Files
Viano-Core/src/server/game/Server/Packets/MiscPackets.cpp
T

480 lines
14 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MiscPackets.h"
#include "Common.h"
WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
{
_worldPacket.WriteBits(Data.size(), 23);
for (Record const& data : Data)
{
_worldPacket.WriteBit(data.WeeklyQuantity.is_initialized());
_worldPacket.WriteBits(data.Flags, 4);
_worldPacket.WriteBit(data.MaxWeeklyQuantity.is_initialized());
_worldPacket.WriteBit(data.TrackedQuantity.is_initialized());
}
_worldPacket.FlushBits();
for (Record const& data : Data)
{
_worldPacket << uint32(data.Quantity);
if (data.MaxWeeklyQuantity.is_initialized())
_worldPacket << uint32(*data.MaxWeeklyQuantity);
if (data.TrackedQuantity.is_initialized())
_worldPacket << uint32(*data.TrackedQuantity);
_worldPacket << uint32(data.Type);
if (data.WeeklyQuantity.is_initialized())
_worldPacket << uint32(*data.WeeklyQuantity);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::RequestPVPRewardsResponse::Write()
{
_worldPacket << int32(RatedMaxRewardPointsThisWeek);
_worldPacket << int32(RewardPointsThisWeek);
_worldPacket << int32(ArenaMaxRewardPointsThisWeek);
_worldPacket << int32(RatedRewardPointsThisWeek);
_worldPacket << int32(ArenaRewardPointsThisWeek);
_worldPacket << int32(MaxRewardPointsThisWeek);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
{
_worldPacket << int32(MovieID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
{
_worldPacket << int32(CinematicID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StreamingMovies::Write()
{
_worldPacket.WriteBits(MovieIDs.size(), 25);
_worldPacket.FlushBits();
for (uint16 moveId : MovieIDs)
_worldPacket << int16(moveId);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PhaseShiftChange::Write()
{
_worldPacket.WriteBit(Client[2]);
_worldPacket.WriteBit(Client[3]);
_worldPacket.WriteBit(Client[1]);
_worldPacket.WriteBit(Client[6]);
_worldPacket.WriteBit(Client[4]);
_worldPacket.WriteBit(Client[5]);
_worldPacket.WriteBit(Client[0]);
_worldPacket.WriteBit(Client[7]);
_worldPacket.WriteByteSeq(Client[7]);
_worldPacket.WriteByteSeq(Client[4]);
_worldPacket << uint32(UiMapPhaseIDs.size() * 2); // size in bytes
for (uint16 uiMapPhaseId : UiMapPhaseIDs)
_worldPacket << uint16(uiMapPhaseId); // phase id, controls only map display (visible on all maps)
_worldPacket.WriteByteSeq(Client[1]);
_worldPacket << uint32(Phaseshift.PhaseShiftFlags);
_worldPacket.WriteByteSeq(Client[2]);
_worldPacket.WriteByteSeq(Client[6]);
_worldPacket << uint32(PreloadMapIDs.size() * 2); // size in bytes
for (uint16 preloadMapId : PreloadMapIDs)
_worldPacket << uint16(preloadMapId); // Inactive terrain swap map id
_worldPacket << uint32 (Phaseshift.Phases.size() * 2); // size in bytes
for (uint16 phaseId : Phaseshift.Phases)
_worldPacket << uint16(phaseId); // active phase ids
_worldPacket.WriteByteSeq(Client[3]);
_worldPacket.WriteByteSeq(Client[0]);
_worldPacket << uint32(VisibleMapIDs.size() * 2); // size in bytes
for (uint16 visibleMapId : VisibleMapIDs)
_worldPacket << uint16(visibleMapId); // Active terrain swap map id
_worldPacket.WriteByteSeq(Client[5]);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::UITime::Write()
{
_worldPacket << uint32(Time);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlaySound::Write()
{
_worldPacket << uint32(SoundKitID);
_worldPacket << SourceObjectGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayObjectSound::Write()
{
_worldPacket << uint32(SoundKitID);
_worldPacket << SourceObjectGUID;
_worldPacket << TargetObjectGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
{
_worldPacket << uint32(SoundKitID);
_worldPacket << SourceObjectGUID;
return &_worldPacket;
}
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
WorldPacket const* WorldPackets::Misc::Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket << uint8(Abrupt);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
{
_worldPacket << uint32(AreaLightID);
_worldPacket << uint32(OverrideLightID);
_worldPacket << uint32(TransitionMilliseconds);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
{
_worldPacket << int32(Percent);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayOneShotAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetAIAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMeleeAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMovementAnimKit::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::UnitHealthFrequent::Write()
{
_worldPacket << UnitGUID.WriteAsPacked();
_worldPacket << int32(Health);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StartTimer::Write()
{
_worldPacket << uint32(Type);
_worldPacket << uint32(TimeLeft);
_worldPacket << uint32(TotalTime);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DestroyObject::Write()
{
_worldPacket << Guid;
_worldPacket << uint8(IsDead);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StandStateUpdate::Write()
{
_worldPacket << uint8(State);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetAnimTier::Write()
{
_worldPacket << Unit.WriteAsPacked();
_worldPacket << int32(Tier);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetPlayHoverAnim::Write()
{
_worldPacket.WriteBit(UnitGUID[4]);
_worldPacket.WriteBit(UnitGUID[0]);
_worldPacket.WriteBit(UnitGUID[1]);
_worldPacket.WriteBit(PlayHoverAnim);
_worldPacket.WriteBit(UnitGUID[3]);
_worldPacket.WriteBit(UnitGUID[7]);
_worldPacket.WriteBit(UnitGUID[5]);
_worldPacket.WriteBit(UnitGUID[2]);
_worldPacket.WriteBit(UnitGUID[6]);
_worldPacket.FlushBits();
_worldPacket.WriteByteSeq(UnitGUID[3]);
_worldPacket.WriteByteSeq(UnitGUID[2]);
_worldPacket.WriteByteSeq(UnitGUID[1]);
_worldPacket.WriteByteSeq(UnitGUID[7]);
_worldPacket.WriteByteSeq(UnitGUID[0]);
_worldPacket.WriteByteSeq(UnitGUID[5]);
_worldPacket.WriteByteSeq(UnitGUID[4]);
_worldPacket.WriteByteSeq(UnitGUID[6]);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket << int32(Value);
_worldPacket << int32(MaxValue);
_worldPacket << int32(Scale);
_worldPacket << uint8(Paused);
_worldPacket << int32(SpellID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket << uint8(Paused);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
{
_worldPacket << int32(Timer);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::CrossedInebriationThreshold::Write()
{
_worldPacket << Guid;
_worldPacket << int32(Threshold);
_worldPacket << int32(ItemID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
{
_worldPacket << int32(Level);
_worldPacket << int32(HealthDelta);
for (int32 power : PowerDelta)
_worldPacket << power;
for (int32 stat : StatDelta)
_worldPacket << stat;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
{
_worldPacket << BindPosition;
_worldPacket << uint32(BindMapID);
_worldPacket << uint32(BindAreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
{
_worldPacket.WriteBit(RestrictedAccountMaxLevel.is_initialized());
_worldPacket.WriteBit(RestrictedAccountMaxMoney.is_initialized());
_worldPacket.WriteBit(IneligibleForLootMask.is_initialized());
_worldPacket.FlushBits();
if (IneligibleForLootMask)
_worldPacket << uint32(*IneligibleForLootMask);
_worldPacket << uint8(IsTournamentRealm);
if (RestrictedAccountMaxMoney)
_worldPacket << uint32(*RestrictedAccountMaxMoney);
if (RestrictedAccountMaxLevel)
_worldPacket << uint32(*RestrictedAccountMaxLevel);
_worldPacket << uint32(WeeklyReset);
_worldPacket << uint32(DifficultyID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
{
_worldPacket.AppendPackedTime(GameTime);
_worldPacket << float(NewSpeed);
_worldPacket << uint32(GameTimeHolidayOffset);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::ZoneUnderAttack::Write()
{
_worldPacket << int32(AreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::Dismount::Write()
{
_worldPacket << Guid.WriteAsPacked();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LoadCUFProfiles::Write()
{
_worldPacket.WriteBits(CUFProfiles.size(), 20);
for (CUFProfile const* cufProfile : CUFProfiles)
{
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_UNK_157]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_BORDER]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_UNK_156]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_USE_CLASS_COLORS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_POWER_BAR]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]);
_worldPacket.WriteBits(cufProfile->ProfileName.size(), 8);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_UNK_145]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_DISPLAY_PETS]);
_worldPacket.WriteBit(cufProfile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]);
}
_worldPacket.FlushBits();
for (CUFProfile const* cufProfile : CUFProfiles)
{
// Other Options
_worldPacket << uint16(cufProfile->LeftOffset);
_worldPacket << uint16(cufProfile->FrameHeight);
_worldPacket << uint16(cufProfile->BottomOffset);
_worldPacket << uint8(cufProfile->BottomPoint);
_worldPacket << uint16(cufProfile->TopOffset);
_worldPacket << uint8(cufProfile->TopPoint);
_worldPacket << uint8(cufProfile->HealthText);
_worldPacket << uint8(cufProfile->SortBy);
_worldPacket << uint16(cufProfile->FrameWidth);
_worldPacket << uint8(cufProfile->LeftPoint);
_worldPacket.WriteString(cufProfile->ProfileName);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DeathReleaseLoc::Write()
{
_worldPacket << int32(MapID);
_worldPacket << Loc;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::BinderConfirm::Write()
{
_worldPacket << Unit;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::RequestCemeteryListResponse::Write()
{
_worldPacket.WriteBit(IsGossipTriggered);
_worldPacket.WriteBits(CemeteryID.size(), 24);
_worldPacket.FlushBits();
for (uint32 cemetery : CemeteryID)
_worldPacket << cemetery;
return &_worldPacket;
}