* Fully synchronize serverside animation progress with client * Implemented updating passenger positions on elevators * Removed visibility hack for elevators that always forced CreateObject packet to be sent to client
573 lines
28 KiB
C++
573 lines
28 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _OBJECT_H
|
|
#define _OBJECT_H
|
|
|
|
#include "Common.h"
|
|
#include "Duration.h"
|
|
#include "GridReference.h"
|
|
#include "GridRefManager.h"
|
|
#include "ModelIgnoreFlags.h"
|
|
#include "MovementInfo.h"
|
|
#include "ObjectDefines.h"
|
|
#include "ObjectGuid.h"
|
|
#include "Optional.h"
|
|
#include "PhaseShift.h"
|
|
#include "Position.h"
|
|
#include "SharedDefines.h"
|
|
#include "UpdateFields.h"
|
|
#include "UpdateMask.h"
|
|
#include <list>
|
|
#include <set>
|
|
#include <unordered_map>
|
|
|
|
class AreaTrigger;
|
|
class Corpse;
|
|
class Creature;
|
|
class CreatureAI;
|
|
class DynamicObject;
|
|
class GameObject;
|
|
class InstanceScript;
|
|
class Map;
|
|
class Player;
|
|
class TempSummon;
|
|
class TransportBase;
|
|
class Unit;
|
|
class UpdateData;
|
|
class WorldObject;
|
|
class WorldPacket;
|
|
class ZoneScript;
|
|
struct PositionFullTerrainStatus;
|
|
struct QuaternionData;
|
|
enum ZLiquidStatus : uint32;
|
|
|
|
typedef std::unordered_map<Player*, UpdateData> UpdateDataMapType;
|
|
|
|
float const DEFAULT_COLLISION_HEIGHT = 2.03128f; // Most common value in dbc
|
|
|
|
class TC_GAME_API Object
|
|
{
|
|
public:
|
|
virtual ~Object();
|
|
|
|
bool IsInWorld() const { return m_inWorld; }
|
|
|
|
virtual void AddToWorld();
|
|
virtual void RemoveFromWorld();
|
|
|
|
ObjectGuid GetGUID() const { return GetGuidValue(OBJECT_FIELD_GUID); }
|
|
PackedGuid const& GetPackGUID() const { return m_PackGUID; }
|
|
uint32 GetEntry() const { return GetUInt32Value(OBJECT_FIELD_ENTRY); }
|
|
void SetEntry(uint32 entry) { SetUInt32Value(OBJECT_FIELD_ENTRY, entry); }
|
|
|
|
float GetObjectScale() const { return GetFloatValue(OBJECT_FIELD_SCALE_X); }
|
|
virtual void SetObjectScale(float scale) { SetFloatValue(OBJECT_FIELD_SCALE_X, scale); }
|
|
|
|
TypeID GetTypeId() const { return m_objectTypeId; }
|
|
bool isType(uint16 mask) const { return (mask & m_objectType) != 0; }
|
|
|
|
virtual void BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const;
|
|
void SendUpdateToPlayer(Player* player);
|
|
void SendUpdateToSet();
|
|
|
|
void BuildValuesUpdateBlockForPlayer(UpdateData* data, Player* target) const;
|
|
void BuildOutOfRangeUpdateBlock(UpdateData* data) const;
|
|
|
|
virtual void DestroyForPlayer(Player* target, bool isDead = false) const;
|
|
void SendOutOfRangeForPlayer(Player* target) const;
|
|
|
|
int32 GetInt32Value(uint16 index) const;
|
|
uint32 GetUInt32Value(uint16 index) const;
|
|
uint64 GetUInt64Value(uint16 index) const;
|
|
float GetFloatValue(uint16 index) const;
|
|
uint8 GetByteValue(uint16 index, uint8 offset) const;
|
|
uint16 GetUInt16Value(uint16 index, uint8 offset) const;
|
|
ObjectGuid GetGuidValue(uint16 index) const;
|
|
|
|
void SetInt32Value(uint16 index, int32 value);
|
|
void SetUInt32Value(uint16 index, uint32 value);
|
|
void UpdateUInt32Value(uint16 index, uint32 value);
|
|
void SetUInt64Value(uint16 index, uint64 value);
|
|
void SetFloatValue(uint16 index, float value);
|
|
void SetByteValue(uint16 index, uint8 offset, uint8 value);
|
|
void SetUInt16Value(uint16 index, uint8 offset, uint16 value);
|
|
void SetInt16Value(uint16 index, uint8 offset, int16 value) { SetUInt16Value(index, offset, (uint16)value); }
|
|
void SetGuidValue(uint16 index, ObjectGuid value);
|
|
void SetStatFloatValue(uint16 index, float value);
|
|
void SetStatInt32Value(uint16 index, int32 value);
|
|
|
|
bool AddGuidValue(uint16 index, ObjectGuid value);
|
|
bool RemoveGuidValue(uint16 index, ObjectGuid value);
|
|
|
|
void ApplyModUInt32Value(uint16 index, int32 val, bool apply);
|
|
void ApplyModInt32Value(uint16 index, int32 val, bool apply);
|
|
void ApplyModUInt64Value(uint16 index, int32 val, bool apply);
|
|
void ApplyModPositiveFloatValue(uint16 index, float val, bool apply);
|
|
void ApplyModSignedFloatValue(uint16 index, float val, bool apply);
|
|
|
|
void SetFlag(uint16 index, uint32 newFlag);
|
|
void RemoveFlag(uint16 index, uint32 oldFlag);
|
|
void ToggleFlag(uint16 index, uint32 flag);
|
|
bool HasFlag(uint16 index, uint32 flag) const;
|
|
void ApplyModFlag(uint16 index, uint32 flag, bool apply);
|
|
|
|
void SetByteFlag(uint16 index, uint8 offset, uint8 newFlag);
|
|
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag);
|
|
void ToggleByteFlag(uint16 index, uint8 offset, uint8 flag);
|
|
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const;
|
|
void ApplyModByteFlag(uint16 index, uint8 offset, uint8 flag, bool apply);
|
|
|
|
void SetFlag64(uint16 index, uint64 newFlag);
|
|
void RemoveFlag64(uint16 index, uint64 oldFlag);
|
|
void ToggleFlag64(uint16 index, uint64 flag);
|
|
bool HasFlag64(uint16 index, uint64 flag) const;
|
|
void ApplyModFlag64(uint16 index, uint64 flag, bool apply);
|
|
|
|
void ClearUpdateMask(bool remove);
|
|
|
|
uint16 GetValuesCount() const { return m_valuesCount; }
|
|
|
|
virtual bool hasQuest(uint32 /* quest_id */) const { return false; }
|
|
virtual bool hasInvolvedQuest(uint32 /* quest_id */) const { return false; }
|
|
void SetIsNewObject(bool enable) { m_isNewObject = enable; }
|
|
bool IsDestroyedObject() const { return m_isDestroyedObject; }
|
|
void SetDestroyedObject(bool destroyed) { m_isDestroyedObject = destroyed; }
|
|
virtual void BuildUpdate(UpdateDataMapType&) { }
|
|
void BuildFieldsUpdate(Player*, UpdateDataMapType &) const;
|
|
|
|
void SetFieldNotifyFlag(uint16 flag) { _fieldNotifyFlags |= flag; }
|
|
void RemoveFieldNotifyFlag(uint16 flag) { _fieldNotifyFlags &= uint16(~flag); }
|
|
|
|
// FG: some hacky helpers
|
|
void ForceValuesUpdateAtIndex(uint32);
|
|
|
|
inline bool IsPlayer() const { return GetTypeId() == TYPEID_PLAYER; }
|
|
Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return nullptr; }
|
|
Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player const*>(this); else return nullptr; }
|
|
|
|
inline bool IsCreature() const { return GetTypeId() == TYPEID_UNIT; }
|
|
Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return nullptr; }
|
|
Creature const* ToCreature() const { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature const*>(this); else return nullptr; }
|
|
|
|
inline bool IsUnit() const { return isType(TYPEMASK_UNIT); }
|
|
Unit* ToUnit() { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit*>(this); else return nullptr; }
|
|
Unit const* ToUnit() const { if (isType(TYPEMASK_UNIT)) return reinterpret_cast<Unit const*>(this); else return nullptr; }
|
|
|
|
inline bool IsGameObject() const { return GetTypeId() == TYPEID_GAMEOBJECT; }
|
|
GameObject* ToGameObject() { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject*>(this); else return nullptr; }
|
|
GameObject const* ToGameObject() const { if (GetTypeId() == TYPEID_GAMEOBJECT) return reinterpret_cast<GameObject const*>(this); else return nullptr; }
|
|
|
|
inline bool IsCorpse() const { return GetTypeId() == TYPEID_CORPSE; }
|
|
Corpse* ToCorpse() { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse*>(this); else return nullptr; }
|
|
Corpse const* ToCorpse() const { if (GetTypeId() == TYPEID_CORPSE) return reinterpret_cast<Corpse const*>(this); else return nullptr; }
|
|
|
|
inline bool IsDynObject() const { return GetTypeId() == TYPEID_DYNAMICOBJECT; }
|
|
DynamicObject* ToDynObject() { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject*>(this); else return nullptr; }
|
|
DynamicObject const* ToDynObject() const { if (GetTypeId() == TYPEID_DYNAMICOBJECT) return reinterpret_cast<DynamicObject const*>(this); else return nullptr; }
|
|
|
|
inline bool IsAreaTrigger() const { return GetTypeId() == TYPEID_AREATRIGGER; }
|
|
AreaTrigger* ToAreaTrigger() { if (GetTypeId() == TYPEID_AREATRIGGER) return reinterpret_cast<AreaTrigger*>(this); else return nullptr; }
|
|
AreaTrigger const* ToAreaTrigger() const { if (GetTypeId() == TYPEID_AREATRIGGER) return reinterpret_cast<AreaTrigger const*>(this); else return nullptr; }
|
|
|
|
protected:
|
|
Object();
|
|
|
|
void _InitValues();
|
|
void _Create(ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh);
|
|
std::string _ConcatFields(uint16 startIndex, uint16 size) const;
|
|
void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count);
|
|
|
|
uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const;
|
|
|
|
void BuildMovementUpdate(ByteBuffer* data, uint32 flags) const;
|
|
virtual void BuildValuesUpdate(uint8 updatetype, ByteBuffer* data, Player* target) const;
|
|
|
|
uint16 m_objectType;
|
|
|
|
TypeID m_objectTypeId;
|
|
uint32 m_updateFlag;
|
|
|
|
union
|
|
{
|
|
int32 *m_int32Values;
|
|
uint32 *m_uint32Values;
|
|
float *m_floatValues;
|
|
};
|
|
|
|
UpdateMask _changesMask;
|
|
|
|
uint16 m_valuesCount;
|
|
|
|
uint16 _fieldNotifyFlags;
|
|
|
|
virtual bool AddToObjectUpdate() = 0;
|
|
virtual void RemoveFromObjectUpdate() = 0;
|
|
void AddToObjectUpdateIfNeeded();
|
|
|
|
bool m_objectUpdated;
|
|
|
|
private:
|
|
bool m_inWorld;
|
|
bool m_isNewObject;
|
|
bool m_isDestroyedObject;
|
|
|
|
PackedGuid m_PackGUID;
|
|
|
|
// for output helpfull error messages from asserts
|
|
bool PrintIndexError(uint32 index, bool set) const;
|
|
Object(Object const& right) = delete;
|
|
Object& operator=(Object const& right) = delete;
|
|
};
|
|
|
|
template<class T>
|
|
class GridObject
|
|
{
|
|
public:
|
|
virtual ~GridObject() { }
|
|
|
|
bool IsInGrid() const { return _gridRef.isValid(); }
|
|
void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
|
|
void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
|
|
private:
|
|
GridReference<T> _gridRef;
|
|
};
|
|
|
|
template <class T_VALUES, class T_FLAGS, class FLAG_TYPE, size_t ARRAY_SIZE>
|
|
class FlaggedValuesArray32
|
|
{
|
|
public:
|
|
FlaggedValuesArray32()
|
|
{
|
|
for (uint32 i = 0; i < ARRAY_SIZE; ++i)
|
|
m_values[i] = T_VALUES(0);
|
|
m_flags = 0;
|
|
}
|
|
|
|
T_FLAGS GetFlags() const { return m_flags; }
|
|
bool HasFlag(FLAG_TYPE flag) const { return m_flags & (1 << flag); }
|
|
void AddFlag(FLAG_TYPE flag) { m_flags |= (1 << flag); }
|
|
void DelFlag(FLAG_TYPE flag) { m_flags &= ~(1 << flag); }
|
|
|
|
T_VALUES GetValue(FLAG_TYPE flag) const { return m_values[flag]; }
|
|
void SetValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] = value; }
|
|
void AddValue(FLAG_TYPE flag, T_VALUES value) { m_values[flag] += value; }
|
|
|
|
private:
|
|
T_VALUES m_values[ARRAY_SIZE];
|
|
T_FLAGS m_flags;
|
|
};
|
|
|
|
enum GOSummonType
|
|
{
|
|
GO_SUMMON_TIMED_OR_CORPSE_DESPAWN = 0, // despawns after a specified time OR when the summoner dies
|
|
GO_SUMMON_TIMED_DESPAWN = 1 // despawns after a specified time
|
|
};
|
|
|
|
class TC_GAME_API WorldObject : public Object, public WorldLocation
|
|
{
|
|
protected:
|
|
explicit WorldObject(bool isWorldObject); //note: here it means if it is in grid object list or world object list
|
|
public:
|
|
virtual ~WorldObject();
|
|
|
|
virtual void Update (uint32 /*time_diff*/) { }
|
|
|
|
void _Create(ObjectGuid::LowType guidlow, HighGuid guidhigh);
|
|
void AddToWorld() override;
|
|
void RemoveFromWorld() override;
|
|
|
|
void GetNearPoint2D(WorldObject const* searcher, float &x, float &y, float distance, float absAngle) const;
|
|
void GetNearPoint(WorldObject const* searcher, float &x, float &y, float &z, float distance2d, float absAngle) const;
|
|
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const;
|
|
void MovePosition(Position &pos, float dist, float angle);
|
|
Position GetNearPosition(float dist, float angle);
|
|
void MovePositionToFirstCollision(Position &pos, float dist, float angle);
|
|
Position GetFirstCollisionPosition(float dist, float angle);
|
|
Position GetRandomNearPosition(float radius);
|
|
void GetContactPoint(WorldObject const* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const;
|
|
|
|
virtual float GetCombatReach() const { return 0.0f; } // overridden (only) in Unit
|
|
void UpdateGroundPositionZ(float x, float y, float &z) const;
|
|
void UpdateAllowedPositionZ(float x, float y, float &z, float* groundZ = nullptr) const;
|
|
|
|
void GetRandomPoint(Position const& srcPos, float distance, float& rand_x, float& rand_y, float& rand_z) const;
|
|
Position GetRandomPoint(Position const& srcPos, float distance) const;
|
|
|
|
uint32 GetInstanceId() const { return m_InstanceId; }
|
|
|
|
bool IsInPhase(WorldObject const* obj) const { return obj ? GetPhaseShift().CanSee(obj->GetPhaseShift()) : false; }
|
|
|
|
PhaseShift& GetPhaseShift() { return _phaseShift; }
|
|
PhaseShift const& GetPhaseShift() const { return _phaseShift; }
|
|
PhaseShift& GetSuppressedPhaseShift() { return _suppressedPhaseShift; }
|
|
PhaseShift const& GetSuppressedPhaseShift() const { return _suppressedPhaseShift; }
|
|
int32 GetDBPhase() { return _dbPhase; }
|
|
|
|
// if negative it is used as PhaseGroupId
|
|
void SetDBPhase(int32 p) { _dbPhase = p; }
|
|
|
|
uint32 GetZoneId() const { return m_zoneId; }
|
|
uint32 GetAreaId() const { return m_areaId; }
|
|
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const { zoneid = m_zoneId, areaid = m_areaId; }
|
|
bool IsOutdoors() const { return m_outdoors; }
|
|
ZLiquidStatus GetLiquidStatus() const { return m_liquidStatus; }
|
|
uint32 GetWMOGroupId() const { return m_wmoGroupID; }
|
|
|
|
InstanceScript* GetInstanceScript() const;
|
|
|
|
std::string const& GetName() const { return m_name; }
|
|
void SetName(std::string const& newname) { m_name = newname; }
|
|
|
|
virtual std::string const& GetNameForLocaleIdx(LocaleConstant /*locale_idx*/) const { return m_name; }
|
|
|
|
float GetDistance(WorldObject const* obj) const;
|
|
float GetDistance(Position const& pos) const;
|
|
float GetDistance(float x, float y, float z) const;
|
|
float GetDistance2d(WorldObject const* obj) const;
|
|
float GetDistance2d(float x, float y) const;
|
|
float GetDistanceZ(WorldObject const* obj) const;
|
|
|
|
bool IsSelfOrInSameMap(WorldObject const* obj) const;
|
|
bool IsInMap(WorldObject const* obj) const;
|
|
bool IsWithinDist3d(float x, float y, float z, float dist) const;
|
|
bool IsWithinDist3d(Position const* pos, float dist) const;
|
|
bool IsWithinDist2d(float x, float y, float dist) const;
|
|
bool IsWithinDist2d(Position const* pos, float dist) const;
|
|
// use only if you will sure about placing both object at same map
|
|
bool IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const;
|
|
bool IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true, bool incOwnRadius = true, bool incTargetRadius = true) const;
|
|
bool IsWithinLOS(float x, float y, float z, LineOfSightChecks checks = LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags = VMAP::ModelIgnoreFlags::Nothing) const;
|
|
bool IsWithinLOSInMap(WorldObject const* obj, LineOfSightChecks checks = LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags = VMAP::ModelIgnoreFlags::Nothing) const;
|
|
Position GetHitSpherePointFor(Position const& dest) const;
|
|
void GetHitSpherePointFor(Position const& dest, float& x, float& y, float& z) const;
|
|
bool GetDistanceOrder(WorldObject const* obj1, WorldObject const* obj2, bool is3D = true) const;
|
|
bool IsInRange(WorldObject const* obj, float minRange, float maxRange, bool is3D = true) const;
|
|
bool IsInRange2d(float x, float y, float minRange, float maxRange) const;
|
|
bool IsInRange3d(float x, float y, float z, float minRange, float maxRange) const;
|
|
bool isInFront(WorldObject const* target, float arc = float(M_PI)) const;
|
|
bool isInBack(WorldObject const* target, float arc = float(M_PI)) const;
|
|
|
|
bool IsInBetween(Position const& pos1, Position const& pos2, float size = 0) const;
|
|
bool IsInBetween(WorldObject const* obj1, WorldObject const* obj2, float size = 0) const { return obj1 && obj2 && IsInBetween(obj1->GetPosition(), obj2->GetPosition(), size); }
|
|
|
|
virtual void CleanupsBeforeDelete(bool finalCleanup = true); // used in destructor or explicitly before mass creature delete to remove cross-references to already deleted units
|
|
|
|
virtual void SendMessageToSet(WorldPacket const* data, bool self) const;
|
|
virtual void SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const;
|
|
virtual void SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const;
|
|
|
|
virtual uint8 getLevelForTarget(WorldObject const* /*target*/) const { return 1; }
|
|
|
|
void PlayDistanceSound(uint32 sound_id, Player* target = nullptr);
|
|
void PlayDirectSound(uint32 sound_id, Player* target = nullptr);
|
|
void PlayDirectMusic(uint32 music_id, Player* target = nullptr);
|
|
|
|
void AddObjectToRemoveList();
|
|
|
|
float GetGridActivationRange() const;
|
|
float GetVisibilityRange() const;
|
|
float GetSightRange(WorldObject const* target = nullptr) const;
|
|
bool CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth = false, bool distanceCheck = false, bool checkAlert = false) const;
|
|
|
|
FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealth;
|
|
FlaggedValuesArray32<int32, uint32, StealthType, TOTAL_STEALTH_TYPES> m_stealthDetect;
|
|
|
|
FlaggedValuesArray32<int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES> m_invisibility;
|
|
FlaggedValuesArray32<int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPES> m_invisibilityDetect;
|
|
|
|
FlaggedValuesArray32<int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES> m_serverSideVisibility;
|
|
FlaggedValuesArray32<int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES> m_serverSideVisibilityDetect;
|
|
|
|
virtual void SetMap(Map* map);
|
|
virtual void ResetMap();
|
|
Map* GetMap() const { ASSERT(m_currMap); return m_currMap; }
|
|
Map* FindMap() const { return m_currMap; }
|
|
//used to check all object's GetMap() calls when object is not in world!
|
|
|
|
void SetZoneScript();
|
|
void ClearZoneScript();
|
|
ZoneScript* FindZoneScript() const;
|
|
ZoneScript* GetZoneScript() const { return m_zoneScript; }
|
|
|
|
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, uint32 vehId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
|
|
TempSummon* SummonCreature(uint32 entry, Position const& pos, TempSummonType despawnType, Milliseconds despawnTime, uint32 vehId = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty) { return SummonCreature(entry, pos, despawnType, uint32(despawnTime.count()), vehId, privateObjectOwner); }
|
|
TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0, ObjectGuid privateObjectOwner = ObjectGuid::Empty);
|
|
|
|
GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */, GOSummonType summonType = GO_SUMMON_TIMED_OR_CORPSE_DESPAWN);
|
|
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
|
|
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = nullptr);
|
|
void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = nullptr);
|
|
|
|
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const;
|
|
GameObject* FindNearestGameObject(uint32 entry, float range) const;
|
|
GameObject* FindNearestGameObjectOfType(GameobjectTypes type, float range) const;
|
|
Player* SelectNearestPlayer(float distance) const;
|
|
|
|
template <typename Container>
|
|
void GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange = 250.0f) const;
|
|
|
|
template <typename Container>
|
|
void GetCreatureListWithEntryInGrid(Container& creatureContainer, uint32 entry, float maxSearchRange = 250.0f) const;
|
|
|
|
template <typename Container>
|
|
void GetPlayerListInGrid(Container& playerContainer, float maxSearchRange) const;
|
|
|
|
void DestroyForNearbyPlayers();
|
|
virtual void UpdateObjectVisibility(bool forced = true);
|
|
virtual void UpdateObjectVisibilityOnCreate() { UpdateObjectVisibility(true); }
|
|
virtual void UpdateObjectVisibilityOnDestroy() { DestroyForNearbyPlayers(); }
|
|
void UpdatePositionData();
|
|
|
|
void BuildUpdate(UpdateDataMapType&) override;
|
|
|
|
bool AddToObjectUpdate() override;
|
|
void RemoveFromObjectUpdate() override;
|
|
|
|
//relocation and visibility system functions
|
|
void AddToNotify(uint16 f) { m_notifyflags |= f;}
|
|
bool isNeedNotify(uint16 f) const { return (m_notifyflags & f) != 0; }
|
|
uint16 GetNotifyFlags() const { return m_notifyflags; }
|
|
void ResetAllNotifies() { m_notifyflags = 0; }
|
|
|
|
bool isActiveObject() const { return m_isActive; }
|
|
void setActive(bool isActiveObject);
|
|
bool IsFarVisible() const { return m_isFarVisible; }
|
|
void SetFarVisible(bool on);
|
|
bool IsVisibilityOverriden() const { return m_visibilityDistanceOverride.has_value(); }
|
|
void SetVisibilityDistanceOverride(VisibilityDistanceType type);
|
|
void SetWorldObject(bool apply);
|
|
bool IsPermanentWorldObject() const { return m_isWorldObject; }
|
|
bool IsWorldObject() const;
|
|
|
|
uint32 LastUsedScriptID;
|
|
|
|
// Transports
|
|
TransportBase* GetTransport() const { return m_transport; }
|
|
float GetTransOffsetX() const { return m_movementInfo.transport.pos.GetPositionX(); }
|
|
float GetTransOffsetY() const { return m_movementInfo.transport.pos.GetPositionY(); }
|
|
float GetTransOffsetZ() const { return m_movementInfo.transport.pos.GetPositionZ(); }
|
|
float GetTransOffsetO() const { return m_movementInfo.transport.pos.GetOrientation(); }
|
|
Position const& GetTransOffset() const { return m_movementInfo.transport.pos; }
|
|
uint32 GetTransTime() const { return m_movementInfo.transport.time; }
|
|
int8 GetTransSeat() const { return m_movementInfo.transport.seat; }
|
|
virtual ObjectGuid GetTransGUID() const;
|
|
void SetTransport(TransportBase* t) { m_transport = t; }
|
|
|
|
MovementInfo m_movementInfo;
|
|
|
|
virtual float GetStationaryX() const { return GetPositionX(); }
|
|
virtual float GetStationaryY() const { return GetPositionY(); }
|
|
virtual float GetStationaryZ() const { return GetPositionZ(); }
|
|
virtual float GetStationaryO() const { return GetOrientation(); }
|
|
|
|
float GetFloorZ() const;
|
|
virtual float GetCollisionHeight() const { return 0.0f; }
|
|
|
|
float GetMapWaterOrGroundLevel(float x, float y, float z, float* ground = nullptr) const;
|
|
float GetMapHeight(float x, float y, float z, bool vmap = true, float distanceToSearch = 50.0f) const; // DEFAULT_HEIGHT_SEARCH in map.h
|
|
|
|
uint16 GetAIAnimKitId() const { return m_aiAnimKitId; }
|
|
void SetAIAnimKitId(uint16 animKitId);
|
|
uint16 GetMovementAnimKitId() const { return m_movementAnimKitId; }
|
|
void SetMovementAnimKitId(uint16 animKitId);
|
|
uint16 GetMeleeAnimKitId() const { return m_meleeAnimKitId; }
|
|
void SetMeleeAnimKitId(uint16 animKitId);
|
|
|
|
// Watcher
|
|
bool IsPrivateObject() const { return !_privateObjectOwner.IsEmpty(); }
|
|
ObjectGuid GetPrivateObjectOwner() const { return _privateObjectOwner; }
|
|
void SetPrivateObjectOwner(ObjectGuid const& owner) { _privateObjectOwner = owner; }
|
|
bool CheckPrivateObjectOwnerVisibility(WorldObject const* seer) const;
|
|
|
|
protected:
|
|
std::string m_name;
|
|
bool m_isActive;
|
|
bool m_isFarVisible;
|
|
Optional<float> m_visibilityDistanceOverride;
|
|
const bool m_isWorldObject;
|
|
ZoneScript* m_zoneScript;
|
|
|
|
// transports (gameobjects only)
|
|
TransportBase* m_transport;
|
|
|
|
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const& data);
|
|
uint32 m_zoneId;
|
|
uint32 m_areaId;
|
|
float m_staticFloorZ;
|
|
bool m_outdoors;
|
|
ZLiquidStatus m_liquidStatus;
|
|
uint32 m_wmoGroupID;
|
|
|
|
//these functions are used mostly for Relocate() and Corpse/Player specific stuff...
|
|
//use them ONLY in LoadFromDB()/Create() funcs and nowhere else!
|
|
//mapId/instanceId should be set in SetMap() function!
|
|
void SetLocationMapId(uint32 _mapId) { m_mapId = _mapId; }
|
|
void SetLocationInstanceId(uint32 _instanceId) { m_InstanceId = _instanceId; }
|
|
|
|
virtual bool IsNeverVisible() const { return !IsInWorld() || IsDestroyedObject(); }
|
|
virtual bool IsAlwaysVisibleFor(WorldObject const* /*seer*/) const { return false; }
|
|
virtual bool IsInvisibleDueToDespawn() const { return false; }
|
|
//difference from IsAlwaysVisibleFor: 1. after distance check; 2. use owner or charmer as seer
|
|
virtual bool IsAlwaysDetectableFor(WorldObject const* /*seer*/) const { return false; }
|
|
private:
|
|
Map* m_currMap; // current object's Map location
|
|
|
|
//uint32 m_mapId; // object at map with map_id
|
|
uint32 m_InstanceId; // in map copy with instance id
|
|
PhaseShift _phaseShift;
|
|
PhaseShift _suppressedPhaseShift; // contains phases for current area but not applied due to conditions
|
|
int32 _dbPhase;
|
|
|
|
uint16 m_notifyflags;
|
|
|
|
ObjectGuid _privateObjectOwner;
|
|
|
|
virtual bool _IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D, bool incOwnRadius = true, bool incTargetRadius = true) const;
|
|
|
|
bool CanNeverSee(WorldObject const* obj) const;
|
|
virtual bool CanAlwaysSee(WorldObject const* /*obj*/) const { return false; }
|
|
bool CanDetect(WorldObject const* obj, bool ignoreStealth, bool checkAlert = false) const;
|
|
bool CanDetectInvisibilityOf(WorldObject const* obj) const;
|
|
bool CanDetectStealthOf(WorldObject const* obj, bool checkAlert = false) const;
|
|
|
|
uint16 m_aiAnimKitId;
|
|
uint16 m_movementAnimKitId;
|
|
uint16 m_meleeAnimKitId;
|
|
};
|
|
|
|
namespace Trinity
|
|
{
|
|
// Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
|
|
class ObjectDistanceOrderPred
|
|
{
|
|
public:
|
|
ObjectDistanceOrderPred(WorldObject const* refObj, bool ascending = true) : _refObj(refObj), _ascending(ascending) { }
|
|
|
|
bool operator()(WorldObject const* left, WorldObject const* right) const
|
|
{
|
|
return _refObj->GetDistanceOrder(left, right) == _ascending;
|
|
}
|
|
|
|
private:
|
|
WorldObject const* _refObj;
|
|
bool _ascending;
|
|
};
|
|
}
|
|
|
|
#endif
|