Conflicts: src/server/game/AI/CoreAI/GameObjectAI.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlegrounds/Battleground.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Guilds/Guild.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/LootHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
188 lines
5.2 KiB
C++
188 lines
5.2 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Moonglade
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SD%Complete: 0
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SDComment: Quest support:
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SDCategory: Moonglade
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EndScriptData */
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/* ContentData
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npc_omen
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "Player.h"
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#include "SpellInfo.h"
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/*####
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# npc_omen
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####*/
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enum Omen
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{
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NPC_OMEN = 15467,
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SPELL_OMEN_CLEAVE = 15284,
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SPELL_OMEN_STARFALL = 26540,
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SPELL_OMEN_SUMMON_SPOTLIGHT = 26392,
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SPELL_ELUNE_CANDLE = 26374,
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GO_ELUNE_TRAP_1 = 180876,
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GO_ELUNE_TRAP_2 = 180877,
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EVENT_CAST_CLEAVE = 1,
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EVENT_CAST_STARFALL = 2,
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EVENT_DESPAWN = 3,
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};
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class npc_omen : public CreatureScript
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{
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public:
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npc_omen() : CreatureScript("npc_omen") { }
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struct npc_omenAI : public ScriptedAI
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{
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npc_omenAI(Creature* creature) : ScriptedAI(creature)
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{
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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me->GetMotionMaster()->MovePoint(1, 7549.977f, -2855.137f, 456.9678f);
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}
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EventMap events;
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void MovementInform(uint32 type, uint32 pointId)
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{
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if (type != POINT_MOTION_TYPE)
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return;
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if (pointId == 1)
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{
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me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
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if (Player* player = me->SelectNearestPlayer(40.0f))
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AttackStart(player);
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}
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}
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void EnterCombat(Unit* /*attacker*/)
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{
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events.Reset();
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events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(3000, 5000));
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events.ScheduleEvent(EVENT_CAST_STARFALL, urand(8000, 10000));
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}
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void JustDied(Unit* /*killer*/)
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{
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DoCast(SPELL_OMEN_SUMMON_SPOTLIGHT);
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}
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void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
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{
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if (spell->Id == SPELL_ELUNE_CANDLE)
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{
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if (me->HasAura(SPELL_OMEN_STARFALL))
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me->RemoveAurasDueToSpell(SPELL_OMEN_STARFALL);
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events.RescheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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switch (events.ExecuteEvent())
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{
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case EVENT_CAST_CLEAVE:
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DoCastVictim(SPELL_OMEN_CLEAVE);
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events.ScheduleEvent(EVENT_CAST_CLEAVE, urand(8000, 10000));
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break;
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case EVENT_CAST_STARFALL:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
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DoCast(target, SPELL_OMEN_STARFALL);
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events.ScheduleEvent(EVENT_CAST_STARFALL, urand(14000, 16000));
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_omenAI(creature);
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}
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};
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class npc_giant_spotlight : public CreatureScript
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{
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public:
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npc_giant_spotlight() : CreatureScript("npc_giant_spotlight") { }
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struct npc_giant_spotlightAI : public ScriptedAI
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{
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npc_giant_spotlightAI(Creature* creature) : ScriptedAI(creature) {}
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EventMap events;
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void Reset()
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{
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events.Reset();
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events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS);
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}
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void UpdateAI(const uint32 diff)
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{
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events.Update(diff);
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if (events.ExecuteEvent() == EVENT_DESPAWN)
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{
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if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_1, 5.0f))
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trap->RemoveFromWorld();
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if (GameObject* trap = me->FindNearestGameObject(GO_ELUNE_TRAP_2, 5.0f))
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trap->RemoveFromWorld();
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if (Creature* omen = me->FindNearestCreature(NPC_OMEN, 5.0f, false))
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omen->DespawnOrUnsummon();
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me->DespawnOrUnsummon();
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_giant_spotlightAI(creature);
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}
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};
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void AddSC_moonglade()
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{
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new npc_omen();
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new npc_giant_spotlight();
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}
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