* Fixed some crashes * Added multithreading support, default to 4 threads. * Added some command line arguments
97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
#include "ContinentBuilder.h"
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#include "TileBuilder.h"
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#include "WDT.h"
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#include "Utils.h"
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#include "DetourNavMesh.h"
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#include "Cache.h"
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#include "ace/Task.h"
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class BuilderThread : public ACE_Task<ACE_MT_SYNCH>
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{
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private:
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int X, Y, MapId;
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std::string Continent;
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public:
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BuilderThread() : Free(true) {}
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void SetData(int x, int y, int map, std::string cont) { X = x; Y = y; MapId = map; Continent = cont; }
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int svc()
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{
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Free = false;
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printf("[%02i,%02i] Building tile\n", X, Y);
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TileBuilder builder(Continent, X, Y, MapId);
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char buff[100];
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sprintf(buff, "%03u%02u%02u.mmtile", MapId, X, Y);
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FILE* f = fopen(buff, "r");
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if (f) // Check if file already exists.
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{
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fclose(f);
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Free = true;
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return 0;
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}
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uint8* nav = builder.Build();
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if (nav)
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{
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f = fopen(buff, "wb");
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MmapTileHeader header;
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header.size = builder.DataSize;
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fwrite(&header, sizeof(MmapTileHeader), 1, f);
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fwrite(nav, sizeof(unsigned char), builder.DataSize, f);
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fclose(f);
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}
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dtFree(nav);
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printf("[%02u,%02u] Tile Built!\n", X, Y);
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Free = true;
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return 0;
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}
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bool Free;
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};
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void ContinentBuilder::Build()
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{
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char buff[50];
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sprintf(buff, "%03u.mmap", MapId);
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FILE* mmap = fopen(buff, "wb");
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dtNavMeshParams params;
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params.maxPolys = 32768;
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params.maxTiles = 4096;
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params.orig[0] = -17066.666f;
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params.orig[1] = 0.0f;
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params.orig[2] = -17066.666f;
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params.tileHeight = 533.33333f;
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params.tileWidth = 533.33333f;
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fwrite(¶ms, sizeof(dtNavMeshParams), 1, mmap);
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fclose(mmap);
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std::vector<BuilderThread*> Threads;
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for (uint32 i = 0; i < NumberOfThreads; ++i)
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Threads.push_back(new BuilderThread());
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for (std::vector<TilePos>::iterator itr = TileMap->TileTable.begin(); itr != TileMap->TileTable.end(); ++itr)
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{
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bool next = false;
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while (!next)
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{
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for (std::vector<BuilderThread*>::iterator _th = Threads.begin(); _th != Threads.end(); ++_th)
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{
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if ((*_th)->Free)
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{
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(*_th)->SetData(itr->X, itr->Y, MapId, Continent);
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(*_th)->activate();
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next = true;
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break;
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}
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}
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// Wait for 20 seconds
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ACE_OS::sleep(ACE_Time_Value (0, 20000));
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}
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}
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Cache->Clear();
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// Free memory
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for (std::vector<BuilderThread*>::iterator _th = Threads.begin(); _th != Threads.end(); ++_th)
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{
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(*_th)->wait();
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delete *_th;
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}
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}
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