* splines that are being sent via StopMoving() will now send the correct spline data when a unit has died * corrected setting the NowDead field in SMSG_ATTACK_STOP to prevent creature's from looking away from the cool guys when dying
* splines that are being sent via StopMoving() will now send the correct spline data when a unit has died * corrected setting the NowDead field in SMSG_ATTACK_STOP to prevent creature's from looking away from the cool guys when dying