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Nico/Viano-Core
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Code Issues Pull Requests Actions 8 Packages Projects Releases Wiki Activity
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2cc51e24826bdaf29f364f16e49e5a37a6dd85d5
Viano-Core/src/server/scripts
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History
Kaelima 8886eb2f9d Scripts/Zalazane's Fall: Refactor some code to match coding standards
2011-03-28 00:11:28 +01:00
..
Commands
Core/GameEventMgr: Forgotten query no. 2
2011-03-19 18:11:13 +01:00
Custom
BuildSystem/ALL: Remove unused custom code (most are duplicated as in examples)
2010-09-05 17:19:41 +02:00
EasternKingdoms
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
Examples
Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be used to filter area targeting spells
2011-01-21 23:42:51 +01:00
Kalimdor
Scripts/Zalazane's Fall: Refactor some code to match coding standards
2011-03-28 00:11:28 +01:00
Northrend
Scripts/Eye of Eternity: Implemented script for Malygos encounter, please report any issue you find.
2011-03-26 21:36:06 -03:00
OutdoorPvP
Update copyright note for 2011.
2011-01-01 15:01:13 +01:00
Outland
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
PrecompiledHeaders
Core/Unit: Move spell specific code from Unit::CalcAbsorbResist to AuraScripts.
2010-12-30 02:03:46 +01:00
Spells
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
World
Core: Removed all double (and more) empty lines
2011-03-21 10:52:14 +01:00
CMakeLists.txt
Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
2011-02-10 22:36:35 -03:00
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