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Viano-Core/src/server/game/Guilds/Guild.cpp
T

4128 lines
140 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Guild.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "Bag.h"
#include "CalendarMgr.h"
#include "CharacterCache.h"
#include "Chat.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "SpellAuraEffects.h"
#include "World.h"
#include "WorldSession.h"
#include "Group.h"
#include "Battleground.h"
#include "ReputationMgr.h"
#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
#define EMBLEM_PRICE 10 * GOLD
std::string _GetGuildEventString(GuildEvents event)
{
switch (event)
{
case GE_PROMOTION:
return "Member promotion";
case GE_DEMOTION:
return "Member demotion";
case GE_MOTD:
return "Guild MOTD";
case GE_JOINED:
return "Member joined";
case GE_LEFT:
return "Member left";
case GE_REMOVED:
return "Member removed";
case GE_LEADER_IS:
return "Leader is";
case GE_LEADER_CHANGED:
return "Leader changed";
case GE_DISBANDED:
return "Guild disbanded";
case GE_TABARDCHANGE:
return "Tabard change";
case GE_RANK_UPDATED:
return "Rank updated";
case GE_RANK_DELETED:
return "Rank deleted";
case GE_SIGNED_ON:
return "Member signed on";
case GE_SIGNED_OFF:
return "Member signed off";
case GE_GUILDBANKBAGSLOTS_CHANGED:
return "Bank bag slots changed";
case GE_BANK_TAB_PURCHASED:
return "Bank tab purchased";
case GE_BANK_TAB_UPDATED:
return "Bank tab updated";
case GE_BANK_MONEY_SET:
return "Bank money set";
case GE_BANK_TAB_AND_MONEY_UPDATED:
return "Bank money changed";
case GE_BANK_TEXT_CHANGED:
return "Bank tab text changed";
default:
break;
}
return "<None>";
}
inline uint32 _GetGuildBankTabPrice(uint8 tabId)
{
switch (tabId)
{
case 0: return 100;
case 1: return 250;
case 2: return 500;
case 3: return 1000;
case 4: return 2500;
case 5: return 5000;
default: return 0;
}
}
void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param)
{
// Note: SMSG_GUILD_COMMAND_RESULT and SMSG_GUILD_COMMAND_RESULT_2 do exactly the same in the client, they just have different structures.
// There's no particular reason why we use SMSG_GUILD_COMMAND_RESULT_2, this one is processed inmediately as it is read from the client.
// SMSG_GUILD_COMMAND_RESULT is a JAM opcode
WorldPackets::Guild::GuildCommandResult result;
result.Command = type;
result.Name = param;
result.Result = errCode;
session->SendPacket(result.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s", session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
{
WorldPacket data(MSG_SAVE_GUILD_EMBLEM, 4);
data << uint32(errCode);
session->SendPacket(&data);
TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
}
// LogHolder
Guild::LogHolder::~LogHolder()
{
// Cleanup
for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
delete (*itr);
}
// Adds event loaded from database to collection
inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
{
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = entry->GetGUID();
m_log.push_front(entry);
}
// Adds new event happened in game.
// If maximum number of events is reached, oldest event is removed from collection.
inline void Guild::LogHolder::AddEvent(CharacterDatabaseTransaction& trans, LogEntry* entry)
{
// Check max records limit
if (m_log.size() >= m_maxRecords)
{
LogEntry* oldEntry = m_log.front();
delete oldEntry;
m_log.pop_front();
}
// Add event to list
m_log.push_back(entry);
// Save to DB
entry->SaveToDB(trans);
}
inline uint32 Guild::LogHolder::GetNextGUID()
{
// Next guid was not initialized. It means there are no records for this holder in DB yet.
// Start from the beginning.
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = 0;
else
m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
return m_nextGUID;
}
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid1);
stmt->setUInt32(++index, m_playerGuid2);
stmt->setUInt8 (++index, m_newRank);
stmt->setUInt64(++index, m_timestamp);
trans->Append(stmt);
}
void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryResults& packet) const
{
ObjectGuid playerGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid1);
ObjectGuid otherGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid2);
WorldPackets::Guild::GuildEventEntry eventEntry;
eventEntry.PlayerGUID = playerGUID;
eventEntry.OtherGUID = otherGUID;
eventEntry.TransactionType = uint8(m_eventType);
eventEntry.TransactionDate = uint32(GameTime::GetGameTime() - m_timestamp);
eventEntry.RankID = uint8(m_newRank);
packet.Entry.push_back(eventEntry);
}
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
trans->Append(stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt32(++index, m_playerGuid);
stmt->setUInt64(++index, m_itemOrMoney);
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setUInt64(++index, m_timestamp);
trans->Append(stmt);
}
void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild:: GuildBankLogQueryResults& packet) const
{
ObjectGuid logGuid = ObjectGuid::Create<HighGuid::Player>(m_playerGuid);
bool hasItem = m_eventType == GUILD_BANK_LOG_DEPOSIT_ITEM || m_eventType == GUILD_BANK_LOG_WITHDRAW_ITEM ||
m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2;
bool itemMoved = (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2);
bool hasStack = (hasItem && m_itemStackCount > 1) || itemMoved;
WorldPackets::Guild::GuildBankLogEntry bankLogEntry;
bankLogEntry.PlayerGUID = logGuid;
bankLogEntry.TimeOffset = int32(GameTime::GetGameTime() - m_timestamp);
bankLogEntry.EntryType = int8(m_eventType);
if (hasStack)
bankLogEntry.Count = int32(m_itemStackCount);
if (IsMoneyEvent())
bankLogEntry.Money = uint64(m_itemOrMoney);
if (hasItem)
bankLogEntry.ItemID = int32(m_itemOrMoney);
if (itemMoved)
bankLogEntry.OtherTab = int8(m_destTabId);
packet.Entry.push_back(bankLogEntry);
}
void Guild::NewsLogEntry::SaveToDB(CharacterDatabaseTransaction& trans) const
{
uint8 index = 0;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS);
stmt->setUInt32( index, m_guildId);
stmt->setUInt32(++index, GetGUID());
stmt->setUInt8 (++index, GetType());
stmt->setUInt32(++index, GetPlayerGuid().GetCounter());
stmt->setUInt32(++index, GetFlags());
stmt->setUInt32(++index, GetValue());
stmt->setUInt64(++index, GetTimestamp());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::NewsLogEntry::WritePacket(WorldPackets::Guild::GuildNews& newsPacket) const
{
WorldPackets::Guild::GuildNewsEvent newsEvent;
newsEvent.Id = int32(GetGUID());
newsEvent.MemberGuid = GetPlayerGuid();
newsEvent.CompletedDate = uint32(GetTimestamp());
newsEvent.Flags = int32(GetFlags());
newsEvent.Type = int32(GetType());
newsEvent.Data[0] = int32(GetValue());
//for (uint8 i = 0; i < 2; i++)
// newsEvent.Data[i] =
//newsEvent.MemberList.push_back(MemberGuid);
newsPacket.NewsEvents.push_back(newsEvent);
}
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
m_rankId = fields[1].GetUInt8();
m_name = fields[2].GetString();
m_rights = fields[3].GetUInt32();
m_bankMoneyPerDay = fields[4].GetUInt32();
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
m_rights |= GR_RIGHT_ALL;
}
void Guild::RankInfo::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
stmt->setUInt32(3, m_rights);
stmt->setUInt32(4, m_bankMoneyPerDay);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, CharacterDatabaseTransaction& trans, bool logOnCreate /* = false */)
{
for (uint8 i = 0; i < tabs; ++i)
{
GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
if (rightsAndSlots.GetTabId() == i)
continue;
rightsAndSlots.SetTabId(i);
if (m_rankId == GR_GUILDMASTER)
rightsAndSlots.SetGuildMasterValues();
if (logOnCreate)
TC_LOG_ERROR("guild", "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, m_rankId);
stmt->setUInt8(3, rightsAndSlots.GetRights());
stmt->setUInt32(4, rightsAndSlots.GetSlots());
trans->Append(stmt);
}
}
void Guild::RankInfo::SetName(std::string const& name)
{
if (m_name == name)
return;
m_name = name;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetRights(uint32 rights)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rights = GR_RIGHT_ALL;
if (m_rights == rights)
return;
m_rights = rights;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
{
if (m_bankMoneyPerDay == money)
return;
m_bankMoneyPerDay = money;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt32(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
guildBR = rightsAndSlots;
if (saveToDB)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
stmt->setUInt8 (3, guildBR.GetRights());
stmt->setUInt32(4, guildBR.GetSlots());
CharacterDatabase.Execute(stmt);
}
}
// BankTab
Guild::BankTab::BankTab(ObjectGuid::LowType guildId, uint8 tabId) : m_guildId(guildId), m_tabId(tabId)
{
memset(m_items, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
}
void Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[14].GetUInt8();
ObjectGuid::LowType itemGuid = fields[15].GetUInt32();
uint32 itemEntry = fields[16].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
TC_LOG_ERROR("guild", "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
TC_LOG_ERROR("guild", "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
{
TC_LOG_ERROR("guild", "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.Execute(stmt);
delete pItem;
return false;
}
pItem->AddToWorld();
m_items[slotId] = pItem;
return true;
}
// Deletes contents of the tab from the world (and from DB if necessary)
void Guild::BankTab::Delete(CharacterDatabaseTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
if (Item* pItem = m_items[slotId])
{
pItem->RemoveFromWorld();
if (removeItemsFromDB)
pItem->DeleteFromDB(trans);
delete pItem;
pItem = nullptr;
}
}
}
void Guild::BankTab::WriteInfoPacket(WorldPacket& data) const
{
data << m_name;
data << m_icon;
}
void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
{
if (m_name == name && m_icon == icon)
return;
m_name = name;
m_icon = icon;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt32(2, m_guildId);
stmt->setUInt8 (3, m_tabId);
CharacterDatabase.Execute(stmt);
}
void Guild::BankTab::SetText(std::string const& text)
{
if (m_text == text)
return;
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt32(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
CharacterDatabase.Execute(stmt);
}
// Sets/removes contents of specified slot.
// If pItem == nullptr contents are removed.
bool Guild::BankTab::SetItem(CharacterDatabaseTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
m_items[slotId] = item;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
trans->Append(stmt);
if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt32(3, item->GetGUID().GetCounter());
trans->Append(stmt);
item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
item->SetGuidValue(ITEM_FIELD_OWNER, ObjectGuid::Empty);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
{
WorldPackets::Guild::GuildBankTextQueryResult textQuery;
textQuery.Text = m_text;
textQuery.Tab = m_tabId;
if (session)
{
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [%s]: Tabid: %u, Text: %s"
, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
session->SendPacket(textQuery.Write());
}
else
{
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
guild->BroadcastPacket(textQuery.Write());
}
}
// Member
Guild::Member::Member(ObjectGuid::LowType guildId, ObjectGuid guid, uint8 rankId) :
m_guildId(guildId),
m_guid(guid),
m_zoneId(0),
m_level(0),
m_class(0),
_gender(0),
m_flags(GUILDMEMBER_STATUS_NONE),
m_logoutTime(::GameTime::GetGameTime()),
m_accountId(0),
m_rankId(rankId),
m_bankWithdrawMoney(0),
m_achievementPoints(0),
m_totalActivity(0),
m_weekActivity(0),
m_totalReputation(0),
m_weekReputation(0)
{
memset(m_bankWithdraw, 0, (GUILD_BANK_MAX_TABS) * sizeof(uint32));
}
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
m_level = player->getLevel();
m_class = player->getClass();
m_zoneId = player->GetZoneId();
_gender = player->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER);
m_accountId = player->GetSession()->GetAccountId();
m_achievementPoints = player->GetAchievementPoints();
m_totalReputation = player->GetReputation(FACTION_GUILD);
}
void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint32 zoneId, uint32 accountId, uint32 achievementPoints, uint32 reputation)
{
m_name = name;
m_level = level;
m_class = _class;
m_zoneId = zoneId;
m_accountId = accountId;
m_achievementPoints = achievementPoints;
m_totalReputation = reputation;
}
void Guild::Member::SetPublicNote(std::string const& publicNote)
{
if (m_publicNote == publicNote)
return;
m_publicNote = publicNote;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SetOfficerNote(std::string const& officerNote)
{
if (m_officerNote == officerNote)
return;
m_officerNote = officerNote;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::ChangeRank(CharacterDatabaseTransaction& trans, uint8 newRank)
{
m_rankId = newRank;
// Update rank information in player's field, if he is online.
if (Player* player = FindConnectedPlayer())
player->SetGuildRank(newRank);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::AddActivity(uint64 activity)
{
m_totalActivity += activity;
m_weekActivity += activity;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_ACTIVITY);
stmt->setUInt64(0, m_totalActivity);
stmt->setUInt64(1, m_weekActivity);
stmt->setUInt32(2, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SaveToDB(CharacterDatabaseTransaction& trans) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt32(0, m_guildId);
stmt->setUInt32(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
stmt->setUInt64(5, m_totalActivity);
stmt->setUInt64(6, m_weekActivity);
stmt->setUInt32(7, m_weekReputation);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Loads member's data from database.
// If member has broken fields (level, class) returns false.
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
m_publicNote = fields[3].GetString();
m_officerNote = fields[4].GetString();
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
m_bankWithdraw[i] = fields[5 + i].GetUInt32();
m_bankWithdrawMoney = fields[13].GetUInt64();
SetStats(fields[14].GetString(),
fields[15].GetUInt8(), // characters.level
fields[16].GetUInt8(), // characters.class
fields[17].GetUInt16(), // characters.zone
fields[18].GetUInt32(), // characters.account
fields[22].GetUInt32(), // characters.achievementPoint
fields[23].GetUInt32());
m_logoutTime = fields[19].GetUInt32(); // characters.logout_time
m_totalActivity = fields[20].GetUInt64();
m_weekActivity = fields[21].GetUInt64();
m_weekReputation = fields[24].GetUInt32();
if (!CheckStats())
return false;
if (!m_zoneId)
{
TC_LOG_DEBUG("guild", "%s has broken zone-data", m_guid.ToString().c_str());
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
LoadProfessionDataFromDB(m_guid);
ResetFlags();
return true;
}
void Guild::Member::LoadProfessionDataFromDB(ObjectGuid guid)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SKILLS);
stmt->setUInt32(0, guid.GetCounter());
PreparedQueryResult result = CharacterDatabase.Query(stmt);
uint8 professionIndex = 0;
if (result)
{
do
{
Field* fields = result->Fetch();
uint16 skill = fields[0].GetUInt16();
uint16 value = fields[1].GetUInt16();
uint16 max = fields[2].GetUInt16();
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skill);
if (!skillLine || skillLine->CategoryID != SKILL_CATEGORY_PROFESSION)
continue;
GuildMemberProfessionData profession(skill, max / 75, value);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SPELL);
stmt2->setUInt32(0, guid.GetCounter());
PreparedQueryResult result2 = CharacterDatabase.Query(stmt2);
if (result2)
{
do
{
Field* fields2 = result2->Fetch();
uint32 spellId = fields2[0].GetUInt32();
bool disabled = fields2[2].GetBool();
if (disabled)
continue;
for (GuildProfession prof : sGuildMgr->GetGuildProfessionData(skill))
{
if (prof.SpellId == spellId || prof.AutoLearn)
{
uint16 index = prof.UniqueBits / 8;
uint8 offset = prof.UniqueBits % 8;
uint8 bit = 1 << offset;
profession.RecipeUniqueBits[index] |= bit;
}
}
} while (result2->NextRow());
m_professions[professionIndex] = profession;
professionIndex++;
}
} while (result->NextRow());
}
}
// Validate player fields. Returns false if corrupted fields are found.
bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
return true;
}
float Guild::Member::GetInactiveDays() const
{
if (IsOnline())
return 0.0f;
return float(::GameTime::GetGameTime() - GetLogoutTime()) / float(DAY);
}
Player* Guild::Member::FindPlayer() const
{
return ObjectAccessor::FindPlayer(m_guid);
}
Player* Guild::Member::FindConnectedPlayer() const
{
return ObjectAccessor::FindConnectedPlayer(m_guid);
}
void Guild::Member::UpdateLogoutTime()
{
m_logoutTime = ::GameTime::GetGameTime();
}
// Decreases amount of slots left for today.
void Guild::Member::UpdateBankTabWithdrawValue(CharacterDatabaseTransaction& trans, uint8 tabId, uint32 amount)
{
m_bankWithdraw[tabId] += amount;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW_TABS);
stmt->setUInt32(0, m_guid.GetCounter());
for (uint8 i = 0; i < GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
stmt->setUInt32(i, withdraw);
}
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Decreases amount of money left for today.
void Guild::Member::UpdateBankMoneyWithdrawValue(CharacterDatabaseTransaction& trans, uint64 amount)
{
m_bankWithdrawMoney += amount;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW_MONEY);
stmt->setUInt64(0, m_guid.GetCounter());
stmt->setUInt64(1, m_bankWithdrawMoney);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::ResetValues(bool weekly /* = false*/)
{
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
m_bankWithdraw[tabId] = 0;
m_bankWithdrawMoney = 0;
if (weekly)
ResetWeekActivityAndReputation();
}
void Guild::Member::AddReputation(uint32 rep, Player *player)
{
rep = std::min(rep, sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP) - m_weekReputation);
player->GetReputationMgr().ModifyReputation(sFactionStore.LookupEntry(FACTION_GUILD), rep);
m_weekReputation += rep;
m_totalReputation = player->GetReputation(FACTION_GUILD);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_WEEK_REPUTATION);
stmt->setUInt32(0, m_weekReputation);
stmt->setUInt32(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::ResetWeekActivityAndReputation()
{
m_weekActivity = 0;
m_weekReputation = 0;
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_MEMBER_WEEK_ACTIVITY);
stmt->setUInt32(0, m_guid.GetCounter());
trans->Append(stmt);
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_RESET_GUILD_MEMBER_WEEK_REPUTATION);
stmt2->setUInt32(0, m_guid.GetCounter());
trans->Append(stmt2);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::Member::UpdateProfessionData()
{
Player* player = FindConnectedPlayer();
if (!player)
return;
for (uint8 i = 0; i < GUILD_PROFESSION_COUNT; i++)
{
uint32 skillId = player->GetUInt32Value(PLAYER_PROFESSION_SKILL_LINE_1 + i);
if (player->HasSkill(skillId))
{
m_professions[i].SkillId = skillId;
m_professions[i].Rank = player->GetSkillValue(skillId);
m_professions[i].Step = player->GetSkillStep(skillId);
m_professions[i].RecipeUniqueBits.fill(0);
for (GuildProfession prof : sGuildMgr->GetGuildProfessionData(skillId))
{
if (player->HasSpell(prof.SpellId))
{
uint16 index = prof.UniqueBits / 8;
uint8 offset = prof.UniqueBits % 8;
uint8 bit = 1 << offset;
m_professions[i].RecipeUniqueBits[index] |= bit;
}
}
}
else
{
m_professions[i].SkillId = 0;
m_professions[i].Step = 0;
m_professions[i].Rank = 0;
m_professions[i].RecipeUniqueBits.fill(0);
}
}
}
// EmblemInfo
void EmblemInfo::ReadPacket(WorldPacket& recv)
{
recv >> m_style >> m_color >> m_borderStyle >> m_borderColor >> m_backgroundColor;
}
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
m_color = fields[4].GetUInt8();
m_borderStyle = fields[5].GetUInt8();
m_borderColor = fields[6].GetUInt8();
m_backgroundColor = fields[7].GetUInt8();
}
void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
stmt->setUInt32(3, m_borderColor);
stmt->setUInt32(4, m_backgroundColor);
stmt->setUInt32(5, guildId);
CharacterDatabase.Execute(stmt);
}
// MoveItemData
Guild::MoveItemData::MoveItemData(Guild* guild, Player* player, uint8 container, uint8 slotId) : m_pGuild(guild), m_pPlayer(player),
m_container(container), m_slotId(slotId), m_pItem(nullptr), m_pClonedItem(nullptr)
{
}
Guild::MoveItemData::~MoveItemData()
{
}
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount > m_pItem->GetCount())
return false;
if (splitedAmount == m_pItem->GetCount())
splitedAmount = 0;
return true;
}
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
InventoryResult msg = CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
m_pPlayer->SendEquipError(msg, pItem);
return (msg == EQUIP_ERR_OK);
}
bool Guild::MoveItemData::CloneItem(uint32 count)
{
ASSERT(m_pItem);
m_pClonedItem = m_pItem->CloneItem(count);
if (!m_pClonedItem)
{
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
return false;
}
return true;
}
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
{
ASSERT(pFrom->GetItem());
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
IsBank(), GetContainer(), GetSlotId());
}
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
{
for (auto itr = m_vec.begin(); itr != m_vec.end(); ++itr)
ids.insert(uint8(itr->pos));
}
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
if (m_pItem)
{
// Anti-WPE protection. Do not move non-empty bags to bank.
if (m_pItem->IsNotEmptyBag())
{
m_pPlayer->SendEquipError(EQUIP_ERR_DESTROY_NONEMPTY_BAG, m_pItem);
m_pItem = nullptr;
}
// Bound items cannot be put into bank.
else if (!m_pItem->CanBeTraded())
{
m_pPlayer->SendEquipError(EQUIP_ERR_CANT_SWAP, m_pItem);
m_pItem = nullptr;
}
}
return (m_pItem != nullptr);
}
void Guild::PlayerMoveItemData::RemoveItem(CharacterDatabaseTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
}
else
{
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
m_pItem->DeleteFromInventoryDB(trans);
m_pItem = nullptr;
}
}
Item* Guild::PlayerMoveItemData::StoreItem(CharacterDatabaseTransaction& trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
return pItem;
}
void Guild::PlayerMoveItemData::LogBankEvent(CharacterDatabaseTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count);
}
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
return (m_pItem != nullptr);
}
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
}
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
int32 slots = 0;
if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
slots = m_pGuild->_GetMemberRemainingSlots(member, m_container);
return slots != 0;
}
void Guild::BankMoveItemData::RemoveItem(CharacterDatabaseTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->FSetState(ITEM_CHANGED);
m_pItem->SaveToDB(trans);
}
else
{
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
m_pItem = nullptr;
}
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
Item* Guild::BankMoveItemData::StoreItem(CharacterDatabaseTransaction& trans, Item* pItem)
{
if (!pItem)
return nullptr;
BankTab* pTab = m_pGuild->GetBankTab(m_container);
if (!pTab)
return nullptr;
Item* pLastItem = pItem;
for (auto itr = m_vec.begin(); itr != m_vec.end(); )
{
ItemPosCount pos(*itr);
++itr;
TC_LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
return pLastItem;
}
void Guild::BankMoveItemData::LogBankEvent(CharacterDatabaseTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
// Bank -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count, m_container);
else
// Char -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count);
}
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
{
MoveItemData::LogAction(pFrom);
if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts
{
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
"GM %s (Guid: %u) (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank named: %s (Guild ID: %u)",
m_pPlayer->GetName().c_str(), m_pPlayer->GetGUID().GetCounter(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->GetDefaultLocaleName(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetName().c_str(), m_pGuild->GetId());
}
}
Item* Guild::BankMoveItemData::_StoreItem(CharacterDatabaseTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
if (Item* pItemDest = pTab->GetItem(slotId))
{
pItemDest->SetCount(pItemDest->GetCount() + count);
pItemDest->FSetState(ITEM_CHANGED);
pItemDest->SaveToDB(trans);
if (!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB(trans);
delete pItem;
}
return pItemDest;
}
if (clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
if (pItem && pTab->SetItem(trans, slotId, pItem))
return pItem;
return nullptr;
}
// Tries to reserve space for source item.
// If item in destination slot exists it must be the item of the same entry
// and stack must have enough space to take at least one item.
// Returns false if destination item specified and it cannot be used to reserve space.
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
{
uint32 requiredSpace = pItem->GetMaxStackCount();
if (pItemDest)
{
// Make sure source and destination items match and destination item has space for more stacks.
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
return false;
requiredSpace -= pItemDest->GetCount();
}
// Let's not be greedy, reserve only required space
requiredSpace = std::min(requiredSpace, count);
// Reserve space
ItemPosCount pos(slotId, requiredSpace);
if (!pos.isContainedIn(m_vec))
{
m_vec.push_back(pos);
count -= requiredSpace;
}
return true;
}
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
{
// Skip slot already processed in CanStore (when destination slot was specified)
if (slotId == skipSlotId)
continue;
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
if (pItemDest == pItem)
pItemDest = nullptr;
// If merge skip empty, if not merge skip non-empty
if ((pItemDest != nullptr) != merge)
continue;
_ReserveSpace(slotId, pItem, pItemDest, count);
}
}
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
TC_LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
if (pItem->IsSoulBound())
return EQUIP_ERR_DROP_BOUND_ITEM;
// Make sure destination bank tab exists
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
return EQUIP_ERR_WRONG_BAG_TYPE;
// Slot explicitely specified. Check it.
if (m_slotId != NULL_SLOT)
{
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
// Ignore swapped item (this slot will be empty after move)
if ((pItemDest == pItem) || swap)
pItemDest = nullptr;
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
return EQUIP_ERR_CANT_STACK;
if (count == 0)
return EQUIP_ERR_OK;
}
// Slot was not specified or it has not enough space for all the items in stack
// Search for stacks to merge with
if (pItem->GetMaxStackCount() > 1)
{
CanStoreItemInTab(pItem, m_slotId, true, count);
if (count == 0)
return EQUIP_ERR_OK;
}
// Search free slot for item
CanStoreItemInTab(pItem, m_slotId, false, count);
if (count == 0)
return EQUIP_ERR_OK;
return EQUIP_ERR_BANK_FULL;
}
// Guild
Guild::Guild():
m_id(0),
m_leaderGuid(),
m_createdDate(0),
m_accountsNumber(0),
m_bankMoney(0),
_weeklyBonusMoney(0),
m_eventLog(nullptr),
m_newsLog(nullptr),
_level(1),
_experience(0),
_todayExperience(0)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
m_achievementMgr = new AchievementMgr<Guild>(this);
InitializeGuildChallengeRewards();
}
Guild::~Guild()
{
CharacterDatabaseTransaction temp(nullptr);
_DeleteBankItems(temp);
// Cleanup
delete m_eventLog;
m_eventLog = nullptr;
delete m_newsLog;
m_newsLog = nullptr;
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
{
delete m_bankEventLog[tabId];
m_bankEventLog[tabId] = nullptr;
}
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
delete itr->second;
itr->second = nullptr;
}
delete m_achievementMgr;
}
// Creates new guild with default data and saves it to database.
bool Guild::Create(Player* pLeader, std::string const& name)
{
// Check if guild with such name already exists
if (sGuildMgr->GetGuildByName(name))
return false;
WorldSession* pLeaderSession = pLeader->GetSession();
if (!pLeaderSession)
return false;
m_id = sGuildMgr->GenerateGuildId();
m_leaderGuid = pLeader->GetGUID();
m_name = name;
m_info = "";
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = ::GameTime::GetGameTime();
_level = 1;
_experience = 0;
_todayExperience = 0;
_CreateLogHolders();
InitializeGuildChallengeRewards();
TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%u)",
name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.GetCounter());
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt32( index, m_id);
stmt->setString(++index, name);
stmt->setUInt32(++index, m_leaderGuid.GetCounter());
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
stmt->setUInt32(++index, m_emblemInfo.GetColor());
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
stmt->setUInt64(++index, m_bankMoney);
trans->Append(stmt);
_CreateDefaultGuildRanks(trans, pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
bool ret = AddMember(trans, m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
CharacterDatabase.CommitTransaction(trans);
if (ret)
{
_BroadcastEvent(GE_FOUNDER, ObjectGuid::Empty);
sScriptMgr->OnGuildCreate(this, pLeader, name);
}
return ret;
}
// Disbands guild and deletes all related data from database
void Guild::Disband()
{
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
_BroadcastEvent(GE_DISBANDED, ObjectGuid::Empty);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Remove all members
while (!m_members.empty())
{
auto itr = m_members.begin();
DeleteMember(trans, itr->second->GetGUID(), true);
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
// Free bank tab used memory and delete items stored in them
_DeleteBankItems(trans, true);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
sGuildFinderMgr->DeleteGuild(m_id);
sGuildMgr->RemoveGuild(m_id);
}
void Guild::SaveToDB()
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EXPERIENCE);
stmt->setUInt32(0, GetLevel());
stmt->setUInt64(1, GetExperience());
stmt->setUInt64(2, GetTodayExperience());
stmt->setUInt32(3, GetId());
trans->Append(stmt);
m_achievementMgr->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
{
if (Member* member = GetMember(player->GetGUID()))
{
switch (dataid)
{
case GUILD_MEMBER_DATA_ZONEID:
member->SetZoneId(value);
break;
case GUILD_MEMBER_DATA_ACHIEVEMENT_POINTS:
member->SetAchievementPoints(value);
break;
case GUILD_MEMBER_DATA_LEVEL:
member->SetLevel(value);
break;
case GUILD_MEMBER_DATA_PROFESSIONS:
member->UpdateProfessionData();
break;
default:
TC_LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
return;
}
//HandleRoster();
}
}
void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
{
if (Member* member = GetMember(player->GetGUID()))
{
if (state)
member->AddFlag(flag);
else member->RemFlag(flag);
}
}
bool Guild::SetName(std::string const& name)
{
if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
return false;
m_name = name;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt32(1, GetId());
CharacterDatabase.Execute(stmt);
WorldPackets::Guild::GuildNameChanged guildNameChanged;
guildNameChanged.GuildGUID = GetGUID();
guildNameChanged.GuildName = name;
BroadcastPacket(guildNameChanged.Write());
return true;
}
void Guild::HandleRoster(WorldSession* session)
{
WorldPackets::Guild::GuildRoster roster;
roster.NumAccounts = int32(m_accountsNumber);
roster.CreateDate = uint32(m_createdDate);
roster.GuildFlags = 0;
roster.WeeklyRepCap = sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP);
roster.MemberData.reserve(m_members.size());
for (std::pair<uint32 const, Guild::Member*> const& memberPair : m_members)
{
Member* member = memberPair.second;
WorldPackets::Guild::GuildRosterMemberData memberData;
memberData.Guid = member->GetGUID();
memberData.RankID = int32(member->GetRankId());
memberData.AreaID = int32(member->GetZoneId());
memberData.PersonalAchievementPoints = int32(member->GetAchievementPoints());
memberData.GuildReputation = int32(member->GetTotalReputation());
memberData.LastSave = member->GetInactiveDays();
memberData.GuildRepToCap = sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP) - member->GetWeekReputation();
for (uint8 i = 0; i < GUILD_PROFESSION_COUNT; i++)
{
GuildMemberProfessionData const& profData = member->GetProfessionData(i);
memberData.Profession[i].DbID = profData.SkillId;
memberData.Profession[i].Step = profData.Step;
memberData.Profession[i].Rank = profData.Rank;
}
memberData.VirtualRealmAddress = 0;
memberData.Status = member->GetFlags();
memberData.Level = member->GetLevel();
memberData.ClassID = member->GetClass();
memberData.Gender = member->GetGender();
memberData.Authenticated = false;
memberData.SorEligible = false;
memberData.Name = member->GetName();
memberData.Note = member->GetPublicNote();
memberData.OfficerNote = member->GetOfficerNote();
memberData.TotalXP = member->GetTotalActivity();
memberData.WeeklyXP = member->GetWeekActivity();
roster.MemberData.push_back(memberData);
}
roster.WelcomeText = m_motd;
roster.InfoText = m_info;
TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
session->SendPacket(roster.Write());
}
void Guild::SendQueryResponse(WorldSession* session)
{
WorldPackets::Guild::QueryGuildInfoResponse response;
response.GuildGUID = GetGUID();
response.GuildName = m_name;
response.EmblemStyle = m_emblemInfo.GetStyle();
response.EmblemColor = m_emblemInfo.GetColor();
response.BorderStyle = m_emblemInfo.GetBorderStyle();
response.BorderColor = m_emblemInfo.GetBorderColor();
response.BackgroundColor = m_emblemInfo.GetBackgroundColor();
response.RanksSize = _GetRanksSize();
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
{
WorldPackets::Guild::GuildInfoRank info;
if (i < _GetRanksSize())
{
info.RankID = m_ranks[i].GetId();
info.RankOrder = i;
info.RankName = m_ranks[i].GetName();
}
response.Ranks[i] = info;
}
session->SendPacket(response.Write());
TC_LOG_DEBUG("guild", "SMSG_QUERY_GUILD_INFO_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendGuildRankInfo(WorldSession* session) const
{
WorldPackets::Guild::GuildRanks ranks;
ranks.Ranks.reserve(_GetRanksSize());
for (uint8 i = 0; i < _GetRanksSize(); i++)
{
RankInfo const* rankInfo = GetRankInfo(i);
if (!rankInfo)
continue;
WorldPackets::Guild::GuildRankData rankData;
rankData.RankID = rankInfo->GetId();
rankData.RankOrder = uint32(i);
rankData.Flags = rankInfo->GetRights();
rankData.WithdrawGoldLimit = rankInfo->GetBankMoneyPerDay();
rankData.RankName = rankInfo->GetName();
for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
{
rankData.TabFlags[j] = uint32(rankInfo->GetBankTabRights(j));
rankData.TabWithdrawItemLimit[j] = uint32(rankInfo->GetBankTabSlotsPerDay(j));
}
ranks.Ranks.push_back(rankData);
}
session->SendPacket(ranks.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_RANKS [%s]", session->GetPlayerInfo().c_str());
}
void Guild::HandleSetAchievementTracking(WorldSession* session, std::set<uint32> const& achievementIds)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
std::set<uint32> criteriaIds;
for (std::set<uint32>::iterator achievementId = achievementIds.begin(); achievementId != achievementIds.end(); ++achievementId)
{
if (AchievementCriteriaEntryList const* cList = sAchievementMgr->GetAchievementCriteriaByAchievement(*achievementId))
{
for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
{
AchievementCriteriaEntry const* criteria = *itr;
criteriaIds.insert(criteria->ID);
}
}
}
member->SetTrackedCriteriaIds(criteriaIds);
m_achievementMgr->SendAllTrackedCriterias(player, member->GetTrackedCriteriaIds());
}
}
void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
{
if (m_motd == motd)
return;
// Player must have rights to set MOTD
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
else
{
m_motd = motd;
sScriptMgr->OnGuildMOTDChanged(this, motd);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
_BroadcastEvent(GE_MOTD, ObjectGuid::Empty, motd.c_str());
}
}
void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
{
if (m_info == info)
return;
// Player must have rights to set guild's info
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
{
m_info = info;
sScriptMgr->OnGuildInfoChanged(this, info);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt32(1, m_id);
CharacterDatabase.Execute(stmt);
}
}
void Guild::HandleSetEmblem(WorldSession* session, EmblemInfo const& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
else if (!player->HasEnoughMoney(uint64(EMBLEM_PRICE)))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
else
{
player->ModifyMoney(-int64(EMBLEM_PRICE));
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
SendQueryResponse(session);
}
}
void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& name, bool isSelfPromote)
{
Player* player = session->GetPlayer();
Member* oldGuildMaster = GetMember(GetLeaderGUID());
ASSERT(oldGuildMaster);
Member* newGuildMaster;
if (isSelfPromote)
{
newGuildMaster = GetMember(player->GetGUID());
if (!newGuildMaster)
return;
if (!newGuildMaster->IsRankNotLower(GR_MEMBER) || uint32(oldGuildMaster->GetInactiveDays()) < GUILD_MASTER_DETHRONE_INACTIVE_DAYS)
{
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
return;
}
}
else
{
if (!_IsLeader(player))
{
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
return;
}
newGuildMaster = GetMember(name);
if (!newGuildMaster)
return;
}
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_SetLeader(trans, newGuildMaster);
oldGuildMaster->ChangeRank(trans, GR_INITIATE);
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, player->GetName().c_str(), newGuildMaster->GetName().c_str());
CharacterDatabase.CommitTransaction(trans);
}
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon)
{
BankTab* tab = GetBankTab(tabId);
if (!tab)
{
TC_LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
session->GetPlayerInfo().c_str(), tabId);
return;
}
tab->SetInfo(name, icon);
_BroadcastEvent(GE_BANK_TAB_UPDATED, ObjectGuid::Empty, std::to_string(tabId).c_str(), name.c_str(), icon.c_str());
}
void Guild::HandleSetMemberNote(WorldSession* session, std::string const& note, ObjectGuid guid, bool officer)
{
// Player must have rights to set public/officer note
if (!_HasRankRight(session->GetPlayer(), officer ? GR_RIGHT_EOFFNOTE : GR_RIGHT_EPNOTE))
SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(guid))
{
if (officer)
member->SetOfficerNote(note);
else
member->SetPublicNote(note);
SendMemberUpdateNote(note, guid, officer);
}
}
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, GuildBankRightsAndSlotsVec const& rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
TC_LOG_DEBUG("guild", "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
rankInfo->SetName(name);
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
for (auto itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
_SetRankBankTabRightsAndSlots(rankId, *itr);
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId).c_str(), name.c_str());
}
}
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
Player* player = session->GetPlayer();
if (!player)
return;
Member const* member = GetMember(player->GetGUID());
if (!member)
return;
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return;
if (tabId != _GetPurchasedTabsSize())
return;
// Do not get money for bank tabs that the GM bought, we had to buy them already.
// This is just a speedup check, GetGuildBankTabPrice will return 0.
if (tabId < GUILD_BANK_MAX_TABS - 2) // 7th tab is actually the 6th
{
uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
if (!tabCost)
return;
if (!player->HasEnoughMoney(uint64(tabCost))) // Should not happen, this is checked by client
return;
player->ModifyMoney(-int64(tabCost));
}
_CreateNewBankTab();
_BroadcastEvent(GE_BANK_TAB_PURCHASED, ObjectGuid::Empty);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS, _GetPurchasedTabsSize(), 0, 0, nullptr, player);
SendPermissions(session); /// Hack to force client to update permissions
}
void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
{
Player* pInvitee = ObjectAccessor::FindPlayerByName(name);
if (!pInvitee)
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
return;
}
Player* player = session->GetPlayer();
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUID()))
return;
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
/*if (pInvitee->GetGuildId())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_IN_GUILD_S, name);
return;
}*/
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_ALREADY_INVITED_TO_GUILD_S, name);
return;
}
// Inviting player must have rights to invite
if (!_HasRankRight(player, GR_RIGHT_INVITE))
{
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS);
return;
}
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
TC_LOG_DEBUG("guild", "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID().GetCounter(), pInvitee->GetGUID().GetCounter());
WorldPacket data(SMSG_GUILD_INVITE, 100);
data << uint32(GetLevel());
data << uint32(m_emblemInfo.GetBorderStyle());
data << uint32(m_emblemInfo.GetBorderColor());
data << uint32(m_emblemInfo.GetStyle());
data << uint32(m_emblemInfo.GetBackgroundColor());
data << uint32(m_emblemInfo.GetColor());
ObjectGuid oldGuildGuid;
if (uint32 oldId = pInvitee->GetGuildId())
oldGuildGuid = ObjectGuid(HighGuid::Guild, oldId);
ObjectGuid newGuildGuid = GetGUID();
data.WriteBit(newGuildGuid[3]);
data.WriteBit(newGuildGuid[2]);
data.WriteBits(pInvitee->GetGuildName().length(), 8);
data.WriteBit(newGuildGuid[1]);
data.WriteBit(oldGuildGuid[6]);
data.WriteBit(oldGuildGuid[4]);
data.WriteBit(oldGuildGuid[1]);
data.WriteBit(oldGuildGuid[5]);
data.WriteBit(oldGuildGuid[7]);
data.WriteBit(oldGuildGuid[2]);
data.WriteBit(newGuildGuid[7]);
data.WriteBit(newGuildGuid[0]);
data.WriteBit(newGuildGuid[6]);
data.WriteBits(m_name.length(), 8);
data.WriteBit(oldGuildGuid[3]);
data.WriteBit(oldGuildGuid[0]);
data.WriteBit(newGuildGuid[5]);
data.WriteBits(player->GetName().size(), 7);
data.WriteBit(newGuildGuid[4]);
data.FlushBits();
data.WriteByteSeq(newGuildGuid[1]);
data.WriteByteSeq(oldGuildGuid[3]);
data.WriteByteSeq(newGuildGuid[6]);
data.WriteByteSeq(oldGuildGuid[2]);
data.WriteByteSeq(oldGuildGuid[1]);
data.WriteByteSeq(newGuildGuid[0]);
if (!pInvitee->GetGuildName().empty())
data.WriteString(pInvitee->GetGuildName());
data.WriteByteSeq(newGuildGuid[7]);
data.WriteByteSeq(newGuildGuid[2]);
data.WriteString(player->GetName());
data.WriteByteSeq(oldGuildGuid[7]);
data.WriteByteSeq(oldGuildGuid[6]);
data.WriteByteSeq(oldGuildGuid[5]);
data.WriteByteSeq(oldGuildGuid[0]);
data.WriteByteSeq(newGuildGuid[4]);
data.WriteString(m_name);
data.WriteByteSeq(newGuildGuid[5]);
data.WriteByteSeq(newGuildGuid[3]);
data.WriteByteSeq(oldGuildGuid[4]);
pInvitee->SendDirectMessage(&data);
TC_LOG_DEBUG("guild", "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
}
void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(GetLeaderGUID()))
return;
CharacterDatabaseTransaction trans(nullptr);
AddMember(trans, player->GetGUID());
}
void Guild::HandleLeaveMember(WorldSession* session)
{
Player* player = session->GetPlayer();
bool disband = false;
// If leader is leaving
if (_IsLeader(player))
{
if (m_members.size() > 1)
// Leader cannot leave if he is not the last member
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_LEADER_LEAVE);
else if (GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_UNDELETABLE_LEVEL))
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL);
else
{
// Guild is disbanded if leader leaves.
Disband();
disband = true;
}
}
else
{
CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, player->GetGUID(), false, false);
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
_BroadcastEvent(GE_LEFT, player->GetGUID(), player->GetName().c_str());
SendCommandResult(session, GUILD_COMMAND_QUIT, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
if (disband)
delete this;
}
void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
{
Player* player = session->GetPlayer();
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(guid))
{
std::string name = member->GetName();
// Guild masters cannot be removed
if (member->IsRank(GR_GUILDMASTER))
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
else
{
Member const* memberMe = GetMember(player->GetGUID());
if (!memberMe || member->IsRankNotLower(memberMe->GetRankId()))
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
// After call to DeleteMember pointer to member becomes invalid
CharacterDatabaseTransaction trans(nullptr);
DeleteMember(trans, guid, false, true);
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
_BroadcastEvent(GE_REMOVED, ObjectGuid::Empty, name.c_str(), player->GetName().c_str());
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_COMMAND_SUCCESS, name);
}
}
}
}
void Guild::HandleUpdateMemberRank(WorldSession* session, ObjectGuid guid, bool demote)
{
Player* player = session->GetPlayer();
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE;
// Player must have rights to promote
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
// Promoted player must be a member of guild
else if (Member* member = GetMember(guid))
{
std::string name = member->GetName();
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
Member const* memberMe = GetMember(player->GetGUID());
ASSERT(memberMe);
uint8 rankId = memberMe->GetRankId();
if (demote)
{
// Player can demote only lower rank members
if (member->IsRankNotLower(rankId))
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
// Lowest rank cannot be demoted
if (member->GetRankId() >= _GetLowestRankId())
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
return;
}
}
else
{
// Allow to promote only to lower rank than member's rank
// member->GetRankId() + 1 is the highest rank that current player can promote to
if (member->IsRankNotLower(rankId + 1))
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
}
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
CharacterDatabaseTransaction trans(nullptr);
member->ChangeRank(trans, newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), newRankId);
_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
void Guild::HandleSetMemberRank(WorldSession* session, ObjectGuid targetGuid, ObjectGuid setterGuid, uint32 rank)
{
Player* player = session->GetPlayer();
Member* member = GetMember(targetGuid);
GuildRankRights rights = GR_RIGHT_PROMOTE;
GuildCommandType type = GUILD_COMMAND_PROMOTE;
if (rank > member->GetRankId())
{
rights = GR_RIGHT_DEMOTE;
type = GUILD_COMMAND_DEMOTE;
}
// Promoted player must be a member of guild
if (!_HasRankRight(player, rights))
{
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
return;
}
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
SendGuildRanksUpdate(setterGuid, targetGuid, rank);
}
void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
{
uint8 size = _GetRanksSize();
if (size >= GUILD_RANKS_MAX_COUNT)
return;
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
{
CharacterDatabaseTransaction trans(nullptr);
if (_CreateRank(trans, name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(size).c_str(), name.c_str());
}
}
void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
{
// Cannot remove rank if total count is minimum allowed by the client or is not leader
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer()))
return;
// Delete bank rights for rank
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
// Delete rank
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANK);
stmt->setUInt32(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
m_ranks.erase(m_ranks.begin() + rankId);
_BroadcastEvent(GE_RANK_DELETED, ObjectGuid::Empty, std::to_string(rankId).c_str());
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool cashFlow /*=false*/)
{
// guild bank cannot have more than GUILD_BANK_MONEY_LIMIT
if (m_bankMoney > GUILD_BANK_MONEY_LIMIT - amount)
{
SendCommandResult(session, GUILD_COMMAND_MOVE_ITEM, ERR_GUILD_BANK_FULL);
return;
}
Player* player = session->GetPlayer();
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, amount, true, cashFlow);
if (!cashFlow)
{
player->ModifyMoney(-int64(amount));
player->SaveGoldToDB(trans);
}
_LogBankEvent(trans, cashFlow ? GUILD_BANK_LOG_CASH_FLOW_DEPOSIT : GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID().GetCounter(), amount);
CharacterDatabase.CommitTransaction(trans);
_BroadcastEvent(GE_BANK_MONEY_SET, player->GetGUID(), Trinity::StringFormat("%016llX", m_bankMoney).c_str());
if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(player->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit money (Amount: " UI64FMTD ") to guild bank (Guild ID %u)",
player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id);
}
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool repair)
{
// clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway
amount = std::min(amount, MAX_MONEY_AMOUNT);
if (m_bankMoney < amount) // Not enough money in bank
return false;
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return false;
if (!_HasRankRight(player, repair ? GR_RIGHT_WITHDRAW_REPAIR : GR_RIGHT_WITHDRAW_GOLD))
return false;
if (_GetMemberRemainingMoney(member) < int64(amount)) // Check if we have enough slot/money today
return false;
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to player (if required)
if (!repair)
{
if (!player->ModifyMoney(amount))
return false;
player->SaveGoldToDB(trans);
}
// Update remaining money amount
member->UpdateBankMoneyWithdrawValue(trans, amount);
// Remove money from bank
_ModifyBankMoney(trans, amount, false);
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUID().GetCounter(), amount);
CharacterDatabase.CommitTransaction(trans);
_BroadcastEvent(GE_BANK_MONEY_SET, player->GetGUID(), Trinity::StringFormat("%016llX", m_bankMoney).c_str());
if (repair)
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS, amount, 0, 0, nullptr, player);
return true;
}
void Guild::HandleMemberLogout(WorldSession* session)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
member->SetStats(player);
member->UpdateLogoutTime();
member->ResetFlags();
}
_BroadcastEvent(GE_SIGNED_OFF, player->GetGUID(), player->GetName().c_str());
SaveToDB();
}
void Guild::HandleDisband(WorldSession* session)
{
// Only leader can disband guild
if (_IsLeader(session->GetPlayer()))
{
Disband();
TC_LOG_DEBUG("guild", "Guild Successfully Disbanded");
delete this;
}
}
void Guild::HandleGuildPartyRequest(WorldSession* session)
{
Player* player = session->GetPlayer();
// Make sure player is a member of the guild and that he is in a group.
if (!IsMember(player->GetGUID()))
return;
bool guildParty = false;
float xpMultiplier = 0.0f;
uint32 CurrGuildPartyMembers = 0, NeededGuildPartyMembers = 0;
if (Group* group = player->GetGroup())
{
guildParty = group->IsGuildGroupFor(player);
xpMultiplier = group->GetGuildXpRateForPlayer(player);
CurrGuildPartyMembers = group->GetMembersCountOfGuild(player->GetGuildId());
NeededGuildPartyMembers = group->GetNeededMembersOfSameGuild((player->InArena() && player->GetBattleground()->isRated()) ?
player->GetBattleground()->GetArenaType() : 0, player->GetMap());
}
WorldPacket data(SMSG_GUILD_PARTY_STATE_RESPONSE, 13);
data.WriteBit(guildParty); // Is guild group
data.FlushBits();
data << float(xpMultiplier); // Guild XP multiplier
data << uint32(CurrGuildPartyMembers); // Current guild members
data << uint32(NeededGuildPartyMembers); // Needed guild members
session->SendPacket(&data);
TC_LOG_DEBUG("guild", "SMSG_GUILD_PARTY_STATE_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::HandleGuildRequestChallengeUpdate(WorldSession* session)
{
WorldPackets::Guild::GuildChallengeUpdate update;
for (uint8 i = 0; i < MAX_GUILD_CHALLENGE_TYPES; i++)
{
update.CurrentCount[i] = _currChallengeCount[i];
update.MaxCount[i] = _maxChallengeCount[i];
update.Gold[i] = _challengeGold[i];
update.MaxLevelGold[i] = _challengeGoldMaxLevel[i];
update.Xp[i] = _challengeXp[i];
}
session->SendPacket(update.Write());
}
void Guild::SendEventLog(WorldSession* session) const
{
GuildLog* logs = m_eventLog->GetGuildLog();
if (!logs)
return;
WorldPackets::Guild::GuildEventLogQueryResults packet;
packet.Entry.reserve(m_eventLog->GetSize());
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
{
EventLogEntry* eventLog = static_cast<EventLogEntry*>(*itr);
eventLog->WritePacket(packet);
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT_LOG_QUERY_RESULT [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendNewsUpdate(WorldSession* session)
{
GuildLog* logs = m_newsLog->GetGuildLog();
if (!logs)
return;
WorldPackets::Guild::GuildNews packet;
packet.NewsEvents.reserve(m_newsLog->GetSize());
uint64 weeklyMinTime = uint64(GameTime::GetGameTime() - time_t(7 * DAY));
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
{
// Skip news log entries that are older than a week. A cleanup of db and log data will be executed on daily guild reset time.
if ((*itr)->GetTimestamp() < weeklyMinTime)
continue;
NewsLogEntry* eventLog = static_cast<NewsLogEntry*>(*itr);
eventLog->WritePacket(packet);
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_NEWS_UPDATE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
{
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
GuildLog* logs = m_bankEventLog[tabId]->GetGuildLog();
if (!logs)
return;
WorldPackets::Guild::GuildBankLogQueryResults packet;
packet.Tab = int32(tabId);
// If we have a weekly bonus money value, we can safely assume that Cash Flow has been unlocked.
if (tabId == GUILD_BANK_MAX_TABS && GetWeeklyBonusMoney())
packet.WeeklyBonusMoney.emplace(GetWeeklyBonusMoney());
packet.Entry.reserve(m_bankEventLog[tabId]->GetSize());
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
{
BankEventLogEntry* bankEventLog = static_cast<BankEventLogEntry*>(*itr);
bankEventLog->WritePacket(packet);
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_LOG_QUERY_RESULT [%s] TabId: %u", session->GetPlayerInfo().c_str(), tabId);
}
}
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
if (BankTab const* tab = GetBankTab(tabId))
tab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
uint8 rankId = member->GetRankId();
WorldPacket data(SMSG_GUILD_PERMISSIONS_QUERY_RESULTS, 4 * 15 + 1);
data << uint32(rankId);
data << uint32(_GetPurchasedTabsSize());
data << uint32(_GetRankRights(rankId));
data << uint32(_GetRankBankMoneyPerDay(rankId));
data.WriteBits(GUILD_BANK_MAX_TABS, 23);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
data << uint32(_GetRankBankTabRights(rankId, tabId));
data << uint32(_GetMemberRemainingSlots(member, tabId));
}
session->SendPacket(&data);
TC_LOG_DEBUG("guild", "SMSG_GUILD_PERMISSIONS_QUERY_RESULTS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
int64 amount = _GetMemberRemainingMoney(member);
WorldPacket data(SMSG_GUILD_BANK_MONEY_WITHDRAWN, 8);
data << int64(amount);
session->SendPacket(&data);
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: " SI64FMTD, session->GetPlayerInfo().c_str(), amount);
}
void Guild::SendLoginInfo(WorldSession* session)
{
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return;
/*
Login sequence:
SMSG_GUILD_EVENT - GE_MOTD
SMSG_GUILD_RANK
SMSG_GUILD_EVENT - GE_SIGNED_ON
-- learn perks
SMSG_GUILD_REPUTATION_WEEKLY_CAP
SMSG_GUILD_ACHIEVEMENT_DATA
SMSG_GUILD_MEMBER_DAILY_RESET // bank withdrawal reset
*/
WorldPackets::Guild::GuildEvent motd;
motd.EventType = GE_MOTD;
motd.Param.push_back(m_motd);
session->SendPacket(motd.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
SendGuildRankInfo(session);
_BroadcastEvent(GE_SIGNED_ON, player->GetGUID(), player->GetName().c_str());
// Send to self separately, player is not in world yet and is not found by _BroadcastEvent
WorldPackets::Guild::GuildEvent signedOn;
signedOn.EventType = GE_SIGNED_ON;
signedOn.Param.push_back(player->GetName());
signedOn.GUID = player->GetGUID();
session->SendPacket(signedOn.Write());
WorldPackets::Guild::GuildMemberDailyReset packet; // tells the client to request bank withdrawal limit
session->SendPacket(packet.Write());
if (!sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
return;
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->GuildLevel <= GetLevel())
player->LearnSpell(entry->SpellID, true);
SendGuildReputationWeeklyCap(session, member->GetWeekReputation());
m_achievementMgr->SendAllAchievementData(player);
member->SetStats(player);
member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
}
void Guild::SendMemberUpdateNote(std::string const& note, ObjectGuid guid, bool isPublic) const
{
uint8 length = note.length();
WorldPacket data(SMSG_GUILD_MEMBER_UPDATE_NOTE, 1 + 1 + 1 + 8 + length);
data.WriteBit(guid[7]);
data.WriteBit(guid[2]);
data.WriteBit(guid[3]);
data.WriteBits(length, 8); // note length
data.WriteBit(guid[5]);
data.WriteBit(guid[0]);
data.WriteBit(guid[6]);
data.WriteBit(guid[4]);
data.WriteBit(isPublic); // public
data.WriteBit(guid[1]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[5]);
data.WriteString(note); // note
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[6]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[4]);
BroadcastPacket(&data);
}
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt32();
m_name = fields[1].GetString();
m_leaderGuid = ObjectGuid(HighGuid::Player, fields[2].GetUInt32());
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
m_createdDate = time_t(fields[10].GetUInt32());
m_bankMoney = fields[11].GetUInt64();
_level = fields[12].GetUInt32();
_experience = fields[13].GetUInt64();
_todayExperience = fields[14].GetUInt64();
uint8 purchasedTabs = uint8(fields[15].GetUInt64());
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_bankTabs.resize(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_bankTabs[i] = new BankTab(m_id, i);
_currChallengeCount[GUILD_CHALLENGE_TYPE_DUNGEON] = uint8(fields[16].GetUInt32());
_currChallengeCount[GUILD_CHALLENGE_TYPE_RAID] = uint8(fields[17].GetUInt32());
_currChallengeCount[GUILD_CHALLENGE_TYPE_RATED_BG] = uint8(fields[18].GetUInt32());
_weeklyBonusMoney = fields[19].GetUInt64();
_CreateLogHolders();
return true;
}
void Guild::LoadRankFromDB(Field* fields)
{
RankInfo rankInfo(m_id);
rankInfo.LoadFromDB(fields);
m_ranks.push_back(rankInfo);
}
bool Guild::LoadMemberFromDB(Field* fields)
{
ObjectGuid::LowType lowguid = fields[1].GetUInt32();
ObjectGuid playerGuid(HighGuid::Player, lowguid);
Member* member = new Member(m_id, playerGuid, fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
CharacterDatabaseTransaction trans(nullptr);
_DeleteMemberFromDB(trans, lowguid);
delete member;
return false;
}
sCharacterCache->UpdateCharacterGuildId(playerGuid, GetId());
m_members[lowguid] = member;
return true;
}
void Guild::LoadBankRightFromDB(Field* fields)
{
// tabId rights slots
GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt32());
// rankId
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
{
if (m_eventLog->CanInsert())
{
m_eventLog->LoadEvent(new EventLogEntry(
m_id, // guild id
fields[1].GetUInt32(), // guid
time_t(fields[6].GetUInt32()), // timestamp
GuildEventLogTypes(fields[2].GetUInt8()), // event type
fields[3].GetUInt32(), // player guid 1
fields[4].GetUInt32(), // player guid 2
fields[5].GetUInt8())); // rank
return true;
}
return false;
}
bool Guild::LoadBankEventLogFromDB(Field* fields)
{
uint8 dbTabId = fields[1].GetUInt8();
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
LogHolder* pLog = m_bankEventLog[tabId];
if (pLog->CanInsert())
{
ObjectGuid::LowType guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
if (!isMoneyTab)
{
TC_LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
TC_LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
return false;
}
pLog->LoadEvent(new BankEventLogEntry(
m_id, // guild id
guid, // guid
time_t(fields[8].GetUInt32()), // timestamp
dbTabId, // tab id
eventType, // event type
fields[4].GetUInt32(), // player guid
fields[5].GetUInt64(), // item or money
fields[6].GetUInt16(), // itam stack count
fields[7].GetUInt8())); // dest tab id
}
}
return true;
}
void Guild::LoadGuildNewsLogFromDB(Field* fields)
{
if (!m_newsLog->CanInsert())
return;
m_newsLog->LoadEvent(new NewsLogEntry(
m_id, // guild id
fields[1].GetUInt32(), // guid
fields[6].GetUInt32(), // timestamp //64 bits?
GuildNews(fields[2].GetUInt8()), // type
ObjectGuid(HighGuid::Player, fields[3].GetUInt32()), // player guid
fields[4].GetUInt32(), // Flags
fields[5].GetUInt32())); // value
}
void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
TC_LOG_ERROR("guild", "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
else
m_bankTabs[tabId]->LoadFromDB(fields);
}
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[13].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
TC_LOG_ERROR("guild", "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
fields[15].GetUInt32(), fields[16].GetUInt32());
return false;
}
return m_bankTabs[tabId]->LoadItemFromDB(fields);
}
// Validates guild data loaded from database. Returns false if guild should be deleted.
bool Guild::Validate()
{
// Validate ranks data
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 2 and max is 10.
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
TC_LOG_ERROR("guild", "Guild %u has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
{
for (uint8 rankId = 0; rankId < ranks; ++rankId)
{
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
{
TC_LOG_ERROR("guild", "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
else
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
}
}
if (broken_ranks)
{
m_ranks.clear();
_CreateDefaultGuildRanks(trans, DEFAULT_LOCALE);
}
// Validate members' data
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() > _GetRanksSize())
itr->second->ChangeRank(trans, _GetLowestRankId());
// Repair the structure of the guild.
// If the guildmaster doesn't exist or isn't member of the guild
// attempt to promote another member.
Member* pLeader = GetMember(m_leaderGuid);
if (!pLeader)
{
DeleteMember(trans, m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
{
Disband();
return false;
}
}
else if (!pLeader->IsRank(GR_GUILDMASTER))
_SetLeader(trans, pLeader);
// Check config if multiple guildmasters are allowed
if (!sConfigMgr->GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
itr->second->ChangeRank(trans, GR_OFFICER);
if (trans->GetSize() > 0)
CharacterDatabase.CommitTransaction(trans);
_UpdateAccountsNumber();
return true;
}
// Broadcasts
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindConnectedPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
player->SendDirectMessage(&data);
}
}
void Guild::BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::string const& msg, std::string const& prefix) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, LANG_ADDON, session->GetPlayer(), nullptr, msg, 0, "", DEFAULT_LOCALE, prefix);
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()) &&
player->GetSession()->IsAddonRegistered(prefix))
player->SendDirectMessage(&data);
}
}
void Guild::BroadcastPacketToRank(WorldPacket const* packet, uint8 rankId) const
{
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
if (Player* player = itr->second->FindConnectedPlayer())
player->SendDirectMessage(packet);
}
void Guild::BroadcastPacket(WorldPacket const* packet) const
{
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
player->SendDirectMessage(packet);
}
void Guild::BroadcastPacketIfTrackingAchievement(WorldPacket const* packet, uint32 criteriaId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsTrackingCriteriaId(criteriaId))
if (Player* player = itr->second->FindPlayer())
player->SendDirectMessage(packet);
}
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
{
uint32 count = 0;
WorldPacket data(SMSG_CALENDAR_FILTER_GUILD);
data << uint32(count); // count placeholder
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
// not sure if needed, maybe client checks it as well
if (count >= CALENDAR_MAX_INVITES)
{
if (Player* player = session->GetPlayer())
sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
return;
}
Member* member = itr->second;
uint32 level = sCharacterCache->GetCharacterLevelByGuid(member->GetGUID());
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
{
data.appendPackGUID(member->GetGUID().GetRawValue());
data << uint8(0); // unk
++count;
}
}
data.put<uint32>(0, count);
session->SendPacket(&data);
}
bool Guild::_HasRankRight(Player const* player, uint32 right) const
{
if (player)
if (Member const* member = GetMember(player->GetGUID()))
return (_GetRankRights(member->GetRankId()) & right) != GR_RIGHT_EMPTY;
return false;
}
void Guild::_DeleteMemberFromDB(CharacterDatabaseTransaction& trans, ObjectGuid::LowType lowguid) const
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBER);
stmt->setUInt32(0, lowguid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Members handling
bool Guild::AddMember(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
if (player)
{
if (player->GetGuildId() != 0)
return false;
}
else if (sCharacterCache->GetCharacterGuildIdByGuid(guid) != 0)
return false;
// Remove all player signs from another petitions
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid, GUILD_CHARTER_TYPE);
ObjectGuid::LowType lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
Member* member = new Member(m_id, guid, rankId);
std::string name;
/* Check if player can keep his guild reputation */
bool keepGuildReputation = false;
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_OLD_GUILD_DATA);
stmt->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
if (fields[0].GetUInt32() == m_id) // old player guild was this guild
{
// Set the Week cap
member->SetWeekReputation(fields[1].GetUInt32());
keepGuildReputation = true;
}
}
if (player)
{
if (!keepGuildReputation || !player->GetReputation(FACTION_GUILD))
player->SetReputation(FACTION_GUILD, 0);
m_members[lowguid] = member;
player->SetInGuild(m_id);
player->SetGuildIdInvited(0);
player->SetGuildRank(rankId);
player->SetGuildLevel(GetLevel());
member->UpdateProfessionData();
SendLoginInfo(player->GetSession());
name = player->GetName();
}
else
{
member->ResetFlags();
bool ok = false;
// Player must exist
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt2->setUInt32(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt2))
{
Field* fields = result->Fetch();
name = fields[0].GetString();
member->SetStats(
name,
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt16(),
fields[4].GetUInt32(),
fields[5].GetUInt32(),
keepGuildReputation ? fields[6].GetUInt32() : 0);
ok = member->CheckStats();
}
if (!ok)
{
delete member;
return false;
}
// Remove guild reputation
if (!keepGuildReputation)
{
stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
stmt2->setUInt16(0, uint16(FACTION_GUILD));
stmt2->setInt32(1, 0);
stmt2->setUInt16(2, uint16(FACTION_GUILD));
stmt2->setUInt32(3, lowguid);
CharacterDatabase.Execute(stmt2);
}
m_members[lowguid] = member;
sCharacterCache->UpdateCharacterGuildId(guid, GetId());
}
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_DATA);
stmt->setUInt32(0, lowguid);
CharacterDatabase.Execute(stmt);
member->SaveToDB(trans);
_UpdateAccountsNumber();
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid);
_BroadcastEvent(GE_JOINED, guid, name.c_str());
sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(lowguid);
// Update GuildId in group
if (player)
if (Group* group = player->GetGroup())
group->UpdateGuildFor(guid, m_id);
// Call scripts if member was succesfully added (and stored to database)
sScriptMgr->OnGuildAddMember(this, player, rankId);
return true;
}
void Guild::DeleteMember(CharacterDatabaseTransaction& trans, ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
ObjectGuid::LowType lowguid = guid.GetCounter();
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_leaderGuid == guid && !isDisbanding)
{
Member* oldLeader = nullptr;
Member* newLeader = nullptr;
for (auto i = m_members.begin(); i != m_members.end(); ++i)
{
if (i->first == lowguid)
oldLeader = i->second;
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
newLeader = i->second;
}
if (!newLeader)
{
Disband();
if (canDeleteGuild)
delete this;
return;
}
_SetLeader(trans, newLeader);
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
_BroadcastEvent(GE_LEADER_CHANGED, ObjectGuid::Empty, oldLeader->GetName().c_str(), newLeader->GetName().c_str());
_BroadcastEvent(GE_LEFT, guid, oldLeader->GetName().c_str());
}
}
// Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
{
if (!isDisbanding)
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_LEAVE_GUILD_DATA);
stmt->setUInt32(0, lowguid);
stmt->setUInt32(1, m_id);
stmt->setUInt32(2, member->GetWeekReputation());
stmt->setUInt64(3, uint32(::GameTime::GetGameTime()));
CharacterDatabase.Execute(stmt);
}
delete member;
}
m_members.erase(lowguid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
{
player->SetInGuild(0);
player->SetGuildRank(0);
player->SetGuildLevel(0);
for (GuildPerkSpellsEntry const* entry : sGuildPerkSpellsStore)
player->RemoveSpell(entry->SpellID, false, false);
// Update GuildId in group
if (Group* group = player->GetGroup())
group->UpdateGuildFor(guid, 0);
}
else
sCharacterCache->UpdateCharacterGuildId(guid, 0);
_DeleteMemberFromDB(trans, lowguid);
if (!isDisbanding)
_UpdateAccountsNumber();
}
bool Guild::ChangeMemberRank(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
{
if (Member* member = GetMember(guid))
{
member->ChangeRank(trans, newRank);
return true;
}
}
return false;
}
uint64 Guild::GetMemberAvailableMoneyForRepairItems(ObjectGuid guid) const
{
Member const* member = GetMember(guid);
if (!member)
return 0;
return std::min(m_bankMoney, static_cast<uint64>(_GetMemberRemainingMoney(member)));
}
bool Guild::IsMember(ObjectGuid guid) const
{
Members::const_iterator itr = m_members.find(guid.GetCounter());
return itr != m_members.end();
}
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
return;
if (tabId == destTabId && slotId == destSlotId)
return;
BankMoveItemData from(this, player, tabId, slotId);
BankMoveItemData to(this, player, destTabId, destSlotId);
_MoveItems(&from, &to, splitedAmount);
}
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
{
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
return;
BankMoveItemData bankData(this, player, tabId, slotId);
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
if (toChar)
_MoveItems(&bankData, &charData, splitedAmount);
else
_MoveItems(&charData, &bankData, splitedAmount);
}
// Bank tabs
void Guild::SetBankTabText(uint8 tabId, std::string const& text)
{
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetText(text);
pTab->SendText(this, nullptr);
}
}
// Private methods
void Guild::_CreateLogHolders()
{
m_eventLog = new LogHolder(sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
m_newsLog = new LogHolder(sWorld->getIntConfig(CONFIG_GUILD_NEWS_LOG_COUNT));
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
m_bankEventLog[tabId] = new LogHolder(sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
}
void Guild::_CreateNewBankTab()
{
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt32(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
++tabId;
for (auto itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
(*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::_CreateDefaultGuildRanks(CharacterDatabaseTransaction& trans, LocaleConstant loc)
{
ASSERT(trans);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt32(0, m_id);
trans->Append(stmt);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(trans, sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
bool Guild::_CreateRank(CharacterDatabaseTransaction& trans, std::string const& name, uint32 rights)
{
uint8 newRankId = _GetRanksSize();
if (newRankId >= GUILD_RANKS_MAX_COUNT)
return false;
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
bool const isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
info.SaveToDB(trans);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
return true;
}
// Updates the number of accounts that are in the guild
// Player may have many characters in the guild, but with the same account
void Guild::_UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
accountsIdSet.insert(itr->second->GetAccountId());
m_accountsNumber = accountsIdSet.size();
}
// Detects if player is the guild master.
// Check both leader guid and player's rank (otherwise multiple feature with
// multiple guild masters won't work)
bool Guild::_IsLeader(Player* player) const
{
if (player->GetGUID() == m_leaderGuid)
return true;
if (Member const* member = GetMember(player->GetGUID()))
return member->IsRank(GR_GUILDMASTER);
return false;
}
void Guild::_DeleteBankItems(CharacterDatabaseTransaction& trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
{
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
delete m_bankTabs[tabId];
m_bankTabs[tabId] = nullptr;
}
m_bankTabs.clear();
}
bool Guild::_ModifyBankMoney(CharacterDatabaseTransaction& trans, uint64 amount, bool add, bool fromCashFlow /*= false*/)
{
if (add)
{
m_bankMoney += amount;
if (fromCashFlow)
_weeklyBonusMoney += amount;
}
else
{
// Check if there is enough money in bank.
if (m_bankMoney < amount)
return false;
m_bankMoney -= amount;
}
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt64(1, _weeklyBonusMoney);
stmt->setUInt32(2, m_id);
trans->Append(stmt);
return true;
}
void Guild::_SetLeader(CharacterDatabaseTransaction& trans, Member* pLeader)
{
if (!pLeader)
return;
bool isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(trans, GR_GUILDMASTER);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt32(0, m_leaderGuid.GetCounter());
stmt->setUInt32(1, m_id);
trans->Append(stmt);
if (!isInTransaction)
CharacterDatabase.CommitTransaction(trans);
}
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankMoneyPerDay(moneyPerDay);
}
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
return;
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
}
inline std::string Guild::_GetRankName(uint8 rankId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetName();
return "<unknown>";
}
inline uint32 Guild::_GetRankRights(uint8 rankId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetRights();
return 0;
}
inline uint32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabSlotsPerDay(tabId);
return 0;
}
inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
{
if (RankInfo const* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
return 0;
}
inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) const
{
if (member)
{
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return static_cast<int32>(GUILD_WITHDRAW_SLOT_UNLIMITED);
if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0)
{
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankTabWithdrawValue(tabId);
if (remaining > 0)
return remaining;
}
}
return 0;
}
inline int64 Guild::_GetMemberRemainingMoney(Member const* member) const
{
if (member)
{
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return std::numeric_limits<int64>::max();
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
{
int64 remaining = (int64(_GetRankBankMoneyPerDay(rankId)) * GOLD) - member->GetBankMoneyWithdrawValue();
if (remaining > 0)
return remaining;
}
}
return 0;
}
inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction& trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
member->UpdateBankTabWithdrawValue(trans, tabId, 1);
}
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
{
if (Member const* member = GetMember(guid))
{
// Leader always has full rights
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
return true;
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
}
return false;
}
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
// Add new bank event log record
void Guild::_LogBankEvent(CharacterDatabaseTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
// not logging moves within the same tab
if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
return;
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
tabId = GUILD_BANK_MAX_TABS;
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
}
LogHolder* pLog = m_bankEventLog[tabId];
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
{
if (const BankTab* tab = GetBankTab(tabId))
return tab->GetItem(slotId);
return nullptr;
}
inline void Guild::_RemoveItem(CharacterDatabaseTransaction& trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, nullptr);
}
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
{
// 1. Initialize source item
if (!pSrc->InitItem())
return; // No source item
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
/*
if (pItemSrc->GetCount() == 0)
{
TC_LOG_FATAL("guild", "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUID().GetCounter(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
// */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
return; // Player has no rights to store item in destination
// 4. Check source withdraw rights
if (!pSrc->HasWithdrawRights(pDest))
return; // Player has no rights to withdraw items from source
// 5. Check split
if (splitedAmount)
{
// 5.1. Clone source item
if (!pSrc->CloneItem(splitedAmount))
return; // Item could not be cloned
// 5.2. Move splited item to destination
_DoItemsMove(pSrc, pDest, true, splitedAmount);
}
else // 6. No split
{
// 6.1. Try to merge items in destination (pDest->GetItem() == nullptr)
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
{
// 6.2. Try to swap items
// 6.2.1. Initialize destination item
if (!pDest->InitItem())
return;
// 6.2.2. Check rights to store item in source (opposite direction)
if (!pSrc->HasStoreRights(pDest))
return; // Player has no rights to store item in source (opposite direction)
if (!pDest->HasWithdrawRights(pSrc))
return; // Player has no rights to withdraw item from destination (opposite direction)
// 6.2.3. Swap items (pDest->GetItem() != nullptr)
_DoItemsMove(pSrc, pDest, true);
}
}
// 7. Send changes
_SendBankContentUpdate(pSrc, pDest);
}
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
{
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != nullptr);
Item* pSrcItem = pSrc->GetItem(splitedAmount != 0);
// 1. Can store source item in destination
if (!pDest->CanStore(pSrcItem, swap, sendError))
return false;
// 2. Can store destination item in source
if (swap)
if (!pSrc->CanStore(pDestItem, true, true))
return false;
// GM LOG (@todo move to scripts)
pDest->LogAction(pSrc);
if (swap)
pSrc->LogAction(pDest);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
// 4. Remove item from source
pSrc->RemoveItem(trans, pDest, splitedAmount);
// 5. Remove item from destination
if (swap)
pDest->RemoveItem(trans, pSrc);
// 6. Store item in destination
pDest->StoreItem(trans, pSrcItem);
// 7. Store item in source
if (swap)
pSrc->StoreItem(trans, pDestItem);
CharacterDatabase.CommitTransaction(trans);
return true;
}
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
ASSERT(pSrc->IsBank() || pDest->IsBank());
uint8 tabId = 0;
SlotIds slots;
if (pSrc->IsBank()) // B ->
{
tabId = pSrc->GetContainer();
slots.insert(pSrc->GetSlotId());
if (pDest->IsBank()) // B -> B
{
// Same tab - add destination slots to collection
if (pDest->GetContainer() == pSrc->GetContainer())
pDest->CopySlots(slots);
else // Different tabs - send second message
{
SlotIds destSlots;
pDest->CopySlots(destSlots);
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
}
}
}
else if (pDest->IsBank()) // C -> B
{
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
if (BankTab const* tab = GetBankTab(tabId))
{
WorldPackets::Guild::GuildBankQueryResults packet;
packet.FullUpdate = true; // @todo
packet.Tab = int32(tabId);
packet.Money = m_bankMoney;
for (SlotIds::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
{
Item const* tabItem = tab->GetItem(*itr);
WorldPackets::Guild::GuildBankItemInfo itemInfo;
itemInfo.Slot = int32(*itr);
itemInfo.Item.ItemID = int32(tabItem ? tabItem->GetEntry() : 0);
itemInfo.Count = int32(tabItem ? tabItem->GetCount() : 0);
itemInfo.Charges = int32(tabItem ? abs(tabItem->GetSpellCharges()) : 0);
itemInfo.Item.RandomPropertiesID = int32(tabItem ? tabItem->GetItemRandomPropertyId() : 0);
itemInfo.Item.RandomPropertiesSeed = int32(tabItem ? tabItem->GetItemSuffixFactor() : 0);
itemInfo.EnchantmentID = int32(tabItem ? tabItem->GetEnchantmentId(EnchantmentSlot(PERM_ENCHANTMENT_SLOT)) : 0);
itemInfo.OnUseEnchantmentID = int32(tabItem ? tabItem->GetEnchantmentId(EnchantmentSlot(BONUS_ENCHANTMENT_SLOT)) : 0);
itemInfo.ReforgeEnchantmentID = int32(tabItem ? tabItem->GetEnchantmentId(EnchantmentSlot(REFORGE_ENCHANTMENT_SLOT)) : 0);
itemInfo.Flags = int32(tabItem ? tabItem->GetInt32Value(ITEM_FIELD_FLAGS) : 0);
itemInfo.Locked = false;
if (tabItem)
{
uint8 slotIndex = 0;
for (uint8 enchSlot = SOCK_ENCHANTMENT_SLOT; enchSlot <= SOCK_ENCHANTMENT_SLOT_3; enchSlot++)
{
if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(enchSlot)))
{
WorldPackets::Guild::GuildBankItemInfo::GuildBankSocketEnchant gem;
gem.SocketIndex = slotIndex;
gem.SocketEnchantID = enchantId;
itemInfo.SocketEnchant.push_back(gem);
}
slotIndex++;
}
}
packet.ItemInfo.push_back(itemInfo);
}
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (Player* player = itr->second->FindPlayer())
{
packet.WithdrawalsRemaining = _GetMemberRemainingSlots(itr->second, tabId);
player->GetSession()->SendPacket(packet.Write());
}
}
}
void Guild::_BroadcastEvent(GuildEvents guildEvent, ObjectGuid guid, char const* param1, char const* param2, char const* param3) const
{
WorldPackets::Guild::GuildEvent packet;
packet.EventType = guildEvent;
if (param1)
packet.Param.push_back(param1);
if (param2)
packet.Param.push_back(param2);
if (param3)
packet.Param.push_back(param3);
if (guid)
packet.GUID = guid;
BroadcastPacket(packet.Write());
if (sLog->ShouldLog("guild", LOG_LEVEL_DEBUG))
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", _GetGuildEventString(guildEvent).c_str(), guildEvent);
}
void Guild::SendBankList(WorldSession* session, uint8 tabId, bool fullUpdate) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member) // Shouldn't happen, just in case
return;
WorldPackets::Guild::GuildBankQueryResults packet;
packet.Money = m_bankMoney;
packet.WithdrawalsRemaining = _GetMemberRemainingSlots(member, tabId);
packet.Tab = int32(tabId);
packet.FullUpdate = fullUpdate;
// TabInfo
if (fullUpdate)
{
packet.TabInfo.reserve(_GetPurchasedTabsSize());
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
{
WorldPackets::Guild::GuildBankTabInfo tabInfo;
tabInfo.TabIndex = i;
tabInfo.Name = m_bankTabs[i]->GetName();
tabInfo.Icon = m_bankTabs[i]->GetIcon();
packet.TabInfo.push_back(tabInfo);
}
}
// ItemInfo
uint32 itemCount = 0;
if (fullUpdate && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (BankTab const* tab = GetBankTab(tabId))
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (tab->GetItem(slotId))
++itemCount;
packet.ItemInfo.reserve(itemCount);
if (fullUpdate && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
{
if (BankTab const* tab = GetBankTab(tabId))
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
if (Item* tabItem = tab->GetItem(slotId))
{
WorldPackets::Guild::GuildBankItemInfo itemInfo;
itemInfo.Slot = int32(slotId);
itemInfo.Item.ItemID = tabItem->GetEntry();
itemInfo.Item.RandomPropertiesID = int32(tabItem->GetItemRandomPropertyId());
itemInfo.Item.RandomPropertiesSeed = int32(tabItem->GetItemSuffixFactor());
itemInfo.Count = int32(tabItem->GetCount());
itemInfo.Charges = int32(abs(tabItem->GetSpellCharges()));
itemInfo.EnchantmentID = tabItem->GetEnchantmentId(EnchantmentSlot(PERM_ENCHANTMENT_SLOT));
itemInfo.OnUseEnchantmentID = tabItem->GetEnchantmentId(EnchantmentSlot(BONUS_ENCHANTMENT_SLOT));
itemInfo.ReforgeEnchantmentID = tabItem->GetEnchantmentId(EnchantmentSlot(REFORGE_ENCHANTMENT_SLOT));
itemInfo.Flags = tabItem->GetInt32Value(ITEM_FIELD_FLAGS);
uint8 slotIndex = 0;
for (uint8 enchSlot = SOCK_ENCHANTMENT_SLOT; enchSlot <= SOCK_ENCHANTMENT_SLOT_3; enchSlot++)
{
if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(enchSlot)))
{
WorldPackets::Guild::GuildBankItemInfo::GuildBankSocketEnchant gem;
gem.SocketIndex = slotIndex;
gem.SocketEnchantID = enchantId;
itemInfo.SocketEnchant.push_back(gem);
}
slotIndex++;
}
itemInfo.Locked = false;
packet.ItemInfo.push_back(itemInfo);
}
}
}
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, uint32 rank)
{
Member* member = GetMember(targetGuid);
ASSERT(member);
WorldPacket data(SMSG_GUILD_RANKS_UPDATE, 100);
data.WriteBit(setterGuid[7]);
data.WriteBit(setterGuid[2]);
data.WriteBit(targetGuid[2]);
data.WriteBit(setterGuid[1]);
data.WriteBit(targetGuid[1]);
data.WriteBit(targetGuid[7]);
data.WriteBit(targetGuid[0]);
data.WriteBit(targetGuid[5]);
data.WriteBit(targetGuid[4]);
data.WriteBit(rank < member->GetRankId()); // 1 == higher, 0 = lower?
data.WriteBit(setterGuid[5]);
data.WriteBit(setterGuid[0]);
data.WriteBit(targetGuid[6]);
data.WriteBit(setterGuid[3]);
data.WriteBit(setterGuid[6]);
data.WriteBit(targetGuid[3]);
data.WriteBit(setterGuid[4]);
data.FlushBits();
data << uint32(rank);
data.WriteByteSeq(setterGuid[3]);
data.WriteByteSeq(targetGuid[7]);
data.WriteByteSeq(setterGuid[6]);
data.WriteByteSeq(setterGuid[2]);
data.WriteByteSeq(targetGuid[5]);
data.WriteByteSeq(targetGuid[0]);
data.WriteByteSeq(setterGuid[7]);
data.WriteByteSeq(setterGuid[5]);
data.WriteByteSeq(targetGuid[2]);
data.WriteByteSeq(targetGuid[1]);
data.WriteByteSeq(setterGuid[0]);
data.WriteByteSeq(setterGuid[4]);
data.WriteByteSeq(setterGuid[1]);
data.WriteByteSeq(targetGuid[3]);
data.WriteByteSeq(targetGuid[6]);
data.WriteByteSeq(targetGuid[4]);
BroadcastPacket(&data);
CharacterDatabaseTransaction trans(nullptr);
member->ChangeRank(trans, rank);
TC_LOG_DEBUG("network", "SMSG_GUILD_RANKS_UPDATE [Broadcast] Target: %s, Issuer: %s, RankId: %u",
targetGuid.ToString().c_str(), setterGuid.ToString().c_str(), rank);
}
void Guild::CompleteChallenge(uint8 challengeType, Player* source)
{
if (_currChallengeCount[challengeType] >= _maxChallengeCount[challengeType])
return;
_currChallengeCount[challengeType]++;
uint64 gold = GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL) ? _challengeGoldMaxLevel[challengeType] : _challengeGold[challengeType];
uint32 xp = GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL) ? _challengeXp[challengeType] : 0;
WorldPackets::Guild::GuildChallengeCompleted completed;
completed.ChallengeType = challengeType;
completed.GoldAwarded = gold;
completed.CurrentCount = _currChallengeCount[challengeType];
completed.XpAwarded = xp;
completed.MaxCount = _maxChallengeCount[challengeType];
BroadcastPacket(completed.Write());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE, challengeType, 0, 0, nullptr, source);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE, 0, 0, 0, nullptr, source);
// Give Reward now
GiveXP(xp, source, true);
SaveToDB(); // Save xp
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
uint64 money = gold * 10000;
if (money / 10000 != gold)
money = std::numeric_limits<uint64>::max();
_ModifyBankMoney(trans, money, true, false);
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_CHALLENGE);
stmt->setUInt32(0, _currChallengeCount[GUILD_CHALLENGE_TYPE_DUNGEON]);
stmt->setUInt32(1, _currChallengeCount[GUILD_CHALLENGE_TYPE_RAID]);
stmt->setUInt32(2, _currChallengeCount[GUILD_CHALLENGE_TYPE_RATED_BG]);
stmt->setUInt32(3, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::GiveReputation(uint32 rep, Player* source)
{
uint32 reputation = rep;
// Apply reputation aura bonuses
for (auto itr : source->GetAuraEffectsByType(SPELL_AURA_MOD_REPUTATION_GAIN))
reputation += CalculatePct(rep, itr->GetAmount());
// Guild Champion
for (auto itr : source->GetAuraEffectsByType(SPELL_AURA_MOD_HONOR_GAIN_PCT))
reputation += CalculatePct(rep, itr->GetAmount());
if (Member* member = GetMember(source->GetGUID()))
{
member->AddReputation(reputation, source);
SendGuildReputationWeeklyCap(source->GetSession(), member->GetWeekReputation());
}
}
void Guild::GiveXP(uint32 xp, Player* source, bool rewardedByChallenge)
{
if (!sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
return;
if (GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL))
xp = 0; // SMSG_GUILD_XP_GAIN is always sent, even for no gains
if (GetLevel() < GUILD_EXPERIENCE_UNCAPPED_LEVEL)
xp = std::min(xp, sWorld->getIntConfig(CONFIG_GUILD_DAILY_XP_CAP) - uint32(_todayExperience));
_experience += xp;
WorldPacket data(SMSG_GUILD_XP_GAIN, 8);
data << uint64(xp);
source->SendDirectMessage(&data);
if (!rewardedByChallenge)
{
_todayExperience += xp;
WorldPacket data(SMSG_GUILD_XP_GAIN, 8);
data << uint64(xp);
source->GetSession()->SendPacket(&data);
}
if (Member* member = GetMember(source->GetGUID()))
member->AddActivity(xp);
if (!xp)
return;
uint32 oldLevel = GetLevel();
// Ding, mon!
while (GetExperience() >= sGuildMgr->GetXPForGuildLevel(GetLevel()) && GetLevel() < sWorld->getIntConfig(CONFIG_GUILD_MAX_LEVEL))
{
_experience -= sGuildMgr->GetXPForGuildLevel(GetLevel());
++_level;
// Find all guild perks to learn
std::vector<uint32> perksToLearn;
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->GuildLevel > oldLevel && entry->GuildLevel <= GetLevel())
perksToLearn.push_back(entry->SpellID);
// Notify all online players that guild level changed and learn perks
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (Player* player = itr->second->FindPlayer())
{
player->SetGuildLevel(GetLevel());
for (size_t i = 0; i < perksToLearn.size(); ++i)
player->LearnSpell(perksToLearn[i], true);
}
}
AddGuildNews(GUILD_NEWS_LEVEL_UP, ObjectGuid::Empty, 0, _level);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL, GetLevel(), 0, 0, nullptr, source);
++oldLevel;
}
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
SendGuildXP(player->GetSession());
}
void Guild::SendGuildXP(WorldSession* session /*= nullptr*/) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
WorldPackets::Guild::GuildXP packet;
packet.TotalXP = uint64(member ? member->GetTotalActivity() : 0);
packet.GuildRemainingXP = uint64(sGuildMgr->GetXPForGuildLevel(GetLevel()) - GetExperience());
packet.GuildTodayXP = uint64(GetTodayExperience());
packet.WeeklyXP = uint64(member ? member->GetWeekActivity() : 0);
packet.GuildCurrentXP = uint64(GetExperience());
session->SendPacket(packet.Write());
}
void Guild::SendGuildReputationWeeklyCap(WorldSession* session, uint32 reputation) const
{
uint32 cap = std::max<uint32>(0, sWorld->getIntConfig(CONFIG_GUILD_WEEKLY_REP_CAP) - reputation);
WorldPackets::Guild::GuildReputationWeeklyCap packet;
packet.Cap = cap;
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_REPUTATION_WEEKLY_CAP [%s]: Left: %u",
session->GetPlayerInfo().c_str(), cap);
}
void Guild::ResetTimes(bool weekly)
{
_todayExperience = 0;
if (weekly)
{
InitializeGuildChallengeRewards();
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RESET_CHALLENGE);
stmt->setInt32(0, m_id);
CharacterDatabase.Execute(stmt);
// Reset weekly bonus money from Cash Flow perk
_weeklyBonusMoney = 0;
}
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
itr->second->ResetValues(weekly);
if (Player* player = itr->second->FindPlayer())
{
SendGuildXP(player->GetSession());
WorldPacket data(SMSG_GUILD_MEMBER_DAILY_RESET, 0); // tells the client to request bank withdrawal limit
player->SendDirectMessage(&data);
}
}
}
void Guild::AddGuildNews(uint8 type, ObjectGuid guid, uint32 flags, uint32 value)
{
NewsLogEntry* news = new NewsLogEntry(m_id, m_newsLog->GetNextGUID(), GuildNews(type), guid, flags, value);
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
m_newsLog->AddEvent(trans, news);
CharacterDatabase.CommitTransaction(trans);
WorldPackets::Guild::GuildNews newsPacket;
newsPacket.NewsEvents.reserve(1);
news->WritePacket(newsPacket);
BroadcastPacket(newsPacket.Write());
}
bool Guild::HasAchieved(uint32 achievementId) const
{
return m_achievementMgr->HasAchieved(achievementId);
}
void Guild::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject* unit, Player* player, GameObject* go)
{
m_achievementMgr->UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, player, go);
}
void Guild::HandleNewsSetSticky(WorldSession* session, uint32 newsId, bool sticky)
{
GuildLog* logs = m_newsLog->GetGuildLog();
GuildLog::iterator itr = logs->begin();
while (itr != logs->end() && (*itr)->GetGUID() != newsId)
++itr;
if (itr == logs->end())
{
TC_LOG_DEBUG("guild", "HandleNewsSetSticky: [%s] requested unknown newsId %u - Sticky: %u",
session->GetPlayerInfo().c_str(), newsId, sticky);
return;
}
NewsLogEntry* news = (NewsLogEntry*)(*itr);
news->SetSticky(sticky);
TC_LOG_DEBUG("guild", "HandleNewsSetSticky: [%s] chenged newsId %u sticky to %u",
session->GetPlayerInfo().c_str(), newsId, sticky);
WorldPackets::Guild::GuildNews newsPacket;
newsPacket.NewsEvents.reserve(1);
news->WritePacket(newsPacket);
session->SendPacket(newsPacket.Write());
}
void Guild::SendKnownRecipes(Player const* player)
{
WorldPackets::Guild::GuildKnownRecipes packet;
std::set<uint32> uniqueProfessions;
std::unordered_map<uint32, std::array<uint8, GUILD_RECIPES_COUNT>> uniqueBitsMap;
for (std::pair<uint32 const, Guild::Member*> const& memberPair : m_members)
{
Member* member = memberPair.second;
for (uint8 i = 0; i < GUILD_PROFESSION_COUNT; i++)
{
GuildMemberProfessionData const& prof = member->GetProfessionData(i);
if (uint32 skillId = prof.SkillId)
{
uniqueProfessions.insert(skillId);
for (uint16 j = 0; j < GUILD_RECIPES_COUNT; j++)
uniqueBitsMap[skillId][j] |= prof.RecipeUniqueBits[j];
}
}
}
for (uint32 skill : uniqueProfessions)
{
WorldPackets::Guild::GuildRecipesData& data = packet.Recipes.emplace_back();
data.SkillLineID = skill;
for (uint16 i = 0; i < data.SkillLineBitArray.max_size(); i++)
data.SkillLineBitArray[i] = uniqueBitsMap[skill][i];
}
player->SendDirectMessage(packet.Write());
}
void Guild::SendMembersForRecipe(Player const* player, uint32 skillLineId, uint32 spellId, uint32 uniqueBit)
{
WorldPackets::Guild::GuildMembersWithRecipe packet;
for (std::pair<uint32 const, Guild::Member*> const& memberPair : m_members)
{
Member* member = memberPair.second;
for (uint8 i = 0; i < GUILD_PROFESSION_COUNT; i++)
{
GuildMemberProfessionData const& prof = member->GetProfessionData(i);
if (prof.SkillId == skillLineId)
{
uint16 index = uniqueBit / 8;
uint8 offset = uniqueBit % 8;
uint8 bit = 1 << offset;
if (prof.RecipeUniqueBits[index] & bit)
packet.Members.push_back(member->GetGUID());
}
}
}
packet.SkillLineID = skillLineId;
packet.SpellID = spellId;
player->SendDirectMessage(packet.Write());
}
void Guild::SendRecipesOfMember(Player const* player, uint32 skillLineId, ObjectGuid memberGuid)
{
Member const* member = GetMember(memberGuid);
WorldPackets::Guild::GuildMemberRecipes packet;
packet.Member = memberGuid;
packet.SkillLineBitArray.fill(0);
for (uint8 i = 0; i < GUILD_PROFESSION_COUNT; i++)
{
GuildMemberProfessionData const& prof = member->GetProfessionData(i);
if (prof.SkillId == skillLineId)
{
packet.SkillLineID = skillLineId;
packet.SkillRank = prof.Rank;
packet.SkillStep = prof.Step;
for (uint16 j = 0; j < prof.RecipeUniqueBits.max_size(); j++)
packet.SkillLineBitArray[j] |= prof.RecipeUniqueBits[j];
}
}
player->SendDirectMessage(packet.Write());
}
void Guild::InitializeGuildChallengeRewards()
{
// Initializing all possible fields so we wont end up with uninitialized fields in case of bad database data
for (uint8 i = 0; i < MAX_GUILD_CHALLENGE_TYPES; i++)
{
_currChallengeCount[i] = 0;
_maxChallengeCount[i] = 0;
_challengeGold[i] = 0;
_challengeGoldMaxLevel[i] = 0;
_challengeXp[i] = 0;
}
// Assigning loaded guild challenge database data to guild data
for (GuildChallenge challenge : sGuildMgr->GetGuildChallengeData())
{
_maxChallengeCount[challenge.ChallengeType] = challenge.ChallengeCount;
_challengeGold[challenge.ChallengeType] = challenge.Gold;
_challengeGoldMaxLevel[challenge.ChallengeType] = challenge.GoldMaxLevel;
_challengeXp[challenge.ChallengeType] = challenge.Experience;
}
}
void Guild::ClearExpiredNews()
{
// Filter news that are older than a week
uint64 minTime = uint64(GameTime::GetGameTime() - time_t(7 * DAY));
if (GuildLog* logs = m_newsLog->GetGuildLog())
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
if ((*itr)->GetTimestamp() < minTime)
itr = logs->erase(itr);
}
Guild::LogEntry::LogEntry(ObjectGuid::LowType guildId, uint32 guid) : m_guildId(guildId), m_guid(guid), m_timestamp(::GameTime::GetGameTime()) { }