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Nico/Viano-Core
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Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
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1f4d585bef865747994d5358f95f06dc86e59a37
Viano-Core/src/server/game/AI/SmartScripts
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History
Discover- 1f4d585bef Core/SAI: In all npc flag related action_types we now check if the target is a creature instead of an unit (creature/player).
2013-12-17 11:06:07 +01:00
..
SmartAI.cpp
Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE) will now stop the following completely. Fixes 6 scripts in a clean TDB already using this functionality even though it wasn't implemented.
2013-12-17 10:12:23 +01:00
SmartAI.h
Core/SAI: Using SMART_ACTION_SET_FOLLOW with target_type 0 (SMART_TARGET_NONE) will now stop the following completely. Fixes 6 scripts in a clean TDB already using this functionality even though it wasn't implemented.
2013-12-17 10:12:23 +01:00
SmartScript.cpp
Core/SAI: In all npc flag related action_types we now check if the target is a creature instead of an unit (creature/player).
2013-12-17 11:06:07 +01:00
SmartScript.h
Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there)
2013-11-11 11:03:32 +01:00
SmartScriptMgr.cpp
Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target type and force the source creature (creature only) to be updated; from now on it updates the given targets to the given entry (actionparam1)
2013-12-13 09:45:58 +01:00
SmartScriptMgr.h
Core/Misc: Fix some static analysis issues
2013-12-14 18:41:26 +01:00
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