Files
Viano-Core/src/server/game/Server/WorldSocket.h
T
Shauren 2cba07d6a1 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts:
	README.md
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Updates/UpdateData.h
	src/server/game/Server/WorldPacket.h
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/shared/Packets/ByteBuffer.h
2014-07-27 20:59:22 +02:00

131 lines
3.2 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WORLDSOCKET_H__
#define __WORLDSOCKET_H__
// Forward declare buffer function here - Socket.h must know about it
struct WorldPacketBuffer;
namespace boost
{
namespace asio
{
WorldPacketBuffer const& buffer(WorldPacketBuffer const& buf);
}
}
#include "Common.h"
#include "WorldPacketCrypt.h"
#include "ServerPktHeader.h"
#include "Socket.h"
#include "Util.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include <chrono>
#include <boost/asio/ip/tcp.hpp>
#include <boost/asio/buffer.hpp>
using boost::asio::ip::tcp;
#pragma pack(push, 1)
struct ClientPktHeader
{
uint16 size;
uint32 cmd;
};
#pragma pack(pop)
struct WorldPacketBuffer
{
typedef boost::asio::const_buffer value_type;
typedef boost::asio::const_buffer const* const_iterator;
WorldPacketBuffer(ServerPktHeader header, WorldPacket&& packet) : _header(header), _packet(std::move(packet))
{
_buffers[0] = boost::asio::const_buffer(_header.header, _header.getHeaderLength());
if (!_packet.empty())
_buffers[1] = boost::asio::const_buffer(_packet.contents(), _packet.size());
}
const_iterator begin() const
{
return _buffers;
}
const_iterator end() const
{
return _buffers + (_packet.empty() ? 1 : 2);
}
private:
boost::asio::const_buffer _buffers[2];
ServerPktHeader _header;
WorldPacket _packet;
};
namespace boost
{
namespace asio
{
inline WorldPacketBuffer const& buffer(WorldPacketBuffer const& buf)
{
return buf;
}
}
}
class WorldSocket : public Socket<WorldSocket, WorldPacketBuffer>
{
typedef Socket<WorldSocket, WorldPacketBuffer> Base;
public:
WorldSocket(tcp::socket&& socket);
WorldSocket(WorldSocket const& right) = delete;
WorldSocket& operator=(WorldSocket const& right) = delete;
void Start() override;
using Base::AsyncWrite;
void AsyncWrite(WorldPacket& packet);
protected:
void ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes) override;
void ReadDataHandler(boost::system::error_code error, size_t transferedBytes) override;
private:
void HandleSendAuthSession();
void HandleAuthSession(WorldPacket& recvPacket);
void SendAuthResponseError(uint8 code);
void HandlePing(WorldPacket& recvPacket);
uint32 _authSeed;
WorldPacketCrypt _authCrypt;
std::chrono::steady_clock::time_point _LastPingTime;
uint32 _OverSpeedPings;
WorldSession* _worldSession;
};
#endif