2]; // 5-6 m_skillLine
|
|
uint32 petFoodMask; // 7 m_petFoodMask
|
|
int32 petTalentType; // 8 m_petTalentType
|
|
// 9 m_categoryEnumID
|
|
char* Name; // 10 m_name_lang
|
|
// 11 m_iconFile
|
|
};
|
|
|
|
struct CreatureModelDataEntry
|
|
{
|
|
uint32 Id;
|
|
//uint32 Flags;
|
|
//char* ModelPath
|
|
//uint32 Unk1;
|
|
//float Scale; // Used in calculation of unit collision data
|
|
//int32 Unk2
|
|
//int32 Unk3
|
|
//uint32 Unk4
|
|
//uint32 Unk5
|
|
//float Unk6
|
|
//uint32 Unk7
|
|
//float Unk8
|
|
//uint32 Unk9
|
|
//uint32 Unk10
|
|
//float CollisionWidth;
|
|
float CollisionHeight;
|
|
float MountHeight; // Used in calculation of unit collision data when mounted
|
|
//float Unks[11]
|
|
};
|
|
|
|
#define MAX_CREATURE_SPELL_DATA_SLOT 4
|
|
|
|
struct CreatureSpellDataEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4]
|
|
//uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
|
|
};
|
|
|
|
struct CreatureTypeEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
//char* Name; // 1 m_name_lang
|
|
//uint32 no_expirience; // 2 m_flags no exp? critters, non-combat pets, gas cloud.
|
|
};
|
|
|
|
/* not used
|
|
struct CurrencyCategoryEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
|
|
char* Name[16]; // 2-17 name
|
|
// // 18 string flags
|
|
};
|
|
*/
|
|
|
|
struct CurrencyTypesEntry
|
|
{
|
|
uint32 ID; // 0 not used
|
|
//uint32 Category; // 1 may be category
|
|
//char* name; // 2
|
|
//char* iconName; // 3
|
|
//uint32 unk4; // 4 all 0
|
|
//uint32 unk5; // 5 archaeology-related (?)
|
|
uint32 SubstitutionId; // 6
|
|
uint32 TotalCap; // 7
|
|
uint32 WeekCap; // 8
|
|
uint32 Flags; // 9
|
|
//char* description; // 10
|
|
};
|
|
|
|
struct DestructibleModelDataEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 DamagedDisplayId;
|
|
//uint32 DamagedUnk1;
|
|
//uint32 DamagedUnk2;
|
|
//uint32 DamagedUnk3;
|
|
uint32 DestroyedDisplayId;
|
|
//uint32 DestroyedUnk1;
|
|
//uint32 DestroyedUnk2;
|
|
//uint32 DestroyedUnk3;
|
|
//uint32 DestroyedUnk4;
|
|
uint32 RebuildingDisplayId;
|
|
//uint32 RebuildingUnk1;
|
|
//uint32 RebuildingUnk2;
|
|
//uint32 RebuildingUnk3;
|
|
//uint32 RebuildingUnk4;
|
|
uint32 SmokeDisplayId;
|
|
//uint32 SmokeUnk1;
|
|
//uint32 SmokeUnk2;
|
|
//uint32 SmokeUnk3;
|
|
//uint32 SmokeUnk4;
|
|
//uint32 UnkDisplayid;
|
|
//uint32 Unk6;
|
|
//uint32 Unk7;
|
|
//uint32 Unk8;
|
|
};
|
|
|
|
struct DungeonEncounterEntry
|
|
{
|
|
uint32 id; // 0 unique id
|
|
uint32 mapId; // 1 map id
|
|
uint32 difficulty; // 2 instance mode
|
|
//uint32 unk0; // 3
|
|
uint32 encounterIndex; // 4 encounter index for creating completed mask
|
|
char* encounterName; // 5 encounter name
|
|
//uint32 nameFlags; // 21
|
|
//uint32 unk1; // 22
|
|
};
|
|
|
|
struct DurabilityCostsEntry
|
|
{
|
|
uint32 Itemlvl; // 0
|
|
uint32 multiplier[29]; // 1-29
|
|
};
|
|
|
|
struct DurabilityQualityEntry
|
|
{
|
|
uint32 Id; // 0
|
|
float quality_mod; // 1
|
|
};
|
|
|
|
struct EmotesEntry
|
|
{
|
|
uint32 Id; // 0
|
|
//char* Name; // 1, internal name
|
|
//uint32 AnimationId; // 2, ref to animationData
|
|
uint32 Flags; // 3, bitmask, may be unit_flags
|
|
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
|
|
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
|
|
//uint32 SoundId; // 6, ref to soundEntries
|
|
//uint32 unk7 // 7
|
|
};
|
|
|
|
struct EmotesTextEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 textid;
|
|
};
|
|
|
|
struct FactionEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
int32 reputationListID; // 1 m_reputationIndex
|
|
uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
|
|
uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
|
|
int32 BaseRepValue[4]; // 10-13 m_reputationBase
|
|
uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
|
|
uint32 team; // 18 m_parentFactionID
|
|
float spilloverRateIn; // 19 Faction gains incoming rep * spilloverRateIn
|
|
float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
|
|
uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
|
|
//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
|
|
char* name; // 23 m_name_lang
|
|
//char* description; // 24 m_description_lang
|
|
//uint32 // 25
|
|
|
|
// helpers
|
|
bool CanHaveReputation() const
|
|
{
|
|
return reputationListID >= 0;
|
|
}
|
|
};
|
|
|
|
#define MAX_FACTION_RELATIONS 4
|
|
|
|
struct FactionTemplateEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 faction; // 1 m_faction
|
|
uint32 factionFlags; // 2 m_flags
|
|
uint32 ourMask; // 3 m_factionGroup
|
|
uint32 friendlyMask; // 4 m_friendGroup
|
|
uint32 hostileMask; // 5 m_enemyGroup
|
|
uint32 enemyFaction[MAX_FACTION_RELATIONS]; // 6 m_enemies[MAX_FACTION_RELATIONS]
|
|
uint32 friendFaction[MAX_FACTION_RELATIONS]; // 10 m_friend[MAX_FACTION_RELATIONS]
|
|
//------------------------------------------------------- end structure
|
|
|
|
// helpers
|
|
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
|
|
{
|
|
if (ID == entry.ID)
|
|
return true;
|
|
if (entry.faction)
|
|
{
|
|
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
|
|
if (enemyFaction[i] == entry.faction)
|
|
return false;
|
|
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
|
|
if (friendFaction[i] == entry.faction)
|
|
return true;
|
|
}
|
|
return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
|
|
}
|
|
bool IsHostileTo(FactionTemplateEntry const& entry) const
|
|
{
|
|
if (ID == entry.ID)
|
|
return false;
|
|
if (entry.faction)
|
|
{
|
|
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
|
|
if (enemyFaction[i] == entry.faction)
|
|
return true;
|
|
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
|
|
if (friendFaction[i] == entry.faction)
|
|
return false;
|
|
}
|
|
return (hostileMask & entry.ourMask) != 0;
|
|
}
|
|
bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
|
|
bool IsNeutralToAll() const
|
|
{
|
|
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
|
|
if (enemyFaction[i] != 0)
|
|
return false;
|
|
return hostileMask == 0 && friendlyMask == 0;
|
|
}
|
|
bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD) != 0; }
|
|
};
|
|
|
|
struct GameObjectDisplayInfoEntry
|
|
{
|
|
uint32 Displayid; // 0 m_ID
|
|
char* filename; // 1
|
|
//uint32 unk1[10]; //2-11
|
|
float minX;
|
|
float minY;
|
|
float minZ;
|
|
float maxX;
|
|
float maxY;
|
|
float maxZ;
|
|
//uint32 transport; //18
|
|
};
|
|
|
|
struct GemPropertiesEntry
|
|
{
|
|
uint32 ID; // 0 m_id
|
|
uint32 spellitemenchantement; // 1 m_enchant_id
|
|
// 2 m_maxcount_inv
|
|
// 3 m_maxcount_item
|
|
uint32 color; // 4 m_type
|
|
//uint32 // 5
|
|
};
|
|
|
|
struct GlyphPropertiesEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 SpellId;
|
|
uint32 TypeFlags;
|
|
uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
|
|
};
|
|
|
|
struct GlyphSlotEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 TypeFlags;
|
|
uint32 Order;
|
|
};
|
|
|
|
// All Gt* DBC store data for 100 levels, some by 100 per class/race
|
|
#define GT_MAX_LEVEL 100
|
|
// gtOCTClassCombatRatingScalar.dbc stores data for 32 ratings, look at MAX_COMBAT_RATING for real used amount
|
|
#define GT_MAX_RATING 32
|
|
|
|
struct GtBarberShopCostBaseEntry
|
|
{
|
|
//uint32 level;
|
|
float cost;
|
|
};
|
|
|
|
struct GtCombatRatingsEntry
|
|
{
|
|
//uint32 level;
|
|
float ratio;
|
|
};
|
|
|
|
struct GtChanceToMeleeCritBaseEntry
|
|
{
|
|
//uint32 level;
|
|
float base;
|
|
};
|
|
|
|
struct GtChanceToMeleeCritEntry
|
|
{
|
|
//uint32 level;
|
|
float ratio;
|
|
};
|
|
|
|
struct GtChanceToSpellCritBaseEntry
|
|
{
|
|
float base;
|
|
};
|
|
|
|
struct GtChanceToSpellCritEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtOCTClassCombatRatingScalarEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtOCTRegenHPEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtOCTRegenMPEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct gtOCTHpPerStaminaEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtRegenHPPerSptEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
struct GtRegenMPPerSptEntry
|
|
{
|
|
float ratio;
|
|
};
|
|
|
|
/* no used
|
|
struct HolidayDescriptionsEntry
|
|
{
|
|
uint32 ID; // 0, this is NOT holiday id
|
|
//char* name // 1 m_name_lang
|
|
};
|
|
*/
|
|
|
|
/* no used
|
|
struct HolidayNamesEntry
|
|
{
|
|
uint32 ID; // 0, this is NOT holiday id
|
|
//char* name // 1 m_name_lang
|
|
};
|
|
*/
|
|
|
|
#define MAX_HOLIDAY_DURATIONS 10
|
|
#define MAX_HOLIDAY_DATES 26
|
|
#define MAX_HOLIDAY_FLAGS 10
|
|
|
|
struct HolidaysEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 Duration[MAX_HOLIDAY_DURATIONS]; // 1-10 m_duration
|
|
uint32 Date[MAX_HOLIDAY_DATES]; // 11-36 m_date (dates in unix time starting at January, 1, 2000)
|
|
uint32 Region; // 37 m_region (wow region)
|
|
uint32 Looping; // 38 m_looping
|
|
uint32 CalendarFlags[MAX_HOLIDAY_FLAGS]; // 39-48 m_calendarFlags
|
|
//uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc)
|
|
//uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc)
|
|
char* TextureFilename; // 51 m_textureFilename
|
|
uint32 Priority; // 52 m_priority
|
|
uint32 CalendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday)
|
|
//uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1)
|
|
};
|
|
|
|
// ImportPriceArmor.dbc
|
|
struct ImportPriceArmorEntry
|
|
{
|
|
uint32 InventoryType; // 1 Id/InventoryType
|
|
float ClothFactor; // 2 Price factor cloth
|
|
float LeatherFactor; // 3 Price factor leather
|
|
float MailFactor; // 4 Price factor mail
|
|
float PlateFactor; // 5 Price factor plate
|
|
};
|
|
|
|
// ImportPriceQuality.dbc
|
|
struct ImportPriceQualityEntry
|
|
{
|
|
uint32 QualityId; // 1 Quality Id (+1?)
|
|
float Factor; // 2 Price factor
|
|
};
|
|
|
|
// ImportPriceShield.dbc
|
|
struct ImportPriceShieldEntry
|
|
{
|
|
uint32 Id; // 1 Unk id (only 1 and 2)
|
|
float Factor; // 2 Price factor
|
|
};
|
|
|
|
// ImportPriceWeapon.dbc
|
|
struct ImportPriceWeaponEntry
|
|
{
|
|
uint32 Id; // 1 Unk id (mainhand - 0, offhand - 1, weapon - 2, 2hweapon - 3, ranged/rangedright/relic - 4)
|
|
float Factor; // 2 Price factor
|
|
};
|
|
|
|
// ItemPriceBase.dbc
|
|
struct ItemPriceBaseEntry
|
|
{
|
|
uint32 ItemLevel; // 2 Item level (1 - 1000)
|
|
float ArmorFactor; // 3 Price factor for armor
|
|
float WeaponFactor; // 4 Price factor for weapons
|
|
};
|
|
|
|
struct ItemReforgeEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 FinalStat;
|
|
float FinalMultiplier;
|
|
uint32 SourceStat;
|
|
float SourceMultiplier;
|
|
};
|
|
|
|
// common struct for:
|
|
// ItemDamageAmmo.dbc
|
|
// ItemDamageOneHand.dbc
|
|
// ItemDamageOneHandCaster.dbc
|
|
// ItemDamageRanged.dbc
|
|
// ItemDamageThrown.dbc
|
|
// ItemDamageTwoHand.dbc
|
|
// ItemDamageTwoHandCaster.dbc
|
|
// ItemDamageWand.dbc
|
|
struct ItemDamageEntry
|
|
{
|
|
uint32 Id; // 0 item level
|
|
float DPS[7]; // 1-7 multiplier for item quality
|
|
uint32 Id2; // 8 item level
|
|
};
|
|
|
|
struct ItemArmorQualityEntry
|
|
{
|
|
uint32 Id; // 0 item level
|
|
float Value[7]; // 1-7 multiplier for item quality
|
|
uint32 Id2; // 8 item level
|
|
};
|
|
|
|
struct ItemArmorShieldEntry
|
|
{
|
|
uint32 Id; // 0 item level
|
|
uint32 Id2; // 1 item level
|
|
float Value[7]; // 2-8 multiplier for item quality
|
|
};
|
|
|
|
struct ItemArmorTotalEntry
|
|
{
|
|
uint32 Id; // 0 item level
|
|
uint32 Id2; // 1 item level
|
|
float Value[4]; // 2-5 multiplier for armor types (cloth...plate)
|
|
};
|
|
|
|
// ItemClass.dbc
|
|
struct ItemClassEntry
|
|
{
|
|
uint32 Class; // 1 item class id
|
|
//uint32 Unk; // 2 unk
|
|
//uint32 IsWeapon; // 3 1 for weapon, 0 for everything else
|
|
float PriceFactor; // 4 used to calculate certain prices
|
|
//char* Name; // class name
|
|
};
|
|
|
|
struct ItemBagFamilyEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* name; // 1 m_name_lang
|
|
};
|
|
|
|
struct ItemDisplayInfoEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
// 1 m_modelName[2]
|
|
// 2 m_modelTexture[2]
|
|
// 3 m_inventoryIcon
|
|
// 4 m_geosetGroup[3]
|
|
// 5 m_flags
|
|
// 6 m_spellVisualID
|
|
// 7 m_groupSoundIndex
|
|
// 8 m_helmetGeosetVis[2]
|
|
// 9 m_texture[2]
|
|
// 10 m_itemVisual[8]
|
|
// 11 m_particleColorID
|
|
};
|
|
|
|
struct ItemDisenchantLootEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 ItemClass;
|
|
int32 Unk;
|
|
uint32 ItemQuality;
|
|
uint32 MinItemLevel;
|
|
uint32 MaxItemLevel;
|
|
uint32 RequiredDisenchantSkill;
|
|
};
|
|
|
|
struct ItemLimitCategoryEntry
|
|
{
|
|
uint32 ID; // 0 Id
|
|
//char* name; // 1 m_name_lang
|
|
uint32 maxCount; // 2, m_quantity max allowed equipped as item or in gem slot
|
|
uint32 mode; // 3, m_flags 0 = have, 1 = equip (enum ItemLimitCategoryMode)
|
|
};
|
|
|
|
#define MAX_ITEM_ENCHANTMENT_EFFECTS 3
|
|
|
|
struct ItemRandomPropertiesEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
//char* internalName // 1 m_Name
|
|
uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment
|
|
// 5-6 unused
|
|
char* nameSuffix; // 7 m_name_lang
|
|
};
|
|
|
|
struct ItemRandomSuffixEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
char* nameSuffix; // 1 m_name_lang
|
|
// 2 m_internalName
|
|
uint32 enchant_id[5]; // 3-7 m_enchantment
|
|
uint32 prefix[5]; // 8-12 m_allocationPct
|
|
};
|
|
|
|
#define MAX_ITEM_SET_ITEMS 10
|
|
#define MAX_ITEM_SET_SPELLS 8
|
|
|
|
struct ItemSetEntry
|
|
{
|
|
//uint32 id // 0 m_ID
|
|
char* name; // 1 m_name_lang
|
|
uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID
|
|
uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID
|
|
uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold
|
|
uint32 required_skill_id; // 35 m_requiredSkill
|
|
uint32 required_skill_value; // 36 m_requiredSkillRank
|
|
};
|
|
|
|
struct LFGDungeonEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* name[16]; // 1-17 Name lang
|
|
uint32 minlevel; // 2
|
|
uint32 maxlevel; // 3
|
|
uint32 reclevel; // 4
|
|
uint32 recminlevel; // 5
|
|
uint32 recmaxlevel; // 6
|
|
int32 map; // 7
|
|
uint32 difficulty; // 8
|
|
//uint32 unk; // 9
|
|
uint32 type; // 10
|
|
//uint32 unk2; // 11
|
|
//char* unk3; // 12
|
|
uint32 expansion; // 13
|
|
//uint32 unk4; // 14
|
|
uint32 grouptype; // 15
|
|
//char* desc; // 16 Description
|
|
// Helpers
|
|
uint32 Entry() const { return ID + (type << 24); }
|
|
};
|
|
|
|
|
|
struct LiquidTypeEntry
|
|
{
|
|
uint32 Id;
|
|
//char* Name;
|
|
//uint32 Flags;
|
|
uint32 Type;
|
|
//uint32 SoundId;
|
|
uint32 SpellId;
|
|
//float MaxDarkenDepth;
|
|
//float FogDarkenIntensity;
|
|
//float AmbDarkenIntensity;
|
|
//float DirDarkenIntensity;
|
|
//uint32 LightID;
|
|
//float ParticleScale;
|
|
//uint32 ParticleMovement;
|
|
//uint32 ParticleTexSlots;
|
|
//uint32 LiquidMaterialID;
|
|
//char* Texture[6];
|
|
//uint32 Color[2];
|
|
//float Unk1[18];
|
|
//uint32 Unk2[4];
|
|
};
|
|
|
|
#define MAX_LOCK_CASE 8
|
|
|
|
struct LockEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
|
|
uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
|
|
uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
|
|
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
|
|
};
|
|
|
|
struct PhaseEntry
|
|
{
|
|
uint32 ID; // 0
|
|
char* Name; // 1
|
|
uint32 phaseShift; // 2
|
|
};
|
|
|
|
struct MailTemplateEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* subject; // 1 m_subject_lang
|
|
char* content; // 2 m_body_lang
|
|
};
|
|
|
|
struct MapEntry
|
|
{
|
|
uint32 MapID; // 0
|
|
//char* internalname; // 1 unused
|
|
uint32 map_type; // 2
|
|
//uint32 unk_330; // 3
|
|
//uint32 unk4; // 4 4.0.1
|
|
//uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
|
|
char* name; // 6 m_MapName_lang
|
|
uint32 linked_zone; // 7 m_areaTableID
|
|
//char* hordeIntro; // 8 m_MapDescription0_lang
|
|
//char* allianceIntro; // 9 m_MapDescription1_lang
|
|
uint32 multimap_id; // 10 m_LoadingScreenID (LoadingScreens.dbc)
|
|
//float BattlefieldMapIconScale; // 11 m_minimapIconScale
|
|
int32 entrance_map; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
|
|
float entrance_x; // 13 m_corpseX entrance x coordinate in ghost mode (in most cases = normal entrance)
|
|
float entrance_y; // 14 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance)
|
|
//uint32 timeOfDayOverride; // 15 m_timeOfDayOverride
|
|
uint32 addon; // 16 m_expansionID
|
|
uint32 unk_time; // 17 m_raidOffset
|
|
//uint32 maxPlayers; // 18 m_maxPlayers
|
|
//uint32 unk400; // 19 new 4.0.0, mapid, related to phasing
|
|
|
|
// Helpers
|
|
uint32 Expansion() const { return addon; }
|
|
|
|
bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
|
|
bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
|
|
bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
|
bool IsRaid() const { return map_type == MAP_RAID; }
|
|
bool IsBattleground() const { return map_type == MAP_BATTLEGROUND; }
|
|
bool IsBattleArena() const { return map_type == MAP_ARENA; }
|
|
bool IsBattlegroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
|
|
bool IsWorldMap() const { return map_type == MAP_COMMON; }
|
|
|
|
bool GetEntrancePos(int32 &mapid, float &x, float &y) const
|
|
{
|
|
if (entrance_map < 0)
|
|
return false;
|
|
mapid = entrance_map;
|
|
x = entrance_x;
|
|
y = entrance_y;
|
|
return true;
|
|
}
|
|
|
|
bool IsContinent() const
|
|
{
|
|
return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
|
|
}
|
|
};
|
|
|
|
struct MapDifficultyEntry
|
|
{
|
|
//uint32 Id; // 0
|
|
uint32 MapId; // 1
|
|
uint32 Difficulty; // 2 (for arenas: arena slot)
|
|
char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
|
|
uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time
|
|
uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
|
|
//char* difficultyString; // 6 m_difficultystring
|
|
};
|
|
|
|
struct MountCapabilityEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 Flags;
|
|
uint32 RequiredRidingSkill;
|
|
uint32 RequiredArea;
|
|
uint32 RequiredAura;
|
|
uint32 RequiredSpell;
|
|
uint32 SpeedModSpell;
|
|
int32 RequiredMap;
|
|
};
|
|
|
|
#define MAX_MOUNT_CAPABILITIES 24
|
|
|
|
struct MountTypeEntry
|
|
{
|
|
uint32 Id;
|
|
uint32 MountCapability[MAX_MOUNT_CAPABILITIES];
|
|
};
|
|
|
|
struct MovieEntry
|
|
{
|
|
uint32 Id; // 0 index
|
|
//char* filename; // 1
|
|
//uint32 unk1; // 2 m_volume
|
|
//uint32 unk2; // 3 4.0.0
|
|
};
|
|
|
|
struct NameGenEntry
|
|
{
|
|
//uint32 id;
|
|
char* name;
|
|
uint32 race;
|
|
uint32 gender;
|
|
};
|
|
|
|
struct NumTalentsAtLevelEntry
|
|
{
|
|
//uint32 Level; // 0 index
|
|
float Talents; // 1 talent count
|
|
};
|
|
|
|
#define MAX_OVERRIDE_SPELL 10
|
|
|
|
struct OverrideSpellDataEntry
|
|
{
|
|
uint32 id; // 0
|
|
uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
|
|
//uint32 unk0; // 11
|
|
//uint32 unk3; // 12 possibly flag
|
|
};
|
|
|
|
struct PvPDifficultyEntry
|
|
{
|
|
//uint32 id; // 0 m_ID
|
|
uint32 mapId; // 1
|
|
uint32 bracketId; // 2
|
|
uint32 minLevel; // 3
|
|
uint32 maxLevel; // 4
|
|
uint32 difficulty; // 5
|
|
|
|
// helpers
|
|
BattlegroundBracketId GetBracketId() const { return BattlegroundBracketId(bracketId); }
|
|
};
|
|
|
|
struct QuestSortEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
//char* name; // 1 m_SortName_lang
|
|
};
|
|
|
|
struct QuestXPEntry
|
|
{
|
|
uint32 id;
|
|
uint32 Exp[10];
|
|
};
|
|
|
|
struct QuestFactionRewEntry
|
|
{
|
|
uint32 id;
|
|
int32 QuestRewFactionValue[10];
|
|
};
|
|
|
|
struct RandomPropertiesPointsEntry
|
|
{
|
|
//uint32 Id; // 0 hidden key
|
|
uint32 itemLevel; // 1
|
|
uint32 EpicPropertiesPoints[5]; // 2-6
|
|
uint32 RarePropertiesPoints[5]; // 7-11
|
|
uint32 UncommonPropertiesPoints[5]; // 12-16
|
|
};
|
|
|
|
struct ScalingStatDistributionEntry
|
|
{
|
|
uint32 Id; // 0
|
|
int32 StatMod[10]; // 1-10
|
|
uint32 Modifier[10]; // 11-20
|
|
//uint32 unk1; // 21
|
|
uint32 MaxLevel; // 22 m_maxlevel
|
|
};
|
|
|
|
struct ScalingStatValuesEntry
|
|
{
|
|
uint32 Id; // 0
|
|
uint32 Level; // 1
|
|
uint32 dpsMod[6]; // 2-7 DPS mod for level
|
|
uint32 Spellpower; // 8 spell power for level
|
|
uint32 StatMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
|
|
uint32 Armor[8][4]; // 14-46 Armor for level
|
|
uint32 CloakArmor; // 47 armor for cloak
|
|
|
|
uint32 GetStatMultiplier(uint32 inventoryType) const;
|
|
uint32 GetArmor(uint32 inventoryType, uint32 armorType) const;
|
|
uint32 GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const;
|
|
};
|
|
|
|
//struct SkillLineCategoryEntry{
|
|
// uint32 id; // 0 m_ID
|
|
// char* name[16]; // 1-17 m_name_lang
|
|
// // 18 string flag
|
|
// uint32 displayOrder; // 19 m_sortIndex
|
|
//};
|
|
|
|
//struct SkillRaceClassInfoEntry{
|
|
// uint32 id; // 0 m_ID
|
|
// uint32 skillId; // 1 m_skillID
|
|
// uint32 raceMask; // 2 m_raceMask
|
|
// uint32 classMask; // 3 m_classMask
|
|
// uint32 flags; // 4 m_flags
|
|
// uint32 reqLevel; // 5 m_minLevel
|
|
// uint32 skillTierId; // 6 m_skillTierID
|
|
// uint32 skillCostID; // 7 m_skillCostIndex
|
|
//};
|
|
|
|
//struct SkillTiersEntry{
|
|
// uint32 id; // 0 m_ID
|
|
// uint32 skillValue[16]; // 1-17 m_cost
|
|
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
|
|
//};
|
|
|
|
struct SkillLineEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
int32 categoryId; // 1 m_categoryID
|
|
//uint32 skillCostID; // 2 m_skillCostsID
|
|
char* name; // 3 m_displayName_lang
|
|
//char* description; // 4 m_description_lang
|
|
uint32 spellIcon; // 5 m_spellIconID
|
|
//char* alternateVerb; // 6 m_alternateVerb_lang
|
|
uint32 canLink; // 7 m_canLink (prof. with recipes)
|
|
};
|
|
|
|
struct SkillLineAbilityEntry
|
|
{
|
|
uint32 id; // 0 m_ID
|
|
uint32 skillId; // 1 m_skillLine
|
|
uint32 spellId; // 2 m_spell
|
|
uint32 racemask; // 3 m_raceMask
|
|
uint32 classmask; // 4 m_classMask
|
|
//uint32 racemaskNot; // 5 m_excludeRace
|
|
//uint32 classmaskNot; // 6 m_excludeClass
|
|
uint32 req_skill_value; // 7 m_minSkillLineRank
|
|
uint32 forward_spellid; // 8 m_supercededBySpell
|
|
uint32 learnOnGetSkill; // 9 m_acquireMethod
|
|
uint32 max_value; // 10 m_trivialSkillLineRankHigh
|
|
uint32 min_value; // 11 m_trivialSkillLineRankLow
|
|
//uint32 // 12
|
|
//uint32 // 13 4.0.0
|
|
};
|
|
|
|
struct SoundEntriesEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
//uint32 Type; // 1 m_soundType
|
|
//char* InternalName; // 2 m_name
|
|
//char* FileName[10]; // 3-12 m_File[10]
|
|
//uint32 Unk13[10]; // 13-22 m_Freq[10]
|
|
//char* Path; // 23 m_DirectoryBase
|
|
// 24 m_volumeFloat
|
|
// 25 m_flags
|
|
// 26 m_minDistance
|
|
// 27 m_distanceCutoff
|
|
// 28 m_EAXDef
|
|
// 29 m_soundEntriesAdvancedID, new in 3.1
|
|
//unk // 30 4.0.0
|
|
//unk // 31 4.0.0
|
|
//unk // 32 4.0.0
|
|
//unk // 33 4.0.0
|
|
};
|
|
|
|
// SpellEffect.dbc
|
|
struct SpellEffectEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 Effect; // 1 m_effect
|
|
float EffectValueMultiplier; // 2 m_effectAmplitude
|
|
uint32 EffectApplyAuraName; // 3 m_effectAura
|
|
uint32 EffectAmplitude; // 4 m_effectAuraPeriod
|
|
int32 EffectBasePoints; // 5 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
|
|
float EffectBonusMultiplier; // 6 m_effectBonus
|
|
float EffectDamageMultiplier; // 7 m_effectChainAmplitude
|
|
uint32 EffectChainTarget; // 8 m_effectChainTargets
|
|
int32 EffectDieSides; // 9 m_effectDieSides
|
|
uint32 EffectItemType; // 10 m_effectItemType
|
|
uint32 EffectMechanic; // 11 m_effectMechanic
|
|
int32 EffectMiscValue; // 12 m_effectMiscValue
|
|
int32 EffectMiscValueB; // 13 m_effectMiscValueB
|
|
float EffectPointsPerComboPoint; // 14 m_effectPointsPerCombo
|
|
uint32 EffectRadiusIndex; // 15 m_effectRadiusIndex - spellradius.dbc
|
|
uint32 EffectRadiusMaxIndex; // 16 4.0.0
|
|
float EffectRealPointsPerLevel; // 17 m_effectRealPointsPerLevel
|
|
flag96 EffectSpellClassMask; // 18 19 20 m_effectSpellClassMask1(2/3), effect 0
|
|
uint32 EffectTriggerSpell; // 21 m_effectTriggerSpell
|
|
uint32 EffectImplicitTargetA; // 22 m_implicitTargetA
|
|
uint32 EffectImplicitTargetB; // 23 m_implicitTargetB
|
|
uint32 EffectSpellId; // 24 new 4.0.0
|
|
uint32 EffectIndex; // 25 new 4.0.0
|
|
//uint32 Unk0 // 26 4.2.0 only 0 or 1
|
|
};
|
|
|
|
#define MAX_SPELL_EFFECTS 3
|
|
#define MAX_EFFECT_MASK 7
|
|
#define MAX_SPELL_REAGENTS 8
|
|
|
|
// SpellAuraOptions.dbc
|
|
struct SpellAuraOptionsEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 StackAmount; // 1 m_cumulativeAura
|
|
uint32 procChance; // 2 m_procChance
|
|
uint32 procCharges; // 3 m_procCharges
|
|
uint32 procFlags; // 4 m_procTypeMask
|
|
};
|
|
|
|
// SpellAuraRestrictions.dbc/
|
|
struct SpellAuraRestrictionsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 CasterAuraState; // 1 m_casterAuraState
|
|
uint32 TargetAuraState; // 2 m_targetAuraState
|
|
uint32 CasterAuraStateNot; // 3 m_excludeCasterAuraState
|
|
uint32 TargetAuraStateNot; // 4 m_excludeTargetAuraState
|
|
uint32 casterAuraSpell; // 5 m_casterAuraSpell
|
|
uint32 targetAuraSpell; // 6 m_targetAuraSpell
|
|
uint32 excludeCasterAuraSpell; // 7 m_excludeCasterAuraSpell
|
|
uint32 excludeTargetAuraSpell; // 8 m_excludeTargetAuraSpell
|
|
};
|
|
|
|
// SpellCastingRequirements.dbc
|
|
struct SpellCastingRequirementsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 FacingCasterFlags; // 1 m_facingCasterFlags
|
|
//uint32 MinFactionId; // 2 m_minFactionID not used
|
|
//uint32 MinReputation; // 3 m_minReputation not used
|
|
int32 AreaGroupId; // 4 m_requiredAreaGroupId
|
|
//uint32 RequiredAuraVision; // 5 m_requiredAuraVision not used
|
|
uint32 RequiresSpellFocus; // 6 m_requiresSpellFocus
|
|
};
|
|
|
|
#define MAX_SPELL_TOTEMS 2
|
|
|
|
// SpellTotems.dbc
|
|
struct SpellTotemsEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 TotemCategory[MAX_SPELL_TOTEMS]; // 1 m_requiredTotemCategoryID
|
|
uint32 Totem[MAX_SPELL_TOTEMS]; // 2 m_totem
|
|
};
|
|
|
|
struct SpellTotem
|
|
{
|
|
SpellTotem()
|
|
{
|
|
totems[0] = NULL;
|
|
totems[1] = NULL;
|
|
}
|
|
SpellTotemsEntry const* totems[MAX_SPELL_TOTEMS];
|
|
};
|
|
|
|
typedef std::map<uint32, SpellTotem> SpellTotemMap;
|
|
|
|
// Spell.dbc
|
|
struct SpellEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 Attributes; // 1 m_attribute
|
|
uint32 AttributesEx; // 2 m_attributesEx
|
|
uint32 AttributesEx2; // 3 m_attributesExB
|
|
uint32 AttributesEx3; // 4 m_attributesExC
|
|
uint32 AttributesEx4; // 5 m_attributesExD
|
|
uint32 AttributesEx5; // 6 m_attributesExE
|
|
uint32 AttributesEx6; // 7 m_attributesExF
|
|
uint32 AttributesEx7; // 8 m_attributesExG
|
|
uint32 AttributesEx8; // 9 m_attributesExH
|
|
// uint32 unk_400_1; // 10 4.0.0
|
|
// uint32 unk_420_1 // 11 4.2.0
|
|
uint32 CastingTimeIndex; // 12 m_castingTimeIndex
|
|
uint32 DurationIndex; // 13 m_durationIndex
|
|
uint32 powerType; // 14 m_powerType
|
|
uint32 rangeIndex; // 15 m_rangeIndex
|
|
float speed; // 16 m_speed
|
|
uint32 SpellVisual[2]; // 17-18 m_spellVisualID
|
|
uint32 SpellIconID; // 19 m_spellIconID
|
|
uint32 activeIconID; // 20 m_activeIconID
|
|
char* SpellName; // 21 m_name_lang
|
|
char* Rank; // 22 m_nameSubtext_lang
|
|
//char* Description; // 23 m_description_lang not used
|
|
//char* ToolTip; // 24 m_auraDescription_lang not used
|
|
uint32 SchoolMask; // 25 m_schoolMask
|
|
uint32 runeCostID; // 26 m_runeCostID
|
|
//uint32 spellMissileID; // 27 m_spellMissileID not used
|
|
//uint32 spellDescriptionVariableID; // 28 m_spellDescriptionVariableID, 3.2.0
|
|
uint32 SpellDifficultyId; // 29 m_spellDifficultyID - id from SpellDifficulty.dbc
|
|
//float unk_f1; // 30
|
|
uint32 SpellScalingId; // 31 SpellScaling.dbc
|
|
uint32 SpellAuraOptionsId; // 32 SpellAuraOptions.dbc
|
|
uint32 SpellAuraRestrictionsId; // 33 SpellAuraRestrictions.dbc
|
|
uint32 SpellCastingRequirementsId; // 34 SpellCastingRequirements.dbc
|
|
uint32 SpellCategoriesId; // 35 SpellCategories.dbc
|
|
uint32 SpellClassOptionsId; // 36 SpellClassOptions.dbc
|
|
uint32 SpellCooldownsId; // 37 SpellCooldowns.dbc
|
|
//uint32 unkIndex7; // 38 all zeros...
|
|
uint32 SpellEquippedItemsId; // 39 SpellEquippedItems.dbc
|
|
uint32 SpellInterruptsId; // 40 SpellInterrupts.dbc
|
|
uint32 SpellLevelsId; // 41 SpellLevels.dbc
|
|
uint32 SpellPowerId; // 42 SpellPower.dbc
|
|
uint32 SpellReagentsId; // 43 SpellReagents.dbc
|
|
uint32 SpellShapeshiftId; // 44 SpellShapeshift.dbc
|
|
uint32 SpellTargetRestrictionsId; // 45 SpellTargetRestrictions.dbc
|
|
uint32 SpellTotemsId; // 46 SpellTotems.dbc
|
|
//uint32 ResearchProject; // 47 ResearchProject.dbc
|
|
|
|
// struct access functions
|
|
SpellEffectEntry const* GetSpellEffect(uint32 eff) const;
|
|
};
|
|
|
|
// SpellCategories.dbc
|
|
struct SpellCategoriesEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 Category; // 1 m_category
|
|
uint32 DmgClass; // 153 m_defenseType
|
|
uint32 Dispel; // 2 m_dispelType
|
|
uint32 Mechanic; // 3 m_mechanic
|
|
uint32 PreventionType; // 154 m_preventionType
|
|
uint32 StartRecoveryCategory; // 145 m_startRecoveryCategory
|
|
};
|
|
|
|
typedef std::set<uint32> SpellCategorySet;
|
|
typedef std::map<uint32, SpellCategorySet > SpellCategoryStore;
|
|
typedef std::set<uint32> PetFamilySpellsSet;
|
|
typedef std::map<uint32, PetFamilySpellsSet > PetFamilySpellsStore;
|
|
|
|
struct SpellCastTimesEntry
|
|
{
|
|
uint32 ID; // 0
|
|
int32 CastTime; // 1
|
|
//float CastTimePerLevel; // 2 unsure / per skill?
|
|
//int32 MinCastTime; // 3 unsure
|
|
};
|
|
|
|
struct SpellDifficultyEntry
|
|
{
|
|
uint32 ID; // 0
|
|
int32 SpellID[MAX_DIFFICULTY]; // 1-4 instance modes: 10N, 25N, 10H, 25H or Normal/Heroic if only 1-2 is set, if 3-4 is 0 then Mode-2
|
|
};
|
|
|
|
struct SpellFocusObjectEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* Name; // 1 m_name_lang
|
|
};
|
|
|
|
struct SpellRadiusEntry
|
|
{
|
|
uint32 ID;
|
|
float radiusHostile;
|
|
//uint32 Unk //always 0
|
|
float radiusFriend;
|
|
};
|
|
|
|
struct SpellRangeEntry
|
|
{
|
|
uint32 ID;
|
|
float minRangeHostile;
|
|
float minRangeFriend;
|
|
float maxRangeHostile;
|
|
float maxRangeFriend; //friend means unattackable unit here
|
|
uint32 type;
|
|
//char* Name; // 6-21 m_displayName_lang
|
|
//char* ShortName; // 23-38 m_displayNameShort_lang
|
|
};
|
|
|
|
// SpellEquippedItems.dbc
|
|
struct SpellEquippedItemsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
int32 EquippedItemClass; // 70 m_equippedItemClass (value)
|
|
int32 EquippedItemInventoryTypeMask; // 72 m_equippedItemInvTypes (mask)
|
|
int32 EquippedItemSubClassMask; // 71 m_equippedItemSubclass (mask)
|
|
};
|
|
|
|
// SpellCooldowns.dbc
|
|
struct SpellCooldownsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 CategoryRecoveryTime; // 31 m_categoryRecoveryTime
|
|
uint32 RecoveryTime; // 30 m_recoveryTime
|
|
uint32 StartRecoveryTime; // 146 m_startRecoveryTime
|
|
};
|
|
|
|
// SpellClassOptions.dbc
|
|
struct SpellClassOptionsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
//uint32 modalNextSpell; // 1 m_modalNextSpell not used
|
|
flag96 SpellFamilyFlags; // 2-4
|
|
uint32 SpellFamilyName; // 5 m_spellClassSet
|
|
//char* Description; // 6 4.0.0
|
|
};
|
|
|
|
// SpellInterrupts.dbc
|
|
struct SpellInterruptsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 AuraInterruptFlags; // 1 m_auraInterruptFlags
|
|
//uint32 // 2 4.0.0
|
|
uint32 ChannelInterruptFlags; // 3 m_channelInterruptFlags
|
|
//uint32 // 4 4.0.0
|
|
uint32 InterruptFlags; // 5 m_interruptFlags
|
|
};
|
|
|
|
// SpellLevels.dbc
|
|
struct SpellLevelsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 baseLevel; // 1 m_baseLevel
|
|
uint32 maxLevel; // 2 m_maxLevel
|
|
uint32 spellLevel; // 3 m_spellLevel
|
|
};
|
|
|
|
// SpellPower.dbc
|
|
struct SpellPowerEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
uint32 manaCost; // 1 m_manaCost
|
|
uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
|
|
uint32 ManaCostPercentage; // 3 m_manaCostPct
|
|
uint32 manaPerSecond; // 4 m_manaPerSecond
|
|
//uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
|
|
//uint32 unk1; // 6 4.0.0
|
|
//float unk2; // 7 4.3.0
|
|
};
|
|
|
|
struct SpellRuneCostEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
|
|
uint32 runePowerGain; // 4
|
|
|
|
bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
|
|
bool NoRunicPowerGain() const { return runePowerGain == 0; }
|
|
};
|
|
|
|
#define MAX_SHAPESHIFT_SPELLS 8
|
|
|
|
struct SpellShapeshiftFormEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//uint32 buttonPosition; // 1 unused
|
|
//char* Name; // 2 unused
|
|
uint32 flags1; // 3
|
|
int32 creatureType; // 4 <=0 humanoid, other normal creature types
|
|
//uint32 unk1; // 5 unused, related to next field
|
|
uint32 attackSpeed; // 6
|
|
uint32 modelID_A; // 7 alliance modelid (0 means no model)
|
|
uint32 modelID_H; // 8 horde modelid (but only for one form)
|
|
//uint32 unk3; // 9 unused always 0
|
|
//uint32 unk4; // 10 unused always 0
|
|
uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 11-18 spells which appear in the bar after shapeshifting
|
|
//uint32 unk5; // 19
|
|
//uint32 unk6; // 20
|
|
};
|
|
|
|
// SpellShapeshift.dbc
|
|
struct SpellShapeshiftEntry
|
|
{
|
|
uint32 Id; // 0 - m_ID
|
|
uint32 StancesNot; // 3 - m_shapeshiftExclude
|
|
// uint32 unk_320_2; // 2 - 3.2.0
|
|
uint32 Stances; // 1 - m_shapeshiftMask
|
|
// uint32 unk_320_3; // 4 - 3.2.0
|
|
// uint32 StanceBarOrder; // 5 - m_stanceBarOrder not used
|
|
};
|
|
|
|
// SpellTargetRestrictions.dbc
|
|
struct SpellTargetRestrictionsEntry
|
|
{
|
|
uint32 Id; // 0 m_ID
|
|
uint32 MaxAffectedTargets; // 1 m_maxTargets
|
|
uint32 MaxTargetLevel; // 2 m_maxTargetLevel
|
|
uint32 TargetCreatureType; // 3 m_targetCreatureType
|
|
uint32 Targets; // 4 m_targets
|
|
};
|
|
|
|
// SpellReagents.dbc
|
|
struct SpellReagentsEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
int32 Reagent[MAX_SPELL_REAGENTS]; // 54-61 m_reagent
|
|
uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 62-69 m_reagentCount
|
|
};
|
|
|
|
struct SpellReagent
|
|
{
|
|
SpellReagent()
|
|
{
|
|
reagents[0] = NULL;
|
|
reagents[1] = NULL;
|
|
reagents[2] = NULL;
|
|
reagents[3] = NULL;
|
|
reagents[4] = NULL;
|
|
reagents[5] = NULL;
|
|
reagents[6] = NULL;
|
|
reagents[7] = NULL;
|
|
}
|
|
SpellReagentsEntry const* reagents[MAX_SPELL_REAGENTS];
|
|
};
|
|
|
|
typedef std::map<uint32, SpellReagent> SpellReagentMap;
|
|
|
|
// SpellScaling.dbc
|
|
struct SpellScalingEntry
|
|
{
|
|
//uint32 Id; // 0 m_ID
|
|
int32 castTimeMin; // 1
|
|
int32 castTimeMax; // 2
|
|
uint32 castScalingMaxLevel; // 3
|
|
uint32 playerClass; // 4 (index * 100) + charLevel => gtSpellScaling.dbc
|
|
float Multiplier[3]; // 5-7
|
|
float RandomMultiplier[3]; // 8-10
|
|
float OtherMultiplier[3]; // 11-13
|
|
float CoefBase; // 14 some coefficient, mostly 1.0f
|
|
uint32 CoefLevelBase; // 15 some level
|
|
};
|
|
|
|
struct SpellDurationEntry
|
|
{
|
|
uint32 ID;
|
|
int32 Duration[3];
|
|
};
|
|
|
|
struct SpellItemEnchantmentEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
//uint32 charges; // 1 m_charges
|
|
uint32 type[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_effect[MAX_ITEM_ENCHANTMENT_EFFECTS]
|
|
uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]
|
|
//uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS]
|
|
uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS]
|
|
char* description; // 14 m_name_lang
|
|
uint32 aura_id; // 15 m_itemVisual
|
|
uint32 slot; // 16 m_flags
|
|
uint32 GemID; // 17 m_src_itemID
|
|
uint32 EnchantmentCondition; // 18 m_condition_id
|
|
uint32 requiredSkill; // 19 m_requiredSkillID
|
|
uint32 requiredSkillValue; // 20 m_requiredSkillRank
|
|
uint32 requiredLevel; // 21 new in 3.1
|
|
// 22 new in 3.1
|
|
};
|
|
|
|
struct SpellItemEnchantmentConditionEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint8 Color[5]; // 1-5 m_lt_operandType[5]
|
|
//uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
|
|
uint8 Comparator[5]; // 11-15 m_operator[5]
|
|
uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
|
|
uint32 Value[5]; // 21-25 m_rt_operand[5]
|
|
//uint8 Logic[5] // 25-30 m_logic[5]
|
|
};
|
|
|
|
struct StableSlotPricesEntry
|
|
{
|
|
uint32 Slot;
|
|
uint32 Price;
|
|
};
|
|
|
|
struct SummonPropertiesEntry
|
|
{
|
|
uint32 Id; // 0
|
|
uint32 Category; // 1, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
|
|
uint32 Faction; // 2, 14 rows > 0
|
|
uint32 Type; // 3, see enum
|
|
uint32 Slot; // 4, 0-6
|
|
uint32 Flags; // 5
|
|
};
|
|
|
|
#define MAX_TALENT_RANK 5
|
|
#define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
|
|
#define MAX_TALENT_TABS 3
|
|
|
|
struct TalentEntry
|
|
{
|
|
uint32 TalentID; // 0
|
|
uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
|
|
uint32 Row; // 2
|
|
uint32 Col; // 3
|
|
uint32 RankID[MAX_TALENT_RANK]; // 4-8
|
|
uint32 DependsOn; // 9 m_prereqTalent (Talent.dbc)
|
|
// 10-11 part of prev field
|
|
uint32 DependsOnRank; // 12 m_prereqRank
|
|
// 13-14 part of prev field
|
|
//uint32 needAddInSpellBook; // 15 m_flags also need disable higest ranks on reset talent tree
|
|
//uint32 unk2; // 16 m_requiredSpellID
|
|
//uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
|
|
};
|
|
|
|
struct TalentTabEntry
|
|
{
|
|
uint32 TalentTabID; // 0
|
|
//char* name; // 1 m_name_lang
|
|
//unit32 spellicon; // 2 m_spellIconID
|
|
uint32 ClassMask; // 3 m_classMask
|
|
uint32 petTalentMask; // 4 m_petTalentMask
|
|
uint32 tabpage; // 5 m_orderIndex
|
|
//char* internalname; // 6 m_backgroundFile
|
|
//char* description; // 7
|
|
//uint32 rolesMask; // 8 4.0.0
|
|
//uint32 spellIds[2]; // 9-10 passive mastery bonus spells?
|
|
};
|
|
|
|
struct TalentTreePrimarySpellsEntry
|
|
{
|
|
//uint32 Id; // 0 index
|
|
uint32 TalentTree; // 1 entry from TalentTab.dbc
|
|
uint32 SpellId; // 2 spell id to learn
|
|
//uint32 Flags; // 3 some kind of flags
|
|
};
|
|
|
|
struct TaxiNodesEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 map_id; // 1 m_ContinentID
|
|
float x; // 2 m_x
|
|
float y; // 3 m_y
|
|
float z; // 4 m_z
|
|
char* name; // 5 m_Name_lang
|
|
uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2]
|
|
};
|
|
|
|
struct TaxiPathEntry
|
|
{
|
|
uint32 ID; // 0 m_ID
|
|
uint32 from; // 1 m_FromTaxiNode
|
|
uint32 to; // 2 m_ToTaxiNode
|
|
uint32 price; // 3 m_Cost
|
|
};
|
|
|
|
struct TaxiPathNodeEntry
|
|
{
|
|
// 0 m_ID
|
|
uint32 path; // 1 m_PathID
|
|
uint32 index; // 2 m_NodeIndex
|
|
uint32 mapid; // 3 m_ContinentID
|
|
float x; // 4 m_LocX
|
|
float y; // 5 m_LocY
|
|
float z; // 6 m_LocZ
|
|
uint32 actionFlag; // 7 m_flags
|
|
uint32 delay; // 8 m_delay
|
|
uint32 arrivalEventID; // 9 m_arrivalEventID
|
|
uint32 departureEventID; // 10 m_departureEventID
|
|
};
|
|
|
|
struct TeamContributionPointsEntry
|
|
{
|
|
//uint32 entry; // 0
|
|
float value; // 1 (???)
|
|
};
|
|
|
|
struct TotemCategoryEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//char* name; // 1 m_name_lang
|
|
uint32 categoryType; // 2 m_totemCategoryType (one for specialization)
|
|
uint32 categoryMask; // 3 m_totemCategoryMask (compatibility mask for same type: different for totems, compatible from high to low for rods)
|
|
};
|
|
|
|
#define MAX_VEHICLE_SEATS 8
|
|
|
|
struct VehicleEntry
|
|
{
|
|
uint32 m_ID; // 0
|
|
uint32 m_flags; // 1
|
|
float m_turnSpeed; // 2
|
|
float m_pitchSpeed; // 3
|
|
float m_pitchMin; // 4
|
|
float m_pitchMax; // 5
|
|
uint32 m_seatID[MAX_VEHICLE_SEATS]; // 6-13
|
|
float m_mouseLookOffsetPitch; // 14
|
|
float m_cameraFadeDistScalarMin; // 15
|
|
float m_cameraFadeDistScalarMax; // 16
|
|
float m_cameraPitchOffset; // 17
|
|
//int m_powerType[3]; // removed in 3.1
|
|
//int m_powerToken[3]; // removed in 3.1
|
|
float m_facingLimitRight; // 18
|
|
float m_facingLimitLeft; // 19
|
|
float m_msslTrgtTurnLingering; // 20
|
|
float m_msslTrgtPitchLingering; // 21
|
|
float m_msslTrgtMouseLingering; // 22
|
|
float m_msslTrgtEndOpacity; // 23
|
|
float m_msslTrgtArcSpeed; // 24
|
|
float m_msslTrgtArcRepeat; // 25
|
|
float m_msslTrgtArcWidth; // 26
|
|
float m_msslTrgtImpactRadius[2]; // 27-28
|
|
char* m_msslTrgtArcTexture; // 29
|
|
char* m_msslTrgtImpactTexture; // 30
|
|
char* m_msslTrgtImpactModel[2]; // 31-32
|
|
float m_cameraYawOffset; // 33
|
|
uint32 m_uiLocomotionType; // 34
|
|
float m_msslTrgtImpactTexRadius; // 35
|
|
uint32 m_uiSeatIndicatorType; // 36
|
|
uint32 m_powerType; // 37, new in 3.1
|
|
// 38, new in 3.1
|
|
// 39, new in 3.1
|
|
};
|
|
|
|
struct VehicleSeatEntry
|
|
{
|
|
uint32 m_ID; // 0
|
|
uint32 m_flags; // 1
|
|
int32 m_attachmentID; // 2
|
|
float m_attachmentOffsetX; // 3
|
|
float m_attachmentOffsetY; // 4
|
|
float m_attachmentOffsetZ; // 5
|
|
float m_enterPreDelay; // 6
|
|
float m_enterSpeed; // 7
|
|
float m_enterGravity; // 8
|
|
float m_enterMinDuration; // 9
|
|
float m_enterMaxDuration; // 10
|
|
float m_enterMinArcHeight; // 11
|
|
float m_enterMaxArcHeight; // 12
|
|
int32 m_enterAnimStart; // 13
|
|
int32 m_enterAnimLoop; // 14
|
|
int32 m_rideAnimStart; // 15
|
|
int32 m_rideAnimLoop; // 16
|
|
int32 m_rideUpperAnimStart; // 17
|
|
int32 m_rideUpperAnimLoop; // 18
|
|
float m_exitPreDelay; // 19
|
|
float m_exitSpeed; // 20
|
|
float m_exitGravity; // 21
|
|
float m_exitMinDuration; // 22
|
|
float m_exitMaxDuration; // 23
|
|
float m_exitMinArcHeight; // 24
|
|
float m_exitMaxArcHeight; // 25
|
|
int32 m_exitAnimStart; // 26
|
|
int32 m_exitAnimLoop; // 27
|
|
int32 m_exitAnimEnd; // 28
|
|
float m_passengerYaw; // 29
|
|
float m_passengerPitch; // 30
|
|
float m_passengerRoll; // 31
|
|
int32 m_passengerAttachmentID; // 32
|
|
int32 m_vehicleEnterAnim; // 33
|
|
int32 m_vehicleExitAnim; // 34
|
|
int32 m_vehicleRideAnimLoop; // 35
|
|
int32 m_vehicleEnterAnimBone; // 36
|
|
int32 m_vehicleExitAnimBone; // 37
|
|
int32 m_vehicleRideAnimLoopBone; // 38
|
|
float m_vehicleEnterAnimDelay; // 39
|
|
float m_vehicleExitAnimDelay; // 40
|
|
uint32 m_vehicleAbilityDisplay; // 41
|
|
uint32 m_enterUISoundID; // 42
|
|
uint32 m_exitUISoundID; // 43
|
|
int32 m_uiSkin; // 44
|
|
uint32 m_flagsB; // 45
|
|
// 46-57 added in 3.1, floats mostly
|
|
|
|
bool CanEnterOrExit() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT; }
|
|
bool CanSwitchFromSeat() const { return m_flags & VEHICLE_SEAT_FLAG_CAN_SWITCH; }
|
|
bool IsUsableByOverride() const { return (m_flags & VEHICLE_SEAT_FLAG_UNCONTROLLED)
|
|
|| (m_flagsB & (VEHICLE_SEAT_FLAG_B_USABLE_FORCED | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 |
|
|
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 | VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4)); }
|
|
bool IsEjectable() const { return m_flagsB & VEHICLE_SEAT_FLAG_B_EJECTABLE; }
|
|
};
|
|
|
|
struct WMOAreaTableEntry
|
|
{
|
|
uint32 Id; // 0 index
|
|
int32 rootId; // 1 used in root WMO
|
|
int32 adtId; // 2 used in adt file
|
|
int32 groupId; // 3 used in group WMO
|
|
//uint32 field4;
|
|
//uint32 field5;
|
|
//uint32 field6;
|
|
//uint32 field7;
|
|
//uint32 field8;
|
|
uint32 Flags; // 9 used for indoor/outdoor determination
|
|
uint32 areaId; // 10 link to AreaTableEntry.ID
|
|
//char *Name; // 11 m_AreaName_lang
|
|
//uint32 field12; // 12
|
|
//uint32 field13; // 13
|
|
//uint32 field14; // 14
|
|
};
|
|
|
|
struct WorldMapAreaEntry
|
|
{
|
|
//uint32 ID; // 0
|
|
uint32 map_id; // 1
|
|
uint32 area_id; // 2 index (continent 0 areas ignored)
|
|
//char* internal_name // 3
|
|
float y1; // 4
|
|
float y2; // 5
|
|
float x1; // 6
|
|
float x2; // 7
|
|
int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
|
|
// int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1, x2, y1, y2 coordinates)
|
|
// uint32 parentMapID; // 10
|
|
|
|
// uint32 minRecommendedLevel; // 12 Minimum recommended level displayed on world map
|
|
// uint32 maxRecommendedLevel; // 13 Maximum recommended level displayed on world map
|
|
};
|
|
|
|
#define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
|
|
|
|
struct WorldMapOverlayEntry
|
|
{
|
|
uint32 ID; // 0
|
|
//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
|
|
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
|
|
//char* internal_name // 6 m_textureName
|
|
// 7 m_textureWidth
|
|
// 8 m_textureHeight
|
|
// 9 m_offsetX
|
|
// 10 m_offsetY
|
|
// 11 m_hitRectTop
|
|
// 12 m_hitRectLeft
|
|
// 13 m_hitRectBottom
|
|
// 14 m_hitRectRight
|
|
};
|
|
|
|
struct WorldSafeLocsEntry
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 map_id; // 1
|
|
float x; // 2
|
|
float y; // 3
|
|
float z; // 4
|
|
//char* name; // 5 m_AreaName_lang
|
|
};
|
|
|
|
/*
|
|
struct WorldStateSounds
|
|
{
|
|
uint32 ID; // 0 Worldstate
|
|
uint32 unk; // 1
|
|
uint32 areaTable; // 2
|
|
uint32 WMOAreaTable; // 3
|
|
uint32 zoneIntroMusicTable; // 4
|
|
uint32 zoneIntroMusic; // 5
|
|
uint32 zoneMusic; // 6
|
|
uint32 soundAmbience; // 7
|
|
uint32 soundProviderPreferences; // 8
|
|
};
|
|
*/
|
|
|
|
/*
|
|
struct WorldStateUI
|
|
{
|
|
uint32 ID; // 0
|
|
uint32 map_id; // 1 Can be -1 to show up everywhere.
|
|
uint32 zone; // 2 Can be zero for "everywhere".
|
|
uint32 phaseMask; // 3 Phase this WorldState is avaliable in
|
|
uint32 icon; // 4 The icon that is used in the interface.
|
|
char* textureFilename; // 5
|
|
char* text; // 6-21 The worldstate text
|
|
char* description; // 22-38 Text shown when hovering mouse on icon
|
|
uint32 worldstateID; // 39 This is the actual ID used
|
|
uint32 type; // 40 0 = unknown, 1 = unknown, 2 = not shown in ui, 3 = wintergrasp
|
|
uint32 unk1; // 41
|
|
uint32 unk2; // 43
|
|
uint32 unk3; // 44-58
|
|
uint32 unk4; // 59-61 Used for some progress bars.
|
|
uint32 unk7; // 62 Unused in 3.3.5a
|
|
};
|
|
*/
|
|
|
|
// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
|
|
#if defined(__GNUC__)
|
|
#pragma pack()
|
|
#else
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
struct VectorArray
|
|
{
|
|
std::vector<std::string> stringVectorArray[2];
|
|
};
|
|
|
|
typedef std::map<uint32, VectorArray> NameGenVectorArraysMap;
|
|
|
|
// Structures not used for casting to loaded DBC data and not required then packing
|
|
struct MapDifficulty
|
|
{
|
|
MapDifficulty() : resetTime(0), maxPlayers(0), hasErrorMessage(false) {}
|
|
MapDifficulty(uint32 _resetTime, uint32 _maxPlayers, bool _hasErrorMessage) : resetTime(_resetTime), maxPlayers(_maxPlayers), hasErrorMessage(_hasErrorMessage) {}
|
|
|
|
uint32 resetTime;
|
|
uint32 maxPlayers;
|
|
bool hasErrorMessage;
|
|
};
|
|
|
|
struct TalentSpellPos
|
|
{
|
|
TalentSpellPos() : talent_id(0), rank(0) {}
|
|
TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
|
|
|
|
uint16 talent_id;
|
|
uint8 rank;
|
|
};
|
|
|
|
typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
|
|
|
|
struct SpellEffect
|
|
{
|
|
SpellEffect()
|
|
{
|
|
effects[0] = NULL;
|
|
effects[1] = NULL;
|
|
effects[2] = NULL;
|
|
}
|
|
SpellEffectEntry const* effects[3];
|
|
};
|
|
|
|
typedef std::map<uint32, SpellEffect> SpellEffectMap;
|
|
|
|
struct TaxiPathBySourceAndDestination
|
|
{
|
|
TaxiPathBySourceAndDestination() : ID(0), price(0) {}
|
|
TaxiPathBySourceAndDestination(uint32 _id, uint32 _price) : ID(_id), price(_price) {}
|
|
|
|
uint32 ID;
|
|
uint32 price;
|
|
};
|
|
typedef std::map<uint32, TaxiPathBySourceAndDestination> TaxiPathSetForSource;
|
|
typedef std::map<uint32, TaxiPathSetForSource> TaxiPathSetBySource;
|
|
|
|
struct TaxiPathNodePtr
|
|
{
|
|
TaxiPathNodePtr() : i_ptr(NULL) {}
|
|
TaxiPathNodePtr(TaxiPathNodeEntry const* ptr) : i_ptr(ptr) {}
|
|
TaxiPathNodeEntry const* i_ptr;
|
|
operator TaxiPathNodeEntry const& () const { return *i_ptr; }
|
|
};
|
|
|
|
typedef Path<TaxiPathNodePtr, TaxiPathNodeEntry const> TaxiPathNodeList;
|
|
typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
|
|
|
|
#define TaxiMaskSize 25
|
|
typedef uint32 TaxiMask[TaxiMaskSize];
|
|
#endif
|