Files
Viano-Core/src/game/BattleGroundAA.cpp
T
Seline 2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00

66 lines
1.7 KiB
C++

/*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAA.h"
BattleGroundAA::BattleGroundAA()
{
}
BattleGroundAA::~BattleGroundAA()
{
}
void BattleGroundAA::Update(time_t diff)
{
BattleGround::Update(diff);
}
void BattleGroundAA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundAAScore* sc = new BattleGroundAAScore;
m_PlayerScores[plr->GetGUID()] = sc;
}
void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
{
}
void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer)
{
BattleGround::HandleKillPlayer(player, killer);
}
void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
}
bool BattleGroundAA::SetupBattleGround()
{
return true;
}